Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Character Builds & Optimization
[Mutants & Masterminds] A World Less Magical But No Less Fantastic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Davies" data-source="post: 8364275" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: blue">Hutryea</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-WZ7CLHW/0/9c8706e5/M/sro-6-M.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Robot rights activists in the Technate have noted and commented on a number of significant changes in the way that robots are manufactured as citizens of the Technate, when compared to the way that they were manufactured prior to their emancipation. These changes all add up to the fact that robots designed to be free tend to be a bit less resistant to damage than their earlier counterparts. While most manufacturers insist that this is simply the result of the changing economics of the robotic manufacturing industry, rather than any sinister motivation, most find this an unconvincing argument.</p><p></p><p>For roughly the first two-thirds of the thirty-five years* since his activation, Hutryea was more or less oblivious to such concerns. He had been constructed to work as an administrative worker within the Bureau of Law Enforcement, not a field agent, and rarely encountered anything more dangerous than occasionally riotous office parties. The notion that he would ever end up stepping softly in a danger zone would have made him use his voice synthesizer to make the series of random beeping noises that functions as his laughter.</p><p></p><p>Around twelve years* ago, however, things began to change. He had occasionally received and checked the reports submitted by Yuriko Tyler before that point, and admired the way that they were always complete and didn't leave out important information like those from <em>other</em> operatives, no names mentioned. But then it chanced to occur that the Captain personally submitted her report on her last mission as a field agent before she transferred to the academy, and Hutryea took the opportunity to thank her for her excellent paperwork and offer her congratulations. (Occasionally, he finds himself wishing that he'd kept his overactive vozer offline.)</p><p></p><p>Yuriko accepted his thanks warmly, and then hesitantly asked if he'd be willing to use his personal time to help her out with some unfamiliar paperwork that she'd run into while preparing for her transfer. As Hutryea generally spent his personal time linked up to an entertainment feed that was probably only a little less boring than watching static, he was happy to agree. Somehow, and he's not entirely clear about how, this resulted in him being permanently transferred out of his comfortable position into a much more exciting (read terrifying) and adventurous (read <em>seriously</em> terrifying) one as the administrative assistant to the Captain's class of lunatics.</p><p></p><p>Don't misunderstand; he still likes Yuriko, and is proud to call her friend. And he's come to think of many of her students in the same light, and wants to help them as much as possible. But putting his life in jeopardy in the service of anyone, even his friends, is not really what he ever expected to do. It's made him very much aware of how fragile and poorly equipped for battle he is, given that his only armament is a contact stunner with a limited number of shots. The Captain offered to give him one of her Artifacts, but the difficulties involved -- he'd have to have it incorporated into his systems so that his circuitry could interact with its psi-electronics, and this would not be a safe or trivial procedure -- convinced him to turn the offer down.</p><p></p><p>Regardless, Hutryea continues to act as the team's official computer expert and administrator, trying to avoid going into the field as much as possible, though his chemical analysis systems are sometimes put to use whether he likes it or not. Unfortunately, even when he does hang back, he's still at risk, as the places they use as headquarters are rarely as secure as he'd like. Well, at least he's accumulating a lot of stories that he'll probably turn into a book one of these days. That would be nice.