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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8329012" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: blue">Aten and the Ankh</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-zbF96Gs/0/39b0eed7/M/758127-magicman-M.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><em>Aten</em></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-9grp4PR/0/6bcc2190/S/ankh-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><em>The Ankh</em></p><p></p><p>The sudden rush of developing superpowers, unexpectedly, can be an extraordinarily traumatic experience. It is rare, but there have been cases where the emergence of such abilities provoked a dissociative disorder in their subject, as demonstrated by the cases of Fortuna Imperatrix and other examples. Of course, it's impossible to state how much pre-existing trauma might contribute to such disorders, as these individuals are rarely willing to submit themselves to an interview and often have the wherewithal to avoid them completely.</p><p></p><p>Guillaume Berenger, one of France's first well-known superheroes under the nomme de guerre of Aten, is now recognized to have been an early example of this phenomenon, though the nature of his dissociation was not known until after his death and the exposure of his secret identity. Born in 1922, he served in the Free French Forces and was wounded during the liberation of Paris. After the war, settling in Nice, he made a small but comfortable fortune in textile production, taking advantage of what he learned from trips to the United States on trade missions.</p><p></p><p>After his passing, some of his few intimates -- for he had been a fairly secretive person even before his awakening -- recalled that he had, in the late Fifties, occasionally expressed a mild fascination with the American phenomenon of the superhero, despite openly agreeing with those of his fellows who expressed doubt that the phenomenon would last very long. By 1964, however, it was clear that such speculations were not the case, with various superpowers popping up all over the world ... but not, as far as anyone could tell, in France.</p><p></p><p>At the age of forty-two, Guillaume's mind exploded, with talents of telepathy and telekinesis both manifesting themselves. And he realized the truth of his identity in that moment -- he was the reincarnation of the Pharaoh Atenakhen, who had striven mightily to turn great Egypt away from the dead-end that was paganism to a truer understanding of the One God, and been rewarded with the same gifts he now possessed. In light of this, the only thing he could do -- the thing he <em>must</em> do -- was to use these gifts of God to aid humanity. And so he created the identity of Aten and began to fight crime in his home city and all along the Côte d'Azur.</p><p></p><p>The French were not really sure what to make of him, but, after a few years, during which he avoided causing much in the way of embarrassment, he came to be regarded as a somewhat beloved eccentric. Aten also gained a partner around in 1967, a young woman with similar psychic gifts, whom he identified as the reincarnation of one of Atenakhen's daughters. Isabelle Richard, better known as the Ankh, was privately dubious about this 'theory', but welcomed Aten's tutelage and the opportunity to have a more exciting life than she'd been having up until that point. Soon after they began working together, the pair also received the gift of a specially-designed airship, dubbed the Solar Barque. This expanded their area of operations and led to their first team-ups with members of the Institute.</p><p></p><p>However, in 1968, as the situation in France grew more and more tense, Aten made the decision that he and the Ankh would not take any side in the struggle. This did not sit well with the Ankh, who ignored this command and attempted to assist the protestors, only to come under attack as an example of American imperialism. She was rescued by la Belle, who had only recently made her debut, and retreated to the pair's headquarters. In the aftermath, the reputation of Aten and the Ankh began to suffer as that of la Belle et la Bête began to rise. Matters were not helped when the Aten refused to assist his supposed allies during the Battle of Vietnam. Increasingly, it seemed that these two didn't really do much that could be considered heroic at all. </p><p></p><p>Despite their increasingly negative public image, the team continued to conduct occasional operations against criminal groups in the south of France all through the decade that followed, right up until the start of the Pythonian Insurgency, which saw the Solar Barque shot down over Paris. While only the Aten's body was recovered, both were assumed to have been killed in the crash, and their identities were exposed in the immediate aftermath. The pair was given a fairly reverent public funeral.