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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8315719" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: blue">Heluz Tek</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-vQWPGPj/0/05f0b412/S/Preacherdbsheroes-S.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>While the Chiraben branch of humanity produces fewer mutant examples than the Terran branch, due both to environmental considerations and historical ones, the species is populous enough that there are probably about as many mutants, spread over all the worlds of the Technate, as there are on Earth. Generally, the lives of these people are not particularly happy ones. The attitudes of the Technate's majority culture towards individuals with innate powers are not favorable, even though much has been done in the recent past to change that.</p><p></p><p>Heluz Tek was born about thirty years* ago as the middle child of a large family on Bogoin, a heavily industrial world in the Technate's core. Even as a child, his physical difference was obvious, as he would race through meals and often accidentally consume parts of the utensils used to serve them. Fear of the possibility that he might hurt a classmate with his abilities led his family elders to keep Heluz out of the educational system and put him to work at an early age at their restaurant business, initially as kitchen staff and later -- when his talent for cooking emerged -- as a chef.</p><p></p><p>Right up until he was nineteen years* of age, Heluz would actually have considered himself to be living his best possible life. Unfortunately, that's also when his grandfather passed away, and control of the family business passed to one of his aunts who possessed a greater than typical aversion towards mutants, <em>and</em> had a personal grudge towards Heluz's parents. She presented the family with an ultimatum -- either the mutant went, or she did, taking with her the bulk of the family's wealth. To their credit, the rest of the family seriously considered standing up to this demand, but Heluz independently decided that he couldn't let them go through those troubles, and left home with his handful of personal possessions.</p><p></p><p>For about three years* he drifted through Bogoin's lower cities, sometimes managing to find work as a cook for a brief while before events resulted in his exposure and expulsion. During this time, he learned how to fight rather effectively, taking advantage of the fact that his mutation made him significantly stronger, tougher and faster than most of his fellows. His most frequent opponents during this time were representatives of various Vaskhane-affiliated gangs who were interested in putting his talents to work for them, a prospect which didn't appeal to Heluz at all.</p><p></p><p>At the end of this time, he happened to go through the routine of having a brief period of employment at a stardock restaurant that was frequented by some Lasters, and to be fired in their hearing. As they'd quite liked the food he made, they offered him a job. Heluz hesitated, uncertain that the Lasters weren't just another criminal element, but the fact that they were offering him work as a cook rather than as a soldier persuaded him to sign on. He worked throughout the Laster fleet, eventually becoming the head cook aboard their flagship, the Parodigue.</p><p></p><p>While happy with his new life, Heluz was all too aware that his fellows were fighting for their lives while he worked in relative comfort. As such, when Feena came to him with the proposal that he join the team she was putting together, he hesitated again, but ultimately agreed to take on the position of its chef, as well as lending them his muscle and powers when necessary. He also works to keep the team's morale up, which tests his patience from time to time.</p><p></p><p>Heluz's greatest weakness is probably his lack of a broad education. Unlike the rest of the team, he has no translation gear and speaks only Technate Standard, and doesn't know much about the variety of species and cultures that exist within the Technate -- outside of their nutritional requirements and culinary traditions, at least. On at least a few occasions, he's applied that knowledge in surprising ways, but for the most part he finds himself being the one to ask the questions everyone else has already had answered. He doesn't enjoy that.</p><p></p><p><strong>Heluz Tek -- PL 9</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 5 | <strong>STA</strong> 6 | <strong>AGL</strong> 5 | <strong>DEX</strong> 4 | <strong>FGT</strong> 8 | <strong>INT</strong> 2 | <strong>AWE</strong> 1 | <strong>PRE</strong> 2</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Bite:</em></strong> Enhanced Advantage 1 (Weapon Break); Penetrating 5 on Strength Damage; Quickness 6, Limited to eating - 9 points</p><p><strong><em>Corrosive Saliva:</em></strong> Linked Affects Objects Weaken Toughness 8, Grab-based; Linked Damage 8, Grab-based - 12 points</p><p><strong><em>Digest Anything:</em></strong> Immunity 2 (poison, starvation & thirst) - 2 points</p><p><strong><em>Hound's Nose:</em></strong> Senses 5 (acute analytical tracking olfactory) - 5 points</p><p><strong><em>Unbreakable Bones:</em></strong> Immunity 20 (bludgeoning damage), Limited to Half Effect; Impervious Toughness 6, Limited to Physical - 13 points</p><p></p><p><strong>Advantages:</strong></p><p>All-out Attack, Daze (Intimidation), Defensive Attack, Diehard, Equipment 6, Improved Initiative, Power Attack, Startle, Takedown, <em>Weapon Break</em>.</p><p></p><p><em>Equipment:</em></p><p>Holdout Blaster (Ranged Damage 4), and 22 points of equipment as needed.</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 6 (+11), Athletics 6 (+11), Close Combat: Unarmed 4 (+12), Expertise: Cooking 11 (+13), Insight 7 (+8), Intimidation 10 (+12), Perception 9 (+10), Ranged Combat: Blaster 6 (+10), Stealth 4 (+9), Technology 6 (+7), Vehicles 5 (+9).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +9</p><p>Unarmed +12 (Close Damage 5)</p><p>Corrosive Saliva +8 (Close Damage 8 and Weaken Toughness 8)</p><p>Blaster +10 (Close Damage 4)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 10, Parry 12, Fortitude 9, Toughness 6, Will 7.</p><p></p><p><strong>Totals:</strong></p><p>Abilities 66 + Powers 41 + Advantages 18 + Skills 37 + Defenses 18 = 180 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Responsibility--Motivation. Cynical and Sarcastic. Prejudice</em></strong> (mutant.)</p></blockquote><p></p>
