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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8195052" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: blue">Amari</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-B639jNf/0/7b1ed209/M/Viperia_BW-M.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Abidemi Sowande, called Amari ("Strength" in Yoruba) as her <em>nomme de guerre</em>, and sometimes called 'Strong Girl' in English, is perhaps the most famous superhero active in West Africa. She unflinchingly uses her strength, speed, and resiliency to fight crime in Nigeria, Benin, Togo and Ghana, where she was born. She also frequently travels north into Mali and Mauritania, but is less well-regarded there, as she has the annoying habit of calling attention to the way that the latter country's enduring problem of slavery has not, in fact, ended.</p><p></p><p>Abidemi's mother was one such slave, kidnapped from her home in Nigeria and kept a prisoner in Mauritania for three years, escaping in 1997, five months before Abidemi was born. She has never spoken of her time there with her daughter, beyond reassuring her that, no, Abidemi's father was not the evil man who mistakenly believed her to be his property, but a different man, a good man. It seems likely that Abidemi's powers are a legacy of her father, but her mother has refused to go into detail about him, beyond saying that her daughter's name tells the whole story. ('Abidemi' means 'child born when the father is not present.')</p><p></p><p>In fact, her abilities have a different origin. During her escape, Olaiya Sowande temporarily sheltered in an ancient, abandoned building in the southwest of Mauritania. She had no way of knowing that this was the remains of the ancient city of Koumbi Saleh, capital of the Empire of Ghana. For centuries, Kombi Saleh had been the site of an apparent cult of annual human sacrifice which guaranteed rainfall for the nation. In the 11th century, however, a young hero named Amadou Sefedokote saw his fiancé chosen, and decided to end the practice for both personal and idealistic reasons.</p><p></p><p>Sneaking into the cult's temple, hidden beneath the sacred grove, the would-be rescuer was startled to learn that the women chosen for the sacrifice had not been killed, but rather initiated into the service of the inner workings of the faith, which centered around managing an ancient weather controlling machine. Still unwilling to allow his fiancé to lose her life in the service of a machine, Amadou did great damage to it, and to its followers, and escaped with her. The loss of weather control doomed the Empire of Ghana to slow defeat by the Almoravids. Centuries later, however, some part of the weather controlling machine was still functioning, emitting radiation of a type that transformed Olaiya's child in the womb, so that she would be born with powers and grow into greater might in time. </p><p></p><p>None of this is known to Amari, and she has no real interest in discovering the source of her powers, preferring to use them to help people in whatever way that she can. Ironically, though, this urge has driven a wedge between herself and her mother. Scarred by her experiences, Olaiya has come to believe that people can and should only count on themselves, and regards her daughter's activities as both attention-seeking and dangerous to herself and others. This is probably the greatest pain in Amari's life, and the one thing that can dampen her usual good mood.</p><p></p><p>Despite this, Amari tries to have a good time while also working to make the world a better place, and enjoys partying with her many friends whenever she has a spare moment. She was also thrilled to be given the offer to join the Powerhouse in 2018, but it didn't work out. A strange side effect of her powers is that technology often doesn't work well in her presence -- computers produce errors, motors overheat -- and the same thing happened to the teleporter that they were going to use. Laughing at this misfortune, Amari gave the idea up as a bad one, but promised to help the group out in any way that she can, regardless.</p><p></p><p>Laugh, and the world may laugh with you.