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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8299298" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: red">Singularity</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-66SPVdh/0/3e14d157/M/singularity-M.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Even among the commanding officers of the Dark Side, who understandably don't want their past histories and potential weaknesses known, the being called Singularity is something of an enigma. He arrived on Daath after the two best sources of information about the planet and its denizens had permanently departed from it, and neither of them ever knew him as anything other than a foe. Much of what follows is speculation, then.</p><p></p><p>A species known as the Zaxashi can be found on one particular world in the Crimson Imperium, a former client state of the Manguai. They have four arms and constantly produce new teeth throughout their adult lives, but are otherwise humanoid in appearance. (The Technate base in the Sol System has noted that they are similar to the Martian residents known as the Aquerrodi, but not quite identical.) The majority culture of the Zaxashi follows a religion that worships their system's star as a deity, and believes that sufficient devotion to this entity will result in certain gifts being bestowed on the devotee.</p><p></p><p>This has in fact happened to a few individuals in each generation of the Zaxashi. In previous generations, such superpowered individuals would typically study with the mystics in order to perfect their talents, but this is no longer an option -- and this is officially regarded as a good thing. The fairly conservative religious establishment that currently governs the Zaxashi has decreed that these gifted individuals must become part of their hierarchy and use their powers only when their superiors deem it appropriate, and in ways that demonstrate their complete loyalty to the Crimson Imperium.</p><p></p><p>Of course, this is somewhat oppressive, and there have been rumors, on Zaxas and worlds of the Imperium with links to it, that some exceptionally talented gifted have avoided that impressed servitude, and now run an underground opposed to the hierarchy. And with these come other rumors that the greatest examples of the gifted have fled their world, and will return some day to overthrow the tyranny which now governs it. And Singularity has four arms, shark-like teeth, and powers over gravity and plasma that are quite similar to those supposedly possessed by the gifted Zaxashi.</p><p></p><p>It is quite possible that he came to Daath in the hopes that he could awaken even greater powers for himself through service to Ananke. If so, it is also quite likely that the price that he paid was the loss of any memories concerning his reasons for seeking that power, for he now acts as one who cares only about how much havoc he can wreak with his powers. He has a somewhat adversarial relationship with Infernus, who acts as his superior officer -- for now -- but is easily controlled by his master. As long as there are things to burn with fires of the sun and crush with the gravity of a black hole, he will be very satisfied with his life.</p><p></p><p><strong>Singularity -- PL 13</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 13 | <strong>STA </strong>11 | <strong>AGL</strong> 3 | <strong>DEX</strong> 4 | <strong>FGT</strong> 11 | <strong>INT</strong> 1 | <strong>AWE</strong> 3 | <strong>PRE</strong> 3</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Multi-armed:</em></strong> Extra Limbs 2 - 2 points</p><p><strong><em>Solar-Powered:</em></strong> Array (52 points)</p><ul> <li data-xf-list-type="ul"><strong><em>Blazing:</em></strong> Reaction Damage 13 - 1 point</li> <li data-xf-list-type="ul"><strong><em>Defy Gravity:</em></strong> Flight 14 (32,000 MPH); Movement 2 (space travel 2); Move Object 10 - 1 point</li> <li data-xf-list-type="ul"><strong><em>Graviton Crush:</em></strong> Linked Ranged Damage 13; Linked Ranged Affliction 13 (Resisted by Fortitude; Hindered & Vulnerable, Defenseless & Immobile), Extra Condition, Limited Degree - 52 points</li> <li data-xf-list-type="ul"><strong><em>Sun Hurl:</em></strong> Cone Area 2 Damage 13, Secondary Effect - 1 point</li> </ul><p><strong><em>Space Voyager:</em></strong> Immunity 10 (life support); Protection 4, Impervious 12 - 26 points</p><p><strong><em>Teeth:</em></strong> Strength-based Damage 2, Improved Critical 2 - 4 points</p><p><strong><em>Translator Circuit:</em></strong> Comprehend Languages 3 - 9 points</p><p></p><p><strong>Advantages:</strong></p><p>All-out Attack, Daze (Intimidation), Extraordinary Effort, Fast Grab, Improved Grab, Improved Initiative, Move-by Action, Power Attack, Startle.</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 8 (+11), Expertise: Galactic 10 (+11), Intimidation 9 (+12), Perception 8 (+11), Ranged Attack: Solar-Powered 9 (+13).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +7</p><p>Unarmed +11 (Close Damage 13)</p><p>Bite +11 (Close Damage 15, Crit 18-20)</p><p>Graviton Crust +13 (Ranged Damage 13 and Fortitude 13)</p><p>Sun Hurl -- (Cone Area Damage 13)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 10, Parry 11, Fortitude 12, Toughness 15, Will 10</p><p></p><p><strong>Totals:</strong></p><p>Abilities 98 + Powers 94 + Advantages 9 + Skills 22 + Defenses 16 = 239 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Destruction--Motivation. Subject to Orders. Very Heavy When Not Defying Gravity.</em></strong></p></blockquote><p></p>