</p><p></p><p><strong>Hutryea -- PL 9</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 2 | <strong>STA</strong> -- | <strong>AGL</strong> 4 | <strong>DEX</strong> 2 | <strong>FGT</strong> 6 | <strong>INT</strong> 6 | <strong>AWE</strong> 2 | <strong>PRE</strong> 1</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Machine Interface:</em></strong> Radio Communication 1; Comprehend Machines 2 - 11 points</p><p><strong><em>Reconstruction:</em></strong> Immortality 5 (minimum of 1 day), Check Required (Technology, DC 20), Quirk (loss of all memories)- 1 point</p><p><strong><em>Robotic Body:</em></strong> Immunity 50 (Fortitude effects, mental effects); Protection 6 - 56 points</p><p><strong><em>Sensory Package:</em></strong> Senses 7 (acute analytical scent, darkvision, extended radio, ultra-hearing) - 5 points</p><p><strong><em>Small Size:</em></strong> Permanent Shrinking 4 (Strength -1, Dodge +2, Parry +2, Stealth +4, Intimidation -1) - 4 points</p><p><strong><em>Stunner:</em></strong> Affliction 8 (Resisted by Fortitude; Dazed, Stunned, Incapacitated), Unreliable - 4 points</p><p><strong><em>Translator Circuits:</em></strong> Comprehend Languages 2 (understand and read all languages) - 6 points</p><p><strong><em>Treads:</em></strong> Speed 4 (30 MPH) - 4 points</p><p></p><p><strong>Advantages:</strong></p><p>Benefit 2 (Bureau agent, make Gather Information checks with Technology), Eidetic Memory, Improved Defense, Improvised Tools, Jack-of-all-Trades, Skill Mastery (Technology), Speed of Thought, Well-informed.</p><p></p><p><strong>Skills:</strong></p><p>Deception 8 (+9), Close Combat: Stunner 4 (+10), Expertise: Administration 4 (+10), Expertise: Galactic 3 (+9), Expertise: Science 3 (+9), Investigation 3 (+9), Perception 8 (+10), Persuasion 6 (+7), Stealth 3 (+11), Technology 6 (+12), Vehicles 6 (+8).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +6</p><p>Unarmed +6 (Close Damage 2)</p><p>Stunner +10 (Close Fortitude 8)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 12, Parry 10, Fortitude Immune, Toughness 6, Will 6</p><p></p><p><strong>Totals:</strong></p><p>Abilities 36 + Powers 91 + Advantages 9 + Skills 27 + Defenses 11 = 174 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Responsibility--Motivation. Avoids Combat. Physical</em></strong> (cannot climb or swim, one arm.) <strong><em>Requires Maintenance.</em></strong></p></blockquote><p></p>
[QUOTE="Davies, post: 8364275, member: 30538"] [size=150][color=blue]Hutryea[/color][/size][color=blue][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-WZ7CLHW/0/9c8706e5/M/sro-6-M.jpg[/img] Robot rights activists in the Technate have noted and commented on a number of significant changes in the way that robots are manufactured as citizens of the Technate, when compared to the way that they were manufactured prior to their emancipation. These changes all add up to the fact that robots designed to be free tend to be a bit less resistant to damage than their earlier counterparts. While most manufacturers insist that this is simply the result of the changing economics of the robotic manufacturing industry, rather than any sinister motivation, most find this an unconvincing argument. For roughly the first two-thirds of the thirty-five years* since his activation, Hutryea was more or less oblivious to such concerns. He had been constructed to work as an administrative worker within the Bureau of Law Enforcement, not a field agent, and rarely encountered anything more dangerous than occasionally riotous office parties. The notion that he would ever end up stepping softly in a danger zone would have made him use his voice synthesizer to make the series of random beeping noises that functions as his laughter. Around twelve years* ago, however, things began to change. He had occasionally received and checked the reports submitted by Yuriko Tyler before that point, and admired the way that they were always complete and didn't leave out important information like those from [i]other[/i] operatives, no names mentioned. But then it chanced to occur that the Captain personally submitted her report on her last mission as a