</p><p></p><p><strong>Amari -- PL 10</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 8 | <strong>STA</strong> 8 | <strong>AGL</strong> 4 | <strong>DEX</strong> 4 | <strong>FGT</strong> 8 | <strong>INT</strong> 1 | <strong>AWE</strong> 2 | <strong>PRE</strong> 2</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Super-Endurance:</em></strong> Immunity 10 (life support), Quirk (limited to 30 minute durations) - 9 points</p><p><strong><em>Super-Senses:</em></strong> Senses 6 (Extended Auditory 2, Extended Vision 2, Low-Light Vision, Ultra-Hearing) - 6 points</p><p><strong><em>Super-Speed:</em></strong> Enhanced Advantages 2 (Close Attack 2); Leaping 10 (1 mile); Movement 3 (Swinging, Wall-crawling 2); Quickness 6; Speed 7 (250 MPH) - 31 points</p><p><strong><em>Super-Strength:</em></strong> Enhanced Strength 4, Limited to lifting - 4 points</p><p><strong><em>Super-Strength Tricks:</em></strong> Array (8 points), Based on Strength Damage <ul> <li data-xf-list-type="ul"> <strong><em>Bullet Toss:</em></strong> Ranged Damage 4, Quirk (must have small object) - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Shockwave:</em></strong> Burst Area Affliction 8 (Resisted by Dodge, Overcome by Fortitude; Dazed and Vulnerable, Stunned and Prone), Extra Condition, Limited Degree, Limited to targets on the ground - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Sleeper Hold:</em></strong> Progressive Affliction 4 (Resisted by Fortitude; Dazed, Stunned, Incapacitated), Grab-based - 1 point</li> </ul><p><strong><em>Super-Toughness:</em></strong> Protection 4, Impervious 6 - 10 points</p><p></p><p><strong>Advantages:</strong></p><p><em>Close Attack 2</em>, Extraordinary Effort, Improved Initiative, Languages 3 [many, [Yoruba is native], Power Attack, Tracking, Uncanny Dodge</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 5 (+9), Athletics 3 (+11), Expertise: Survival 4 (+5), Insight 5 (+7), Perception 8 (+10), Persuasion 4 (+6), Ranged Combat: Throwing 4 (+8), Stealth 5 (+9).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +8</p><p>Unarmed +10 (Close Damage 8)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 8, Parry 8, Fortitude 10, Toughness 12, Will 8</p><p></p><p><strong>Totals:</strong></p><p>Abilities 74 + Powers 63 + Advantages 12 + Skills 19 + Defenses 12 = 180 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Doing Good--Motivation. Secret Identity. Walking Techbane. Works Hard, Plays Hard.</em></strong></p><p></p><p><em>Author's Note: The story of Amadou Sefedokote is an actual story about the fall of the Empire of Ghana, given a science fiction twist by me.</em></p></blockquote><p></p>
[QUOTE="Davies, post: 8195052, member: 30538"] [size=150][color=blue]Amari[/color][/size] [img]https://photos.smugmug.com/My-First-Gallery/i-B639jNf/0/7b1ed209/M/Viperia_BW-M.jpg[/img] Abidemi Sowande, called Amari ("Strength" in Yoruba) as her [i]nomme de guerre[/i], and sometimes called 'Strong Girl' in English, is perhaps the most famous superhero active in West Africa. She unflinchingly uses her strength, speed, and resiliency to fight crime in Nigeria, Benin, Togo and Ghana, where she was born. She also frequently travels north into Mali and Mauritania, but is less well-regarded there, as she has the annoying habit of calling attention to the way that the latter country's enduring problem of slavery has not, in fact, ended. Abidemi's mother was one such slave, kidnapped from her home in Nigeria and kept a prisoner in Mauritania for three years, escaping in 1997, five months before Abidemi was born. She has never spoken of her time there with her daughter, beyond reassuring her that, no, Abidemi's father was not the evil man who mistakenly believed her to be his property, but a different man, a good man. It seems likely that Abidemi's powers are a legacy of her father, but her mother has refused to go into detail about him, beyond saying that her daughter's name tells the whole story. ('Abidemi' means 'child born when the father is not present.') In fact, her abilities have a different origin. During her escape, Olaiya Sowande temporarily sheltered in an ancient, abandoned building in the southwest of Mauritania. She had no way of knowing that this was the remains of the ancient city of Koumbi Saleh, capital of the Empire of Ghana. For centuries, Kombi Saleh had been the site of an apparent cult of annual human sacrifice which guaranteed rainfall for the