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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8357277" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: red">Alicino</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-cfht6sV/0/73f94383/M/RCO034_1582258153-M.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>No one is really sure where the archetype of the harlequin comes from. There is an argument that the earliest form of the word derives from the English 'herla cyning', one of the names assigned to the leader of the Wild Hunt. From this embodiment of the storm and madness, he became a devil figure in French legends, before ultimately becoming a trickster figure in comedic plays performed by Italian actors. Yet though tamed, and cast into the role of a servant, something of his old power remained in his possession of a wand, or wooden sword, with which he could change the scenery of the play. He was still something of a magician.</p><p></p><p>No one is really sure where the person who employed this archetype in the first age of superheroics came from, either. During one of their first cases together, Jeremiah Wander and Geoffrey Tempest encountered him acting as a servant to an eccentric millionaire whose delusions of omnipotence were being supported by Alicino's powers. However, Wander would admit that this was not the first time that he had crossed paths with Alicino, but he elected to reserve that tale for another time. It's not clear if that other time ever came during Wander and Tempest's partnership; certainly no account of this first clash was ever included in Tempest's books.</p><p></p><p>Wander <em>did</em> go into detail about his theory as to what Alicino was. He believed, or claimed to believe, that Alicino was a mystic who had used his powers to become something more than mortal, likely sometime in the early twentieth century, and had been engaged in whatever antics amused him ever since. Wander pointed to some accounts which associated a harlequin-like figure of mysterious powers with one Mr. Satterthwaite in the 1920s, though that individual seemed much more benevolent than Alicino, who preyed on the foolish and the gullible, granting their darkest wishes in ways that often caused the ruination of the wisher. </p><p></p><p>He and Wander clashed repeatedly through the 1960s, with Alicino's magic generally mightier, but Wander's courage and ingenuity usually prevailing. One such clash, beginning when Diavolus sought to steal Alicino's power, was the beginning of the alliance between Wander and Diane Fortune. Aside from this, however, Alicino showed no interest in associating with other villains, nor in clashing with heroes aside from Wander ... aside from a singular and most unusual episode.</p><p></p><p>On the afternoon of August 17, 1969, a bank robber, who had had the extreme misfortune of running down a member of the Stardust Crusaders during his escape, fled into a music and art fair that was being held near Bethel, New York, in the hope that he could hide himself among the large number of people who were there. He was correct that he could hide, incorrect that the large number of people there would dissuade Stardust from seeking him out, and horribly wrong if he believed that Stardust would not treat the people attending Woodstock, who were largely taking shelter from the thunderstorm that afternoon, as though they were aiding and abetting in his quarry's flight.</p><p></p><p>And then something very strange happened. Before Stardust could inflict any punishment on anyone, Alicino confronted him and, with remarkable politeness, asked him to leave, as this was a celebration of peace and music. Stardust responded by firing one of his rays at the harlequin figure ... and for the first time in anyone's knowledge, <em>the ray did nothing.</em> Alicino repeated his request, pointing out that the fugitive would eventually have to leave the festival once it ended later that day. Stardust said nothing in response to any of this, but he <em>did</em> withdraw. The festival eventually resumed, with Alicino enjoying a small amount of celebrity among the other attendees, though he departed before the sun set.</p><p></p><p>Alicino's last documented appearance was in 1971, during the Battle of Vietnam. Despite what might be expected, he had not been recruited to use his seeming invulnerability -- or perhaps indifference -- to Stardust's powers; while this was discussed, Wander indicated that he had no reliable means of contacting his enemy and did not believe that he would be willing to assist. Instead, he was glimpsed towards the end of the battle, approaching the tent where Wander was engaged in astral projection. In the aftermath, the tent was empty, with no signs of any struggle. It seems likely that Alicino had something to do with Wander's disappearance, but just as the tale of these two individuals begins in mystery, so does it apparently end.