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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8233960" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: purple">Kazino Asaru, Lady Fuurin</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-jpSX2Jp/0/771fdd01/S/88a6c8d0ce29a2f57ddb383c1362dad1-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Generally speaking, the arrival of a new Ascendant at the gates of Pandiomon -- the great city that some call Heaven -- does not come as much of a surprise to any of the immortals there. While the Ascendants are not all-knowing, there is little that they do not see in the world which they are sworn to protect and guide, and so they are generally well aware of those who might earn their burden of glorious purpose. Even beyond the great deeds that every Ascendant accomplishes in order to become worthy of the mantle of immortality, every one of them has a patron who has been guiding those deeds -- and usually talking their candidate up as much as possible while doing so, basking in their reflected glory.</p><p></p><p>So when Kazino Asaru of the land of Teyangu, known to her followers as Lady Fuurin, considered the Incarnation of the Minister of Winds and Rain, arrived at those gates as the newest Initiate of the Sphere of Time, it was a double surprise. Not only had she no great deeds to her name, as her post as the Incarnation was a politically decided one, but no one had spoken of the possibility of her Ascension. And she herself was in no position to explain anything, as she initially believed that this entire episode was a somewhat confusing dream, and not until she found that she could not wake up did the reality of her situation dawn upon her.</p><p></p><p>Nothing in Asaru's life had prepared her for any of this. When her mother died only a few years after she was born, and her father remarried another woman with daughters of her own, she was sent to reside with the mountain priests of the Temple of Winds and Rain, as her father was not cruel enough to let his only daughter become a servant for his new family. Within the temple, she demonstrated a genuine gift for the wind magic that was their blessing, but proved to be a trial to her mentors in nearly every area. She was a poor student, a clumsy martial artist, and possessed of highly visible emotions instead of the serenity that she was expected to cultivate.</p><p></p><p>As she reached adulthood, Asaru's mentors began to despair. How were they to solve a problem like her? She was, despite everything, very popular within the temple for her kindness and sweet nature, but what sort of role could she be expected to play in their work? The notion of installing her as the new Incarnate began as a joke, but swiftly took on a life of its own. She would have only ceremonial duties that she could be coached into not fouling up, and largely be separated from anyone who might realize what an embarrassment she was. The former Incarnation was happy to retire and go get married, and so Asaru found herself installed in the role, as the current Lady Fuurin. Faintly bewildered by this development, she lay down that very night to sleep and found herself on the highway to Heaven.</p><p></p><p>It was soon discovered that Asaru did have a patron, but this discovery raised more questions than answers. She had apparently been granted Ascension by Celune, an Empyreal of the Sphere of Time who had been fascinated by the moon. But Celune had disappeared centuries earlier, with most having assumed that she merged with the substance of her home plane or been consumed by one of the Eaters of Worlds. She didn't respond to any attempts to communicate with her now, either. The Hierarch of the Sphere of Time, Khoronus, took charge of Asaru's education in Celune's place.