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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8257147" data-attributes="member: 30538"><p><span style="font-size: 26px">Phlarrn</span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-fHDvCbd/0/2dac45f9/S/i_think_it__s_a_wolf_by_morriperkele-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>The Phlarrn were one of the first species encountered by Chiraben humanity as they began to explore their local region of space, roughly a thousand years ago. There are a number of different accounts of this first contact. The most commonly accepted one is that the Chiraben discovered the Pharrn living at an iron age level and quickly made allies of them by providing them with technology that let them leapfrog several centuries of industrial development. A less commonly told tale suggests that the Phlarrn were pre-technological and possibly pre-sapient when the Chiraben arrived on their home planet, and that they were subjected to technological uplift to create a subjugated species. Those Phlarrn who have an interest in history regard that account with horror, but will admit that there's not much evidence to either contradict or support it.</p><p></p><p>The single word that describes a Phlarrn best is enthusiastic. Whatever a Phlarrn finds themselves doing, they always give that activity everything they have at the moment, never worrying about what might come afterwards and letting tomorrow take care of itself. However, they are also easily persuaded to change the focus of their enthusiasm from one activity to another. For example, a Phlarrn mechanic might be working on repairing an engine as part of their job, and give that assignment their full attention, but if someone were to interrupt them and describe something interesting happening elsewhere, the mechanic would probably switch to observing that interesting event.</p><p></p><p>That enthusiasm influences their politics, as well. Phlarrn society tends to be dominated by their most charismatic individuals, those who are able to convince any other Phlarrn of just about anything. The good thing is that Phlarrn tend to be truthful, in the sense that they rarely knowingly speak untruths, though they can lie by omission as easily as humans and other species do. Phlarrn leaders also tend to be fairly unambitious, desiring no more influence than being able to tell the members of a single community what to do. Ruling a planet, or even a nation, is generally more than they'd want to do.</p><p></p><p>The willingness with which Phlarrn adopt causes ensured that there were plenty on both sides of the Imperium's civil war, and thus plenty of Phlarrn who traveled with the Armada to help form the Technate. Within the Crimson Imperium, they can be found among the Imperial Guard and the Insurgency, and working for other factions as well. Within the Technate, they have found themselves locked in a somewhat predictable if generally friendly rivalry with the Hazlan.</p><p></p><p>The Phlarrn have an even more diverse variety of ethnicities than Chiraben do, with many different colors and patterns of fur. While they tend to form relationships and breed within these ethnicities, there's no particular taboo against relationships between Phlarrn of different ethnicities. Unfortunately, relationships between Phlarrn, regardless of their situation, tend to suffer from their periodic changes of enthusiasm, and are usually quite temporary.</p><p></p><p><strong>Phlarrn Soldiers - PL 6/MR 4</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 1 | <strong>STA</strong> 3 | <strong>AGL</strong> 1 | <strong>DEX</strong> 0 | <strong>FGT</strong> 3 | <strong>INT</strong> 0 | <strong>AWE</strong> 2 | <strong>PRE</strong> 0</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Bite:</em></strong> Strength-based Damage 2, Inaccurate - 1 point</p><p><strong><em>Keen Senses:</em></strong> Senses 3 (low-light vision, acute tracking scent) - 3 points</p><p></p><p><strong>Advantages:</strong></p><p>All-out Attack, Equipment 4.</p><p></p><p><em>Equipment:</em></p><p>Blaster rifle (Ranged Damage 8), Body Armor (Protection 4)</p><p></p><p><strong>Skills:</strong> </p><p>Athletics 2 (+3), Expertise: Soldier 4 (+4), Perception 2 (+4), Ranged Combat: Blaster 4 (+4), Vehicles 2 (+2)</p><p></p><p><strong>Offense:</strong> </p><p>Initiative +1</p><p>Unarmed +3 (Close Damage 1)</p><p>Bite +1 (Close Damage 3)</p><p>Blaster Rifle +4 (Ranged Damage 8),</p><p></p><p><strong>Defense:</strong> </p><p>Dodge 5, Parry 5, Fortitude 7, Toughness 7/1, Will 4.</p><p></p><p><strong>Totals:</strong></p><p>Abilities 20 + Powers 4 + Advantages 5 + Skills 8 + Defenses 12 = 49 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Loyalty--Motivation. Overly Enthusiastic. Others As Needed.</em></strong></p><p></p><p><em>For a more experienced PL 7 Phlarrn Elite Soldier, increase STR to 3 ranks, STA to 4 ranks, AGL to 2 ranks, and FGT to 4 ranks, add Improved Initiative, increase Perception to 5 ranks, Ranged Combat: Blaster to 6 ranks, and Vehicles to 4 ranks; reduce Parry to 6.</em></p></blockquote><p></p>
