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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8224069" data-attributes="member: 30538"><p><span style="font-size: 26px">Jack Dore</span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-ScH9SBq/0/b9c8f741/M/jack%20dore-M.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>When the Department of Defense began to organize the Joint Special Operations Task Force in late 1982, one of their first candidates for the organization's overall commander was Lieutenant John 'Jack' Dore, an officer with a proven history of leadership ability and tactical brilliance. He was ultimately not chosen for that role, in favor of Lieutenant Commander Stephen Waverly of the Navy SEALs. Dore was still recruited for the program, ultimately succeeding Waverly as the Task Force's overall commander following the former's death in combat in 1987, and proceeding to lead JSOT to its ultimate victory. He remained in the Army after the fall of Delphi, served in Syria, and had earned a Colonel's rank by the time he died coordinating the defense of Cheyenne Mountain in 2001.</p><p></p><p>Those are the bare facts of Jack Dore's life. There was much more to the story, however. Born in 1949, he was the oldest son of Captain Joseph Dore, commander of the Army's notorious Grim Brigade in both World War II and Korea, and later the leader of a similarly-named group while working for the Office of Scientific Investigations. He was twelve years old when his father died, and the incident, and his father's absence, shaped his character more than any other factor. Three years later, he and his younger brother William were orphaned when their mother died in an automobile accident, and taken in by one of her cousins.</p><p></p><p>It was fortunate for all involved that Jack was only in this house for about two and a half years, as his trial for murder would have put a damper on his admittance into West Point. He generally despised his so-called uncle, specifically despised the man's blatant contempt and disdain for Captain Dore, and later blamed him for the fact that William rejected the army. (Most of the time, at least; at other times, he believed that William's own personal flaws had led to that.) Regardless, he focused completely on his career after this, acting as though he neither had nor needed any living family. He was also left with a decided bias against civilian life in the aftermath, which colored many of his attitudes.</p><p></p><p>Somewhat to his annoyance, his own talents meant that he was not given an immediate combat assignment after graduating from the Point, but rather was sent to Washington to work in the Pentagon. Not until 1972 would he be sent to Vietnam, after the worst was over. Despite this, he soon earned a reputation as a competent (though sometimes harsh) commander during the reconstruction of the country. This episode, along with what he'd discovered in old records concerning his father's last mission for the Office, increased his distrust of the superpowers. He was able to work with the superpower allies of the Taskforce during the Insurgency, and came to respect some on a personal level, but he encouraged those who had more problems (such as Blake Rogers) to remain vigilant and wary. He might have regretted this, given time.</p><p></p><p>After his discovery that Delphi had exactly predicted the moment of her death, twenty year earlier, many of Dore's prior certainties were shattered. He began to suspect that his life, that every life, was being manipulated for the sadistic amusement of unimaginable entities. After some time to recover, though not before his relationship with Shannon Hazzard was broken beyond repair, he came to a somewhat existential viewpoint -- if that was true, then nothing was under his personal control except his own emotions, and so he would accept what life brought him with a calm heart. And it seems he managed to do that in the time that remained to him. </p><p></p><p><strong>Jack Dore/Raptor -- PL 6</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 2 | <strong>STA</strong> 3 | <strong>AGL</strong> 2 | <strong>DEX</strong> 3 | <strong>FGT</strong> 5 | <strong>INT</strong> 1 | <strong>AWE</strong> 1 | <strong>PRE</strong> 3</p><p></p><p><strong>Advantages:</strong></p><p>All-out Attack, Assessment, Benefit (military rank), Defensive Attack, Defensive Roll, Equipment 5, Evasion, Improved Aim, Improved Critical (rifle), Improved Grab, Improved Hold, Inspire, Leadership, Move-by Action, Prone Fighting, Ranged Attack 2, Set-Up, Teamwork.</p><p></p><p><em>Equipment:</em></p><p>Assault Rifle (Ranged Multiattack Damage 5), Frag Grenades (Ranged Burst Area Damage 5), Combat Knife (Strength-based Damage 1, Improved Critical), commlink, 7 points of equipment as needed.</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 4 (+6), Athletics 5 (+7), Close Combat: Knife 2 (+7), Deception 2 (+5), Expertise: Current Events 4 (+5), Expertise: Military 7 (+8), Expertise: Streetwise 3 (+4), Insight 4 (+5), Intimidation 6 (+9), Investigation 6 (+7), Perception 6 (+7), Persuasion 2 (+5), Ranged Combat: Guns 2 (+5), Stealth 4 (+6), Technology 2 (+3), Treatment 2 (+3), Vehicles 3 (+6).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +2</p><p>Unarmed +5 (Close Damage 2)</p><p>Combat Knife +7 (Close Damage 3, Crit 19-20)</p><p>Assault Rifle +7 (Ranged Multiattack Damage 5, Crit 19-20)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 6, Parry 7, Fortitude 5, Toughness 5/3, Will 6.</p><p></p><p><strong>Totals:</strong></p><p>Abilities 40 + Advantages 23 + Skills 30 + Defenses 13 = 106 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Patriotism--Motivation. Burden of Leadership. Intolerance</em></strong> (civilians.)</p><p></p><p><em>Note: After 1988, he is issued a Blaster Rifle (Ranged Damage 8), his Ranged Attack improves to 3 ranks, and he becomes PL 7.</em></p></blockquote><p></p>
