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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8270640" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: purple">Tommy Elagabalus</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-VggLk7R/0/d6b8bc72/S/TDkKDMN-S.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Not quite twenty-seven years ago, two children were born to a witch named Callahan. The wife of the acknowledged leader of Boston's mystic underground, she had consumed alchemical reagents after learning of her pregnancy in hopes of inducing mystical abilities in her child. She succeeded, as both Weiss and Ross, as her son and daughter were named, possessed powers even in their infancy. She had relatively little time to take pride in her success, however, for the poisons she'd consumed killed her soon after they were born. Their father soon married again, this time to a mundane woman, and now they had the requisite step-mother.</p><p></p><p>Ironically, she was actually a very kind woman to the two of them, and it was their father who proved to be an onerous presence in their lives. He demanded that both of them demonstrate a mastery of mysticism, abusing them when they failed to live up to his expectations. While Weiss had abilities that made learning the secrets somewhat easier, Ross had a much harder time of it. Despite that, it was Weiss who decided that she'd finally had enough of all this, and urged Ross to run away from home with her when they were seventeen.</p><p></p><p>Unfortunately, they were quickly to discover that their lifestyle, for all its pain, had been positively luxurious by comparison to what they had as teenaged runaways, and they found themselves trapped in a life of crime. Their powers facilitated their activities, but also drew attention from so-called superheroes like the Superhuman Crew, whom the two of them fought on several occasions. They were never captured, but never really managed to accomplish much, either. So they decided to join forces with other supercrooks as the Cohort of Misfortune.</p><p></p><p>When they discovered that the leader of the Cohort of Misfortune, Metalika, had ambitions of widescale genocide, however, they were appalled. This was not what they'd signed up for, and they defected to the Crew in order to oppose the robot's ambitions. Tragically, Ross was killed in the battle that followed, taking a blast to the chest from one of Metalika's minions.</p><p></p><p>But he didn't stay dead, as it turned out that he had more powers than anyone had ever realized. A few hours later, he awoke in front of one of his new teammates, who helped him to conceal his resurrection. Ross had come to believe that his sister would be better able to make a new life for herself if she wasn't constantly looking after him. He seems to have been right, since she has become a leading member of the Superhuman Crew as Snow White.</p><p></p><p>For his part, Tommy Elagabalus has also moved on, becoming an occult investigator in Prague, the most haunted city in Europe, based out of a haunted mansion that he received as a reward for his first case. Ironically, this life has given him the opportunity to finally develop his mystical abilities through self-study that his father's punishing courses never did. His path has frequently led him into alliances (and conflicts) with Llogres and her master, and what has been passed onto him about that other world has him wondering if his world-walking powers could be used to go there ...</p><p></p><p><strong>Tommy Elagabalus -- PL 8</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 1 | <strong>STA</strong> 1 | <strong>AGL</strong> 5 | <strong>DEX</strong> 5 | <strong>FGT</strong> 4 | <strong>INT</strong> 1 | <strong>AWE</strong> 2 | <strong>PRE</strong> 2</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Hyper-Reflexes:</em></strong> Enhanced Advantages 7 (Defensive Roll 2, Evasion, Improved Initiative 2, Uncanny Dodge); Enhanced Defenses 8 (Dodge 4, Parry 4) - 17 points</p><p><strong><em>Teleporter:</em></strong> Accurate Teleport 9 (2 miles), Turnabout - 28 points</p><p><strong><em>Won't Stay Dead:</em></strong> Immortality 12 (minimum of 15 minutes), Limited (not if beheaded), Stamina Check Required (DC 14); Immunity 1 (aging); Regeneration 10 - 19 points</p><p></p><p><strong>Advantages:</strong></p><p>Beginner's Luck, Connections, Contacts, <em>Defensive Roll 2</em>, Equipment 3, <em>Evasion, Improved Initiative 2,</em> Languages 2 (Czech, German, Hungarian, Slovakian), Ritualist, <em>Uncanny Dodge.</em></p><p><em></em></p><p><em>Equipment:</em></p><p><strong><em>Spook Central:</em></strong> Size Medium, Toughness 10, Features Concealed, Dual-size (Huge), Laboratory, Library, Living Space, Personnel, Sealed, Security System, Self-repairing, Workshop - 15 points</p><p></p><p><strong>Skills:</strong></p><p>Deception 7 (+9), Expertise: Magic 6 (+8), Expertise: Streetwise 5 (+6), Insight 8 (+10), Investigation 6 (+7), Perception 6 (+8), Persuasion 6 (+8), Stealth 4 (+9).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +13</p><p>Unarmed +4 (Close Damage 1)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 10/6, Parry 8/4, Fortitude 4, Toughness 6/1, Will 8</p><p></p><p><strong>Totals:</strong></p><p>Abilities 42 + Powers 64 + Advantages 9 + Skills 24 + Defenses 10 = 150 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Atonement ... Sort Of--Motivation. Manipulative. Secret</em></strong> (lots.)</p></blockquote><p></p>
