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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8261534" data-attributes="member: 30538"><p><span style="font-size: 26px">Vautaro</span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-b4w5zD4/0/f3043bf3/S/RCO021_1462329282-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>The Vautaro are, as far as is known, the sole sapient species native to the planet Hasham, the so-called planet of the mystics. Little is known of their history prior to their first contact with the Gebela. For that matter, little is known of their <em>own</em> history after that epochal event, as opposed to their impact on the history of the Imperium. The Vautaro have always been a species that could be considered humble or secretive, depending on one's perspective.</p><p></p><p>By the time of their first contact, the Vautaro were already a spacefaring species. Where the Seshai and Manguai had independently developed their warp drive, however, it's believed that the Vautaro acquired it from an unknown source. This can be substantiated by the lack of industry on Hasham -- not the <em>removal</em> of industry that occurred on Dhakam, but the absence of any signs of its presence. The Albadine are sometimes considered as a likely candidate to have been this source, though most historians believe that they only arrived in the Imperium long after this time. Those familiar with the Gardeners have often wondered whether there might have been a prehistoric connection between the two groups of mystics.</p><p></p><p>Regardless, the Vautaro had little interest in the commercial ambitions that drove their rivals, but were more interested in spreading their philosophical influence throughout the region. It should at this point be noted that <em>both</em> schools of mysticism, the Starlight and the Nightmare, have their origins with the Vautaro; at this point, those schools were closely allied. Followers of the Nightmare path acted as guardians, using fear as a weapon to drive away potential threats so that the followers of the Starlight path could engage in their contemplations in peace. The two paths would not diverge until shortly before the Imperium took form; in both cases, power corrupted them.</p><p></p><p>The corruption of the Starlight path was both subtle and insidious. When the Imperium formed, the mystics offered their assistance as bodyguards and advisers to the Senators, and many accepted. Advice took very little time to become undue influence, and the extent of that influence was exposed during the Schism Wars. Not only were they no longer as fully trusted by their charges as they'd once been, they no longer fully trusted themselves. Despite their victory over the technomancers, most of the mystics were not quite so consequentialist as to be blind to the havoc that had come along with it.</p><p></p><p>The Vautaro, who remained the heart of the mystics, were particularly ill at ease with what they'd become. In the last century and a half of the old Imperium, only a handful of them left Hasham to engage with the larger universe. The death of their greatest teacher during the rise of the Crimson King further convinced them to withdraw the mystical order back to its birthplace, officially disowning all those who chose to remain and fight. In the decades since, some of the younger Vautaro (those born since the Schism Wars) have questioned this decision, but as yet, they have taken no known actions.</p><p></p><p><strong>Vautaro Mystic -- PL 12</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> -1 | <strong>STA</strong> 3 | <strong>AGL</strong> 4 | <strong>DEX</strong> 0 | <strong>FGT</strong> 7 | <strong>INT</strong> 3 | <strong>AWE</strong> 5 | <strong>PRE</strong> 3</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Bonded Laser Sword: </em></strong>Damage 6, Penetrating 6, Accurate 2; Easily Removable (-4 points) - 10 points</p><p><strong><em>Draw On The Source:</em></strong> Impervious Will 12, Limited to mental effects; Regeneration 5 - 11 points</p><p><strong><em>Long-Lived:</em></strong> Immunity 1 (aging) - 1 point</p><p><strong><em>Sense The Source: </em></strong>Enhanced Defense 8 (Dodge 4, Parry 4); Senses 5 (Accurate, Acute, Ranged Danger Sense) - 13 points</p><p><strong><em>Work With The Source:</em></strong> Array (36 points) <ul> <li data-xf-list-type="ul"> <strong><em>Feel The Cosmos:</em></strong> Remote Sensing 12 (all senses), Standard Action - 36 points</li> <li data-xf-list-type="ul"> <strong><em>Mind Over Matter:</em></strong> Flight 2 (8 MPH); Perception Range Move Object 10, Subtle - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Telepathic Communication:</em></strong> Comprehend Languages 2; Mental Communication 2; Cumulative Mind Reading 8 - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Telepathic Suggestion:</em></strong> Perception Range Cumulative Affliction 12 (Resisted by Will; Dazed, Compelled, Controlled), Hearing Dependent - 1 point</li> </ul><p><strong><em>Small Size:</em></strong> Permanent Shrinking 4 (+2 Dodge, +2 Parry, +4 Stealth, -2 Intimidation, -1 Strength), Innate - 3 points</p><p></p><p><strong>Advantages:</strong></p><p>Agile Feint, Defensive Attack, Defensive Roll 2, Extraordinary Effort, Improved Defense, Improved Initiative, Power Attack, Precise Attack (Close, Concealment), Trance, Ultimate Effort (Will checks), Uncanny Dodge.</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 4 (+8), Athletics 7 (+6), Close Combat: Laser Sword 5 (+12), Expertise: Galactic 6 (+9), Insight 8 (+13), Intimidation 6 (+7), Perception 6 (+11), Persuasion 6 (+9), Stealth 4 (+10), Treatment 6 (+9).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +2</p><p>Unarmed +7 (Close Damage -1)</p><p>Laser Sword +16 (Close Damage 6)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 12/8, Parry 14/10, Fortitude 9, Toughness 8/3, Will 13.</p><p></p><p><strong>Totals:</strong></p><p>Abilities 44 + Powers 77 + Advantages 12 + Skills 29 + Defenses 17 = 179 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Responsibility--Motivation. Unsure What That Responsibility Means.</em></strong></p></blockquote><p></p>