</p><p></p><p>In fact, the Ankh had actually survived, though this would not become known until much later. Driven to avenge the deaths of her mentor and the many other victims of the Insurgency, she abandoned her former identity and went underground, seeking to infiltrate the enemy's organization. She ultimately succeeded in doing this, and, under the name Gina Atkins, the wife of another infiltrator named Tommy, helped to run a small counter-insurgency within the Pythons' own headquarters of Delphi. The pair were ultimately caught and executed in 1993, a few weeks before the JSOT invaded and destroyed the Insurgency.</p><p></p><p><strong>Aten - PL 10</strong></p><p><strong></strong></p><p><strong>Abilities: </strong></p><p><strong>STR</strong> 0 | <strong>STA</strong> 2 | <strong>AGL</strong> 1 | <strong>DEX</strong> 2 | <strong>FGT</strong> 6 | <strong>INT</strong> 2 | <strong>AWE</strong> 7 | <strong>PRE</strong> 5</p><p></p><p><strong>Powers: </strong></p><p><strong><strong><em>Basic Telepathy:</em></strong></strong> Comprehend Languages 2; Mental Communication 3 - 21 points </p><p><strong><em>Psychic Defenses:</em></strong> Enhanced Defenses 4 (Dodge 2, Parry 2), Quirk (not against foes immune to mental powers); Senses 1 (mental awareness) - 4 point </p><p><strong><em>Psychic Gifts: </em></strong>Array (24 points) <ul> <li data-xf-list-type="ul"> <strong><em>Levitation/Telekinetic Bolt:</em></strong> Flight 5 AND Ranged Damage 7, Dynamic - 2 points</li> <li data-xf-list-type="ul"> <strong><em>Mind Scan:</em></strong> Cumulative Mind Reading 8 - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Mind Blast:</em></strong> Perception Range Damage 6, Resisted by Will - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Mind Daze:</em></strong> Perception Range Cumulative Affliction 8 (Resisted & Overcome by Will; Dazed, Stunned), Limited Degree - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Psychokinesis:</em></strong> Perception Ranged Move Object 8, Dynamic - 25 points</li> </ul><p><strong><em>Shielded Mind:</em></strong> Impervious Will 12, Limited to Mental Effects - 6 points</p><p><strong><em>Telekinetic Shield:</em></strong> Sustained Protection 10, Subtle - 11 points </p><p></p><p><strong>Advantages:</strong> </p><p>Beginner's Luck, Benefit 3 (Millionaire), Equipment 12, Improved Initiative, Jack-of-all-Trades, Move-By Action, Sidekick 21, Ultimate Effort (Will Save), Uncanny Dodge.</p><p></p><p><em>Equipment:</em> </p><p>6 points of equipment as needed.</p><p><strong><em>Manor Headquarters:</em></strong> Size Huge; Toughness: 10; Features: Communications, Computer, Concealed, Garage, Gym, Hangar, Infirmary, Laboratory, Library, Living Space, Power System, Security System, Workshop - 18 points.</p><p><strong><em>Solar Barque:</em></strong> Size Gargantuan; Strength 11; Speed 7 (air); Defense 4; Toughness 11; Powers: Passive Concealment 6 (visual, radio); Ranged Damage 8; Features: Autopilot, Communications - 56 points </p><p></p><p><strong>Skills:</strong> </p><p>Expertise: Business 8 (+10), Expertise: History 7 (+9), Insight 5 (+12), Perception 6 (+13), Persuasion 7 (+12), Ranged Combat: Telekinesis 9 (+11).</p><p></p><p><strong>Offense:</strong> </p><p>Initiative +5</p><p>Unarmed +6 (Close Damage 0) </p><p>Telekinetic Blast +11 (Ranged Damage 7)</p><p>Mind Blast -- (Perception Range Damage 6, Resisted by Will)</p><p>Mind Daze -- (Perception Range Will 8).</p><p></p><p><strong>Defense: </strong></p><p>Dodge 8/6, Parry 8/6, Fortitude 5, Toughness 12/2, Will 12.</p><p></p><p><strong>Totals:</strong> </p><p>Abilities 50 + Powers 72 + Advantages 42 + Skills 21 + Defenses 13 = 198 points</p><p></p><p><strong>Complications:</strong> </p><p><strong><em>Faith--Motivation. Authoritarian. Secret Identity.