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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8292860" data-attributes="member: 30538"><p><span style="font-size: 26px">Julie Martens</span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-XvrtgTH/0/3e1ccdda/S/Unknown_ninja_75-S.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Despite what he would sometimes later claim, Julius Martens' father did not name his only son after Julius Erving in hopes that the association would lead him to become a professional athlete. Born in 1969, when Dr. J's college basketball career was only starting up, Julie was given that name because his father usually went by his middle name Gus, for Augustus. That said, Gus Martens <em>did</em> have hopes that his son would get out of Detroit through sport, ideally boxing or football. He was doomed to disappointment, since Julie turned out to be a bookish kid with an interest in science, and Gus took it for granted that there was no future in this for him.</p><p></p><p>The stress of this eventually led Julie to run away from home at fifteen, but he was already smart enough to recognize that getting involved in a gang was a dead end. Unfortunately, one of the gangs who tried to recruit him -- associated, of course, with the Pythons -- wasn't inclined to take 'no' for an answer, and tried to ambush him one night in October. Julie was rescued by a group of recent arrivals to the city, the Scavengers, who took him back to their lair so that their mentor could help treat some injuries the young human had suffered.</p><p></p><p>When they found out his name, the Scavengers imputed a deeper meaning to this encounter than it probably merited, since Julius Caesar had been one of the Nine Worthies they'd been named after. Happy to have found some friends, even if he often thought they were sort of screwy, Julie moved in with them, acting as their eyes on the street and helping to keep their home's infrastructure, as well as the vehicles and other machines they picked up, in good working order. While the Scavengers were all extremely gifted at applied technology, Julie turned out to have a much better grasp of the theory, often coming up with technical solutions to the problems that the rats encountered.</p><p></p><p>When the Scavengers left Earth, Julie was also invited to come with them. Incredibly tempted by the offer, he chose instead to remain behind and get back in contact with his family, bidding farewell to his friends. He returned home to a prodigal son's welcome, and discovered that his father had spent the time he was away saving up money so that he <em>could</em> have the college education he'd wanted if he ever came back. Combined with some scholarships that he managed to finagle, Julie went on to get an engineering degree. When he entered the work force, he wound up recruited by a newly-formed security company -- Argus.</p><p></p><p>As the second age of heroes got underway, it happened that Julie -- as one of the few employees of the company who'd had close personal associations with a group of superpowers -- was called on to help draft their policies for dealing with them. Reflecting on the way that he'd often been the one to warn the three brothers about events that he'd heard about, he suggested that Argus agents should associate themselves with superheroes and use that association to alert them to events that the company needed to have handled. While the 'handler' policy went through a lot of changes before it was implemented, the seed of the idea was still based on Julie's proposal.</p><p></p><p>Unfortunately, Julie Martens was one of many Argus employees to die in action during Zane's coup attempt, being killed by Blake Rogers during the early stages of the affair.</p><p></p><p><strong>Julie Martens -- PL 4</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 0 | <strong>STA</strong> 2 | <strong>AGL</strong> 1 | <strong>DEX</strong> 2 | <strong>FGT</strong> 2 | <strong>INT</strong> 4 | <strong>AWE</strong> 2 | <strong>PRE</strong> 1</p><p></p><p><strong>Advantages:</strong></p><p>Beginner's Luck, Defensive Roll, Evasion, Improved Defense, Inventor, Set-up, Taunt.</p><p></p><p><strong>Skills:</strong> </p><p>Deception 5 (+6), Expertise: Streetwise 3 (+7), Investigation 4 (+8), Perception 4 (+6), Stealth 4 (+5), Technology 5 (+9), Treatment 3 (+7), Vehicles 4 (+6).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +1</p><p>Unarmed +2 (Close Damage 0)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 4, Parry 3, Fortitude 3, Toughness 4/2, Will 5.</p><p></p><p><strong>Totals:</strong></p><p>Abilities 28 + Advantages 7 + Skills 16 + Defenses 8 = 59 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Thrills--Motivation. Friends</em></strong> (the Scavengers.) <strong><em>Prejudice</em></strong> (homeless.) </p><p></p><p><em>Note: Later in life, as an Argus researcher, Julie's INT, AWE and PRE increase by 2 ranks each, and he gains Contacts, Well-informed, Expertise: Science 5 (+11), Insight 3 (+7), and Persuasion 4 (+7).</em></p></blockquote><p></p>
