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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8272776" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: purple">Metalika</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-bF7TZTK/0/8e0f77ed/S/Alkhema_%2528Earth-616%2529_from_2020_Iron_Age_Vol_1_1_002-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>In 2011, after Renegade accidentally revealed his own extraterrestrial origins in the aftermath of Dionysus' invasion, the brilliant and sociopathic Billie Zane saw an opportunity. Employing her vast web of corporate and government contacts, she was able to discover the whereabouts of the alien vessel which had brought Renegade to Earth twenty years before and obtain it for her own uses. Zane was genuinely startled that most of its technology was not that much advanced beyond what she herself could develop, except in one area that had always daunted her. That was the creation of genuine artificial intelligence.</p><p></p><p>With the involuntary assistance of a long dead Ibycan scientist's personality emulation, Zane was able to create a method to record the psyche of a living individual and use it as the basis for a robot's AI. Naturally, she chose her own mind as the ideal candidate; just as naturally, she applied certain limitations to the resultant program so that it was not quite as intellectually superior as she was. She wanted no rivals, after all, and if it was only ten per cent as brilliant as she, that should be more than enough when combined with the impervium armor and advanced weaponry installed within the robot's frame. Dubbing it Metalika, she wound it up and set it loose on a collision course with the Superhuman Crew.</p><p></p><p>Metalika quickly recognized her own limitations. (Just as with her creator, she identifies as female.) While more powerful, in some respects, than any of the Superhuman Crew, she was neither omnipotent nor omnipresent. Therefore, she began to recruit allies from those who already had reason to oppose them, forming and leading the Cohort of Misfortune. Together, they gave the Crew some of the hardest battles they'd ever faced ... which provided the ideal distraction for Metalika's actual goals.</p><p></p><p>Eventually, however, the members of the Cohort figured out what Metalika was plotting. She had constructed a number of facilities on the African, Asian, European and North and South American landmasses, that were intended to draw down meteor strikes that should exterminate most of humanity. While at least one of her subordinates was all for this, the rest were a bit disconcerted; she was able to deal with two of them, but two others escaped her and warned the Crew ...</p><p></p><p>... and inadvertently Zane as well, who was no less shocked. While able to encompass causing vast amounts of death for some goal, she could not perceive any greater goal in Metalika's actions; they seemed to be destruction for its own sake, and likely to put Zane herself in danger. She therefore covertly assisted the Crew in defeating Metalika before her plan could come to fruition. The robot was destroyed in the battle, but her hulk disappeared in the aftermath, and is believed to be in the process of reconstruction, if she has not already returned to full function.</p><p></p><p>In that final battle, Metalika recognized the handiwork of her maker, and was outraged that Zane was unable to comprehend her plan. By destroying human life on every continent except Australia, she would be giving Zane a species that she could much more easily dominate. Clearly, in order to fulfill her own goals, she would need to surpass her creator, and yet this is not so easily done. She would need the assistance of another entity of Zane's brilliance to undo her inbuilt limitations, and such are not easily found.</p><p></p><p>At least, not on her <em>own</em> world ...</p><p></p><p><strong>Metalika -- PL 12</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 9 | <strong>STA</strong> -- | <strong>AGL</strong> 0 | <strong>DEX</strong> 3 | <strong>FGT</strong> 8 | <strong>INT</strong> 10 | <strong>AWE</strong> 6 | <strong>PRE</strong> 4</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Impervium Armor:</em></strong> Immunity 80 (Toughness), Limited to Half Effect; Impervious Protection 13 - 66 points</p><p><strong><em>Reconstruction:</em></strong> Immortality 5 (minimum of one day), Check Required (Technology DC 20) - 1 point</p><p><strong><em>Robot:</em></strong> Immunity 30 (Fortitude) - 30 points</p><p><strong><em>Sensors:</em></strong> Radio Communication 3; Senses 8 (accurate extended radio, darkvision, direction sense) - 20 points</p><p><strong><em>Weapon Systems:</em></strong> Array (27 points)</p><ul> <li data-xf-list-type="ul"><strong><em>Arm Blade: </em></strong>Strength-based Damage 3, Improved Critical 2 - 1 point</li> <li data-xf-list-type="ul"><strong><em>Basic Cannon:</em></strong> Ranged Damage 13, Variable (technology) - 27 points</li> <li data-xf-list-type="ul"><strong><em>Psychic Magnetron:</em></strong> Perception Range Affliction 9 (Resisted by Will; Dazed, Compelled, Controlled) - 1 point</li> <li data-xf-list-type="ul"><strong><em>Tractor Beam:</em></strong> Perception Range Move Object 9 - 1 point</li> </ul><p><strong>Advantages:</strong></p><p>Accurate Attack, Assessment, Eidetic Memory, Inventor, Power Attack, Precise Attack (Ranged, Cover), Speed of Thought.</p><p></p><p><strong>Skills:</strong></p><p>Expertise: Science 5 (+15), Insight 6 (+12), Intimidation 9 (+13), Perception 8 (+14), Ranged Combat: Weapon Systems 8 (+11), Technology 6 (+16).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +10</p><p>Unarmed +8 (Close Damage 9)</p><p>Arm Blade +8 (Close Damage 12)</p><p>Cannon +11 (Ranged Damage 13)</p><p>Psychic Magnetron -- (Perception Range Will 9)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 9, Parry 9, Fortitude Immune, Toughness 13, Will 12.</p><p></p><p><strong>Totals:</strong></p><p>Abilities 70 + Powers 157 + Advantages 7 + Skills 21 + Defenses 16 = 271 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Destruction--Motivation. Obsession</em></strong> (Billie Zane.) <strong><em>Weakness</em></strong> (becomes becomes Hindered, Immobile and Paralyzed if subjected to Nullify Electronics.)</p></blockquote><p></p>
