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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8219057" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: purple">Wilmarth</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-f6sx3L9/0/2315c7bd/S/sample-a62bb5a92b1c767d12d689d4dc7a9e20-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>In the Sprawl, truth is what the powerful decide it to be. That notwithstanding, it is occasionally useful for the people who make those decisions to have access to facts, even if they later decide those facts to be irrelevant. And it also occasionally useful for the discovery of those facts to be made by unofficial and deniable agents, whose circumstances make it impossible for them to become potential rivals, rather than official ones who might well do so. So in this world of neon-lit darkness, there are still those who go down the mean streets without themselves being mean. Or, at least, not too mean.</p><p></p><p>The woman who uses the name Reuth Wilmarth is one such private investigator. Unlike most people in the same line of work, she was never employed by corporate security in any manner. Nor was she ever a member of the metropolitan patrol, the second most common source for private investigators. Why, exactly, old Duglas Sexton chose to give her a job as an operative, more than a decade and a half ago, and then later picked her out of all his operatives to head up the agency before he retired, are stories that she keeps close to her chest. If asked, she'd shrug and say 'some other time, maybe' -- which is a much more polite answer than will be given to anyone who asks her how an android became a citizen of the Sprawl.</p><p></p><p>Androids perform the bulk of the dangerous manual labor that sustains the sprawl. Their combination of machine-like resilience, self-repairing bodies, and organic brains -- unable to be 'hacked', as the digital brains of a robot could be -- make them the ideal slaves. Those who rebel are, of course, killed without hesitation. There isn't a special job title for those who do this, nor is it given any euphemistic name; 'retirement' is already in use as a pleasant way to describe suicide, after all. In the two centuries that the Sprawl has existed in its current state, there have only been a handful of androids who have been given their freedom. Reuth Wilmarth is the only one who is still alive.</p><p></p><p>Wilmarth doesn't talk about that, either. Truthfully, she doesn't say much beyond what she has to say in order to keep the agency running as smoothly as it can, and in order to pursue the handful of cases that she personally investigates. Among a handful of people whom she has allowed to get somewhat close -- all employees of the agency -- she will sometimes discuss a personal philosophy that is somewhere between existentialism and utilitarianism, and express her skepticism that any action undertaken any person in the Sprawl, from the highest to the lowest, is meaningfully delaying the eventual end of their world. After evaluating the response that she gets, she generally shrugs and says, "But hey, it pays the bills, right?"</p><p></p><p>And yet. From time to time, the agency is contacted not by those employed by the corps as cutouts, but by ordinary people who need to discover the truth. Most agencies won't even bother to lie to these people, just bluntly state that they aren't a charity and make it clear that their would-be clients can't afford their rates. But every now and then, when these desperate people contact Wilmarth's agency, she decides to work their cases for free. She won't discuss what triggers these decisions, or what motivates her. Generally, these people end up regretting their decision, for she never pulls any punches when it comes to revealing what she's learned, and what she's learned is generally tragic.</p><p></p><p>But sometimes -- oh so rarely -- in these investigations, there is a quality of redemption.</p><p></p><p><strong>Wilmarth -- PL 8</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 5 | <strong>STA</strong> -- | <strong>AGL</strong> 3 | <strong>DEX</strong> 5 | <strong>FGT</strong> 8 | <strong>INT</strong> 3 | <strong>AWE</strong> 2 | <strong>PRE</strong> 2</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Android:</em></strong> Immunity 30 (Fortitude); Protection 8; Regeneration 1 (natural healing) - 39 points</p><p></p><p><strong>Advantages:</strong></p><p>Attractive, Equipment 5, Eidetic Memory, Evasion 2, Improved Aim, Improved Initiative, Move-by Attack, Precise Shot (ranged/cover), Power Attack, Ranged Attack 4, Taunt, Uncanny Dodge, Well Informed</p><p></p><p><em>Equipment:</em></p><p>Blaster Pistol (Ranged Damage 5, Accurate), Commlink and 13 points of equipment as needed.</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 4 (+7), Close Combat: Unarmed 3 (+11), Deception 8 (+10), Intimidation 6 (+8), Investigation 5 (+8), Perception 7 (+9), Stealth 6 (+9), Technology 7 (+10), Vehicles 4 (+9).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +7</p><p>Unarmed +11 (Close Damage 5)</p><p>Blaster Pistol +11 (Ranged Damage 5)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 8, Parry 8, Fortitude Immune, Toughness 8, Will 5</p><p></p><p><strong>Totals:</strong></p><p>Abilities 46 + Powers 39 + Advantages 21 + Skills 25 + Defenses 8 = 139 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Professional--Motivation. Capricious Curiosity. Responsibility</em></strong> (agency.) <strong><em>Second Class Citizen.</em></strong></p></blockquote><p></p>
