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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8300405" data-attributes="member: 30538"><p><span style="font-size: 26px">Ananke</span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-shJgfjc/0/e7fac43d/M/Moirai-ananke-2-M.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Long ago -- longer ago than this language has words to describe -- a group of extraordinarily powerful entities, whom we could call the Old Ones, realized that they needed still more power in order to accomplish a task that they had set for themselves. Thus, they sought out a source of power that they could use for this task, and eventually found one in the form of a living entity which was essentially a sentient, though non-sapient, galaxy. The Old Ones succeeded in binding the creature into a form that they could use to power their experiments in granting their power to other beings, allowing those creatures to ascend to a similar sort of immortality.</p><p></p><p>However, the Old Ones were somewhat surprised to learn that there were unintended consequences to their action. By binding the creature, they created another living entity who possessed a minute amount of that galaxy's power which could, theoretically, be used to undo the binding effect. And despite the Old Ones' best efforts, they were not able to destroy the being who had just come into existence. The best that they could manage to do was to move her from their part of the multiverse to another part … a world less magical, where hopefully no one would ever be able to use her to that end.</p><p></p><p>She found herself on a dark world and used what power she had to make it into a place where she would be comfortable, then sat on the throne she had created for herself and waited. A few of the Great Ones who ruled the galaxy in its early eons came to observe her, but they did not stay long. (Some of the oldest architecture on Daath shows signs of their construction, though.) They fell, in time, and the Titans eventually rose to take their place. Some of them were more interested in the gifts she had to give, such as one who sought to become the mightiest being in all reality. They learned that there was always a price to be paid for those gifts, though.</p><p></p><p>The Titans fell to the Olympians they had created to be their servants, and the Olympians were not kind to their former masters, especially the mighty being. When they made their way to Daath in turn, they took its ruler for one of the Titans, but found her to be impervious to any force they could direct against her. Some of them became part of her court, seeking the same secrets of power their mentors had. In time, they too fell away, though not before they gave her the name that she now bears -- Ananke.</p><p></p><p>And so, the long slow dance of time continued. The story of Daath spread to the civilizations that grew up in the aftermath of the Olympians' fall, and many came to seek power there. She granted it, usually, and accepted the service of those who offered it to her. They believed she could withdraw the gifts she had bestowed, which may have motivated their decision to serve her. (They also believed that she knew which gifts would result from her blessing; she did not and does not.) Some of them might have dreamed of a day when their powers would become such that they could overcome even her. That wish would never come true, though. Only one thing in all of reality can affect her in any way. Should someone solve the equation that she embodies, the binding will end, and she will cease to exist.</p><p></p><p>Aside from her invincibility, Ananke's own powers are surprisingly weak, which explains why she has always relied on others to rule and defend her planet. She can awaken powers in any being she wishes, but has no control over what is awakened, and the subject always pays a price of some sort. (She has no control over that, either.) She is certainly one of the most well-informed beings in the universe and can perceive into any other multiversal reality that her creators have influenced, or any visited by one she has empowered.</p><p></p><p>She wondered, when Abraxas came to her court, whether he would be the one to solve the equation. He has the capacity to do so. But he chose otherwise and saved Daath from the assault of Vulcan. While Ananke herself would have survived the devastation of her world, it would have been inconvenient, and he had demonstrated his power in an adequate way. So, she granted him the rule of the planet, and no other gift or curse. She gave <em>that</em> to the child he carried with him.</p><p></p><p>However, Ananke believes that another being from Earth, born around the time that Abraxas came to Daath, is much more likely to be the one to solve the final problem. But there have been many who might do so, and none ever have. Thus, she awaits the outcome vast with vast indifference. What happens after that, when all the realities created by the Old Ones dissolve into the mindless nuclear chaos that was and will be Azathoth ... is someone else's problem.