</p><p></p><p>As the most senior -- by a few weeks, but that counts -- of the small group of Ascendants who have recently joined the struggles of the cosmos, and as the pupil of one of the Hierarchs, Asaru has found herself in the unenviable position of the group's leader. While this doesn't sit well with some of the other members of the group, Asaru has avoided making any serious errors in the few years since she began her vigil. She is probably closest to her fellow of the Time Sphere, Arkadiyye, who is also someone she knew when she was just a child, but she genuinely wants to be everyone's friend. How well she can balance being everyone's friend and being their boss remains to be seen.</p><p></p><p>So far, the majority of the group's assignments have seen them active in the Dragon Empire of Atelaine, frequently running into a very annoying rogue called Ezra Blake. So far, he hasn't yet figured out that the young women who keep crossing his path at odd intervals are Ascendants, which is good. Not so good is the fact that he doesn't take Asaru all that seriously, and keeps calling her 'Saru' -- "Monkey". The lack of respect, for an Incarnation (who is dodging her duties and letting one of her Servitors pose as her) and one of the Princesses of the Universe (whose existence he's not supposed to know about), is unbelievably frustrating, especially coming from someone who is not at all handsome or charming! And his stupid cat is even worse!</p><p></p><p>Meanwhile, Khoronus, as a time traveller from the far future of the World More Sorcerous, believes that most of the mysteries surrounding Asaru can be explained by her being the product of someone's manipulations of the timeline. As no one other than him is supposed to be manipulating the timeline, he intends to get to the bottom of this, and hopes that this isn't going to be another case where it turns out that he did it himself. Regardless, he suspects that at least a part of her strangeness comes from the fact that her mother came to this world from a land known as Japan ...</p><p></p><p><strong>Kazino Asaru, Lady Fuurin -- PL 10</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 1 | <strong>STA</strong> 3 | <strong>AGL</strong> 3 | <strong>DEX</strong> 2 | <strong>FGT</strong> 5 | <strong>INT</strong> 1 | <strong>AWE</strong> 4 | <strong>PRE</strong> 4</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Ascendant:</em></strong> Immortality 5 (one day); Immunity 1 (aging); Movement 1 (dimensional travel to home plane), Reaction (death); Movement 2 (dimensional travel to planes of the Sphere of Time), Standard Action - 15 points</p><p><strong><em>Sense Immortal:</em></strong> Senses 2 (ranged detect immortal) - 2 points</p><p><strong><em>Wind Magic:</em></strong> Array (18 points)</p><ul> <li data-xf-list-type="ul"><strong><em>Air Bubble:</em></strong> Sustained Immunity 4 (pressure, suffocation, vacuum), Affects Self and Others in Cloud Area, Dynamic - 2 points</li> <li data-xf-list-type="ul"><strong><em>Blinding Gust:</em></strong> Ranged Cumulative Affliction 9 (Resisted by Dodge, Overcome by Fortitude; Impaired, Disabled, Unaware), Limited to Vision - 1 point</li> <li data-xf-list-type="ul"><strong><em>Lifting Winds:</em></strong> Move Object 9 - 18 points</li> <li data-xf-list-type="ul"><strong><em>Summoned Wind:</em></strong> Summon Air Creature 6, Independent - 1 point</li> <li data-xf-list-type="ul"><strong><em>Whispering Wind:</em></strong> Communication 4 (auditory, air), Subtle - 1 point.</li> <li data-xf-list-type="ul"><strong><em>Wind Burst:</em></strong> Ranged Burst Area Affliction 6 (Resisted and Overcome by Fortitude; Dazed, Stunned, Incapacitated) - 1 point</li> <li data-xf-list-type="ul"><strong><em>Wind Lash:</em></strong> Ranged Damage 9 - 1 point</li> </ul><p><strong><em>Wind-Riding:</em></strong> Linked Flight 8 (500 MPH); Linked Sustained Protection 9, Impervious 6 - 31 points</p><p></p><p><strong>Advantages:</strong></p><p>Benefit (Incarnation), Connected, Equipment 4, Evasion, Extraordinary Effort, Language 3 (Akelo, Atelane, Koine, others [Teyango is native]), Ranged Attack 3, Ritualist.</p><p></p><p><em>Equipment:</em></p><p><strong><em>Home Plane:</em></strong> Size Huge; Toughness 10; Features Communications, Concealed, Defense System, Grounds, Infirmary, Isolated, Living Space, Power System, Personnel, Security System - 15 points.