Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Character Builds & Optimization
[Mutants & Masterminds] A World Less Magical But No Less Fantastic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Davies" data-source="post: 8332109" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: blue">The Flying Fox</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-Bk2q7wp/0/37fc2203/S/Nocturne-Marvel-Comics-Lost-Generation-Vampire-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>In 1961, twenty-two year old Graham Anderson had found himself becoming very concerned about the possibility that the phenomenon of the super-powered criminal, now a common occurrence in America and Europe, was going to spread to his native Australia. Gifted with a brilliant scientific mind and a well-trained body, he decided that the only thing to do about this disturbing prospect was to adopt the mantle of the superhero. But he knew that he would have to adopt an identity that could provoke fear in the superstitious and cowardly lot that were criminals, and as he was contemplating this, a flying fox flew in the window of his apartment, startling him. He decided to adopt this as his symbol.</p><p></p><p>Or at least that was the story that he told the Cowl and Masque, when they joined forces against 'Noose' Redd, an international assassin, four years into Graham's career as the Flying Fox. On hearing it, Masque observed that flying foxes were rather tiny and not particularly dangerous, and asked why Graham had been so startled. The other costumed crime-fighter stammered something about how it had just been very surprising, and then briefly mentioned his concerns about rabies, and then tried to steer the conversation in a different direction.</p><p></p><p>That incident illustrates some of the problems that the Flying Fox faced as Australia's first superhero. It seems plausible that the episode never actually happened, and that he chose the flying fox because he had already invented his cape, created from a special material of his own design, that allowed him to glide for limited distances. Not only did the supercrime epidemic that he supposedly feared never materialize, leaving him fighting a never-ending parade of mundane criminals -- who were genuinely dangerous to the citizenry of Sydney, where he was based -- he had chosen as a symbol one of the more harmless examples of Australia's wildlife. </p><p></p><p>Consequently, the Flying Fox found it difficult to be taken seriously by the majority of Australians, who are actually a skeptical and cynical lot, rather than superstitious and cowardly. While he helped many people, who were generally grateful for his assistance, the general public regarded him as something of a joke. It didn't help that his accomplishments were nowhere nearly as impressive as those of the American superheroes he tried to imitate. Even when he finally attracted masked villains, towards the end of the sixties, they turned out to have been perfectly normal crooks who'd been hired as distractions, and he looked like a fool in the press.</p><p></p><p>It seems likely that this was what inspired him to volunteer his services to assist during the Battle of Vietnam, working closely with the Grail Knight and apparently saving the British hero's life at the cost of his own. Ironically, his death actually generated a swell of popularity for the hero in his own country, which was frankly cynically exploited by certain individuals who portrayed him as a crusader against the influence of communism. It didn't last long, prompting those individuals to pursue other agendas, and the Flying Fox is not particularly well-remembered in Australia. Motley is known to have regarded him as an inspiration, but his recent changes in behavior have led some to believe he must have become disillusioned with the man's ideals ...</p><p></p><p><strong>Flying Fox -- PL 7</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 1 | <strong>STA</strong> 3 | <strong>AGL</strong> 4 | <strong>DEX</strong> 2 | <strong>FGT</strong> 5 | <strong>INT</strong> 7 | <strong>AWE</strong> 4 | <strong>PRE</strong> 3</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Glidersuit:</em></strong> Flight 2 (8 MPH), Gliding, Winged; Removable (-0 points) - 1 point</p><p></p><p><strong>Advantages:</strong></p><p>Benefit (Millionaire), Connected, Defensive Roll, Equipment 5, Evasion, Improved Initiative, Instant Up, Inventor, Jack-of-all-Trades, Power Attack, Ranged Attack 5, Well-informed.</p><p></p><p><em>Equipment:</em></p><p>25 points of equipment as needed.</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 7 (+11), Athletics 8 (+9), Close Combat: Unarmed 4 (+9), Expertise: Science 2 (+9), Expertise: Streetwise 2 (+9), Deception 6 (+9), Perception 6 (+10), Persuasion 4 (+7), Technology 5 (+12).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +8</p><p>Unarmed +11 (Close Damage 1)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 7, Parry 9, Fortitude 5, Toughness 5/3, Will 8</p><p></p><p><strong>Totals:</strong></p><p>Abilities 58 + Powers 1 + Advantages 22 + Skills 19 + Defenses 13 = 113 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Responsibility--Motivation. Reputation</em></strong> (nobody takes him seriously.) <strong><em>Secret Identity.</em></strong></p></blockquote><p></p>