</em></strong></p><p></p><p><em><strong>Note:</strong> These statistics represent Aten between 1964 and 1974; after this his physical abilities and FGT drop by 1 rank each, but his Psychic Ability Array increased to 27 points, increasing each of its effects (that of Ranged Damage for the second dynamic slot) by 1 rank each, and also increase his Telekinetic Shield's effect to 12 ranks.</em></p><p></p><p><strong>The Ankh -- PL 7</strong></p><p><strong></strong></p><p><strong>Abilities: </strong></p><p><strong>STR</strong> 0 | <strong>STA</strong> 1 | <strong>AGL</strong> 2 | <strong>DEX</strong> 2 | <strong>FGT</strong> 6 | <strong>INT</strong> 1 | <strong>AWE</strong> 4 | <strong>PRE</strong> 2</p><p></p><p><strong>Powers:</strong> </p><p><strong><em>Basic Telepathy:</em></strong> Mental Communication 1; Comprehend Langauges 1 - 8 points</p><p><strong><em>Psychic Defenses:</em></strong> Enhanced Advantages 4 (Defensive Roll, Evasion, Improved Initiative, Uncanny Dodge); Enhanced Defenses 4 (Dodge 2, Parry 2), Quirk (Not against foes immune to mental powers) - 7 points</p><p><strong><em>Shielded Mind:</em></strong> Impervious Will 6, Limited to Mental Effects - 3 points</p><p><strong><em>Telepathic Training:</em></strong> Array (12 points) <ul> <li data-xf-list-type="ul"> <strong><em>Mind Scan:</em></strong> Mind Reading 6 - 12 points </li> <li data-xf-list-type="ul"> <strong><em>Weak Mind Daze:</em></strong> Perception Range Affliction 6 (Resisted by Will; Dazed, Stunned), Limited Degree - 1 point</li> </ul><p></p><p><strong>Advantages:</strong> </p><p><em>Defensive Roll,</em> Equipment, <em>Evasion, Improved Initiative,</em> Move-By Action, <em>Uncanny Dodge.</em></p><p><em></em></p><p><em>Equipment:</em> </p><p>Brass Knuckles (Strength-based Damage 1) and 4 points of equipment as needed.</p><p></p><p><strong>Skills:</strong> </p><p>Acrobatics 6 (+8), Close Combat: Unarmed 5 (+11), Expertise: Streetwise 6 (+7), Insight 4 (+8), Intimidation 8 (+10), Perception 4 (+8), Stealth 5 (+7), Vehicles 6 (+8).</p><p></p><p><strong>Offense:</strong> </p><p>Intiative +6 </p><p>Unarmed +11 (Close Damage 2/1) </p><p>Daze -- (Perception Range Will 6)</p><p></p><p><strong>Defense:</strong> </p><p>Dodge 9/7, Parry 11/9, Fortitude 3, Toughness 3/1, Will 9.</p><p></p><p><strong>Totals:</strong> </p><p>Abilities 36 + Powers 30 + Advantages 2 + Skills 22 + Defenses 15 = 105.</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Thrills--Motivation. Rebellious and Impulsive. Secret Identity.</em></strong></p><p></p><p><em><strong>Note:</strong> These stats represent the Ankh for her entire superheroic career. As Gina, her Acrobatics and Close Combat skills should be reduced by 3 ranks each, but she gains Deception 6, Language 1 (English [French is native]), Will 11 and 4 additional ranks of Impervious Will; her motivation becomes Justice.</em></p></blockquote><p></p>
[QUOTE="Davies, post: 8329012, member: 30538"] [size=150][color=blue]Aten and the Ankh[/color][/size][color=blue][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-zbF96Gs/0/39b0eed7/M/758127-magicman-M.jpg[/img] [i]Aten[/i] [img]https://photos.smugmug.com/My-First-Gallery/i-9grp4PR/0/6bcc2190/S/ankh-S.jpg[/img] [i]The Ankh[/i] The sudden rush of developing superpowers, unexpectedly, can be an extraordinarily traumatic experience. It is rare, but there have been cases where the emergence of such abilities provoked a dissociative disorder in their subject, as demonstrated by the cases of Fortuna Imperatrix and other examples. Of course, it's impossible to state how much pre-existing trauma might contribute to such disorders, as these individuals are rarely willing to submit themselves to an interview and often have the wherewithal to avoid them completely. Guillaume Berenger, one of France's first well-known superheroes under the nomme de guerre of Aten, is now recognized to have been an early example of this phenomenon, though the nature of his dissociation was not known until after his death and the exposure of his secret identity. Born in 1922, he served in the Free French Forces and was wounded during the liberation of Paris. After the war, settling in Nice, he made a small but comfortable fortune in textile