nation. In the 11th century, however, a young hero named Amadou Sefedokote saw his fiancé chosen, and decided to end the practice for both personal and idealistic reasons. Sneaking into the cult's temple, hidden beneath the sacred grove, the would-be rescuer was startled to learn that the women chosen for the sacrifice had not been killed, but rather initiated into the service of the inner workings of the faith, which centered around managing an ancient weather controlling machine. Still unwilling to allow his fiancé to lose her life in the service of a machine, Amadou did great damage to it, and to its followers, and escaped with her. The loss of weather control doomed the Empire of Ghana to slow defeat by the Almoravids. Centuries later, however, some part of the weather controlling machine was still functioning, emitting radiation of a type that transformed Olaiya's child in the womb, so that she would be born with powers and grow into greater might in time. None of this is known to Amari, and she has no real interest in discovering the source of her powers, preferring to use them to help people in whatever way that she can. Ironically, though, this urge has driven a wedge between herself and her mother. Scarred by her experiences, Olaiya has come to believe that people can and should only count on themselves, and regards her daughter's activities as both attention-seeking and dangerous to herself and others. This is probably the greatest pain in Amari's life, and the one thing that can dampen her usual good mood. Despite this, Amari tries to have a good time while also working to make the world a better place, and enjoys partying with her many friends whenever she has a spare moment. She was also thrilled to be given the offer to join the Powerhouse in 2018, but it didn't work out. A strange side effect of her powers is that technology often doesn't work well in her presence -- computers produce errors, motors overheat -- and the same thing happened to the teleporter that they were going to use. Laughing at this misfortune, Amari gave the idea up as a bad one, but promised to help the group out in any way that she can, regardless. Laugh, and the world may laugh with you. [b]Amari -- PL 10 Abilities: STR[/b] 8 | [b]STA[/b] 8 | [b]AGL[/b] 4 | [b]DEX[/b] 4 | [b]FGT[/b] 8 | [b]INT[/b] 1 | [b]AWE[/b] 2 | [b]PRE[/b] 2 [b]Powers: [i]Super-Endurance:[/i][/b] Immunity 10 (life support), Quirk (limited to 30 minute durations) - 9 points [b][i]Super-Senses:[/i][/b] Senses 6 (Extended Auditory 2, Extended Vision 2, Low-Light Vision, Ultra-Hearing) - 6 points [b][i]Super-Speed:[/i][/b] Enhanced Advantages 2 (Close Attack 2); Leaping 10 (1 mile); Movement 3 (Swinging, Wall-crawling 2); Quickness 6; Speed 7 (250 MPH) - 31 points [b][i]Super-Strength:[/i][/b] Enhanced Strength 4, Limited to lifting - 4 points [b][i]Super-Strength Tricks:[/i][/b] Array (8 points), Based on Strength Damage[list] [*] [b][i]Bullet Toss:[/i][/b] Ranged Damage 4, Quirk (must have small object) - 1 point [*] [b][i]Shockwave:[/i][/b] Burst Area Affliction 8 (Resisted by Dodge, Overcome by Fortitude; Dazed and Vulnerable, Stunned and Prone), Extra Condition, Limited Degree, Limited to targets on the ground - 1 point [*] [b][i]Sleeper Hold:[/i][/b] Progressive Affliction 4 (Resisted by Fortitude; Dazed, Stunned, Incapacitated), Grab-based - 1 point[/list] [b][i]Super-Toughness:[/i][/b] Protection 4, Impervious 6 - 10 points [b]Advantages:[/b] [i]Close Attack 2[/i], Extraordinary Effort, Improved Initiative, Languages 3 [many, [Yoruba is native], Power Attack, Tracking, Uncanny Dodge [b]Skills:[/b] Acrobatics 5 (+9), Athletics 3 (+11), Expertise: Survival 4 (+5), Insight 5 (+7), Perception 8 (+10), Persuasion 4 (+6), Ranged Combat: Throwing 4 (+8), Stealth 5 (+9). [b]Offense:[/b] Initiative +8 Unarmed +10 (Close Damage 8) [b]Defense:[/b] Dodge 8, Parry 8, Fortitude 10, Toughness 12, Will 8 [b]Totals:[/b] Abilities 74 + Powers 63 + Advantages 12 + Skills 19 + Defenses 12 = 180 points [b]Complications: [i]Doing Good--Motivation. Secret Identity. Walking Techbane. Works Hard, Plays Hard.[/i][/b] [i]Author's Note: The story of Amadou Sefedokote is an actual story about the fall of the Empire of Ghana, given a science fiction twist by me.[/i] [/QUOTE]
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