Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Character Builds & Optimization
[Mutants & Masterminds] A World Less Magical But No Less Fantastic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Davies" data-source="post: 8220620" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: purple">Jeemi Crysalid</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-Tkk37mC/0/2dffd56c/S/Johnny_Silverhand_Japan_2020-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>In the two centuries that the Sprawl has existed, very few methods of creating augmented human beings have <em>not</em> been tried by the corps, in the pursuit of creating more effective operatives. A bit less than thirty years ago, one program was implemented to create the ideal salesman, on the theory that such an individual would be able to persuade the worlds exploited by the Sprawl that this exploitation was in their own best interests. This batch of cloned operatives were outfitted with cybernetics that emitted subsonic waves that caused those who heard their voices to become more relaxed and receptive. Beyond that, they were given extensive training in techniques of persuasion and salesmanship. </p><p></p><p>One of this batch was just a little bit smarter than his fellows, and so never tried to use his talents of persuasion on the staff who were supervising their education. This was smart because he never suffered the harsh discipline that was inflicted on any of the silvertongues, as they were called, who were caught doing such a thing, and they were always caught, no matter how clever they were. And yet, this planted the seeds of doubt in this particular clone; trained in the business of telling lies, he found himself seeing through the lies he was given in his training. If it was wrong to do this to one of the staff, then it should surely be wrong to do this to anyone, unless circumstances were dire.</p><p></p><p>With that in mind, the clone made his escape from the creche where he was being raised. It was a narrow success, for he ended up losing an arm in the process, and was half-dead when he stumbled into a street doc's clinic. Circumstances seemed dire, so he used his talents to convince the street doc to outfit him with a top line bionic arm in addition to treating his injuries without reporting them. While recovering from the surgery, he watched video recordings of popular musicians, and was moved by the way that they seemed to take control of the crowds watching them <em>without</em> the benefit of his enhancements. This was a role that he could fill, and perhaps use his talents to guide the masses against those who would be their masters.</p><p></p><p>So he taught himself to play a guitar, to sing, and made his debut as Jeemi Chrysalid, the newest electrothrash sensation. He's managed to thrive as a musician without selling his soul back to any of the corps, though very few people know that this is because he moonlights as a deniable asset in their wars with each other. He never uses his silver tongue while doing so, since he takes it for granted that the same protections that prevented it from working on the staff of the creche are in common use by now. (He's wrong about this, incidentally.) Besides, if he gets exposed, he knows what his fate will be, and he only wants to go back there as the leader of an invading army ...</p><p></p><p>Jeemi is genuinely idealistic in his desire to replace the corporate hegemony with something a bit less oppressive and a bit more open, though he doesn't know enough about history or government to imagine what that could be. He <em>doesn't</em> want to be a ruler, viewing that as the ultimate sell-out. However, he can't really help himself from using his abilities to his personal advantage, though he has certain personal limits in what he <em>won't</em> do with them. Getting out of a run-in with the metro patrol is one thing; getting someone to become interested if they weren't already is quite another, and he'd never do that. He hopes.</p><p></p><p><strong>Jeemi Chrysalid -- PL 6</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 3/1 | <strong>STA</strong> 2 | <strong>AGL</strong> 2 | <strong>DEX</strong> 3 | <strong>FGT</strong> 5 | <strong>INT</strong> 1 | <strong>AWE</strong> 1 | <strong>PRE</strong> 4</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Bionic Arm:</em></strong> Enhanced Advantage (Improved Grab); Enhanced Strength 2; Strength-based Damage 4; Removable (-2 points) - 7 points</p><p><strong><em>Silver Tongue:</em></strong> Auditory Perception Area Affliction 6 (Resisted by Will; Dazed, Compelled), Limited Degree, Selective, Subtle, Persuasion Check Required (DC 11) - 12 points</p><p></p><p><strong>Advantages:</strong></p><p>Attractive, Benefit (well-off), Defensive Attack, Defensive Roll 2, Equipment 4, Evasion, Fascinate (Expertise: Performance), Fast Grab, Improved Initiative, Inspire 2, Power Attack, Teamwork, Uncanny Dodge.</p><p></p><p><em>Equipment:</em></p><p>Light Blaster (Ranged Damage 4), guitar and 11 points of equipment as needed.</p><p></p><p><strong>Skills:</strong></p><p>Athletics 4 (+5), Deception 4 (+8), Expertise: Performance 7 (+11), Expertise: Streetwise 6 (+7), Insight 5 (+6), Perception 7 (+8), Persuasion 6 (+10), Ranged Combat: Blaster 3 (+6), Stealth 5 (+7), Technology 4 (+5), Vehicles 5 (+8).</p><p></p><p><strong>Offense:</strong></p><p>Unarmed +5 (Close Damage 1)</p><p>Bionic Arm +5 (Close Damage 7)</p><p>Light Blaster +6 (Ranged Damage 4)</p><p></p><p><strong>Defenses:</strong></p><p>Dodge 5, Parry 5, Fortitude 4, Toughness 7/2, Will 7</p><p></p><p><strong>Totals:</strong></p><p>Abilities 38 + Powers 19 + Advantages 18 + Skills 28 + Defenses 11 = 114 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Freedom--Motivation. Fame. Manipulative Tendencies. Secret</em></strong> (origins, activities.)</p></blockquote><p></p>
