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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8271741" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: purple">Merlin</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-wfVhkKH/0/1cf309f1/S/doctorstrange982-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Long ago, there was a man named Morgan. Legend would remember him under another name, just as the ancestor for whom he was named was better known as Pelagius. Gifted with certain superhuman abilities in addition to those which he learned through his study of magic, he decided that the best thing he could do for the world, the best way to make the world a better place, would be to bring about a superhuman aristocracy to govern it well. The rape of a woman named Igraine by a man named Uther was one of the lesser crimes that Morgan enabled in pursuit of that goal.</p><p></p><p>Such activities are bound to make enemies, and eventually one of Morgan's would arrange for him to be imprisoned in a crystal cave, able to observe the world but not affect it. By the time someone freed him from that imprisonment, his first attempt at creating an ideal kingdom was already in ruins. Undaunted, he vowed to do better next time, and decided to use the girl who had freed him as a key part of his subsequent plans. She went in the cave while he went walking up and down on the world. A few centuries later, he would be known as <a href="https://en.wikipedia.org/wiki/Maugris" target="_blank">Maugris</a>, when he involved himself with some of the Frankish aristocracy. Later yet, he adopted the name that his earliest legend had given him -- Merlin.</p><p></p><p>At some point, Merlin achieved what no other mystic in the history of his world had managed to do, becoming truly immortal. Needless to say, he has never revealed exactly how he did this, but it seems to have involved melding his psyche and body with the fabric of another dimension, from which he could then dispatch incarnations which would instantly return to their origin if fatally injured. (This is much how the Ascendants of the World More Sorcerous operate, and Merlin bears a <em>marked</em> resemblance to one of them, a patron of sorcery known as Mardlyn. What connection, if any, exists here is not known.)</p><p></p><p>Despite this ascent, Merlin was, like all the mystical powers of the World More Grim, lulled into a deep sleep by certain events which took place on the island of Bermuda around 1540, not to awaken until 1921. Disgusted by what he saw of the world that the superhuman aristocracy had made, he spent much of the subsequent century passing judgment (in the form of Llogres) on the worst of them, reshaping them into their current form. By the early years of the current century, he finally felt able to rest a bit, just in time to witness the start of the age of heroes.</p><p></p><p>Merlin has had a few interactions with these so-called SPIs, some friendly, some hostile, though he generally prefers to leave such interactions to Llogres. However, he did provide assistance to those who opposed the invasion of Dionysus in 2011, though he declined to take part in the formation of the Superhuman Crew in the aftermath. Truthfully, he feels the weight of his years, and would prefer to pass on his self-appointed responsibility as the world's mystical guardian to a younger party. Unfortunately, none of the candidates he has approached have had any interest in his patronage, and so he must soldier on. "How weary is my life," he is often heard to say.</p><p></p><p>Recently, however, a new spark has entered into that difficult life, as he has learned (through Llogres) of another world, arousing his curiosity for the first time in forever ... </p><p></p><p><strong>Merlin -- PL 15</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 10/2 | <strong>STA</strong> 3 | <strong>AGL</strong> 2 | <strong>DEX</strong> 3 | <strong>FGT</strong> 8 | <strong>INT</strong> 3 | <strong>AWE</strong> 7 | <strong>PRE</strong> 12</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Immortal:</em></strong> Immortality 5 (one day); Immunity 1 (aging); Movement 1 (dimensional travel to home plane), Reaction (death); Movement 2 (dimensional travel to mystical dimensions), Standard Action - 15 points</p><p><strong><em>Master of the Mystic Arts:</em></strong> Array (55 points) <ul> <li data-xf-list-type="ul"> <strong><em>Healing Word:</em></strong> Perception Ranged Healing 8, Energizing, Resurrection, Restorative, Side Effect (inflicts Damage 8 to target on failed roll) - 1 point </li> <li data-xf-list-type="ul"> <strong><em>Lightning Barrage:</em></strong> Ranged Multiattack Damage 18, Dynamic - 2 points</li> <li data-xf-list-type="ul"> <strong><em>Spellshatter:</em></strong> Nullify Magic 18, Broad, Simultaneous, Precise, Dynamic - 56 points</li> <li data-xf-list-type="ul"> <strong><em>Portal:</em></strong> Extended Only Teleport 13, Portal, Dynamic - 2 points</li> <li data-xf-list-type="ul"> <strong><em>Probing:</em></strong> Cumulative Effortless Mind Reading 13, Subtle - 2 points</li> <li data-xf-list-type="ul"> <em><strong>Scrying:</strong></em> Remote Sensing 10 (all senses), Dimensional, Dynamic - 2 points</li> <li data-xf-list-type="ul"> <strong><em>Shielding:</em></strong> Immunity 80 (Toughness), Concentration; Dynamic - 2 points</li> </ul><p><strong><em>Mind Over Matter:</em></strong> Enhanced Strength 8; Continuous Flight 6 (120 MPH); Move Object 8, Subtle; Sustained Protection 9, Subtle - 60 points</p><p><strong><em>Mystic Attunement:</em></strong> Senses 5 (extended 4 mystic awareness) - 5 points</p><p><strong><em>Staff:</em></strong> Environment 1 (light); Strength-based Damage 2; Removable (-0 points) - 3 points</p><p></p><p><em>Typical Combination:</em></p><p>Cumulative Effortless Mind Reading 6, Subtle; Remote Sensing 6 (all senses)</p><p></p><p><strong>Advantages:</strong></p><p>Accurate Attack, Assessment, Equipment 4, Fearless, Improved Defense, Language 6, Ritualist, Trance.</p><p></p><p><em>Equipment:</em></p><p><strong><em>Home Plane:</em></strong> Size Huge; Toughness 12; Features Communications, Concealed, Defense System, Grounds, Gym, Isolated, Library, Living Space, Power System, Personnel, Security System - 18 points.</p><p> </p><p><strong>Skills:</strong></p><p>Deception 4 (+16), Expertise: History 12 (+15), Expertise: Magic 4 (+16), Insight 6 (+13), Perception 7 (+14), Persuasion 4 (+16), Ranged Combat: Mystic Arts 9 (+12), Treatment 8 (+11).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +2</p><p>Unarmed +8 (Close Damage 10/2)</p><p>Staff +8 (Close Damage 12/4)</p><p>Lightning Barrage +12 (Ranged Multiattack Damage 18)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 8, Parry 8, Fortitude 6, Toughness 12/3, Will 18</p><p></p><p><strong>Totals:</strong></p><p>Abilities 80 + Powers 151 + Advantages 16 + Skills 27 + Defenses 20 = 294 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Responsibility--Motivation. Arrogant and Patronizing. Secret Identity.</em></strong></p><p></p><p><em>Note: If Merlin ever travels to the World Less Magical, he suffers Weaken 5 on all Master of the Mystic Arts effects except Shielding, is Disabled on checks with his Expertise: Magic skill, and suffers Power Loss for his Immortal and Mind over Matter powers.</em></p></blockquote><p></p>
[QUOTE="Davies, post: 8271741, member: 30538"] [size=150][color=purple]Merlin[/color][/size][color=purple][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-wfVhkKH/0/1cf309f1/S/doctorstrange982-S.jpg[/img] Long ago, there was a man named Morgan. Legend would remember him under another name, just as the ancestor for whom he was named was better known as Pelagius. Gifted with certain superhuman abilities in addition to those which he learned through his study of magic, he decided that the best thing he could do for the world, the best way to make the world a better place, would be to bring about a superhuman aristocracy to govern it well. The rape of a woman named Igraine by a man named Uther was one of the lesser crimes that Morgan enabled in pursuit of that goal. Such activities are bound to make enemies, and eventually one of Morgan's would arrange for him to be imprisoned in a crystal cave, able to observe the world but not affect it. By the time someone freed him from that imprisonment, his first attempt at creating an ideal kingdom was already in ruins. Undaunted, he vowed to do better next time, and decided to use the girl who had freed him as a key part of his subsequent plans. She went in the cave while he went walking up and down on the world. A few centuries later, he would be known as [url=https://en.wikipedia.org/wiki/Maugris]Maugris[/url], when he involved himself with some of the Frankish aristocracy. Later yet, he adopted the name that his earliest legend had given him -- Merlin. At some point, Merlin achieved what no other mystic in the history of his world had managed to do, becoming truly immortal. Needless to say, he has never revealed exactly how he did this, but it seems to have involved melding his psyche and body with the fabric of another dimension, from which he