[QUOTE="Davies, post: 8257147, member: 30538"] [size=150]Phlarrn[/size] [img]https://photos.smugmug.com/My-First-Gallery/i-fHDvCbd/0/2dac45f9/S/i_think_it__s_a_wolf_by_morriperkele-S.jpg[/img] The Phlarrn were one of the first species encountered by Chiraben humanity as they began to explore their local region of space, roughly a thousand years ago. There are a number of different accounts of this first contact. The most commonly accepted one is that the Chiraben discovered the Pharrn living at an iron age level and quickly made allies of them by providing them with technology that let them leapfrog several centuries of industrial development. A less commonly told tale suggests that the Phlarrn were pre-technological and possibly pre-sapient when the Chiraben arrived on their home planet, and that they were subjected to technological uplift to create a subjugated species. Those Phlarrn who have an interest in history regard that account with horror, but will admit that there's not much evidence to either contradict or support it. The single word that describes a Phlarrn best is enthusiastic. Whatever a Phlarrn finds themselves doing, they always give that activity everything they have at the moment, never worrying about what might come afterwards and letting tomorrow take care of itself. However, they are also easily persuaded to change the focus of their enthusiasm from one activity to another. For example, a Phlarrn mechanic might be working on repairing an engine as part of their job, and give that assignment their full attention, but if someone were to interrupt them and describe something interesting happening elsewhere, the mechanic would probably switch to observing that interesting event. That enthusiasm influences their politics, as well. Phlarrn society tends to be dominated by their most charismatic individuals, those who are able to convince any other Phlarrn of just about anything. The good thing is that Phlarrn tend to be truthful, in the sense that they rarely knowingly speak untruths, though they can lie by omission as easily as humans and other species do. Phlarrn leaders also tend to be fairly unambitious, desiring no more influence than being able to tell the members of a single community what to do. Ruling a planet, or even a nation, is generally more than they'd want to do. The willingness with which Phlarrn adopt causes ensured that there were plenty on both sides of the Imperium's civil war, and thus plenty of Phlarrn who traveled with the Armada to help form the Technate. Within the Crimson Imperium, they can be found among the Imperial Guard and the Insurgency, and working for other factions as well. Within the Technate, they have found themselves locked in a somewhat predictable if generally friendly rivalry with the Hazlan. The Phlarrn have an even more diverse variety of ethnicities than Chiraben do, with many different colors and patterns of fur. While they tend to form relationships and breed within these ethnicities, there's no particular taboo against relationships between Phlarrn of different ethnicities. Unfortunately, relationships between Phlarrn, regardless of their situation, tend to suffer from their periodic changes of enthusiasm, and are usually quite temporary. [b]Phlarrn Soldiers - PL 6/MR 4 Abilities: STR[/b] 1 | [b]STA[/b] 3 | [b]AGL[/b] 1 | [b]DEX[/b] 0 | [b]FGT[/b] 3 | [b]INT[/b] 0 | [b]AWE[/b] 2 | [b]PRE[/b] 0 [b]Powers: [i]Bite:[/i][/b] Strength-based Damage 2, Inaccurate - 1 point [b][i]Keen Senses:[/i][/b] Senses 3 (low-light vision, acute tracking scent) - 3 points [b]Advantages:[/b] All-out Attack, Equipment 4. [i]Equipment:[/i] Blaster rifle (Ranged Damage 8), Body Armor (Protection 4) [b]Skills:[/b] Athletics 2 (+3), Expertise: Soldier 4 (+4), Perception 2 (+4), Ranged Combat: Blaster 4 (+4), Vehicles 2 (+2) [b]Offense:[/b] Initiative +1 Unarmed +3 (Close Damage 1) Bite +1 (Close Damage 3) Blaster Rifle +4 (Ranged Damage 8), [b]Defense:[/b] Dodge 5, Parry 5, Fortitude 7, Toughness 7/1, Will 4. [b]Totals:[/b] Abilities 20 + Powers 4 + Advantages 5 + Skills 8 + Defenses 12 = 49 points [b]Complications: [i]Loyalty--Motivation. Overly Enthusiastic. Others As Needed.[/i][/b] [i]For a more experienced PL 7 Phlarrn Elite Soldier, increase STR to 3 ranks, STA to 4 ranks, AGL to 2 ranks, and FGT to 4 ranks, add Improved Initiative, increase Perception to 5 ranks, Ranged Combat: Blaster to 6 ranks, and Vehicles to 4 ranks; reduce Parry to 6.[/i] [/QUOTE]
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