[QUOTE="Davies, post: 8270640, member: 30538"] [size=150][color=purple]Tommy Elagabalus[/color][/size][color=purple][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-VggLk7R/0/d6b8bc72/S/TDkKDMN-S.png[/img] Not quite twenty-seven years ago, two children were born to a witch named Callahan. The wife of the acknowledged leader of Boston's mystic underground, she had consumed alchemical reagents after learning of her pregnancy in hopes of inducing mystical abilities in her child. She succeeded, as both Weiss and Ross, as her son and daughter were named, possessed powers even in their infancy. She had relatively little time to take pride in her success, however, for the poisons she'd consumed killed her soon after they were born. Their father soon married again, this time to a mundane woman, and now they had the requisite step-mother. Ironically, she was actually a very kind woman to the two of them, and it was their father who proved to be an onerous presence in their lives. He demanded that both of them demonstrate a mastery of mysticism, abusing them when they failed to live up to his expectations. While Weiss had abilities that made learning the secrets somewhat easier, Ross had a much harder time of it. Despite that, it was Weiss who decided that she'd finally had enough of all this, and urged Ross to run away from home with her when they were seventeen. Unfortunately, they were quickly to discover that their lifestyle, for all its pain, had been positively luxurious by comparison to what they had as teenaged runaways, and they found themselves trapped in a life of crime. Their powers facilitated their activities, but also drew attention from so-called superheroes like the Superhuman Crew, whom the two of them fought on several occasions. They were never captured, but never really managed to accomplish much, either. So they decided to join forces with other supercrooks as the Cohort of Misfortune. When they discovered that the leader of the Cohort of Misfortune, Metalika, had ambitions of widescale genocide, however, they were appalled. This was not what they'd signed up for, and they defected to the Crew in order to oppose the robot's ambitions. Tragically, Ross was killed in the battle that followed, taking a blast to the chest from one of Metalika's minions. But he didn't stay dead, as it turned out that he had more powers than anyone had ever realized. A few hours later, he awoke in front of one of his new teammates, who helped him to conceal his resurrection. Ross had come to believe that his sister would be better able to make a new life for herself if she wasn't constantly looking after him. He seems to have been right, since she has become a leading member of the Superhuman Crew as Snow White. For his part, Tommy Elagabalus has also moved on, becoming an occult investigator in Prague, the most haunted city in Europe, based out of a haunted mansion that he received as a reward for his first case. Ironically, this life has given him the opportunity to finally develop his mystical abilities through self-study that his father's punishing courses never did. His path has frequently led him into alliances (and conflicts) with Llogres and her master, and what has been passed onto him about that other world has him wondering if his world-walking powers could be used to go there ... [b]Tommy Elagabalus -- PL 8 Abilities: STR[/b] 1 | [b]STA[/b] 1 | [b]AGL[/b] 5 | [b]DEX[/b] 5 | [b]FGT[/b] 4 | [b]INT[/b] 1 | [b]AWE[/b] 2 | [b]PRE[/b] 2 [b]Powers: [i]Hyper-Reflexes:[/i][/b] Enhanced Advantages 7 (Defensive Roll 2, Evasion, Improved Initiative 2, Uncanny Dodge); Enhanced Defenses 8 (Dodge 4, Parry 4) - 17 points [b][i]Teleporter:[/i][/b] Accurate Teleport 9 (2 miles), Turnabout - 28 points [b][i]Won't Stay Dead:[/i][/b] Immortality 12 (minimum of 15 minutes), Limited (not if beheaded), Stamina Check Required (DC 14); Immunity 1 (aging); Regeneration 10 - 19 points [b]Advantages:[/b] Beginner's Luck, Connections, Contacts, [i]Defensive Roll 2[/i], Equipment 3, [i]Evasion, Improved Initiative 2,[/i] Languages 2 (Czech, German, Hungarian, Slovakian), Ritualist, [i]Uncanny Dodge. Equipment:[/i] [b][i]Spook Central:[/i][/b] Size Medium, Toughness 10, Features Concealed, Dual-size (Huge), Laboratory, Library, Living Space, Personnel, Sealed, Security System, Self-repairing, Workshop - 15 points [b]Skills:[/b] Deception 7 (+9), Expertise: Magic 6 (+8), Expertise: Streetwise 5 (+6), Insight 8 (+10), Investigation 6 (+7), Perception 6 (+8), Persuasion 6 (+8), Stealth 4 (+9). [b]Offense:[/b] Initiative +13 Unarmed +4 (Close Damage 1) [b]Defense:[/b] Dodge 10/6, Parry 8/4, Fortitude 4, Toughness 6/1, Will 8 [b]Totals:[/b] Abilities 42 + Powers 64 + Advantages 9 + Skills 24 + Defenses 10 = 150 points [b]Complications: [i]Atonement ... Sort Of--Motivation. Manipulative. Secret[/i][/b] (lots.) [/QUOTE]
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