[QUOTE="Davies, post: 8272776, member: 30538"] [SIZE=7][COLOR=purple]Metalika[/COLOR][/SIZE] [IMG]https://photos.smugmug.com/My-First-Gallery/i-bF7TZTK/0/8e0f77ed/S/Alkhema_%2528Earth-616%2529_from_2020_Iron_Age_Vol_1_1_002-S.jpg[/IMG] In 2011, after Renegade accidentally revealed his own extraterrestrial origins in the aftermath of Dionysus' invasion, the brilliant and sociopathic Billie Zane saw an opportunity. Employing her vast web of corporate and government contacts, she was able to discover the whereabouts of the alien vessel which had brought Renegade to Earth twenty years before and obtain it for her own uses. Zane was genuinely startled that most of its technology was not that much advanced beyond what she herself could develop, except in one area that had always daunted her. That was the creation of genuine artificial intelligence. With the involuntary assistance of a long dead Ibycan scientist's personality emulation, Zane was able to create a method to record the psyche of a living individual and use it as the basis for a robot's AI. Naturally, she chose her own mind as the ideal candidate; just as naturally, she applied certain limitations to the resultant program so that it was not quite as intellectually superior as she was. She wanted no rivals, after all, and if it was only ten per cent as brilliant as she, that should be more than enough when combined with the impervium armor and advanced weaponry installed within the robot's frame. Dubbing it Metalika, she wound it up and set it loose on a collision course with the Superhuman Crew. Metalika quickly recognized her own limitations. (Just as with her creator, she identifies as female.) While more powerful, in some respects, than any of the Superhuman Crew, she was neither omnipotent nor omnipresent. Therefore, she began to recruit allies from those who already had reason to oppose them, forming and leading the Cohort of Misfortune. Together, they gave the Crew some of the hardest battles they'd ever faced ... which provided the ideal distraction for Metalika's actual goals. Eventually, however, the members of the Cohort figured out what Metalika was plotting. She had constructed a number of facilities on the African, Asian, European and North and South American landmasses, that were intended to draw down meteor strikes that should exterminate most of humanity. While at least one of her subordinates was all for this, the rest were a bit disconcerted; she was able to deal with two of them, but two others escaped her and warned the Crew ... ... and inadvertently Zane as well, who was no less shocked. While able to encompass causing vast amounts of death for some goal, she could not perceive any greater goal in Metalika's actions; they seemed to be destruction for its own sake, and likely to put Zane herself in danger. She therefore covertly assisted the Crew in defeating Metalika before her plan could come to fruition. The robot was destroyed in the battle, but her hulk disappeared in the aftermath, and is believed to be in the process of reconstruction, if she has not already returned to full function. In that final battle, Metalika recognized the handiwork of her maker, and was outraged that Zane was unable to comprehend her plan. By destroying human life on every continent except Australia, she would be giving Zane a species that she could much more easily dominate. Clearly, in order to fulfill her own goals, she would need to surpass her creator, and yet this is not so easily done. She would need the assistance of another entity of Zane's brilliance to undo her inbuilt limitations, and such are not easily found. At least, not on her [I]own[/I] world ... [B]Metalika -- PL 12 Abilities: STR[/B] 9 | [B]STA[/B] -- | [B]AGL[/B] 0 | [B]DEX[/B] 3 | [B]FGT[/B] 8 | [B]INT[/B] 10 | [B]AWE[/B] 6 | [B]PRE[/B] 4 [B]Powers: [I]Impervium Armor:[/I][/B] Immunity 80 (Toughness), Limited to Half Effect; Impervious Protection 13 - 66 points [B][I]Reconstruction:[/I][/B] Immortality 5 (minimum of one day), Check Required (Technology DC 20) - 1 point [B][I]Robot:[/I][/B] Immunity 30 (Fortitude) - 30 points [B][I]Sensors:[/I][/B] Radio Communication 3; Senses 8 (accurate extended radio, darkvision, direction sense) - 20 points [B][I]Weapon Systems:[/I][/B] Array (27 points) [LIST] [*][B][I]Arm Blade: [/I][/B]Strength-based Damage 3, Improved Critical 2 - 1 point [*][B][I]Basic Cannon:[/I][/B] Ranged Damage 13, Variable (technology) - 27 points [*][B][I]Psychic Magnetron:[/I][/B] Perception Range Affliction 9 (Resisted by Will; Dazed, Compelled, Controlled) - 1 point [*][B][I]Tractor Beam:[/I][/B] Perception Range Move Object 9 - 1 point [/LIST] [B]Advantages:[/B] Accurate Attack, Assessment, Eidetic Memory, Inventor, Power Attack, Precise Attack (Ranged, Cover), Speed of Thought. [B]Skills:[/B] Expertise: Science 5 (+15), Insight 6 (+12), Intimidation 9 (+13), Perception 8 (+14), Ranged Combat: Weapon Systems 8 (+11), Technology 6 (+16). [B]Offense:[/B] Initiative +10 Unarmed +8 (Close Damage 9) Arm Blade +8 (Close Damage 12) Cannon +11 (Ranged Damage 13) Psychic Magnetron -- (Perception Range Will 9) [B]Defense:[/B] Dodge 9, Parry 9, Fortitude Immune, Toughness 13, Will 12. [B]Totals:[/B] Abilities 70 + Powers 157 + Advantages 7 + Skills 21 + Defenses 16 = 271 points [B]Complications: [I]Destruction--Motivation. Obsession[/I][/B] (Billie Zane.) [B][I]Weakness[/I][/B] (becomes becomes Hindered, Immobile and Paralyzed if subjected to Nullify Electronics.) [/QUOTE]
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