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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8228294" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: blue">The Void Specter</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-ghxXN8X/0/212f1ee7/S/page3_blog_entry886_1-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>From a holographic perspective, the Enigma Sector, as it's called by Technate astronomers, doesn't look like it should be anything extraordinary. Located coreward of the Technate's home stars, it has seen a few colonization attempts over the last century, which have established three permanent settlements with a total population of around three million Technate citizens. But then you start noticing the space warps, and the star system where dozens of different variations of the Hive are battling each other for supremacy, and the world in that system where the Hive presence was exterminated by an even more virulent ecology, and the dozens of worlds dotted with ruins of the Old Ones, and the Olympians, and the Albadine. And then you find out about what Terrans might call a Dyson sphere around one particular star, and the home world (or <em>a</em> home world) of the Gardeners, and -- if you know more than you should know about certain things -- the Pillars of Eternity.</p><p></p><p>And if you know all this -- or even most of it -- then it probably starts to make sense to you that this region of space has a guardian, one who bears the Power Prism and wields it openly and with great skill. The Gynesians, who had explored the region before the rise of the Technate, claim that the Void Specter had been keeping the peace there when they first ventured there, and that it's been the same individual all this time. More sober historians suggest that it's a lineage of individuals, with the title of the Void Specter passing from parent to child to create an illusion of immortality.</p><p></p><p>They're almost right. The Void Specter is an identity passed down, but not from a parent to a child, but technically between siblings. Some two hundred years* ago, a certain Power Prism-wielder -- their personal name has long been forgotten, and it's not clear if they were agender as their descendants are -- discovered some of the strangeness of this region of space, and, after consulting with the Gardeners, decided to become this region's protector. But they were already an elderly Chiraben by the time that they began this vigil, and knew that they could not maintain the task for very long. So they cloned themselves, trained the younger clone to take their place, then committed a ritual suicide. This transfer of the identity has happened a total of twelve times over the last two centuries.</p><p></p><p>The Void Specter has no real life outside of their work. They have a number of cover identities on the Technate worlds that have grown up in the last century, but these are simply false names that they use to conduct their investigation with a measure of discretion. They avoid making personal connections, in particular romance. The closest that they come to friendship is with other wielders of the Power Prism. The breadth of their experience has made them famous among this small community, prompting others to seek them out to serve as a mentor, which they're happy to do, within reason. Even these individuals rarely see them without their mask on, and simply refer to them as the Specter.</p><p></p><p>Currently, the Void Specter works alone. That will likely change if they receive word that some old business has come home. Three decades* ago, the immediate predecessor of the current Void Specter encountered an individual who had acquired a Power Prism under somewhat dubious circumstances. As this happens fairly frequently, the only noteworthy aspect of the situation was the way that this person refused to use the instrumentality appropriately or learn how to do so, which resulted in a conflict neither of them wanted. The opposition escaped, but the Void Specter reported the incident to Aperion. Quite recently, reports of that particular Prism being used reached them, and the Council dispatched someone to investigate. Events didn't work out in that individual's favor, but when the Terran known as O Homen de Oro reaches Aperion, the Void Specter will likely be consulted on the situation ...