</p><p></p><p><strong>Ananke -- PL 18/X</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 0 | <strong>STA</strong> 12 | <strong>AGL</strong> 4 | <strong>DEX</strong> 3 | <strong>FGT</strong> 0 | <strong>INT</strong> 12 | <strong>AWE</strong> 9 | <strong>PRE</strong> 9</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Cosmic Knowledge:</em></strong> Comprehend Langugages 4 - 12 points</p><p><strong><em>Empowerment:</em></strong> Feature 1 (empowerment) - 1 point</p><p><strong><em>Impervious:</em></strong> Immunity 140 (Fortitude, Toughness, Will), Innate - 141 points</p><p><strong><em>Nine Words of Mastery:</em></strong> Array (39 points)</p><ul> <li data-xf-list-type="ul"><strong><em>Word of Banishment:</em></strong> Perception Range Movement 1 Attack (dimensional travel to prison dimension), Resisted by Will, Increased Resistance 12, Reversible - 1 point</li> <li data-xf-list-type="ul"><strong><em>Word of Death:</em></strong> Perception Range Damage 13, Resisted by Will, Hearing-Dependent - 39 points</li> <li data-xf-list-type="ul"><strong><em>Word of Life:</em></strong> Perception Range Healing 9, Resurrection - 1 point</li> <li data-xf-list-type="ul"><strong><em>Word of Motion:</em></strong> Accurate Easy Extended Teleport 9, Extended Only - 1 point</li> <li data-xf-list-type="ul"><strong><em>Word of Pain:</em></strong> Perception Range Cumulative Affliction 13 (Resisted by Will; Dazed, Stunned, Incapacitated), Hearing-Dependent - 1 point</li> <li data-xf-list-type="ul"><strong><em>Word of Rule:</em></strong> Perception Range Cumulative Affliction 13 (Resisted by Will; Dazed, Compelled, Controlled), Hearing-Dependent - 1 point</li> <li data-xf-list-type="ul"><strong><em>Word of Sight:</em></strong> Remove Sensing 11 (visual), No Conduit, Dimensional 3 - 1 point</li> <li data-xf-list-type="ul"><strong><em>Word of Stillness:</em></strong> Perception Range Nullify Magic 13, Broad - 1 point</li> <li data-xf-list-type="ul"><strong><em>Word of Terror:</em></strong> Perception Range Affliction 13 (Resisted by Will; Impaired and Vulnerable, Defenseless and Disabled, Incapacitated and Paralyzed), Extra Condition, Hearing-Dependent - 1 point</li> </ul><p><strong><em>Truesight:</em></strong> Senses 7 (visual senses counter all concealment and illusions) - 7 points</p><p></p><p><strong>Advantages:</strong></p><p>Benefit (Ruler of Daath), Fascinate (Persuasion), Jack-of-all-trades, Speed of Thought, Well-informed.</p><p></p><p><strong>Skills:</strong></p><p>Expertise: Dimensional 10 (+22), Expertise: Galactic 11 (+23), Insight 12 (+21), Perception 13 (+22), Persuasion 12 (+21).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +12</p><p>Unarmed +0 (Close Damage 0)</p><p>Word of Mastery -- (Perception Range Will 13)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 8, Parry 6, Fortitude Immune, Toughness Immune, Will Immune.</p><p></p><p><strong>Totals:</strong></p><p>Abilities 98 + Powers 215 + Advantages 5 + Skills 29 + Defenses 10 = 350 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>None. Really, None.</em></strong></p></blockquote><p></p>
[QUOTE="Davies, post: 8300405, member: 30538"] [SIZE=7]Ananke[/SIZE] [IMG]https://photos.smugmug.com/My-First-Gallery/i-shJgfjc/0/e7fac43d/M/Moirai-ananke-2-M.jpg[/IMG] Long ago -- longer ago than this language has words to describe -- a group of extraordinarily powerful entities, whom we could call the Old Ones, realized that they needed still more power in order to accomplish a task that they had set for themselves. Thus, they sought out a source of power that they could use for this task, and eventually found one in the form of a living entity which was essentially a sentient, though non-sapient, galaxy. The Old Ones succeeded in binding the creature into a form that they could use to power their experiments in granting their power to other beings, allowing those creatures to ascend to a similar sort of immortality. However, the Old Ones were somewhat surprised to learn that there were unintended consequences to their action. By binding the creature, they created another living entity who possessed a minute amount of that galaxy's power which could, theoretically, be used to undo the binding effect. And despite the Old Ones' best efforts, they were not able to destroy the being who had just come into existence. The best that they could manage to do was to move her from their part of the multiverse to another part … a world less magical, where hopefully no one would ever be able to use her to that end. She found herself on a dark world and used what power she had to make it into a place where she would be comfortable, then sat on the throne she had created for herself and waited. A few of the Great Ones who ruled the galaxy in its early eons came to observe her, but they did not stay long. (Some of the oldest architecture on Daath shows signs of their construction, though.) They fell, in time, and the Titans eventually rose to take their place. Some of them were more interested in the gifts she had to give, such as one who sought to become the mightiest being in all reality. They learned that there was always a price to be paid for