Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
[Mutants & Masterminds] A World Less Magical But No Less Fantastic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Davies" data-source="post: 8355299" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: red">El Imán</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-2K46kRf/0/ae6b2244/M/Jan_Caldwell_%28Earth-6799%29-M.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Born in 1951, Miguel "Mike" Gonzalez was just seven years old when he and his father fled their native Spain for the United States, settling in New Mexico. Professor Ernesto Gonzalez -- who insisted on being called that, despite no longer being associated with any post-secondary institution by the time Mike was growing up -- initially told his son that his mother had been murdered by the Falangists, prompting their flight. He never explained why that had happened, but Mike eventually began to suspect that it had something to do with his father's research into magnetism. He kept that to himself, however.</p><p></p><p>By and large, Mike adapted fairly well to his new life in the new world, becoming an athletic and clever young man, and fairly popular with the young ladies. He managed to hide the stress of hiding his true identity, of posing as someone of Mexican rather than Spanish origin and never speaking about his true history, but it rankled nonetheless, and he limited himself to fairly superficial relationships to avoid risking his secret. Sometimes, he would actually find himself resenting his father, despite how horrifying that was.</p><p></p><p>It was during one such period of resentment in 1968 that the Gonzalez's life was completely upended, when masked men broke into his father's laboratory, attacked the old man and tried to rob the place. Arriving home in the aftermath, Mike managed to get help for his father, who spoke of the Falangists coming after him for 'the helmet' before passing out. (It would later become apparent that he was confusing events in the past with those of the present; the men who'd attacked him had been simple gangsters based out of Roswell.)</p><p></p><p>Searching the wrecked house, Mike discovered a hidden safe with a combination based on his birthdate, and opened it to discover the Magno-Helm that his father had invented more than a decade before and spent all this time perfecting. Reading the laboratory notes that explained what it could do, Mike finally felt that he understood his father, and swore to use this device to find those who'd hurt him and stop them from hurting anyone else. He combined it with a jumpsuit that he also discovered to take on the costumed identity of New Mexico's new hero, the Magnet -- "el Imán".</p><p></p><p>Only something went wrong. As he hunted the men who'd attacked the laboratory, el Imán found his former impulses towards responsible behavior fading and utter exaltation in the exercise of his newfound power taking their place. He still wanted to find the criminals who'd attacked the lab, but no longer cared who he had to hurt or what he had to break in the name of doing so. The petty response of the police to his rampage only amused him, and he responded accordingly. El Imán's violent outbreak was finally stopped by the Futurian, who happened to be in the area and realized the nature of his opponent, tricking him into a maneuver that caused the helmet to fall off.</p><p></p><p>Once that happened, Mike immediately collapsed in shame and guilt. At his trial, testimony from both the Futurian and Professor Gonzalez (by that point recovered) helped to establish that the young man had not been in his right mind during the episode, and he was given a sentence of community service. The Futurian urged the Professor to dismantle the Magno-Helm, but the other scientist refused, sure that he could correct its psyche-bending effects given a bit of work.</p><p></p><p>Three more times in the next three years, Mike would encounter situations that he believed would require superpowered assistance. Each time, he would put on the Magno-Helm, hoping that this time his father had corrected the defect. Each time, he would quickly descend into power madness. Each time, he would fortunately be stopped before he could do any more damage, most frequently by the Futurian, but on one occasion by Captain Mystic. (That episode saw him 'join forces' with Dr. Ranivorous, who double-crossed him and studied the psi-electronic circuitry of the helmet with great interest.) He finally seemed to have learned his lesson during the Battle of Vietnam, when he considered putting on the Helm but apparently decided that he would only make an already bad situation worse.</p><p></p><p>By 1974, his father was finally certain that he'd resolved the problems of the Magno-Helm, and this seemed to be borne out by el Imán's calm demeanor when he presented himself to the Institute, along with several other young heroes, as prospective new members. The Institute's rejection of them broke his façade, however, and he quickly demonstrated that he was still every bit as dangerous and unstable as he'd ever been. In the confusion, he managed to escape and return to New Mexico, taking his father hostage. In his own way, his son's alternate personality still cared about the Professor, but only in as much as no one else was able to keep his helmet in working order.