</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 5 (+8), Expertise: Magic 8 (+12), Expertise: Religion 8 (+9), Expertise: Society 8 (+9), Insight 8 (+12), Intimidation 5 (+9), Persuasion 7 (+11), Ranged Attack: Wind Magic 6 (+8), Perception 8 (+12), Treatment 5 (+6).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +3</p><p>Unarmed +5 (Close Damage 1)</p><p>Wind Lash +11 (Ranged Damage 9)</p><p>Blinding Gust +11 (Ranged Affliction 9, Resisted by Dodge)</p><p>Wind Burst -- (Ranged Burst Area Fortitude 6)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 8, Parry 7, Fortitude 6, Toughness 12/3, Will 12</p><p></p><p><strong>Totals:</strong></p><p>Abilities 46 + Powers 71 + Advantages 15 + Skills 34 + Defenses 18 = 184 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Responsibility--Motivation. A Bit Clumsy and A Bit of a Crybaby. Secret</em></strong> (immortality.) <strong><em>Vexing Person Who Is Not At All Cute</em></strong> (Ezra Blake.)</p><p></p><p><strong>Air Creature -- PL 6</strong></p><p><strong></strong></p><p><strong>Abilities: </strong></p><p><strong>STR</strong> 1 | <strong>STA</strong> 2 | <strong>AGL</strong> 1 | <strong>DEX</strong> 2 | <strong>FGT</strong> 4 | <strong>INT</strong> 0 | <strong>AWE</strong> 3 | <strong>PRE</strong> 1</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Air Control:</em></strong> Array (16 points)</p><ul> <li data-xf-list-type="ul"><strong><em>Wind Blast: </em></strong>Ranged Damage 8 - 16 points</li> <li data-xf-list-type="ul"><strong><em>Wind Binding:</em></strong> Ranged Affliction 8 (Resisted by Dodge, Overcome by Strength; Hindered and Vulnerable, Immobile and Defenseless), Extra Condition, Limited Degree - 1 point</li> <li data-xf-list-type="ul"><strong><em>Wind Lift: </em></strong>Move Object 8 - 1 point</li> </ul><p><strong><em>Elemental Constitution:</em></strong> Immunity 10 (life support) - 10 points</p><p><strong><em>Gaseous Form: </em></strong> Flight 1 (10 MPH); Visual Concealment 4, Partial; Insubstantial 2, Permanent - 14 points</p><p></p><p><strong>Advantages:</strong></p><p>Defensive Roll, Favored Environment (Flight), Improved Initiative</p><p></p><p><strong>Skills:</strong></p><p>Expertise: Planar 4 (+4), Ranged Combat: Air Control 2 (+4), Deception 2 (+3)</p><p></p><p><strong>Offense:</strong></p><p>Initiative +5</p><p>Unarmed +4 (Close Damage 1)</p><p>Wind Blast +4 (Ranged Damage 8)</p><p>Wind Binding +4 (Ranged Affliction 8, Resisted by Dodge)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 8, Parry 6, Fortitude 3, Toughness 4, Will 4</p><p></p><p><strong>Totals:</strong></p><p>Abilities 28 + Powers 44 + Advantages 3 + Skills 4 + Defenses 11 = 90 points</p></blockquote><p></p>
[QUOTE="Davies, post: 8233960, member: 30538"] [SIZE=7][COLOR=purple]Kazino Asaru, Lady Fuurin[/COLOR][/SIZE] [IMG]https://photos.smugmug.com/My-First-Gallery/i-jpSX2Jp/0/771fdd01/S/88a6c8d0ce29a2f57ddb383c1362dad1-S.jpg[/IMG] Generally speaking, the arrival of a new Ascendant at the gates of Pandiomon -- the great city that some call Heaven -- does not come as much of a surprise to any of the immortals there. While the Ascendants are not all-knowing, there is little that they do not see in the world which they are sworn to protect and guide, and so they are generally well aware of those who might earn their burden of glorious purpose. Even beyond the great deeds that every Ascendant accomplishes in order to become worthy of the mantle of immortality, every one of them has a patron who has been guiding those deeds -- and usually talking their candidate up as much as possible while doing so, basking in their reflected glory. So when Kazino Asaru of the land of Teyangu, known to her followers as Lady Fuurin, considered the Incarnation of the Minister of Winds and Rain, arrived at those gates as the newest Initiate of the Sphere of Time, it was a double surprise. Not only had she no great deeds to her name, as her post as the Incarnation was a politically decided one, but no one had spoken of the possibility of her Ascension. And she herself was in