[QUOTE="Davies, post: 8220620, member: 30538"] [size=150][color=purple]Jeemi Crysalid[/color][/size] [img]https://photos.smugmug.com/My-First-Gallery/i-Tkk37mC/0/2dffd56c/S/Johnny_Silverhand_Japan_2020-S.jpg[/img] In the two centuries that the Sprawl has existed, very few methods of creating augmented human beings have [i]not[/i] been tried by the corps, in the pursuit of creating more effective operatives. A bit less than thirty years ago, one program was implemented to create the ideal salesman, on the theory that such an individual would be able to persuade the worlds exploited by the Sprawl that this exploitation was in their own best interests. This batch of cloned operatives were outfitted with cybernetics that emitted subsonic waves that caused those who heard their voices to become more relaxed and receptive. Beyond that, they were given extensive training in techniques of persuasion and salesmanship. One of this batch was just a little bit smarter than his fellows, and so never tried to use his talents of persuasion on the staff who were supervising their education. This was smart because he never suffered the harsh discipline that was inflicted on any of the silvertongues, as they were called, who were caught doing such a thing, and they were always caught, no matter how clever they were. And yet, this planted the seeds of doubt in this particular clone; trained in the business of telling lies, he found himself seeing through the lies he was given in his training. If it was wrong to do this to one of the staff, then it should surely be wrong to do this to anyone, unless circumstances were dire. With that in mind, the clone made his escape from the creche where he was being raised. It was a narrow success, for he ended up losing an arm in the process, and was half-dead when he stumbled into a street doc's clinic. Circumstances seemed dire, so he used his talents to convince the street doc to outfit him with a top line bionic arm in addition to treating his injuries without reporting them. While recovering from the surgery, he watched video recordings of popular musicians, and was moved by the way that they seemed to take control of the crowds watching them [i]without[/i] the benefit of his enhancements. This was a role that he could fill, and perhaps use his talents to guide the masses against those who would be their masters. So he taught himself to play a guitar, to sing, and made his debut as Jeemi Chrysalid, the newest electrothrash sensation. He's managed to thrive as a musician without selling his soul back to any of the corps, though very few people know that this is because he moonlights as a deniable asset in their wars with each other. He never uses his silver tongue while doing so, since he takes it for granted that the same protections that prevented it from working on the staff of the creche are in common use by now. (He's wrong about this, incidentally.) Besides, if he gets exposed, he knows what his fate will be, and he only wants to go back there as the leader of an invading army ... Jeemi is genuinely idealistic in his desire to replace the corporate hegemony with something a bit less oppressive and a bit more open, though he doesn't know enough about history or government to imagine what that could be. He [i]doesn't[/i] want to be a ruler, viewing that as the ultimate sell-out. However, he can't really help himself from using his abilities to his personal advantage, though he has certain personal limits in what he [i]won't[/i] do with them. Getting out of a run-in with the metro patrol is one thing; getting someone to become interested if they weren't already is quite another, and he'd never do that. He hopes. [b]Jeemi Chrysalid -- PL 6 Abilities: STR[/b] 3/1 | [b]STA[/b] 2 | [b]AGL[/b] 2 | [b]DEX[/b] 3 | [b]FGT[/b] 5 | [b]INT[/b] 1 | [b]AWE[/b] 1 | [b]PRE[/b] 4 [b]Powers:[/b] [b][i]Bionic Arm:[/i][/b] Enhanced Advantage (Improved Grab); Enhanced Strength 2; Strength-based Damage 4; Removable (-2 points) - 7 points [b][i]Silver Tongue:[/i][/b] Auditory Perception Area Affliction 6 (Resisted by Will; Dazed, Compelled), Limited Degree, Selective, Subtle, Persuasion Check Required (DC 11) - 12 points [b]Advantages:[/b] Attractive, Benefit (well-off), Defensive Attack, Defensive Roll 2, Equipment 4, Evasion, Fascinate (Expertise: Performance), Fast Grab, Improved Initiative, Inspire 2, Power Attack, Teamwork, Uncanny Dodge. [i]Equipment:[/i] Light Blaster (Ranged Damage 4), guitar and 11 points of equipment as needed. [b]Skills:[/b] Athletics 4 (+5), Deception 4 (+8), Expertise: Performance 7 (+11), Expertise: Streetwise 6 (+7), Insight 5 (+6), Perception 7 (+8), Persuasion 6 (+10), Ranged Combat: Blaster 3 (+6), Stealth 5 (+7), Technology 4 (+5), Vehicles 5 (+8). [b]Offense:[/b] Unarmed +5 (Close Damage 1) Bionic Arm +5 (Close Damage 7) Light Blaster +6 (Ranged Damage 4) [b]Defenses:[/b] Dodge 5, Parry 5, Fortitude 4, Toughness 7/2, Will 7 [b]Totals:[/b] Abilities 38 + Powers 19 + Advantages 18 + Skills 28 + Defenses 11 = 114 points [b]Complications:[/b] [b][i]Freedom--Motivation. Fame. Manipulative Tendencies. Secret[/i][/b] (origins, activities.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
[Mutants & Masterminds] A World Less Magical But No Less Fantastic
Top