[QUOTE="Davies, post: 8261534, member: 30538"] [size=150]Vautaro[/size] [img]https://photos.smugmug.com/My-First-Gallery/i-b4w5zD4/0/f3043bf3/S/RCO021_1462329282-S.jpg[/img] The Vautaro are, as far as is known, the sole sapient species native to the planet Hasham, the so-called planet of the mystics. Little is known of their history prior to their first contact with the Gebela. For that matter, little is known of their [i]own[/i] history after that epochal event, as opposed to their impact on the history of the Imperium. The Vautaro have always been a species that could be considered humble or secretive, depending on one's perspective. By the time of their first contact, the Vautaro were already a spacefaring species. Where the Seshai and Manguai had independently developed their warp drive, however, it's believed that the Vautaro acquired it from an unknown source. This can be substantiated by the lack of industry on Hasham -- not the [i]removal[/i] of industry that occurred on Dhakam, but the absence of any signs of its presence. The Albadine are sometimes considered as a likely candidate to have been this source, though most historians believe that they only arrived in the Imperium long after this time. Those familiar with the Gardeners have often wondered whether there might have been a prehistoric connection between the two groups of mystics. Regardless, the Vautaro had little interest in the commercial ambitions that drove their rivals, but were more interested in spreading their philosophical influence throughout the region. It should at this point be noted that [i]both[/i] schools of mysticism, the Starlight and the Nightmare, have their origins with the Vautaro; at this point, those schools were closely allied. Followers of the Nightmare path acted as guardians, using fear as a weapon to drive away potential threats so that the followers of the Starlight path could engage in their contemplations in peace. The two paths would not diverge until shortly before the Imperium took form; in both cases, power corrupted them. The corruption of the Starlight path was both subtle and insidious. When the Imperium formed, the mystics offered their assistance as bodyguards and advisers to the Senators, and many accepted. Advice took very little time to become undue influence, and the extent of that influence was exposed during the Schism Wars. Not only were they no longer as fully trusted by their charges as they'd once been, they no longer fully trusted themselves. Despite their victory over the technomancers, most of the mystics were not quite so consequentialist as to be blind to the havoc that had come along with it. The Vautaro, who remained the heart of the mystics, were particularly ill at ease with what they'd become. In the last century and a half of the old Imperium, only a handful of them left Hasham to engage with the larger universe. The death of their greatest teacher during the rise of the Crimson King further convinced them to withdraw the mystical order back to its birthplace, officially disowning all those who chose to remain and fight. In the decades since, some of the younger Vautaro (those born since the Schism Wars) have questioned this decision, but as yet, they have taken no known actions. [b]Vautaro Mystic -- PL 12 Abilities: STR[/b] -1 | [b]STA[/b] 3 | [b]AGL[/b] 4 | [b]DEX[/b] 0 | [b]FGT[/b] 7 | [b]INT[/b] 3 | [b]AWE[/b] 5 | [b]PRE[/b] 3 [b]Powers: [i]Bonded Laser Sword: [/i][/b]Damage 6, Penetrating 6, Accurate 2; Easily Removable (-4 points) - 10 points [b][i]Draw On The Source:[/i][/b] Impervious Will 12, Limited to mental effects; Regeneration 5 - 11 points [b][i]Long-Lived:[/i][/b] Immunity 1 (aging) - 1 point [b][i]Sense The Source: [/i][/b]Enhanced Defense 8 (Dodge 4, Parry 4); Senses 5 (Accurate, Acute, Ranged Danger Sense) - 13 points [b][i]Work With The Source:[/i][/b] Array (36 points)[list] [*] [b][i]Feel The Cosmos:[/i][/b] Remote Sensing 12 (all senses), Standard Action - 36 points [*] [b][i]Mind Over Matter:[/i][/b] Flight 2 (8 MPH); Perception Range Move Object 10, Subtle - 1 point [*] [b][i]Telepathic Communication:[/i][/b] Comprehend Languages 2; Mental Communication 2; Cumulative Mind Reading 8 - 1 point [*] [b][i]Telepathic Suggestion:[/i][/b] Perception Range Cumulative Affliction 12 (Resisted by Will; Dazed, Compelled, Controlled), Hearing Dependent - 1 point[/list] [b][i]Small Size:[/i][/b] Permanent Shrinking 4 (+2 Dodge, +2 Parry, +4 Stealth, -2 Intimidation, -1 Strength), Innate - 3 points [b]Advantages:[/b] Agile Feint, Defensive Attack, Defensive Roll 2, Extraordinary Effort, Improved Defense, Improved Initiative, Power Attack, Precise Attack (Close, Concealment), Trance, Ultimate Effort (Will checks), Uncanny Dodge. [b]Skills:[/b] Acrobatics 4 (+8), Athletics 7 (+6), Close Combat: Laser Sword 5 (+12), Expertise: Galactic 6 (+9), Insight 8 (+13), Intimidation 6 (+7), Perception 6 (+11), Persuasion 6 (+9), Stealth 4 (+10), Treatment 6 (+9). [b]Offense:[/b] Initiative +2 Unarmed +7 (Close Damage -1) Laser Sword +16 (Close Damage 6) [b]Defense:[/b] Dodge 12/8, Parry 14/10, Fortitude 9, Toughness 8/3, Will 13. [b]Totals:[/b] Abilities 44 + Powers 77 + Advantages 12 + Skills 29 + Defenses 17 = 179 points [b]Complications: [i]Responsibility--Motivation. Unsure What That Responsibility Means.[/i][/b] [/QUOTE]
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