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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8213460" data-attributes="member: 30538"><p><span style="font-size: 26px">Joey Garber</span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-LvB3fTn/0/7ced93e2/S/20131118dineen-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Growing up in the early nineties, Joseph Garber was always aware that he had a slightly skewed angle on things, and a talent for making observations that struck other people as funny. There was only one job that made any sense for someone with such talents, but Joey decided that politics didn't really interest him, and so left Hamilton behind right after his high school graduation, moving to Toronto to become a standup comedian. He arrived there only a few months before Paragon showed up for the first time.</p><p></p><p>Joey worked a lot of different jobs in those first few years, while crafting his standup persona. His routine sometimes made mention of the man in red longjohns, but usually only as something that was <em>less</em> bewildering than whatever situation was under discussion. On the whole, Joey liked Paragon, though he hoped that he'd never be in circumstances where he'd need the guy's help, and -- if he was being <em>really</em> honest -- figured that there was no chance that he was going to stick around all that long.</p><p></p><p>And then, in 2002, <em>nearly</em> everyone in the Toronto suburb of Brampton was turned into giant chickens, with the notable exception of guess who? Paragon naturally took an interest in fixing this little anomaly, and as Joey was the only person around who say anything except 'cluck cluck buckaw' in worried-sounding tones, the comedian proved to be the most helpful witness. Paragon dealt with the crazy man who'd done this out of the bewildering belief that this would demonstrate how wrong chicken factory farming was, and Joey had some new material for his act. He expected this to be the only time that his life would be inappropriately touched by the fantastic.</p><p></p><p>Boy was he wrong. After the fourth time that something like this happened around him, Paragon honestly became a little suspicious that Joey was somehow causing all this, but some observations (assisted by other members of the Powerhouse who had different perspectives) revealed that he was just stumbling into circumstances well beyond his control. Paragon decided to just cope with it, and began keeping an eye on Joey's activities in order to have some warning about when strangeness was about to erupt.</p><p></p><p>In the process, the two of them found themselves becoming friends. Joey's tendency to make light of situations ended up making even the very serious Paragon give the occasional chuckle, and the hero came to appreciate the comedian's brand of courage. Paragon wound up giving Joey a signal device that he could use to contact him whenever the situation called for it. The device has taken a variety of forms over the years, and currently exists only in digital form as an app on Joey's smartphone -- a P-shaped icon that will demand a PIN number before it allows him to contact Paragon. The hero can't respond to the signal verbally, but Joey is able to describe the circumstances he's calling rather than just rely on a high-pitched squealing noise.</p><p></p><p>At this point, Joey has encountered enough strangeness and badness that he will sometimes try to resolve things without calling in Paragon, since he knows that the big guy has a lot on his plate already. He's never been foolish enough to ask for help with simple inconveniences, nor traded on his friendship to gain greater celebrity, but he will use the device when he thinks Paragon could stand to hear a friendly voice. He doesn't know (or really suspect) that Paragon maintains a civilian identity in Toronto, and has never (as far as he knows) met any of the other superheroes with whom his friend associates. He does make wisecracks about some of them in his act, though.</p><p></p><p><strong>Joey Garber -- PL 3</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 0 | <strong>STA</strong> 1 | <strong>AGL</strong> 1 | <strong>DEX</strong> 0 | <strong>FGT</strong> 0 | <strong>INT</strong> 1 | <strong>AWE</strong> 2 | <strong>PRE</strong> 3</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Immutable:</em></strong> Immunity 5 (alteration effects) - 5 points</p><p><strong><em>Signal Device:</em></strong> Senses 1 (communication link with Paragon); Removable (-0 points) - 1 point</p><p></p><p><strong>Advantages:</strong></p><p>Daze (Deception), Equipment, Evasion, Improved Initiative, Taunt.</p><p></p><p><em>Equipment:</em></p><p>Smartphone.</p><p></p><p><strong>Skills:</strong></p><p>Athletics 4 (+4), Deception 3 (+6), Expertise: Comedy (PRE-based) 5 (+8), Insight 5 (+7), Investigation 3 (+4), Perception 4 (+6), Stealth 4 (+5).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +4</p><p>Unarmed +0 (Close Damage 0)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 4, Parry 3, Fortitude 2, Toughness 1, Will 4.</p><p></p><p><strong>Totals:</strong></p><p>Abilities 16 + Powers 6 + Advantages 5 + Skills 14 + Defenses 9 = 50 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Fame--Motivation. Danger Magnet. Friend</em></strong> (Paragon.)</p></blockquote><p></p>