no position to explain anything, as she initially believed that this entire episode was a somewhat confusing dream, and not until she found that she could not wake up did the reality of her situation dawn upon her. Nothing in Asaru's life had prepared her for any of this. When her mother died only a few years after she was born, and her father remarried another woman with daughters of her own, she was sent to reside with the mountain priests of the Temple of Winds and Rain, as her father was not cruel enough to let his only daughter become a servant for his new family. Within the temple, she demonstrated a genuine gift for the wind magic that was their blessing, but proved to be a trial to her mentors in nearly every area. She was a poor student, a clumsy martial artist, and possessed of highly visible emotions instead of the serenity that she was expected to cultivate. As she reached adulthood, Asaru's mentors began to despair. How were they to solve a problem like her? She was, despite everything, very popular within the temple for her kindness and sweet nature, but what sort of role could she be expected to play in their work? The notion of installing her as the new Incarnate began as a joke, but swiftly took on a life of its own. She would have only ceremonial duties that she could be coached into not fouling up, and largely be separated from anyone who might realize what an embarrassment she was. The former Incarnation was happy to retire and go get married, and so Asaru found herself installed in the role, as the current Lady Fuurin. Faintly bewildered by this development, she lay down that very night to sleep and found herself on the highway to Heaven. It was soon discovered that Asaru did have a patron, but this discovery raised more questions than answers. She had apparently been granted Ascension by Celune, an Empyreal of the Sphere of Time who had been fascinated by the moon. But Celune had disappeared centuries earlier, with most having assumed that she merged with the substance of her home plane or been consumed by one of the Eaters of Worlds. She didn't respond to any attempts to communicate with her now, either. The Hierarch of the Sphere of Time, Khoronus, took charge of Asaru's education in Celune's place. As the most senior -- by a few weeks, but that counts -- of the small group of Ascendants who have recently joined the struggles of the cosmos, and as the pupil of one of the Hierarchs, Asaru has found herself in the unenviable position of the group's leader. While this doesn't sit well with some of the other members of the group, Asaru has avoided making any serious errors in the few years since she began her vigil. She is probably closest to her fellow of the Time Sphere, Arkadiyye, who is also someone she knew when she was just a child, but she genuinely wants to be everyone's friend. How well she can balance being everyone's friend and being their boss remains to be seen. So far, the majority of the group's assignments have seen them active in the Dragon Empire of Atelaine, frequently running into a very annoying rogue called Ezra Blake. So far, he hasn't yet figured out that the young women who keep crossing his path at odd intervals are Ascendants, which is good. Not so good is the fact that he doesn't take Asaru all that seriously, and keeps calling her 'Saru' -- "Monkey". The lack of respect, for an Incarnation (who is dodging her duties and letting one of her Servitors pose as her) and one of the Princesses of the Universe (whose existence he's not supposed to know about), is unbelievably frustrating, especially coming from someone who is not at all handsome or charming! And his stupid cat is even worse! Meanwhile, Khoronus, as a time traveller from the far future of the World More Sorcerous, believes that most of the mysteries surrounding Asaru can be explained by her being the product of someone's manipulations of the timeline. As no one other than him is supposed to be manipulating the timeline, he intends to get to the bottom of this, and hopes that this isn't going to be another case where it