[QUOTE="Davies, post: 8299298, member: 30538"] [SIZE=7][COLOR=red]Singularity[/COLOR][/SIZE] [IMG]https://photos.smugmug.com/My-First-Gallery/i-66SPVdh/0/3e14d157/M/singularity-M.png[/IMG] Even among the commanding officers of the Dark Side, who understandably don't want their past histories and potential weaknesses known, the being called Singularity is something of an enigma. He arrived on Daath after the two best sources of information about the planet and its denizens had permanently departed from it, and neither of them ever knew him as anything other than a foe. Much of what follows is speculation, then. A species known as the Zaxashi can be found on one particular world in the Crimson Imperium, a former client state of the Manguai. They have four arms and constantly produce new teeth throughout their adult lives, but are otherwise humanoid in appearance. (The Technate base in the Sol System has noted that they are similar to the Martian residents known as the Aquerrodi, but not quite identical.) The majority culture of the Zaxashi follows a religion that worships their system's star as a deity, and believes that sufficient devotion to this entity will result in certain gifts being bestowed on the devotee. This has in fact happened to a few individuals in each generation of the Zaxashi. In previous generations, such superpowered individuals would typically study with the mystics in order to perfect their talents, but this is no longer an option -- and this is officially regarded as a good thing. The fairly conservative religious establishment that currently governs the Zaxashi has decreed that these gifted individuals must become part of their hierarchy and use their powers only when their superiors deem it appropriate, and in ways that demonstrate their complete loyalty to the Crimson Imperium. Of course, this is somewhat oppressive, and there have been rumors, on Zaxas and worlds of the Imperium with links to it, that some exceptionally talented gifted have avoided that impressed servitude, and now run an underground opposed to the hierarchy. And with these come other rumors that the greatest examples of the gifted have fled their world, and will return some day to overthrow the tyranny which now governs it. And Singularity has four arms, shark-like teeth, and powers over gravity and plasma that are quite similar to those supposedly possessed by the gifted Zaxashi. It is quite possible that he came to Daath in the hopes that he could awaken even greater powers for himself through service to Ananke. If so, it is also quite likely that the price that he paid was the loss of any memories concerning his reasons for seeking that power, for he now acts as one who cares only about how much havoc he can wreak with his powers. He has a somewhat adversarial relationship with Infernus, who acts as his superior officer -- for now -- but is easily controlled by his master. As long as there are things to burn with fires of the sun and crush with the gravity of a black hole, he will be very satisfied with his life. [B]Singularity -- PL 13 Abilities: STR[/B] 13 | [B]STA [/B]11 | [B]AGL[/B] 3 | [B]DEX[/B] 4 | [B]FGT[/B] 11 | [B]INT[/B] 1 | [B]AWE[/B] 3 | [B]PRE[/B] 3 [B]Powers: [I]Multi-armed:[/I][/B] Extra Limbs 2 - 2 points [B][I]Solar-Powered:[/I][/B] Array (52 points) [LIST] [*][B][I]Blazing:[/I][/B] Reaction Damage 13 - 1 point [*][B][I]Defy Gravity:[/I][/B] Flight 14 (32,000 MPH); Movement 2 (space travel 2); Move Object 10 - 1 point [*][B][I]Graviton Crush:[/I][/B] Linked Ranged Damage 13; Linked Ranged Affliction 13 (Resisted by Fortitude; Hindered & Vulnerable, Defenseless & Immobile), Extra Condition, Limited Degree - 52 points [*][B][I]Sun Hurl:[/I][/B] Cone Area 2 Damage 13, Secondary Effect - 1 point [/LIST] [B][I]Space Voyager:[/I][/B] Immunity 10 (life support); Protection 4, Impervious 12 - 26 points [B][I]Teeth:[/I][/B] Strength-based Damage 2, Improved Critical 2 - 4 points [B][I]Translator Circuit:[/I][/B] Comprehend Languages 3 - 9 points [B]Advantages:[/B] All-out Attack, Daze (Intimidation), Extraordinary Effort, Fast Grab, Improved Grab, Improved Initiative, Move-by Action, Power Attack, Startle. [B]Skills:[/B] Acrobatics 8 (+11), Expertise: Galactic 10 (+11), Intimidation 9 (+12), Perception 8 (+11), Ranged Attack: Solar-Powered 9 (+13). [B]Offense:[/B] Initiative +7 Unarmed +11 (Close Damage 13) Bite +11 (Close Damage 15, Crit 18-20) Graviton Crust +13 (Ranged Damage 13 and Fortitude 13) Sun Hurl -- (Cone Area Damage 13) [B]Defense:[/B] Dodge 10, Parry 11, Fortitude 12, Toughness 15, Will 10 [B]Totals:[/B] Abilities 98 + Powers 94 + Advantages 9 + Skills 22 + Defenses 16 = 239 points [B]Complications: [I]Destruction--Motivation. Subject to Orders. Very Heavy When Not Defying Gravity.[/I][/B] [/QUOTE]
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