[QUOTE="Davies, post: 8332109, member: 30538"] [size=150][color=blue]The Flying Fox[/color][/size][color=blue][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-Bk2q7wp/0/37fc2203/S/Nocturne-Marvel-Comics-Lost-Generation-Vampire-S.jpg[/img] In 1961, twenty-two year old Graham Anderson had found himself becoming very concerned about the possibility that the phenomenon of the super-powered criminal, now a common occurrence in America and Europe, was going to spread to his native Australia. Gifted with a brilliant scientific mind and a well-trained body, he decided that the only thing to do about this disturbing prospect was to adopt the mantle of the superhero. But he knew that he would have to adopt an identity that could provoke fear in the superstitious and cowardly lot that were criminals, and as he was contemplating this, a flying fox flew in the window of his apartment, startling him. He decided to adopt this as his symbol. Or at least that was the story that he told the Cowl and Masque, when they joined forces against 'Noose' Redd, an international assassin, four years into Graham's career as the Flying Fox. On hearing it, Masque observed that flying foxes were rather tiny and not particularly dangerous, and asked why Graham had been so startled. The other costumed crime-fighter stammered something about how it had just been very surprising, and then briefly mentioned his concerns about rabies, and then tried to steer the conversation in a different direction. That incident illustrates some of the problems that the Flying Fox faced as Australia's first superhero. It seems plausible that the episode never actually happened, and that he chose the flying fox because he had already invented his cape, created from a special material of his own design, that allowed him to glide for limited distances. Not only did the supercrime epidemic that he supposedly feared never materialize, leaving him fighting a never-ending parade of mundane criminals -- who were genuinely dangerous to the citizenry of Sydney, where he was based -- he had chosen as a symbol one of the more harmless examples of Australia's wildlife. Consequently, the Flying Fox found it difficult to be taken seriously by the majority of Australians, who are actually a skeptical and cynical lot, rather than superstitious and cowardly. While he helped many people, who were generally grateful for his assistance, the general public regarded him as something of a joke. It didn't help that his accomplishments were nowhere nearly as impressive as those of the American superheroes he tried to imitate. Even when he finally attracted masked villains, towards the end of the sixties, they turned out to have been perfectly normal crooks who'd been hired as distractions, and he looked like a fool in the press. It seems likely that this was what inspired him to volunteer his services to assist during the Battle of Vietnam, working closely with the Grail Knight and apparently saving the British hero's life at the cost of his own. Ironically, his death actually generated a swell of popularity for the hero in his own country, which was frankly cynically exploited by certain individuals who portrayed him as a crusader against the influence of communism. It didn't last long, prompting those individuals to pursue other agendas, and the Flying Fox is not particularly well-remembered in Australia. Motley is known to have regarded him as an inspiration, but his recent changes in behavior have led some to believe he must have become disillusioned with the man's ideals ... [b]Flying Fox -- PL 7 Abilities: STR[/b] 1 | [b]STA[/b] 3 | [b]AGL[/b] 4 | [b]DEX[/b] 2 | [b]FGT[/b] 5 | [b]INT[/b] 7 | [b]AWE[/b] 4 | [b]PRE[/b] 3 [b]Powers: [i]Glidersuit:[/i][/b] Flight 2 (8 MPH), Gliding, Winged; Removable (-0 points) - 1 point [b]Advantages:[/b] Benefit (Millionaire), Connected, Defensive Roll, Equipment 5, Evasion, Improved Initiative, Instant Up, Inventor, Jack-of-all-Trades, Power Attack, Ranged Attack 5, Well-informed. [i]Equipment:[/i] 25 points of equipment as needed. [b]Skills:[/b] Acrobatics 7 (+11), Athletics 8 (+9), Close Combat: Unarmed 4 (+9), Expertise: Science 2 (+9), Expertise: Streetwise 2 (+9), Deception 6 (+9), Perception 6 (+10), Persuasion 4 (+7), Technology 5 (+12). [b]Offense:[/b] Initiative +8 Unarmed +11 (Close Damage 1) [b]Defense:[/b] Dodge 7, Parry 9, Fortitude 5, Toughness 5/3, Will 8 [b]Totals:[/b] Abilities 58 + Powers 1 + Advantages 22 + Skills 19 + Defenses 13 = 113 points [b]Complications: [i]Responsibility--Motivation. Reputation[/i][/b] (nobody takes him seriously.) [b][i]Secret Identity.[/i][/b] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
[Mutants & Masterminds] A World Less Magical But No Less Fantastic
Top