</p><p></p><p>Over the next three years, el Imán went on a criminal rampage across the United States, culminating in his involvement in the events in Denver in 1977, which saw the Magno-Helm finally pushed beyond its limits. It exploded, killing Mike and the radioactive hero Alphatron who'd been fighting him, expelling radioactive, mutagenic substances across a good portion of the city. In the aftermath, Professor Gonzalez died as well, ostensibly of a broken heart but really from combination of his irradiation and lingering effects of the toxic chemicals he'd been exposed to while working on 'improving' the Magno-Helm. Ironically, the portable electromagnetic pulse generator devised in the 1980s is based on what remained of his laboratory notes.</p><p></p><p><strong>El Imán -- PL 9</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 2 | <strong>STA</strong> 2 | <strong>AGL</strong> 3 | <strong>DEX</strong> 3 | <strong>FGT</strong> 5 | <strong>INT</strong> 2 | <strong>AWE</strong> 4 | <strong>PRE</strong> 4</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Magno Helm:</em></strong> Removable (-13 points)</p><ul> <li data-xf-list-type="ul"><strong><em>Magnetic Control:</em></strong>Array (20 points)<ul> <li data-xf-list-type="ul"><strong><em>Magnetic Beam:</em></strong> Ranged Damage 10 - 20 points</li> <li data-xf-list-type="ul"><strong><em>Magnetic Manipulation:</em></strong> Perception Range Move Object 9, Limited to Ferrous Metals - 1 point</li> <li data-xf-list-type="ul"><strong><em>Magnetic Pulse:</em></strong> Burst Area Nullify Electronics 9, Close Range, Simultaneous - 1 point</li> <li data-xf-list-type="ul"><strong><em>Magnetic Wave:</em></strong> Burst Area Damage 9 - 1 point</li> </ul></li> <li data-xf-list-type="ul"><strong><em>Magnetic Field:</em></strong> Enhanced Defenses 8 (Dodge 4, Parry 4); Linked Flight 7 (250 MPH); Linked Sustained Impervious Protection 7 - 36 points</li> <li data-xf-list-type="ul"><strong><em>Unbalanced Mind:</em></strong> Immunity 20 (mental effects), Limited to Half effect - 10 points</li> </ul><p><strong>Advantages:</strong></p><p>Beginner's Luck, Language (English, [Spanish is native]), Ranged Attack 4</p><p></p><p><strong>Skills:</strong></p><p>Athletics 4 (+6), Close Combat: Unarmed 2 (+7), Expertise: Science 4 (+6), Intimidation 4 (+8), Perception 4 (+8).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +3</p><p>Unarmed +7 (Close Damage 2)</p><p>Magnetic Beam +7 (Ranged Damage 10)</p><p>Magnetic Wave -- (Burst Area Damage 9)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 9/5, Parry 9/5, Fortitude 4, Toughness 9/2, Will 5</p><p></p><p><strong>Totals:</strong></p><p>Abilities 50 + Powers 56 + Advantages 6 + Skills 9 + Defenses 5 = 126 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Power--Motivation</em></strong> (as el Imán.) <strong><em>Responsibility--Motivation</em></strong> (as Mike.) <strong><em>Family</em></strong> (father.)</p></blockquote><p></p>
[QUOTE="Davies, post: 8355299, member: 30538"] [SIZE=7][COLOR=red]El Imán[/COLOR][/SIZE] [IMG]https://photos.smugmug.com/My-First-Gallery/i-2K46kRf/0/ae6b2244/M/Jan_Caldwell_%28Earth-6799%29-M.jpg[/IMG] Born in 1951, Miguel "Mike" Gonzalez was just seven years old when he and his father fled their native Spain for the United States, settling in New Mexico. Professor Ernesto Gonzalez -- who insisted on being called that, despite no longer being associated with any post-secondary institution by the time Mike was growing up -- initially told his son that his mother had been murdered by the Falangists, prompting their flight. He never explained why that had happened, but Mike eventually began to suspect that it had something to do with his father's research into magnetism. He kept that to himself, however. By and large, Mike adapted fairly well to his new life in the new world, becoming an athletic and clever young man, and fairly popular with the young ladies. He managed to hide the stress of hiding his true identity, of posing as someone of Mexican rather than Spanish origin and never speaking about his true history, but it rankled nonetheless, and he limited himself to fairly superficial relationships to avoid risking his secret. Sometimes, he would actually find himself resenting his father, despite how horrifying that was. It was during one such period of resentment in 1968 that the Gonzalez's life was completely upended, when masked men broke into his father's laboratory, attacked the old man and tried to rob the place. Arriving home in the aftermath, Mike managed to get help for his father, who spoke of the Falangists coming after him for 'the helmet' before passing out. (It would later become apparent that he was confusing events in the past with those of the present; the men who'd attacked him had been simple gangsters based out of Roswell.) Searching the wrecked house, Mike discovered a hidden safe with a combination based on his birthdate, and opened it to discover the Magno-Helm that his father had invented more than a decade before and spent all this time perfecting. Reading the laboratory notes that explained what it could do, Mike finally felt