</p><p></p><p><strong>The Void Specter -- PL 12</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 2 | <strong>STA</strong> 3 | <strong>AGL</strong> 4 | <strong>DEX</strong> 4 | <strong>FGT</strong> 6 | <strong>INT</strong> 3 | <strong>AWE</strong> 6 | <strong>PRE</strong> 2</p><p></p><p><strong>Powers:</strong></p><p><strong><em>"A Trick or Two":</em></strong> Feature 1 (can hide Power Prism within his body but cannot use it in in this state.) - 1 point</p><p><strong><em>Power Prism:</em></strong> Removable (-22 points)</p><ul> <li data-xf-list-type="ul"><strong><em>Force Field:</em></strong> Linked Sustained Impervious Protection 12; Linked Sustained Immunity 10 (life support) - 34 points</li> <li data-xf-list-type="ul"><strong><em>Offensive Applications: </em></strong>Array (27 points)<ul> <li data-xf-list-type="ul"><strong><em>Basic Blast:</em></strong> Ranged Damage 13, Affects Insubstantial - 27 points</li> <li data-xf-list-type="ul"><strong><em>Exo-Armor:</em></strong> Enhanced Advantage 3 (Close Attack 3); Enhanced Strength 12 - 1 point</li> <li data-xf-list-type="ul"><strong><em>Ghost Blast:</em></strong> Ranged Damage 9, Affects Substantial - 1 point</li> <li data-xf-list-type="ul"><strong><em>Hallucinator:</em></strong> Illusion 9 (all senses), Limited to One Subject, Resistable by Will - 1 point</li> <li data-xf-list-type="ul"><strong><em>Stun Blast:</em></strong> Ranged Affliction 13 (Resisted by Will; Dazed, Stunned, Incapacitated), Affects Insubstantial - 1 point</li> <li data-xf-list-type="ul"><strong><em>Tractor-Presser Beam:</em></strong> Move Object 13, Precise - 1 point</li> </ul></li> <li data-xf-list-type="ul"><strong><em>Phased Flight:</em></strong> Flight 11 (4000 MPH), Aquatic; Insubstantial 3; Movement 3 (environmental adaptation [zero-g], space flight 2) - 44 points</li> </ul><p><strong>Advantages:</strong></p><p>Agile Feint, All-out Attack, Equipment 10, Improved Initiative, Language 5 (many, though none used on Earth), Move-by Action, Power Attack, Skill Mastery (Investigation).</p><p></p><p><em>Equipment:</em></p><p><strong><em>Space Cruiser:</em></strong> Size Colossal; Strength 14; Speed 13 (air/space); Defense 5; Toughness 13; Powers Ghost Field (Concealment 6 [visual, radio]), Star Drive (Movement 2 [space travel 2]) - 49 points</p><p></p><p><strong>Skills:</strong></p><p>Deception 8 (+10), Expertise: Galactic 9 (+12), Expertise History 6 (+9), Expertise: Science 6 (+9), Insight 6 (+12), Intimidation 7 (+9), Investigation 9 (+12), Perception 5 (+11), Ranged Combat: Power Prism 7 (+11), Stealth 5 (+9), Technology 6 (+9), Vehicles 6 (+10).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +8</p><p>Unarmed +6 (Close Damage 2)</p><p>Exo-Armor +9 (Close Damage 14)</p><p>Basic Blast +11 (Ranged Damage 13)</p><p>Ghost Blast +11 (Ranged Damage 9)</p><p>Stun Blast +11 (Ranged Will 13)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 9, Parry 9, Fortitude 6, Toughness 15/3, Will 14</p><p></p><p><strong>Totals:</strong></p><p>Abilities 60 + Powers 98 + Advantages 21 + Skills 40 + Defenses 18 = 237 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Responsibility--Motivation. Secret Identity. Total Commitment to Job.</em></strong></p></blockquote><p></p>
[QUOTE="Davies, post: 8228294, member: 30538"] [SIZE=7][COLOR=blue]The Void Specter[/COLOR][/SIZE] [IMG]https://photos.smugmug.com/My-First-Gallery/i-ghxXN8X/0/212f1ee7/S/page3_blog_entry886_1-S.jpg[/IMG] From a holographic perspective, the Enigma Sector, as it's called by Technate astronomers, doesn't look like it should be anything extraordinary. Located coreward of the Technate's home stars, it has seen a few colonization attempts over the last century, which have established three permanent settlements with a total population of around three million Technate citizens. But then you start noticing the space warps, and the star system where dozens of different variations of the Hive are battling each other for supremacy, and the world in that system where the Hive presence was exterminated by an even more virulent ecology, and the dozens of worlds dotted with ruins of the Old Ones, and the Olympians, and the Albadine. And then you find out about what Terrans might call a Dyson sphere around one particular star, and the home world (or [I]a[/I] home world) of the Gardeners, and -- if you know more than you should know about certain things -- the Pillars of Eternity. And if you know all this -- or even most of it -- then it probably starts to make sense to you that this region of space has a guardian, one who bears the Power Prism and wields it openly and with great skill. The Gynesians, who had explored the region before the rise of the Technate, claim that the Void Specter had been keeping the peace there when they first ventured there, and that it's been the same individual all this time. More sober historians suggest that it's a lineage of individuals, with the title of the Void Specter passing from parent to child to create an illusion of immortality. They're almost right. The Void Specter is an identity passed down, but not from a parent to a child, but technically between siblings. Some