[QUOTE="Davies, post: 8224069, member: 30538"] [size=150]Jack Dore[/size] [img]https://photos.smugmug.com/My-First-Gallery/i-ScH9SBq/0/b9c8f741/M/jack%20dore-M.png[/img] When the Department of Defense began to organize the Joint Special Operations Task Force in late 1982, one of their first candidates for the organization's overall commander was Lieutenant John 'Jack' Dore, an officer with a proven history of leadership ability and tactical brilliance. He was ultimately not chosen for that role, in favor of Lieutenant Commander Stephen Waverly of the Navy SEALs. Dore was still recruited for the program, ultimately succeeding Waverly as the Task Force's overall commander following the former's death in combat in 1987, and proceeding to lead JSOT to its ultimate victory. He remained in the Army after the fall of Delphi, served in Syria, and had earned a Colonel's rank by the time he died coordinating the defense of Cheyenne Mountain in 2001. Those are the bare facts of Jack Dore's life. There was much more to the story, however. Born in 1949, he was the oldest son of Captain Joseph Dore, commander of the Army's notorious Grim Brigade in both World War II and Korea, and later the leader of a similarly-named group while working for the Office of Scientific Investigations. He was twelve years old when his father died, and the incident, and his father's absence, shaped his character more than any other factor. Three years later, he and his younger brother William were orphaned when their mother died in an automobile accident, and taken in by one of her cousins. It was fortunate for all involved that Jack was only in this house for about two and a half years, as his trial for murder would have put a damper on his admittance into West Point. He generally despised his so-called uncle, specifically despised the man's blatant contempt and disdain for Captain Dore, and later blamed him for the fact that William rejected the army. (Most of the time, at least; at other times, he believed that William's own personal flaws had led to that.) Regardless, he focused completely on his career after this, acting as though he neither had nor needed any living family. He was also left with a decided bias against civilian life in the aftermath, which colored many of his attitudes. Somewhat to his annoyance, his own talents meant that he was not given an immediate combat assignment after graduating from the Point, but rather was sent to Washington to work in the Pentagon. Not until 1972 would he be sent to Vietnam, after the worst was over. Despite this, he soon earned a reputation as a competent (though sometimes harsh) commander during the reconstruction of the country. This episode, along with what he'd discovered in old records concerning his father's last mission for the Office, increased his distrust of the superpowers. He was able to work with the superpower allies of the Taskforce during the Insurgency, and came to respect some on a personal level, but he encouraged those who had more problems (such as Blake Rogers) to remain vigilant and wary. He might have regretted this, given time. After his discovery that Delphi had exactly predicted the moment of her death, twenty year earlier, many of Dore's prior certainties were shattered. He began to suspect that his life, that every life, was being manipulated for the sadistic amusement of unimaginable entities. After some time to recover, though not before his relationship with Shannon Hazzard was broken beyond repair, he came to a somewhat existential viewpoint -- if that was true, then nothing was under his personal control except his own emotions, and so he would accept what life brought him with a calm heart. And it seems he managed to do that in the time that remained to him. [b]Jack Dore/Raptor -- PL 6 Abilities: STR[/b] 2 | [b]STA[/b] 3 | [b]AGL[/b] 2 | [b]DEX[/b] 3 | [b]FGT[/b] 5 | [b]INT[/b] 1 | [b]AWE[/b] 1 | [b]PRE[/b] 3 [b]Advantages:[/b] All-out Attack, Assessment, Benefit (military rank), Defensive Attack, Defensive Roll, Equipment 5, Evasion, Improved Aim, Improved Critical (rifle), Improved Grab, Improved Hold, Inspire, Leadership, Move-by Action, Prone Fighting, Ranged Attack 2, Set-Up, Teamwork. [i]Equipment:[/i] Assault Rifle (Ranged Multiattack Damage 5), Frag Grenades (Ranged Burst Area Damage 5), Combat Knife (Strength-based Damage 1, Improved Critical), commlink, 7 points of equipment as needed. [b]Skills:[/b] Acrobatics 4 (+6), Athletics 5 (+7), Close Combat: Knife 2 (+7), Deception 2 (+5), Expertise: Current Events 4 (+5), Expertise: Military 7 (+8), Expertise: Streetwise 3 (+4), Insight 4 (+5), Intimidation 6 (+9), Investigation 6 (+7), Perception 6 (+7), Persuasion 2 (+5), Ranged Combat: Guns 2 (+5), Stealth 4 (+6), Technology 2 (+3), Treatment 2 (+3), Vehicles 3 (+6). [b]Offense:[/b] Initiative +2 Unarmed +5 (Close Damage 2) Combat Knife +7 (Close Damage 3, Crit 19-20) Assault Rifle +7 (Ranged Multiattack Damage 5, Crit 19-20) [b]Defense:[/b] Dodge 6, Parry 7, Fortitude 5, Toughness 5/3, Will 6. [b]Totals:[/b] Abilities 40 + Advantages 23 + Skills 30 + Defenses 13 = 106 points [b]Complications: [i]Patriotism--Motivation. Burden of Leadership. Intolerance[/i][/b] (civilians.) [i]Note: After 1988, he is issued a Blaster Rifle (Ranged Damage 8), his Ranged Attack improves to 3 ranks, and he becomes PL 7.[/i] [/QUOTE]
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