turns out that he did it himself. Regardless, he suspects that at least a part of her strangeness comes from the fact that her mother came to this world from a land known as Japan ... [B]Kazino Asaru, Lady Fuurin -- PL 10 Abilities: STR[/B] 1 | [B]STA[/B] 3 | [B]AGL[/B] 3 | [B]DEX[/B] 2 | [B]FGT[/B] 5 | [B]INT[/B] 1 | [B]AWE[/B] 4 | [B]PRE[/B] 4 [B]Powers: [I]Ascendant:[/I][/B] Immortality 5 (one day); Immunity 1 (aging); Movement 1 (dimensional travel to home plane), Reaction (death); Movement 2 (dimensional travel to planes of the Sphere of Time), Standard Action - 15 points [B][I]Sense Immortal:[/I][/B] Senses 2 (ranged detect immortal) - 2 points [B][I]Wind Magic:[/I][/B] Array (18 points) [LIST] [*][B][I]Air Bubble:[/I][/B] Sustained Immunity 4 (pressure, suffocation, vacuum), Affects Self and Others in Cloud Area, Dynamic - 2 points [*][B][I]Blinding Gust:[/I][/B] Ranged Cumulative Affliction 9 (Resisted by Dodge, Overcome by Fortitude; Impaired, Disabled, Unaware), Limited to Vision - 1 point [*][B][I]Lifting Winds:[/I][/B] Move Object 9 - 18 points [*][B][I]Summoned Wind:[/I][/B] Summon Air Creature 6, Independent - 1 point [*][B][I]Whispering Wind:[/I][/B] Communication 4 (auditory, air), Subtle - 1 point. [*][B][I]Wind Burst:[/I][/B] Ranged Burst Area Affliction 6 (Resisted and Overcome by Fortitude; Dazed, Stunned, Incapacitated) - 1 point [*][B][I]Wind Lash:[/I][/B] Ranged Damage 9 - 1 point [/LIST] [B][I]Wind-Riding:[/I][/B] Linked Flight 8 (500 MPH); Linked Sustained Protection 9, Impervious 6 - 31 points [B]Advantages:[/B] Benefit (Incarnation), Connected, Equipment 4, Evasion, Extraordinary Effort, Language 3 (Akelo, Atelane, Koine, others [Teyango is native]), Ranged Attack 3, Ritualist. [I]Equipment:[/I] [B][I]Home Plane:[/I][/B] Size Huge; Toughness 10; Features Communications, Concealed, Defense System, Grounds, Infirmary, Isolated, Living Space, Power System, Personnel, Security System - 15 points. [B]Skills:[/B] Acrobatics 5 (+8), Expertise: Magic 8 (+12), Expertise: Religion 8 (+9), Expertise: Society 8 (+9), Insight 8 (+12), Intimidation 5 (+9), Persuasion 7 (+11), Ranged Attack: Wind Magic 6 (+8), Perception 8 (+12), Treatment 5 (+6). [B]Offense:[/B] Initiative +3 Unarmed +5 (Close Damage 1) Wind Lash +11 (Ranged Damage 9) Blinding Gust +11 (Ranged Affliction 9, Resisted by Dodge) Wind Burst -- (Ranged Burst Area Fortitude 6) [B]Defense:[/B] Dodge 8, Parry 7, Fortitude 6, Toughness 12/3, Will 12 [B]Totals:[/B] Abilities 46 + Powers 71 + Advantages 15 + Skills 34 + Defenses 18 = 184 points [B]Complications: [I]Responsibility--Motivation. A Bit Clumsy and A Bit of a Crybaby. Secret[/I][/B] (immortality.) [B][I]Vexing Person Who Is Not At All Cute[/I][/B] (Ezra Blake.) [B]Air Creature -- PL 6 Abilities: STR[/B] 1 | [B]STA[/B] 2 | [B]AGL[/B] 1 | [B]DEX[/B] 2 | [B]FGT[/B] 4 | [B]INT[/B] 0 | [B]AWE[/B] 3 | [B]PRE[/B] 1 [B]Powers: [I]Air Control:[/I][/B] Array (16 points) [LIST] [*][B][I]Wind Blast: [/I][/B]Ranged Damage 8 - 16 points [*][B][I]Wind Binding:[/I][/B] Ranged Affliction 8 (Resisted by Dodge, Overcome by Strength; Hindered and Vulnerable, Immobile and Defenseless), Extra Condition, Limited Degree - 1 point [*][B][I]Wind Lift: [/I][/B]Move Object 8 - 1 point [/LIST] [B][I]Elemental Constitution:[/I][/B] Immunity 10 (life support) - 10 points [B][I]Gaseous Form: [/I][/B] Flight 1 (10 MPH); Visual Concealment 4, Partial; Insubstantial 2, Permanent - 14 points [B]Advantages:[/B] Defensive Roll, Favored Environment (Flight), Improved Initiative [B]Skills:[/B] Expertise: Planar 4 (+4), Ranged Combat: Air Control 2 (+4), Deception 2 (+3) [B]Offense:[/B] Initiative +5 Unarmed +4 (Close Damage 1) Wind Blast +4 (Ranged Damage 8) Wind Binding +4 (Ranged Affliction 8, Resisted by Dodge) [B]Defense:[/B] Dodge 8, Parry 6, Fortitude 3, Toughness 4, Will 4 [B]Totals:[/B] Abilities 28 + Powers 44 + Advantages 3 + Skills 4 + Defenses 11 = 90 points [/QUOTE]
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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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