that he understood his father, and swore to use this device to find those who'd hurt him and stop them from hurting anyone else. He combined it with a jumpsuit that he also discovered to take on the costumed identity of New Mexico's new hero, the Magnet -- "el Imán". Only something went wrong. As he hunted the men who'd attacked the laboratory, el Imán found his former impulses towards responsible behavior fading and utter exaltation in the exercise of his newfound power taking their place. He still wanted to find the criminals who'd attacked the lab, but no longer cared who he had to hurt or what he had to break in the name of doing so. The petty response of the police to his rampage only amused him, and he responded accordingly. El Imán's violent outbreak was finally stopped by the Futurian, who happened to be in the area and realized the nature of his opponent, tricking him into a maneuver that caused the helmet to fall off. Once that happened, Mike immediately collapsed in shame and guilt. At his trial, testimony from both the Futurian and Professor Gonzalez (by that point recovered) helped to establish that the young man had not been in his right mind during the episode, and he was given a sentence of community service. The Futurian urged the Professor to dismantle the Magno-Helm, but the other scientist refused, sure that he could correct its psyche-bending effects given a bit of work. Three more times in the next three years, Mike would encounter situations that he believed would require superpowered assistance. Each time, he would put on the Magno-Helm, hoping that this time his father had corrected the defect. Each time, he would quickly descend into power madness. Each time, he would fortunately be stopped before he could do any more damage, most frequently by the Futurian, but on one occasion by Captain Mystic. (That episode saw him 'join forces' with Dr. Ranivorous, who double-crossed him and studied the psi-electronic circuitry of the helmet with great interest.) He finally seemed to have learned his lesson during the Battle of Vietnam, when he considered putting on the Helm but apparently decided that he would only make an already bad situation worse. By 1974, his father was finally certain that he'd resolved the problems of the Magno-Helm, and this seemed to be borne out by el Imán's calm demeanor when he presented himself to the Institute, along with several other young heroes, as prospective new members. The Institute's rejection of them broke his façade, however, and he quickly demonstrated that he was still every bit as dangerous and unstable as he'd ever been. In the confusion, he managed to escape and return to New Mexico, taking his father hostage. In his own way, his son's alternate personality still cared about the Professor, but only in as much as no one else was able to keep his helmet in working order. Over the next three years, el Imán went on a criminal rampage across the United States, culminating in his involvement in the events in Denver in 1977, which saw the Magno-Helm finally pushed beyond its limits. It exploded, killing Mike and the radioactive hero Alphatron who'd been fighting him, expelling radioactive, mutagenic substances across a good portion of the city. In the aftermath, Professor Gonzalez died as well, ostensibly of a broken heart but really from combination of his irradiation and lingering effects of the toxic chemicals he'd been exposed to while working on 'improving' the Magno-Helm. Ironically, the portable electromagnetic pulse generator devised in the 1980s is based on what remained of his laboratory notes. [B]El Imán -- PL 9 Abilities: STR[/B] 2 | [B]STA[/B] 2 | [B]AGL[/B] 3 | [B]DEX[/B] 3 | [B]FGT[/B] 5 | [B]INT[/B] 2 | [B]AWE[/B] 4 | [B]PRE[/B] 4 [B]Powers: [I]Magno Helm:[/I][/B] Removable (-13 points) [LIST] [*][B][I]Magnetic Control:[/I][/B]Array (20 points) [LIST] [*][B][I]Magnetic Beam:[/I][/B] Ranged Damage 10 - 20 points [*][B][I]Magnetic Manipulation:[/I][/B] Perception Range Move Object 9, Limited to Ferrous Metals - 1 point [*][B][I]Magnetic Pulse:[/I][/B] Burst Area Nullify Electronics 9, Close Range, Simultaneous - 1 point [*][B][I]Magnetic Wave:[/I][/B] Burst Area Damage 9 - 1 point [/LIST] [*][B][I]Magnetic Field:[/I][/B] Enhanced Defenses 8 (Dodge 4, Parry 4); Linked Flight 7 (250 MPH); Linked Sustained Impervious Protection 7 - 36 points [*][B][I]Unbalanced Mind:[/I][/B] Immunity 20 (mental effects), Limited to Half effect - 10 points [/LIST] [B]Advantages:[/B] Beginner's Luck, Language (English, [Spanish is native]), Ranged Attack 4 [B]Skills:[/B] Athletics 4 (+6), Close Combat: Unarmed 2 (+7), Expertise: Science 4 (+6), Intimidation 4 (+8), Perception 4 (+8). [B]Offense:[/B] Initiative +3 Unarmed +7 (Close Damage 2) Magnetic Beam +7 (Ranged Damage 10) Magnetic Wave -- (Burst Area Damage 9) [B]Defense:[/B] Dodge 9/5, Parry 9/5, Fortitude 4, Toughness 9/2, Will 5 [B]Totals:[/B] Abilities 50 + Powers 56 + Advantages 6 + Skills 9 + Defenses 5 = 126 points [B]Complications: [I]Power--Motivation[/I][/B] (as el Imán.) [B][I]Responsibility--Motivation[/I][/B] (as Mike.) [B][I]Family[/I][/B] (father.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
[Mutants & Masterminds] A World Less Magical But No Less Fantastic
Top