</p><p></p><p><strong>Alicino -- PL 11</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> -1 | <strong>STA</strong> 0 | <strong>AGL</strong> 4 | <strong>DEX</strong> 3 | <strong>FGT</strong> 2 | <strong>INT</strong> 3 | <strong>AWE</strong> 8 | <strong>PRE</strong> 5</p><p></p><p><strong>Powers:</strong></p><p><strong><em>"A Little Magic is a Most Dangerous Thing:"</em></strong> Immunity 1 (Abraxas' powers) - 1 point</p><p><strong><em>Otherworldly Being:</em></strong> Comprehend Languages 4; Immunity 30 (life support, mental effects); Protection 14, Impervious 12 - 68 points</p><p><strong><em>Second Sight:</em></strong> Senses 6 (darkvision, postcognition); Senses 4 (precognition), Unreliable - 8 points </p><p><strong><em>Sorcery:</em></strong> Array (56 points) <ul> <li data-xf-list-type="ul"> <strong><em>"A Beast You Are So A Beast You Be":</em></strong> Perception Range Morph 3 Attack (cannot work on the truly innocent), Resisted by Will, Increased Resistance 8 - 1 point</li> <li data-xf-list-type="ul"> <strong><em>"Mind Over Matter": </em></strong>Perception Range Transform 8 (400 lbs) - 56 points</li> <li data-xf-list-type="ul"> <strong><em>"Mind Over Matter":</em></strong> Perception Range Damaging Move Object 11 - 1 point</li> <li data-xf-list-type="ul"> <strong><em>"The Senses Are Liars Too":</em></strong> Damaging Illusion 8 (all senses), Resisted by Will - 1 point </li> <li data-xf-list-type="ul"> <strong><em>"Thunder & Lightning, O Very Frightening":</em></strong> Linked Ranged Multiattack Damage 8; Linked Ranged Cumulative Affliction 8 (Resisted by Fortitude; Dazed & Hearing Impaired, Stunned & Hearing Disabled, Paralyzed & Hearing Unaware), Extra Condition - 1 point</li> <li data-xf-list-type="ul"> <strong><em>"Worship Me, Follow Me, Sacrifice Your Life":</em></strong> Perception Range Progressive Affliction 11 (Resisted by Will; Dazed, Compelled, Controlled) - 1 point</li> </ul><p><strong><em>Walking on Air:</em></strong> Flight 4 (30 MPH) - 8 points</p><p></p><p><strong>Advantages:</strong></p><p>Beginner's Luck, Daze (Deception), Evasion 2, Fascinate (Deception), Improved Initiative, Instant Up, Jack-of-all-Trades, Move-by Action, Redirect, Ritualist, Taunt, Ultimate Effort (Deception).</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 7 (+11), Deception 8 (+13), Expertise: Magic 8 (+13), Insight 6 (+14), Perception 5 (+13), Sleight of Hand 8 (+11), Stealth 8 (+12).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +8</p><p>Unarmed +2 (Close Damage -1)</p><p>A Beast You Are -- (Perception Range Will 11)</p><p>Mind Over Matter -- (Perception Range Transform 8)</p><p>Mind Over Matter -- (Perception Range Damage 11)</p><p>Illusion -- (Perception Range Damage 8)</p><p>Thunder & Lighnting -- (Ranged Multiattack Damage 8 and Ranged Fortitude 8)</p><p>Worship Me (Perception Range Will 11)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 8, Parry 6, Fortitude 4, Toughness 14, Will 14</p><p></p><p><strong>Totals:</strong></p><p>Abilities 48 + Powers 146 + Advantages 13 + Skills 25 + Defenses 18 = 250 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Trickery--Motivation. Capricious. Vulnerability</em></strong> (injured by any Nullify Magic effect against his effects.)</p></blockquote><p></p>
[QUOTE="Davies, post: 8357277, member: 30538"] [size=150][color=red]Alicino[/color][/size][color=red][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-cfht6sV/0/73f94383/M/RCO034_1582258153-M.jpg[/img] No one is really sure where the archetype of the harlequin comes from. There is an argument that the earliest form of the word derives from the English 'herla cyning', one of the names assigned to the leader of the Wild Hunt. From this embodiment of the storm and madness, he became a devil figure in French legends, before ultimately becoming a trickster figure in comedic plays performed by Italian actors. Yet though tamed, and cast into the role of a servant, something of his old power remained in his possession of a wand, or wooden sword, with which he could change the scenery of the play. He was still something of a magician. No one is really sure where the person who employed this archetype in the first age of superheroics came from, either. During one of their first cases together, Jeremiah Wander and Geoffrey Tempest encountered him acting as a servant to an eccentric millionaire whose delusions of omnipotence were being supported by Alicino's powers. However, Wander would admit that this was not the first time that he had crossed paths with Alicino, but he elected to reserve that tale for another time. It's not clear if that other time ever came during Wander and Tempest's partnership; certainly no account of this first clash was ever included in Tempest's books. Wander [i]did[/i] go into detail about his theory as to what Alicino was. He believed, or claimed to believe, that Alicino was a mystic who had used his powers to become something more than mortal, likely sometime in the early twentieth century, and had been engaged in whatever antics amused him ever since. Wander pointed to some accounts which associated a harlequin-like figure of mysterious powers with one Mr. Satterthwaite in the 1920s, though that individual seemed much more benevolent than Alicino, who preyed on the foolish and the gullible, granting their darkest wishes in ways that often caused the ruination of the wisher. He and Wander clashed repeatedly