could then dispatch incarnations which would instantly return to their origin if fatally injured. (This is much how the Ascendants of the World More Sorcerous operate, and Merlin bears a [i]marked[/i] resemblance to one of them, a patron of sorcery known as Mardlyn. What connection, if any, exists here is not known.) Despite this ascent, Merlin was, like all the mystical powers of the World More Grim, lulled into a deep sleep by certain events which took place on the island of Bermuda around 1540, not to awaken until 1921. Disgusted by what he saw of the world that the superhuman aristocracy had made, he spent much of the subsequent century passing judgment (in the form of Llogres) on the worst of them, reshaping them into their current form. By the early years of the current century, he finally felt able to rest a bit, just in time to witness the start of the age of heroes. Merlin has had a few interactions with these so-called SPIs, some friendly, some hostile, though he generally prefers to leave such interactions to Llogres. However, he did provide assistance to those who opposed the invasion of Dionysus in 2011, though he declined to take part in the formation of the Superhuman Crew in the aftermath. Truthfully, he feels the weight of his years, and would prefer to pass on his self-appointed responsibility as the world's mystical guardian to a younger party. Unfortunately, none of the candidates he has approached have had any interest in his patronage, and so he must soldier on. "How weary is my life," he is often heard to say. Recently, however, a new spark has entered into that difficult life, as he has learned (through Llogres) of another world, arousing his curiosity for the first time in forever ... [b]Merlin -- PL 15 Abilities: STR[/b] 10/2 | [b]STA[/b] 3 | [b]AGL[/b] 2 | [b]DEX[/b] 3 | [b]FGT[/b] 8 | [b]INT[/b] 3 | [b]AWE[/b] 7 | [b]PRE[/b] 12 [b]Powers: [i]Immortal:[/i][/b] Immortality 5 (one day); Immunity 1 (aging); Movement 1 (dimensional travel to home plane), Reaction (death); Movement 2 (dimensional travel to mystical dimensions), Standard Action - 15 points [b][i]Master of the Mystic Arts:[/i][/b] Array (55 points)[list] [*] [b][i]Healing Word:[/i][/b] Perception Ranged Healing 8, Energizing, Resurrection, Restorative, Side Effect (inflicts Damage 8 to target on failed roll) - 1 point [*] [b][i]Lightning Barrage:[/i][/b] Ranged Multiattack Damage 18, Dynamic - 2 points [*] [b][i]Spellshatter:[/i][/b] Nullify Magic 18, Broad, Simultaneous, Precise, Dynamic - 56 points [*] [b][i]Portal:[/i][/b] Extended Only Teleport 13, Portal, Dynamic - 2 points [*] [b][i]Probing:[/i][/b] Cumulative Effortless Mind Reading 13, Subtle - 2 points [*] [i][b]Scrying:[/b][/i] Remote Sensing 10 (all senses), Dimensional, Dynamic - 2 points [*] [b][i]Shielding:[/i][/b] Immunity 80 (Toughness), Concentration; Dynamic - 2 points[/list] [b][i]Mind Over Matter:[/i][/b] Enhanced Strength 8; Continuous Flight 6 (120 MPH); Move Object 8, Subtle; Sustained Protection 9, Subtle - 60 points [b][i]Mystic Attunement:[/i][/b] Senses 5 (extended 4 mystic awareness) - 5 points [b][i]Staff:[/i][/b] Environment 1 (light); Strength-based Damage 2; Removable (-0 points) - 3 points [i]Typical Combination:[/i] Cumulative Effortless Mind Reading 6, Subtle; Remote Sensing 6 (all senses) [b]Advantages:[/b] Accurate Attack, Assessment, Equipment 4, Fearless, Improved Defense, Language 6, Ritualist, Trance. [i]Equipment:[/i] [b][i]Home Plane:[/i][/b] Size Huge; Toughness 12; Features Communications, Concealed, Defense System, Grounds, Gym, Isolated, Library, Living Space, Power System, Personnel, Security System - 18 points. [b]Skills:[/b] Deception 4 (+16), Expertise: History 12 (+15), Expertise: Magic 4 (+16), Insight 6 (+13), Perception 7 (+14), Persuasion 4 (+16), Ranged Combat: Mystic Arts 9 (+12), Treatment 8 (+11). [b]Offense:[/b] Initiative +2 Unarmed +8 (Close Damage 10/2) Staff +8 (Close Damage 12/4) Lightning Barrage +12 (Ranged Multiattack Damage 18) [b]Defense:[/b] Dodge 8, Parry 8, Fortitude 6, Toughness 12/3, Will 18 [b]Totals:[/b] Abilities 80 + Powers 151 + Advantages 16 + Skills 27 + Defenses 20 = 294 points [b]Complications: [i]Responsibility--Motivation. Arrogant and Patronizing. Secret Identity.[/i][/b] [i]Note: If Merlin ever travels to the World Less Magical, he suffers Weaken 5 on all Master of the Mystic Arts effects except Shielding, is Disabled on checks with his Expertise: Magic skill, and suffers Power Loss for his Immortal and Mind over Matter powers.[/i] [/QUOTE]
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