Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
You Don’t Have To Leave Wolfy Behind... In 'Pets & Sidekicks' Your Companions Level Up With You!
Community
General Tabletop Discussion
Character Builds & Optimization
[Mutants & Masterminds] A World Less Magical But No Less Fantastic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Davies" data-source="post: 8264230" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: orange">Muraddin</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-gVK5wfX/0/f9f78f79/S/1ghPi-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Muraddin, a planet orbiting the star known to Terran astronomers as Gliese 530, was first settled in 1823* by refugees from the Imperium. (Some archaeologists have found what they claim to be signs that the planet had been inhabited by unknown entities before that, and there is a persistent superstitious belief that the two polar regions of the planet are home to supernatural beings descended from them.) The planet was named for the Admiral who commanded the Armada which brought the refugees to this solar system, who died of old age mere moments after the fleet arrived in orbit around their new home.</p><p></p><p>Despite the two centuries* since the arrival and the foundation of the Technate, much of Muraddin remains unexplored. In large part this is explained by the fact that much of Muraddin is <em>utterly</em> hostile to human/humanoid life, and difficult to survey even through technological means. The planet is tidally locked, with one side constantly facing its sun and the other turned away into space, with a very narrow band (roughly six thousand kilometers wide) possessing a temperate climate range, with frequent storms. The planet has no seas or oceans, though it has lakes and rivers originating from the glaciers of the nightside. The dayside, of course, is a vast desert, with what is believed to be a volcanic region at its heart. </p><p></p><p>Despite these challenges, Muraddin's habitable zone is home to roughly two billion sapient beings, with dozens of very cosmopolitan cities. The largest of these, Hemexa, is also the capital of the Technate, home to its Minds and to the various branches of the government, including the Technate Space Agency. Hemexa is located fairly close to the dayside, and is constantly bathed in light not unlike that of the early morning on Earth; all residences have light proofing to allow their denizens to sleep during their sleep cycle, which can vary from household to household.</p><p></p><p>As the central planet of the Technate, Muraddin is under constant protection by the TSA's Homeworld Fleet, whose Admiral is the famous Commander Arlan Hayez, formerly of the <em>TSV Adventure.</em> Now in his sixties, and showing no interest in taking life-extension treatments, Commander Hayez is no longer the daring space captain of the <em>Adventure</em>'s legendary voyages, two and a half decades ago. But he remains a cunning strategist and a canny diplomat, and takes the responsibility of guarding his homeworld seriously. Hayez is particularly concerned with the activities of the Dark Side (unlike most of his contemporaries) and maintains a correspondence with the leaders of the Last Men Standing.</p><p></p><p>While his relationship with her is strained at best, the Admiral continues to be impressed (though at times also bemused) by his daughter's accomplishments as the captain of the refitted <em>Adventure.</em> It is true that she achieved this position through her own efforts, without any nepotism on his part. It is also true that, in the last four years*, there have been a number of occasions where the Agency might have removed her from that post save for the Admiral's quiet advocacy ... </p><p></p><p><strong>Commander Arlan Hayez -- PL 6</strong></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-ZJ4B4jt/0/38a9c519/S/Robert_April%2C_old-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 0 | <strong>STA</strong> 1 | <strong>AGL</strong> 1 | <strong>DEX</strong> 2 | <strong>FGT</strong> 3 | <strong>INT</strong> 5 | <strong>AWE</strong> 3 | <strong>PRE</strong> 5</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Situational Awareness:</em></strong> Senses 1 (danger sense) - 1 point</p><p><strong><em>Translator Implant:</em></strong> Comprehend Languages 2 - 6 points</p><p></p><p><strong>Advantages:</strong></p><p>Assessment, Benefit (Admiral of the Home Fleet), Connected, Daze (Deception), Defensive Attack, Equipment 5, Evasion, Inspire 2, Jack-of-all-trades, Leadership, Teamwork, Well-informed.</p><p></p><p><em>Equipment:</em></p><p>Commlink, Protective Uniform (Protection 4, Subtle), and 19 points of equipment as needed.</p><p></p><p><strong>Skills:</strong></p><p>Close Combat: Unarmed 4 (+7), Deception 6 (+11), Expertise: Galactic 6 (+11), Expertise: Military 6 (+11), Expertise: Science 3 (+8), Insight 6 (+9), Intimidation 5 (+10), Perception 5 (+8), Persuasion 5 (+10), Ranged Combat: Blaster 5 (+7), Technology 4 (+9), Stealth 5 (+6), Vehicles 6 (+8).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +1</p><p>Unarmed +7 (Close Damage 0)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 5, Parry 7, Fortitude 3, Toughness 5/1, Will 7</p><p></p><p><strong>Totals:</strong></p><p>Abilities 40 + Powers 7 + Advantages 17 + Skills 33 + Defenses 14 = 111 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Responsibility--Motivation. Aging. Family</em></strong> (Ventura.) <strong><em>Friend</em></strong> (Otodevol.) <strong><em>Relationship</em></strong> (Deleh Massovy.) </p><p></p><p><em>As Captain of the TSA Adventure, he was PL 8; he had STR 2, STA 3, AGL 3, DEX 4, and FGT 5, but 2 ranks fewer in each of Deception, Intimidation and Persuasion, Athletics 6 (+8) instead, and Improved Initiative instead of Well-informed. He was also Fearless, but has learned better.</em></p></blockquote><p></p>