through the 1960s, with Alicino's magic generally mightier, but Wander's courage and ingenuity usually prevailing. One such clash, beginning when Diavolus sought to steal Alicino's power, was the beginning of the alliance between Wander and Diane Fortune. Aside from this, however, Alicino showed no interest in associating with other villains, nor in clashing with heroes aside from Wander ... aside from a singular and most unusual episode. On the afternoon of August 17, 1969, a bank robber, who had had the extreme misfortune of running down a member of the Stardust Crusaders during his escape, fled into a music and art fair that was being held near Bethel, New York, in the hope that he could hide himself among the large number of people who were there. He was correct that he could hide, incorrect that the large number of people there would dissuade Stardust from seeking him out, and horribly wrong if he believed that Stardust would not treat the people attending Woodstock, who were largely taking shelter from the thunderstorm that afternoon, as though they were aiding and abetting in his quarry's flight. And then something very strange happened. Before Stardust could inflict any punishment on anyone, Alicino confronted him and, with remarkable politeness, asked him to leave, as this was a celebration of peace and music. Stardust responded by firing one of his rays at the harlequin figure ... and for the first time in anyone's knowledge, [i]the ray did nothing.[/i] Alicino repeated his request, pointing out that the fugitive would eventually have to leave the festival once it ended later that day. Stardust said nothing in response to any of this, but he [i]did[/i] withdraw. The festival eventually resumed, with Alicino enjoying a small amount of celebrity among the other attendees, though he departed before the sun set. Alicino's last documented appearance was in 1971, during the Battle of Vietnam. Despite what might be expected, he had not been recruited to use his seeming invulnerability -- or perhaps indifference -- to Stardust's powers; while this was discussed, Wander indicated that he had no reliable means of contacting his enemy and did not believe that he would be willing to assist. Instead, he was glimpsed towards the end of the battle, approaching the tent where Wander was engaged in astral projection. In the aftermath, the tent was empty, with no signs of any struggle. It seems likely that Alicino had something to do with Wander's disappearance, but just as the tale of these two individuals begins in mystery, so does it apparently end. [b]Alicino -- PL 11 Abilities: STR[/b] -1 | [b]STA[/b] 0 | [b]AGL[/b] 4 | [b]DEX[/b] 3 | [b]FGT[/b] 2 | [b]INT[/b] 3 | [b]AWE[/b] 8 | [b]PRE[/b] 5 [b]Powers: [i]"A Little Magic is a Most Dangerous Thing:"[/i][/b] Immunity 1 (Abraxas' powers) - 1 point [b][i]Otherworldly Being:[/i][/b] Comprehend Languages 4; Immunity 30 (life support, mental effects); Protection 14, Impervious 12 - 68 points [b][i]Second Sight:[/i][/b] Senses 6 (darkvision, postcognition); Senses 4 (precognition), Unreliable - 8 points [b][i]Sorcery:[/i][/b] Array (56 points)[list] [*] [b][i]"A Beast You Are So A Beast You Be":[/i][/b] Perception Range Morph 3 Attack (cannot work on the truly innocent), Resisted by Will, Increased Resistance 8 - 1 point [*] [b][i]"Mind Over Matter": [/i][/b]Perception Range Transform 8 (400 lbs) - 56 points [*] [b][i]"Mind Over Matter":[/i][/b] Perception Range Damaging Move Object 11 - 1 point [*] [b][i]"The Senses Are Liars Too":[/i][/b] Damaging Illusion 8 (all senses), Resisted by Will - 1 point [*] [b][i]"Thunder & Lightning, O Very Frightening":[/i][/b] Linked Ranged Multiattack Damage 8; Linked Ranged Cumulative Affliction 8 (Resisted by Fortitude; Dazed & Hearing Impaired, Stunned & Hearing Disabled, Paralyzed & Hearing Unaware), Extra Condition - 1 point [*] [b][i]"Worship Me, Follow Me, Sacrifice Your Life":[/i][/b] Perception Range Progressive Affliction 11 (Resisted by Will; Dazed, Compelled, Controlled) - 1 point[/list] [b][i]Walking on Air:[/i][/b] Flight 4 (30 MPH) - 8 points [b]Advantages:[/b] Beginner's Luck, Daze (Deception), Evasion 2, Fascinate (Deception), Improved Initiative, Instant Up, Jack-of-all-Trades, Move-by Action, Redirect, Ritualist, Taunt, Ultimate Effort (Deception). [b]Skills:[/b] Acrobatics 7 (+11), Deception 8 (+13), Expertise: Magic 8 (+13), Insight 6 (+14), Perception 5 (+13), Sleight of Hand 8 (+11), Stealth 8 (+12). [b]Offense:[/b] Initiative +8 Unarmed +2 (Close Damage -1) A Beast You Are -- (Perception Range Will 11) Mind Over Matter -- (Perception Range Transform 8) Mind Over Matter -- (Perception Range Damage 11) Illusion -- (Perception Range Damage 8) Thunder & Lighnting -- (Ranged Multiattack Damage 8 and Ranged Fortitude 8) Worship Me (Perception Range Will 11) [b]Defense:[/b] Dodge 8, Parry 6, Fortitude 4, Toughness 14, Will 14 [b]Totals:[/b] Abilities 48 + Powers 146 + Advantages 13 + Skills 25 + Defenses 18 = 250 points [b]Complications: [i]Trickery--Motivation. Capricious. Vulnerability[/i][/b] (injured by any Nullify Magic effect against his effects.) [/QUOTE]
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