[QUOTE="Davies, post: 8213460, member: 30538"] [size=150]Joey Garber[/size] [img]https://photos.smugmug.com/My-First-Gallery/i-LvB3fTn/0/7ced93e2/S/20131118dineen-S.jpg[/img] Growing up in the early nineties, Joseph Garber was always aware that he had a slightly skewed angle on things, and a talent for making observations that struck other people as funny. There was only one job that made any sense for someone with such talents, but Joey decided that politics didn't really interest him, and so left Hamilton behind right after his high school graduation, moving to Toronto to become a standup comedian. He arrived there only a few months before Paragon showed up for the first time. Joey worked a lot of different jobs in those first few years, while crafting his standup persona. His routine sometimes made mention of the man in red longjohns, but usually only as something that was [i]less[/i] bewildering than whatever situation was under discussion. On the whole, Joey liked Paragon, though he hoped that he'd never be in circumstances where he'd need the guy's help, and -- if he was being [i]really[/i] honest -- figured that there was no chance that he was going to stick around all that long. And then, in 2002, [i]nearly[/i] everyone in the Toronto suburb of Brampton was turned into giant chickens, with the notable exception of guess who? Paragon naturally took an interest in fixing this little anomaly, and as Joey was the only person around who say anything except 'cluck cluck buckaw' in worried-sounding tones, the comedian proved to be the most helpful witness. Paragon dealt with the crazy man who'd done this out of the bewildering belief that this would demonstrate how wrong chicken factory farming was, and Joey had some new material for his act. He expected this to be the only time that his life would be inappropriately touched by the fantastic. Boy was he wrong. After the fourth time that something like this happened around him, Paragon honestly became a little suspicious that Joey was somehow causing all this, but some observations (assisted by other members of the Powerhouse who had different perspectives) revealed that he was just stumbling into circumstances well beyond his control. Paragon decided to just cope with it, and began keeping an eye on Joey's activities in order to have some warning about when strangeness was about to erupt. In the process, the two of them found themselves becoming friends. Joey's tendency to make light of situations ended up making even the very serious Paragon give the occasional chuckle, and the hero came to appreciate the comedian's brand of courage. Paragon wound up giving Joey a signal device that he could use to contact him whenever the situation called for it. The device has taken a variety of forms over the years, and currently exists only in digital form as an app on Joey's smartphone -- a P-shaped icon that will demand a PIN number before it allows him to contact Paragon. The hero can't respond to the signal verbally, but Joey is able to describe the circumstances he's calling rather than just rely on a high-pitched squealing noise. At this point, Joey has encountered enough strangeness and badness that he will sometimes try to resolve things without calling in Paragon, since he knows that the big guy has a lot on his plate already. He's never been foolish enough to ask for help with simple inconveniences, nor traded on his friendship to gain greater celebrity, but he will use the device when he thinks Paragon could stand to hear a friendly voice. He doesn't know (or really suspect) that Paragon maintains a civilian identity in Toronto, and has never (as far as he knows) met any of the other superheroes with whom his friend associates. He does make wisecracks about some of them in his act, though. [b]Joey Garber -- PL 3 Abilities: STR[/b] 0 | [b]STA[/b] 1 | [b]AGL[/b] 1 | [b]DEX[/b] 0 | [b]FGT[/b] 0 | [b]INT[/b] 1 | [b]AWE[/b] 2 | [b]PRE[/b] 3 [b]Powers: [i]Immutable:[/i][/b] Immunity 5 (alteration effects) - 5 points [b][i]Signal Device:[/i][/b] Senses 1 (communication link with Paragon); Removable (-0 points) - 1 point [b]Advantages:[/b] Daze (Deception), Equipment, Evasion, Improved Initiative, Taunt. [i]Equipment:[/i] Smartphone. [b]Skills:[/b] Athletics 4 (+4), Deception 3 (+6), Expertise: Comedy (PRE-based) 5 (+8), Insight 5 (+7), Investigation 3 (+4), Perception 4 (+6), Stealth 4 (+5). [b]Offense:[/b] Initiative +4 Unarmed +0 (Close Damage 0) [b]Defense:[/b] Dodge 4, Parry 3, Fortitude 2, Toughness 1, Will 4. [b]Totals:[/b] Abilities 16 + Powers 6 + Advantages 5 + Skills 14 + Defenses 9 = 50 points [b]Complications: [i]Fame--Motivation. Danger Magnet. Friend[/i][/b] (Paragon.) [/QUOTE]
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