[QUOTE="Davies, post: 8264230, member: 30538"] [size=150][color=orange]Muraddin[/color][/size][color=orange][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-gVK5wfX/0/f9f78f79/S/1ghPi-S.jpg[/img] Muraddin, a planet orbiting the star known to Terran astronomers as Gliese 530, was first settled in 1823* by refugees from the Imperium. (Some archaeologists have found what they claim to be signs that the planet had been inhabited by unknown entities before that, and there is a persistent superstitious belief that the two polar regions of the planet are home to supernatural beings descended from them.) The planet was named for the Admiral who commanded the Armada which brought the refugees to this solar system, who died of old age mere moments after the fleet arrived in orbit around their new home. Despite the two centuries* since the arrival and the foundation of the Technate, much of Muraddin remains unexplored. In large part this is explained by the fact that much of Muraddin is [i]utterly[/i] hostile to human/humanoid life, and difficult to survey even through technological means. The planet is tidally locked, with one side constantly facing its sun and the other turned away into space, with a very narrow band (roughly six thousand kilometers wide) possessing a temperate climate range, with frequent storms. The planet has no seas or oceans, though it has lakes and rivers originating from the glaciers of the nightside. The dayside, of course, is a vast desert, with what is believed to be a volcanic region at its heart. Despite these challenges, Muraddin's habitable zone is home to roughly two billion sapient beings, with dozens of very cosmopolitan cities. The largest of these, Hemexa, is also the capital of the Technate, home to its Minds and to the various branches of the government, including the Technate Space Agency. Hemexa is located fairly close to the dayside, and is constantly bathed in light not unlike that of the early morning on Earth; all residences have light proofing to allow their denizens to sleep during their sleep cycle, which can vary from household to household. As the central planet of the Technate, Muraddin is under constant protection by the TSA's Homeworld Fleet, whose Admiral is the famous Commander Arlan Hayez, formerly of the [i]TSV Adventure.[/i] Now in his sixties, and showing no interest in taking life-extension treatments, Commander Hayez is no longer the daring space captain of the [i]Adventure[/i]'s legendary voyages, two and a half decades ago. But he remains a cunning strategist and a canny diplomat, and takes the responsibility of guarding his homeworld seriously. Hayez is particularly concerned with the activities of the Dark Side (unlike most of his contemporaries) and maintains a correspondence with the leaders of the Last Men Standing. While his relationship with her is strained at best, the Admiral continues to be impressed (though at times also bemused) by his daughter's accomplishments as the captain of the refitted [i]Adventure.[/i] It is true that she achieved this position through her own efforts, without any nepotism on his part. It is also true that, in the last four years*, there have been a number of occasions where the Agency might have removed her from that post save for the Admiral's quiet advocacy ... [b]Commander Arlan Hayez -- PL 6[/b] [img]https://photos.smugmug.com/My-First-Gallery/i-ZJ4B4jt/0/38a9c519/S/Robert_April%2C_old-S.jpg[/img] [b]Abilities: STR[/b] 0 | [b]STA[/b] 1 | [b]AGL[/b] 1 | [b]DEX[/b] 2 | [b]FGT[/b] 3 | [b]INT[/b] 5 | [b]AWE[/b] 3 | [b]PRE[/b] 5 [b]Powers: [i]Situational Awareness:[/i][/b] Senses 1 (danger sense) - 1 point [b][i]Translator Implant:[/i][/b] Comprehend Languages 2 - 6 points [b]Advantages:[/b] Assessment, Benefit (Admiral of the Home Fleet), Connected, Daze (Deception), Defensive Attack, Equipment 5, Evasion, Inspire 2, Jack-of-all-trades, Leadership, Teamwork, Well-informed. [i]Equipment:[/i] Commlink, Protective Uniform (Protection 4, Subtle), and 19 points of equipment as needed. [b]Skills:[/b] Close Combat: Unarmed 4 (+7), Deception 6 (+11), Expertise: Galactic 6 (+11), Expertise: Military 6 (+11), Expertise: Science 3 (+8), Insight 6 (+9), Intimidation 5 (+10), Perception 5 (+8), Persuasion 5 (+10), Ranged Combat: Blaster 5 (+7), Technology 4 (+9), Stealth 5 (+6), Vehicles 6 (+8). [b]Offense:[/b] Initiative +1 Unarmed +7 (Close Damage 0) [b]Defense:[/b] Dodge 5, Parry 7, Fortitude 3, Toughness 5/1, Will 7 [b]Totals:[/b] Abilities 40 + Powers 7 + Advantages 17 + Skills 33 + Defenses 14 = 111 points [b]Complications: [i]Responsibility--Motivation. Aging. Family[/i][/b] (Ventura.) [b][i]Friend[/i][/b] (Otodevol.) [b][i]Relationship[/i][/b] (Deleh Massovy.) [i]As Captain of the TSA Adventure, he was PL 8; he had STR 2, STA 3, AGL 3, DEX 4, and FGT 5, but 2 ranks fewer in each of Deception, Intimidation and Persuasion, Athletics 6 (+8) instead, and Improved Initiative instead of Well-informed. He was also Fearless, but has learned better.[/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
[Mutants & Masterminds] A World Less Magical But No Less Fantastic
Top