[QUOTE="Davies, post: 8292860, member: 30538"] [size=150]Julie Martens[/size] [img]https://photos.smugmug.com/My-First-Gallery/i-XvrtgTH/0/3e1ccdda/S/Unknown_ninja_75-S.png[/img] Despite what he would sometimes later claim, Julius Martens' father did not name his only son after Julius Erving in hopes that the association would lead him to become a professional athlete. Born in 1969, when Dr. J's college basketball career was only starting up, Julie was given that name because his father usually went by his middle name Gus, for Augustus. That said, Gus Martens [i]did[/i] have hopes that his son would get out of Detroit through sport, ideally boxing or football. He was doomed to disappointment, since Julie turned out to be a bookish kid with an interest in science, and Gus took it for granted that there was no future in this for him. The stress of this eventually led Julie to run away from home at fifteen, but he was already smart enough to recognize that getting involved in a gang was a dead end. Unfortunately, one of the gangs who tried to recruit him -- associated, of course, with the Pythons -- wasn't inclined to take 'no' for an answer, and tried to ambush him one night in October. Julie was rescued by a group of recent arrivals to the city, the Scavengers, who took him back to their lair so that their mentor could help treat some injuries the young human had suffered. When they found out his name, the Scavengers imputed a deeper meaning to this encounter than it probably merited, since Julius Caesar had been one of the Nine Worthies they'd been named after. Happy to have found some friends, even if he often thought they were sort of screwy, Julie moved in with them, acting as their eyes on the street and helping to keep their home's infrastructure, as well as the vehicles and other machines they picked up, in good working order. While the Scavengers were all extremely gifted at applied technology, Julie turned out to have a much better grasp of the theory, often coming up with technical solutions to the problems that the rats encountered. When the Scavengers left Earth, Julie was also invited to come with them. Incredibly tempted by the offer, he chose instead to remain behind and get back in contact with his family, bidding farewell to his friends. He returned home to a prodigal son's welcome, and discovered that his father had spent the time he was away saving up money so that he [i]could[/i] have the college education he'd wanted if he ever came back. Combined with some scholarships that he managed to finagle, Julie went on to get an engineering degree. When he entered the work force, he wound up recruited by a newly-formed security company -- Argus. As the second age of heroes got underway, it happened that Julie -- as one of the few employees of the company who'd had close personal associations with a group of superpowers -- was called on to help draft their policies for dealing with them. Reflecting on the way that he'd often been the one to warn the three brothers about events that he'd heard about, he suggested that Argus agents should associate themselves with superheroes and use that association to alert them to events that the company needed to have handled. While the 'handler' policy went through a lot of changes before it was implemented, the seed of the idea was still based on Julie's proposal. Unfortunately, Julie Martens was one of many Argus employees to die in action during Zane's coup attempt, being killed by Blake Rogers during the early stages of the affair. [b]Julie Martens -- PL 4 Abilities: STR[/b] 0 | [b]STA[/b] 2 | [b]AGL[/b] 1 | [b]DEX[/b] 2 | [b]FGT[/b] 2 | [b]INT[/b] 4 | [b]AWE[/b] 2 | [b]PRE[/b] 1 [b]Advantages:[/b] Beginner's Luck, Defensive Roll, Evasion, Improved Defense, Inventor, Set-up, Taunt. [b]Skills:[/b] Deception 5 (+6), Expertise: Streetwise 3 (+7), Investigation 4 (+8), Perception 4 (+6), Stealth 4 (+5), Technology 5 (+9), Treatment 3 (+7), Vehicles 4 (+6). [b]Offense:[/b] Initiative +1 Unarmed +2 (Close Damage 0) [b]Defense:[/b] Dodge 4, Parry 3, Fortitude 3, Toughness 4/2, Will 5. [b]Totals:[/b] Abilities 28 + Advantages 7 + Skills 16 + Defenses 8 = 59 points [b]Complications: [i]Thrills--Motivation. Friends[/i][/b] (the Scavengers.) [b][i]Prejudice[/i][/b] (homeless.) [i]Note: Later in life, as an Argus researcher, Julie's INT, AWE and PRE increase by 2 ranks each, and he gains Contacts, Well-informed, Expertise: Science 5 (+11), Insight 3 (+7), and Persuasion 4 (+7).[/i] [/QUOTE]
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