field agent before she transferred to the academy, and Hutryea took the opportunity to thank her for her excellent paperwork and offer her congratulations. (Occasionally, he finds himself wishing that he'd kept his overactive vozer offline.) Yuriko accepted his thanks warmly, and then hesitantly asked if he'd be willing to use his personal time to help her out with some unfamiliar paperwork that she'd run into while preparing for her transfer. As Hutryea generally spent his personal time linked up to an entertainment feed that was probably only a little less boring than watching static, he was happy to agree. Somehow, and he's not entirely clear about how, this resulted in him being permanently transferred out of his comfortable position into a much more exciting (read terrifying) and adventurous (read [i]seriously[/i] terrifying) one as the administrative assistant to the Captain's class of lunatics. Don't misunderstand; he still likes Yuriko, and is proud to call her friend. And he's come to think of many of her students in the same light, and wants to help them as much as possible. But putting his life in jeopardy in the service of anyone, even his friends, is not really what he ever expected to do. It's made him very much aware of how fragile and poorly equipped for battle he is, given that his only armament is a contact stunner with a limited number of shots. The Captain offered to give him one of her Artifacts, but the difficulties involved -- he'd have to have it incorporated into his systems so that his circuitry could interact with its psi-electronics, and this would not be a safe or trivial procedure -- convinced him to turn the offer down. Regardless, Hutryea continues to act as the team's official computer expert and administrator, trying to avoid going into the field as much as possible, though his chemical analysis systems are sometimes put to use whether he likes it or not. Unfortunately, even when he does hang back, he's still at risk, as the places they use as headquarters are rarely as secure as he'd like. Well, at least he's accumulating a lot of stories that he'll probably turn into a book one of these days. That would be nice. [b]Hutryea -- PL 9 Abilities: STR[/b] 2 | [b]STA[/b] -- | [b]AGL[/b] 4 | [b]DEX[/b] 2 | [b]FGT[/b] 6 | [b]INT[/b] 6 | [b]AWE[/b] 2 | [b]PRE[/b] 1 [b]Powers: [i]Machine Interface:[/i][/b] Radio Communication 1; Comprehend Machines 2 - 11 points [b][i]Reconstruction:[/i][/b] Immortality 5 (minimum of 1 day), Check Required (Technology, DC 20), Quirk (loss of all memories)- 1 point [b][i]Robotic Body:[/i][/b] Immunity 50 (Fortitude effects, mental effects); Protection 6 - 56 points [b][i]Sensory Package:[/i][/b] Senses 7 (acute analytical scent, darkvision, extended radio, ultra-hearing) - 5 points [b][i]Small Size:[/i][/b] Permanent Shrinking 4 (Strength -1, Dodge +2, Parry +2, Stealth +4, Intimidation -1) - 4 points [b][i]Stunner:[/i][/b] Affliction 8 (Resisted by Fortitude; Dazed, Stunned, Incapacitated), Unreliable - 4 points [b][i]Translator Circuits:[/i][/b] Comprehend Languages 2 (understand and read all languages) - 6 points [b][i]Treads:[/i][/b] Speed 4 (30 MPH) - 4 points [b]Advantages:[/b] Benefit 2 (Bureau agent, make Gather Information checks with Technology), Eidetic Memory, Improved Defense, Improvised Tools, Jack-of-all-Trades, Skill Mastery (Technology), Speed of Thought, Well-informed. [b]Skills:[/b] Deception 8 (+9), Close Combat: Stunner 4 (+10), Expertise: Administration 4 (+10), Expertise: Galactic 3 (+9), Expertise: Science 3 (+9), Investigation 3 (+9), Perception 8 (+10), Persuasion 6 (+7), Stealth 3 (+11), Technology 6 (+12), Vehicles 6 (+8). [b]Offense:[/b] Initiative +6 Unarmed +6 (Close Damage 2) Stunner +10 (Close Fortitude 8) [b]Defense:[/b] Dodge 12, Parry 10, Fortitude Immune, Toughness 6, Will 6 [b]Totals:[/b] Abilities 36 + Powers 91 + Advantages 9 + Skills 27 + Defenses 11 = 174 points [b]Complications: [i]Responsibility--Motivation. Avoids Combat. Physical[/i][/b] (cannot climb or swim, one arm.) [b][i]Requires Maintenance.[/i][/b] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
[Mutants & Masterminds] A World Less Magical But No Less Fantastic
Top