production, taking advantage of what he learned from trips to the United States on trade missions. After his passing, some of his few intimates -- for he had been a fairly secretive person even before his awakening -- recalled that he had, in the late Fifties, occasionally expressed a mild fascination with the American phenomenon of the superhero, despite openly agreeing with those of his fellows who expressed doubt that the phenomenon would last very long. By 1964, however, it was clear that such speculations were not the case, with various superpowers popping up all over the world ... but not, as far as anyone could tell, in France. At the age of forty-two, Guillaume's mind exploded, with talents of telepathy and telekinesis both manifesting themselves. And he realized the truth of his identity in that moment -- he was the reincarnation of the Pharaoh Atenakhen, who had striven mightily to turn great Egypt away from the dead-end that was paganism to a truer understanding of the One God, and been rewarded with the same gifts he now possessed. In light of this, the only thing he could do -- the thing he [i]must[/i] do -- was to use these gifts of God to aid humanity. And so he created the identity of Aten and began to fight crime in his home city and all along the Côte d'Azur. The French were not really sure what to make of him, but, after a few years, during which he avoided causing much in the way of embarrassment, he came to be regarded as a somewhat beloved eccentric. Aten also gained a partner around in 1967, a young woman with similar psychic gifts, whom he identified as the reincarnation of one of Atenakhen's daughters. Isabelle Richard, better known as the Ankh, was privately dubious about this 'theory', but welcomed Aten's tutelage and the opportunity to have a more exciting life than she'd been having up until that point. Soon after they began working together, the pair also received the gift of a specially-designed airship, dubbed the Solar Barque. This expanded their area of operations and led to their first team-ups with members of the Institute. However, in 1968, as the situation in France grew more and more tense, Aten made the decision that he and the Ankh would not take any side in the struggle. This did not sit well with the Ankh, who ignored this command and attempted to assist the protestors, only to come under attack as an example of American imperialism. She was rescued by la Belle, who had only recently made her debut, and retreated to the pair's headquarters. In the aftermath, the reputation of Aten and the Ankh began to suffer as that of la Belle et la Bête began to rise. Matters were not helped when the Aten refused to assist his supposed allies during the Battle of Vietnam. Increasingly, it seemed that these two didn't really do much that could be considered heroic at all. Despite their increasingly negative public image, the team continued to conduct occasional operations against criminal groups in the south of France all through the decade that followed, right up until the start of the Pythonian Insurgency, which saw the Solar Barque shot down over Paris. While only the Aten's body was recovered, both were assumed to have been killed in the crash, and their identities were exposed in the immediate aftermath. The pair was given a fairly reverent public funeral. In fact, the Ankh had actually survived, though this would not become known until much later. Driven to avenge the deaths of her mentor and the many other victims of the Insurgency, she abandoned her former identity and went underground, seeking to infiltrate the enemy's organization. She ultimately succeeded in doing this, and, under the name Gina Atkins, the wife of another infiltrator named Tommy, helped to run a small counter-insurgency within the Pythons' own headquarters of Delphi. The pair were ultimately caught and executed in 1993, a few weeks before the JSOT invaded and destroyed the Insurgency. [b]Aten - PL 10 Abilities: STR[/b] 0 | [b]STA[/b] 2 | [b]AGL[/b] 1 | [b]DEX[/b] 2 | [b]FGT[/b] 6 | [b]INT[/b] 2 | [b]AWE[/b] 7 | [b]PRE[/b] 5 [b]Powers: [b][i]Basic Telepathy:[/i][/b][/b] Comprehend Languages 2; Mental Communication 3 - 21 points [b][i]Psychic Defenses:[/i][/b] Enhanced Defenses 4 (Dodge 2, Parry 2), Quirk (not against foes immune to mental