[QUOTE="Davies, post: 8315719, member: 30538"] [size=150][color=blue]Heluz Tek[/color][/size][color=blue][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-vQWPGPj/0/05f0b412/S/Preacherdbsheroes-S.png[/img] While the Chiraben branch of humanity produces fewer mutant examples than the Terran branch, due both to environmental considerations and historical ones, the species is populous enough that there are probably about as many mutants, spread over all the worlds of the Technate, as there are on Earth. Generally, the lives of these people are not particularly happy ones. The attitudes of the Technate's majority culture towards individuals with innate powers are not favorable, even though much has been done in the recent past to change that. Heluz Tek was born about thirty years* ago as the middle child of a large family on Bogoin, a heavily industrial world in the Technate's core. Even as a child, his physical difference was obvious, as he would race through meals and often accidentally consume parts of the utensils used to serve them. Fear of the possibility that he might hurt a classmate with his abilities led his family elders to keep Heluz out of the educational system and put him to work at an early age at their restaurant business, initially as kitchen staff and later -- when his talent for cooking emerged -- as a chef. Right up until he was nineteen years* of age, Heluz would actually have considered himself to be living his best possible life. Unfortunately, that's also when his grandfather passed away, and control of the family business passed to one of his aunts who possessed a greater than typical aversion towards mutants, [i]and[/i] had a personal grudge towards Heluz's parents. She presented the family with an ultimatum -- either the mutant went, or she did, taking with her the bulk of the family's wealth. To their credit, the rest of the family seriously considered standing up to this demand, but Heluz independently decided that he couldn't let them go through those troubles, and left home with his handful of personal possessions. For about three years* he drifted through Bogoin's lower cities, sometimes managing to find work as a cook for a brief while before events resulted in his exposure and expulsion. During this time, he learned how to fight rather effectively, taking advantage of the fact that his mutation made him significantly stronger, tougher and faster than most of his fellows. His most frequent opponents during this time were representatives of various Vaskhane-affiliated gangs who were interested in putting his talents to work for them, a prospect which didn't appeal to Heluz at all. At the end of this time, he happened to go through the routine of having a brief period of employment at a stardock restaurant that was frequented by some Lasters, and to be fired in their hearing. As they'd quite liked the food he made, they offered him a job. Heluz hesitated, uncertain that the Lasters weren't just another criminal element, but the fact that they were offering him work as a cook rather than as a soldier persuaded him to sign on. He worked throughout the Laster fleet, eventually becoming the head cook aboard their flagship, the Parodigue. While happy with his new life, Heluz was all too aware that his fellows were fighting for their lives while he worked in relative comfort. As such, when Feena came to him with the proposal that he join the team she was putting together, he hesitated again, but ultimately agreed to take on the position of its chef, as well as lending them his muscle and powers when necessary. He also works to keep the team's morale up, which tests his patience from time to time. Heluz's greatest weakness is probably his lack of a broad education. Unlike the rest of the team, he has no translation gear and speaks only Technate Standard, and doesn't know much about the variety of species and cultures that exist within the Technate -- outside of their nutritional requirements and culinary traditions, at least. On at least a few occasions, he's applied that knowledge in surprising ways, but for the most part he finds himself being the one to ask the questions everyone else has already had answered. He doesn't enjoy that. [b]Heluz Tek -- PL 9 Abilities: STR[/b] 5 | [b]STA[/b] 6 | [b]AGL[/b] 5 | [b]DEX[/b] 4 | [b]FGT[/b] 8 | [b]INT[/b] 2 | [b]AWE[/b] 1 | [b]PRE[/b] 2 [b]Powers: [i]Bite:[/i][/b] Enhanced Advantage 1 (Weapon Break); Penetrating 5 on Strength Damage; Quickness 6, Limited to eating - 9 points [b][i]Corrosive Saliva:[/i][/b] Linked Affects Objects Weaken Toughness 8, Grab-based; Linked Damage 8, Grab-based - 12 points [b][i]Digest Anything:[/i][/b] Immunity 2 (poison, starvation & thirst) - 2 points [b][i]Hound's Nose:[/i][/b] Senses 5 (acute analytical tracking olfactory) - 5 points [b][i]Unbreakable Bones:[/i][/b] Immunity 20 (bludgeoning damage), Limited to Half Effect; Impervious Toughness 6, Limited to Physical - 13 points [b]Advantages:[/b] All-out Attack, Daze (Intimidation), Defensive Attack, Diehard, Equipment 6, Improved Initiative, Power Attack, Startle, Takedown, [i]Weapon Break[/i]. [i]Equipment:[/i] Holdout Blaster (Ranged Damage 4), and 22 points of equipment as needed. [b]Skills:[/b] Acrobatics 6 (+11), Athletics 6 (+11), Close Combat: Unarmed 4 (+12), Expertise: Cooking 11 (+13), Insight 7 (+8), Intimidation 10 (+12), Perception 9 (+10), Ranged Combat: Blaster 6 (+10), Stealth 4 (+9), Technology 6 (+7), Vehicles 5 (+9). [b]Offense:[/b] Initiative +9 Unarmed +12 (Close Damage 5) Corrosive Saliva +8 (Close Damage 8 and Weaken Toughness 8) Blaster +10 (Close Damage 4) [b]Defense:[/b] Dodge 10, Parry 12, Fortitude 9, Toughness 6, Will 7. [b]Totals:[/b] Abilities 66 + Powers 41 + Advantages 18 + Skills 37 + Defenses 18 = 180 points [b]Complications: [i]Responsibility--Motivation. Cynical and Sarcastic. Prejudice[/i][/b] (mutant.) [/QUOTE]
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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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