two hundred years* ago, a certain Power Prism-wielder -- their personal name has long been forgotten, and it's not clear if they were agender as their descendants are -- discovered some of the strangeness of this region of space, and, after consulting with the Gardeners, decided to become this region's protector. But they were already an elderly Chiraben by the time that they began this vigil, and knew that they could not maintain the task for very long. So they cloned themselves, trained the younger clone to take their place, then committed a ritual suicide. This transfer of the identity has happened a total of twelve times over the last two centuries. The Void Specter has no real life outside of their work. They have a number of cover identities on the Technate worlds that have grown up in the last century, but these are simply false names that they use to conduct their investigation with a measure of discretion. They avoid making personal connections, in particular romance. The closest that they come to friendship is with other wielders of the Power Prism. The breadth of their experience has made them famous among this small community, prompting others to seek them out to serve as a mentor, which they're happy to do, within reason. Even these individuals rarely see them without their mask on, and simply refer to them as the Specter. Currently, the Void Specter works alone. That will likely change if they receive word that some old business has come home. Three decades* ago, the immediate predecessor of the current Void Specter encountered an individual who had acquired a Power Prism under somewhat dubious circumstances. As this happens fairly frequently, the only noteworthy aspect of the situation was the way that this person refused to use the instrumentality appropriately or learn how to do so, which resulted in a conflict neither of them wanted. The opposition escaped, but the Void Specter reported the incident to Aperion. Quite recently, reports of that particular Prism being used reached them, and the Council dispatched someone to investigate. Events didn't work out in that individual's favor, but when the Terran known as O Homen de Oro reaches Aperion, the Void Specter will likely be consulted on the situation ... [B]The Void Specter -- PL 12 Abilities: STR[/B] 2 | [B]STA[/B] 3 | [B]AGL[/B] 4 | [B]DEX[/B] 4 | [B]FGT[/B] 6 | [B]INT[/B] 3 | [B]AWE[/B] 6 | [B]PRE[/B] 2 [B]Powers: [I]"A Trick or Two":[/I][/B] Feature 1 (can hide Power Prism within his body but cannot use it in in this state.) - 1 point [B][I]Power Prism:[/I][/B] Removable (-22 points) [LIST] [*][B][I]Force Field:[/I][/B] Linked Sustained Impervious Protection 12; Linked Sustained Immunity 10 (life support) - 34 points [*][B][I]Offensive Applications: [/I][/B]Array (27 points) [LIST] [*][B][I]Basic Blast:[/I][/B] Ranged Damage 13, Affects Insubstantial - 27 points [*][B][I]Exo-Armor:[/I][/B] Enhanced Advantage 3 (Close Attack 3); Enhanced Strength 12 - 1 point [*][B][I]Ghost Blast:[/I][/B] Ranged Damage 9, Affects Substantial - 1 point [*][B][I]Hallucinator:[/I][/B] Illusion 9 (all senses), Limited to One Subject, Resistable by Will - 1 point [*][B][I]Stun Blast:[/I][/B] Ranged Affliction 13 (Resisted by Will; Dazed, Stunned, Incapacitated), Affects Insubstantial - 1 point [*][B][I]Tractor-Presser Beam:[/I][/B] Move Object 13, Precise - 1 point [/LIST] [*][B][I]Phased Flight:[/I][/B] Flight 11 (4000 MPH), Aquatic; Insubstantial 3; Movement 3 (environmental adaptation [zero-g], space flight 2) - 44 points [/LIST] [B]Advantages:[/B] Agile Feint, All-out Attack, Equipment 10, Improved Initiative, Language 5 (many, though none used on Earth), Move-by Action, Power Attack, Skill Mastery (Investigation). [I]Equipment:[/I] [B][I]Space Cruiser:[/I][/B] Size Colossal; Strength 14; Speed 13 (air/space); Defense 5; Toughness 13; Powers Ghost Field (Concealment 6 [visual, radio]), Star Drive (Movement 2 [space travel 2]) - 49 points [B]Skills:[/B] Deception 8 (+10), Expertise: Galactic 9 (+12), Expertise History 6 (+9), Expertise: Science 6 (+9), Insight 6 (+12), Intimidation 7 (+9), Investigation 9 (+12), Perception 5 (+11), Ranged Combat: Power Prism 7 (+11), Stealth 5 (+9), Technology 6 (+9), Vehicles 6 (+10). [B]Offense:[/B] Initiative +8 Unarmed +6 (Close Damage 2) Exo-Armor +9 (Close Damage 14) Basic Blast +11 (Ranged Damage 13) Ghost Blast +11 (Ranged Damage 9) Stun Blast +11 (Ranged Will 13) [B]Defense:[/B] Dodge 9, Parry 9, Fortitude 6, Toughness 15/3, Will 14 [B]Totals:[/B] Abilities 60 + Powers 98 + Advantages 21 + Skills 40 + Defenses 18 = 237 points [B]Complications: [I]Responsibility--Motivation. Secret Identity. Total Commitment to Job.[/I][/B] [/QUOTE]
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