powers); Senses 1 (mental awareness) - 4 point [b][i]Psychic Gifts: [/i][/b]Array (24 points)[list] [*] [b][i]Levitation/Telekinetic Bolt:[/i][/b] Flight 5 AND Ranged Damage 7, Dynamic - 2 points [*] [b][i]Mind Scan:[/i][/b] Cumulative Mind Reading 8 - 1 point [*] [b][i]Mind Blast:[/i][/b] Perception Range Damage 6, Resisted by Will - 1 point [*] [b][i]Mind Daze:[/i][/b] Perception Range Cumulative Affliction 8 (Resisted & Overcome by Will; Dazed, Stunned), Limited Degree - 1 point [*] [b][i]Psychokinesis:[/i][/b] Perception Ranged Move Object 8, Dynamic - 25 points[/list] [b][i]Shielded Mind:[/i][/b] Impervious Will 12, Limited to Mental Effects - 6 points [b][i]Telekinetic Shield:[/i][/b] Sustained Protection 10, Subtle - 11 points [b]Advantages:[/b] Beginner's Luck, Benefit 3 (Millionaire), Equipment 12, Improved Initiative, Jack-of-all-Trades, Move-By Action, Sidekick 21, Ultimate Effort (Will Save), Uncanny Dodge. [i]Equipment:[/i] 6 points of equipment as needed. [b][i]Manor Headquarters:[/i][/b] Size Huge; Toughness: 10; Features: Communications, Computer, Concealed, Garage, Gym, Hangar, Infirmary, Laboratory, Library, Living Space, Power System, Security System, Workshop - 18 points. [b][i]Solar Barque:[/i][/b] Size Gargantuan; Strength 11; Speed 7 (air); Defense 4; Toughness 11; Powers: Passive Concealment 6 (visual, radio); Ranged Damage 8; Features: Autopilot, Communications - 56 points [b]Skills:[/b] Expertise: Business 8 (+10), Expertise: History 7 (+9), Insight 5 (+12), Perception 6 (+13), Persuasion 7 (+12), Ranged Combat: Telekinesis 9 (+11). [b]Offense:[/b] Initiative +5 Unarmed +6 (Close Damage 0) Telekinetic Blast +11 (Ranged Damage 7) Mind Blast -- (Perception Range Damage 6, Resisted by Will) Mind Daze -- (Perception Range Will 8). [b]Defense: [/b] Dodge 8/6, Parry 8/6, Fortitude 5, Toughness 12/2, Will 12. [b]Totals:[/b] Abilities 50 + Powers 72 + Advantages 42 + Skills 21 + Defenses 13 = 198 points [b]Complications:[/b] [b][i]Faith--Motivation. Authoritarian. Secret Identity.[/i][/b] [i][b]Note:[/b] These statistics represent Aten between 1964 and 1974; after this his physical abilities and FGT drop by 1 rank each, but his Psychic Ability Array increased to 27 points, increasing each of its effects (that of Ranged Damage for the second dynamic slot) by 1 rank each, and also increase his Telekinetic Shield's effect to 12 ranks.[/i] [b]The Ankh -- PL 7 Abilities: STR[/b] 0 | [b]STA[/b] 1 | [b]AGL[/b] 2 | [b]DEX[/b] 2 | [b]FGT[/b] 6 | [b]INT[/b] 1 | [b]AWE[/b] 4 | [b]PRE[/b] 2 [b]Powers:[/b] [b][i]Basic Telepathy:[/i][/b] Mental Communication 1; Comprehend Langauges 1 - 8 points [b][i]Psychic Defenses:[/i][/b] Enhanced Advantages 4 (Defensive Roll, Evasion, Improved Initiative, Uncanny Dodge); Enhanced Defenses 4 (Dodge 2, Parry 2), Quirk (Not against foes immune to mental powers) - 7 points [b][i]Shielded Mind:[/i][/b] Impervious Will 6, Limited to Mental Effects - 3 points [b][i]Telepathic Training:[/i][/b] Array (12 points)[list] [*] [b][i]Mind Scan:[/i][/b] Mind Reading 6 - 12 points [*] [b][i]Weak Mind Daze:[/i][/b] Perception Range Affliction 6 (Resisted by Will; Dazed, Stunned), Limited Degree - 1 point[/list] [b]Advantages:[/b] [i]Defensive Roll,[/i] Equipment, [i]Evasion, Improved Initiative,[/i] Move-By Action, [i]Uncanny Dodge. Equipment:[/i] Brass Knuckles (Strength-based Damage 1) and 4 points of equipment as needed. [b]Skills:[/b] Acrobatics 6 (+8), Close Combat: Unarmed 5 (+11), Expertise: Streetwise 6 (+7), Insight 4 (+8), Intimidation 8 (+10), Perception 4 (+8), Stealth 5 (+7), Vehicles 6 (+8). [b]Offense:[/b] Intiative +6 Unarmed +11 (Close Damage 2/1) Daze -- (Perception Range Will 6) [b]Defense:[/b] Dodge 9/7, Parry 11/9, Fortitude 3, Toughness 3/1, Will 9. [b]Totals:[/b] Abilities 36 + Powers 30 + Advantages 2 + Skills 22 + Defenses 15 = 105. [b]Complications: [i]Thrills--Motivation. Rebellious and Impulsive. Secret Identity.[/i][/b] [i][b]Note:[/b] These stats represent the Ankh for her entire superheroic career. As Gina, her Acrobatics and Close Combat skills should be reduced by 3 ranks each, but she gains Deception 6, Language 1 (English [French is native]), Will 11 and 4 additional ranks of Impervious Will; her motivation becomes Justice.[/i] [/QUOTE]
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