those gifts, though. The Titans fell to the Olympians they had created to be their servants, and the Olympians were not kind to their former masters, especially the mighty being. When they made their way to Daath in turn, they took its ruler for one of the Titans, but found her to be impervious to any force they could direct against her. Some of them became part of her court, seeking the same secrets of power their mentors had. In time, they too fell away, though not before they gave her the name that she now bears -- Ananke. And so, the long slow dance of time continued. The story of Daath spread to the civilizations that grew up in the aftermath of the Olympians' fall, and many came to seek power there. She granted it, usually, and accepted the service of those who offered it to her. They believed she could withdraw the gifts she had bestowed, which may have motivated their decision to serve her. (They also believed that she knew which gifts would result from her blessing; she did not and does not.) Some of them might have dreamed of a day when their powers would become such that they could overcome even her. That wish would never come true, though. Only one thing in all of reality can affect her in any way. Should someone solve the equation that she embodies, the binding will end, and she will cease to exist. Aside from her invincibility, Ananke's own powers are surprisingly weak, which explains why she has always relied on others to rule and defend her planet. She can awaken powers in any being she wishes, but has no control over what is awakened, and the subject always pays a price of some sort. (She has no control over that, either.) She is certainly one of the most well-informed beings in the universe and can perceive into any other multiversal reality that her creators have influenced, or any visited by one she has empowered. She wondered, when Abraxas came to her court, whether he would be the one to solve the equation. He has the capacity to do so. But he chose otherwise and saved Daath from the assault of Vulcan. While Ananke herself would have survived the devastation of her world, it would have been inconvenient, and he had demonstrated his power in an adequate way. So, she granted him the rule of the planet, and no other gift or curse. She gave [I]that[/I] to the child he carried with him. However, Ananke believes that another being from Earth, born around the time that Abraxas came to Daath, is much more likely to be the one to solve the final problem. But there have been many who might do so, and none ever have. Thus, she awaits the outcome vast with vast indifference. What happens after that, when all the realities created by the Old Ones dissolve into the mindless nuclear chaos that was and will be Azathoth ... is someone else's problem. [B]Ananke -- PL 18/X Abilities: STR[/B] 0 | [B]STA[/B] 12 | [B]AGL[/B] 4 | [B]DEX[/B] 3 | [B]FGT[/B] 0 | [B]INT[/B] 12 | [B]AWE[/B] 9 | [B]PRE[/B] 9 [B]Powers: [I]Cosmic Knowledge:[/I][/B] Comprehend Langugages 4 - 12 points [B][I]Empowerment:[/I][/B] Feature 1 (empowerment) - 1 point [B][I]Impervious:[/I][/B] Immunity 140 (Fortitude, Toughness, Will), Innate - 141 points [B][I]Nine Words of Mastery:[/I][/B] Array (39 points) [LIST] [*][B][I]Word of Banishment:[/I][/B] Perception Range Movement 1 Attack (dimensional travel to prison dimension), Resisted by Will, Increased Resistance 12, Reversible - 1 point [*][B][I]Word of Death:[/I][/B] Perception Range Damage 13, Resisted by Will, Hearing-Dependent - 39 points [*][B][I]Word of Life:[/I][/B] Perception Range Healing 9, Resurrection - 1 point [*][B][I]Word of Motion:[/I][/B] Accurate Easy Extended Teleport 9, Extended Only - 1 point [*][B][I]Word of Pain:[/I][/B] Perception Range Cumulative Affliction 13 (Resisted by Will; Dazed, Stunned, Incapacitated), Hearing-Dependent - 1 point [*][B][I]Word of Rule:[/I][/B] Perception Range Cumulative Affliction 13 (Resisted by Will; Dazed, Compelled, Controlled), Hearing-Dependent - 1 point [*][B][I]Word of Sight:[/I][/B] Remove Sensing 11 (visual), No Conduit, Dimensional 3 - 1 point [*][B][I]Word of Stillness:[/I][/B] Perception Range Nullify Magic 13, Broad - 1 point [*][B][I]Word of Terror:[/I][/B] Perception Range Affliction 13 (Resisted by Will; Impaired and Vulnerable, Defenseless and Disabled, Incapacitated and Paralyzed), Extra Condition, Hearing-Dependent - 1 point [/LIST] [B][I]Truesight:[/I][/B] Senses 7 (visual senses counter all concealment and illusions) - 7 points [B]Advantages:[/B] Benefit (Ruler of Daath), Fascinate (Persuasion), Jack-of-all-trades, Speed of Thought, Well-informed. [B]Skills:[/B] Expertise: Dimensional 10 (+22), Expertise: Galactic 11 (+23), Insight 12 (+21), Perception 13 (+22), Persuasion 12 (+21). [B]Offense:[/B] Initiative +12 Unarmed +0 (Close Damage 0) Word of Mastery -- (Perception Range Will 13) [B]Defense:[/B] Dodge 8, Parry 6, Fortitude Immune, Toughness Immune, Will Immune. [B]Totals:[/B] Abilities 98 + Powers 215 + Advantages 5 + Skills 29 + Defenses 10 = 350 points [B]Complications: [I]None. Really, None.[/I][/B] [/QUOTE]
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