[QUOTE="Davies, post: 8219057, member: 30538"] [size=150][color=purple]Wilmarth[/color][/size][color=purple][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-f6sx3L9/0/2315c7bd/S/sample-a62bb5a92b1c767d12d689d4dc7a9e20-S.jpg[/img] In the Sprawl, truth is what the powerful decide it to be. That notwithstanding, it is occasionally useful for the people who make those decisions to have access to facts, even if they later decide those facts to be irrelevant. And it also occasionally useful for the discovery of those facts to be made by unofficial and deniable agents, whose circumstances make it impossible for them to become potential rivals, rather than official ones who might well do so. So in this world of neon-lit darkness, there are still those who go down the mean streets without themselves being mean. Or, at least, not too mean. The woman who uses the name Reuth Wilmarth is one such private investigator. Unlike most people in the same line of work, she was never employed by corporate security in any manner. Nor was she ever a member of the metropolitan patrol, the second most common source for private investigators. Why, exactly, old Duglas Sexton chose to give her a job as an operative, more than a decade and a half ago, and then later picked her out of all his operatives to head up the agency before he retired, are stories that she keeps close to her chest. If asked, she'd shrug and say 'some other time, maybe' -- which is a much more polite answer than will be given to anyone who asks her how an android became a citizen of the Sprawl. Androids perform the bulk of the dangerous manual labor that sustains the sprawl. Their combination of machine-like resilience, self-repairing bodies, and organic brains -- unable to be 'hacked', as the digital brains of a robot could be -- make them the ideal slaves. Those who rebel are, of course, killed without hesitation. There isn't a special job title for those who do this, nor is it given any euphemistic name; 'retirement' is already in use as a pleasant way to describe suicide, after all. In the two centuries that the Sprawl has existed in its current state, there have only been a handful of androids who have been given their freedom. Reuth Wilmarth is the only one who is still alive. Wilmarth doesn't talk about that, either. Truthfully, she doesn't say much beyond what she has to say in order to keep the agency running as smoothly as it can, and in order to pursue the handful of cases that she personally investigates. Among a handful of people whom she has allowed to get somewhat close -- all employees of the agency -- she will sometimes discuss a personal philosophy that is somewhere between existentialism and utilitarianism, and express her skepticism that any action undertaken any person in the Sprawl, from the highest to the lowest, is meaningfully delaying the eventual end of their world. After evaluating the response that she gets, she generally shrugs and says, "But hey, it pays the bills, right?" And yet. From time to time, the agency is contacted not by those employed by the corps as cutouts, but by ordinary people who need to discover the truth. Most agencies won't even bother to lie to these people, just bluntly state that they aren't a charity and make it clear that their would-be clients can't afford their rates. But every now and then, when these desperate people contact Wilmarth's agency, she decides to work their cases for free. She won't discuss what triggers these decisions, or what motivates her. Generally, these people end up regretting their decision, for she never pulls any punches when it comes to revealing what she's learned, and what she's learned is generally tragic. But sometimes -- oh so rarely -- in these investigations, there is a quality of redemption. [b]Wilmarth -- PL 8 Abilities: STR[/b] 5 | [b]STA[/b] -- | [b]AGL[/b] 3 | [b]DEX[/b] 5 | [b]FGT[/b] 8 | [b]INT[/b] 3 | [b]AWE[/b] 2 | [b]PRE[/b] 2 [b]Powers:[/b] [b][i]Android:[/i][/b] Immunity 30 (Fortitude); Protection 8; Regeneration 1 (natural healing) - 39 points [b]Advantages:[/b] Attractive, Equipment 5, Eidetic Memory, Evasion 2, Improved Aim, Improved Initiative, Move-by Attack, Precise Shot (ranged/cover), Power Attack, Ranged Attack 4, Taunt, Uncanny Dodge, Well Informed [i]Equipment:[/i] Blaster Pistol (Ranged Damage 5, Accurate), Commlink and 13 points of equipment as needed. [b]Skills:[/b] Acrobatics 4 (+7), Close Combat: Unarmed 3 (+11), Deception 8 (+10), Intimidation 6 (+8), Investigation 5 (+8), Perception 7 (+9), Stealth 6 (+9), Technology 7 (+10), Vehicles 4 (+9). [b]Offense:[/b] Initiative +7 Unarmed +11 (Close Damage 5) Blaster Pistol +11 (Ranged Damage 5) [b]Defense:[/b] Dodge 8, Parry 8, Fortitude Immune, Toughness 8, Will 5 [b]Totals:[/b] Abilities 46 + Powers 39 + Advantages 21 + Skills 25 + Defenses 8 = 139 points [b]Complications:[/b] [b][i]Professional--Motivation. Capricious Curiosity. Responsibility[/i][/b] (agency.) [b][i]Second Class Citizen.[/i][/b] [/QUOTE]
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