Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Character Builds & Optimization
[Mutants & Masterminds] A World Less Magical But No Less Fantastic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Davies" data-source="post: 8365178" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: blue">Myr Hlnsky</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-76Q8sbg/0/72a4dbe3/M/Misc_SF_Yazirian-M.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Chazzikz, the home world of the Wazoshen people, was claimed as the territory of one of the Hazlan nations roughly one hundred and sixty years* ago, when the Wazoshen were an Iron Age culture. Fortunately, this particular Hazlan nation wasn't interested in subjugating or annihilating the sapient life of worlds in their sway, unlike others that existed at the time, but only in hunting the local wildlife. However, their lack of regard for the Wazoshen resulted in a low-level insurgency against their planet's new masters, which only ended when the Hazlan nation in question fell to the Technate.</p><p></p><p>As the Technate had no interest in colonizing or exploiting Chazzikz, being solely interested in the system from a strategic perspective, they were quick to assure the Wazoshen that they could return to their former lives. While many were content to do just that, other Wazoshen felt that they needed to continue to fight against their former conquerors and learn from their new 'allies', and offered their services to the Technate as irregulars and scouts. This began a tradition that has continued right up to the present day.</p><p></p><p>Myr Hlnsky is one of the current generation of Wazoshe scouts in the Technate service, expected to learn all that is possible from the starfolk and then bring it back to Chazzikz so that what is useful can be put to use building up their own culture; if the Technate one day falls, the Wazoshen intend to be able to stand on their own. While he was initially working with the Frontier Patrol, Hlnsky's talents in this area quickly found use by the Cosmic Intelligence Agency, and it was there that he first crossed paths with Captain Mystic on one of the rare occasions that the Agency and the Bureau were forced to work together.</p><p></p><p>Yuriko Tyler quickly realized that her new associate wasn't all that happy in his current posting, and worked out why. Psychic talents are not uncommon among the Wazoshen, but those who possess them typically wind up as counsellors and sages rather than risking their lives as scouts. Hlnsky had somehow managed to conceal his empathic abilities from everyone up until the present, using them sparingly, but now they were making him miserable as they exposed him to the -- shall we say -- somewhat amoral personalities of his superiors. Impressed with his discipline, the Captain offered to help him, and impressed with her integrity, Hlnsky agreed.</p><p></p><p>Consequently, Hlnsky ended up transferred to the Bureau and became one of the Captain's favored students, receiving an Artifact dubbed <em>the Cloak of Sh'Halla</em>. It enhanced his already formidable talents for infiltration, practically making him into one of the 'ninja' that Yuriko told him about. Consequently, he has put a lot of effort into developing his abilities as an unarmed combatant, leading to his rivalry with his teammate Haiyu, who approaches the martial arts from an entirely opposite perspective. Hlnsky sometimes finds her unceasingly competitive behavior annoying and would generally prefer to focus on getting the mission done rather than who does so. Still, he has her back, and would admit that it's a rather broad back that has lots of potential uses and -- in combat, combat, not what you're thinking!</p><p></p><p><strong>Myr Hlnsky - PL 9</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 3 | <strong>STA</strong> 4 | <strong>AGL</strong> 5 | <strong>DEX</strong> 5 | <strong>FGT</strong> 8 | <strong>INT</strong> 4 | <strong>AWE</strong> 2 | <strong>PRE</strong> 3</p><p></p><p><strong>Powers:</strong></p><p>Cloak of Sh'Halla: Array (20 points); Removable (-4 points) <ul> <li data-xf-list-type="ul"> <strong><em>Cloaking Field:</em></strong> Concealment 10, Affects Others, Passive - 20 points</li> <li data-xf-list-type="ul"> <strong><em>Defense Field:</em></strong> Reaction Damage 5 (when touched) - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Disguise Field:</em></strong> Morph 4 - 1 point</li> </ul><p><strong><em>Empathy:</em></strong> Mind Reading 9, Limited to Emotions - 9 points</p><p><strong><em>Gliding:</em></strong> Flight 3 (16 MPH), Gliding - 3 points</p><p><strong><em>Keen Senses:</em></strong> Senses 3 (low-light vision, scent) - 3 points</p><p><strong><em>Striking Strength:</em></strong> Strength-based Damage 2 - 2 points</p><p></p><p><strong>Advantages:</strong></p><p>Assessment, Benefit (Bureau agent), Defensive Attack, Defensive Roll, Equipment 4, Hide in Plain Sight, Improved Aim, Improved Initiative, Languages 3 (Technate Standard, others, [native language]), Move-by Action, Power Attack, Skill Mastery (Stealth), Tracking</p><p></p><p><em>Equipment:</em></p><p>Blaster Pistol (Ranged Damage 5, Subtle, ALT: Ranged Affliction 5 [Fortitude; Dazed, Stunned, Incapacitated], Subtle), Goggles (+2 to resist visual afflictions) and 7 points of equipment as needed.</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 4 (+9), Athletics 6 (+9), Close Combat: Unarmed 2 (+10), Deception 6 (+9), Expertise: Survival 6 (+10), Insight 7 (+9), Investigation 8 (+12), Perception 9 (+11), Ranged Combat: Blaster 6 (+11), Sleight of Hand 6 (+11), Stealth 8 (+13).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +9</p><p>Unarmed +10 (Close Damage 5)</p><p>Blaster +11 (Ranged Damage 5)</p><p>Defense Field -- (Close Damage 5)</p><p></p><p><strong>Defenses:</strong></p><p>Dodge 12, Parry 10, Fortitude 7, Toughness 6/4, Will 7</p><p></p><p><strong>Totals:</strong></p><p>Abilities 68 + Powers 35 + Advantages 18 + Skills 34 + Defenses 17 = 172 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Responsibility--Motivation. Favors Low-Tech Solutions. Rivalry (?)</em></strong> (Haiyu.)</p></blockquote><p></p>
[QUOTE="Davies, post: 8365178, member: 30538"] [size=150][color=blue]Myr Hlnsky[/color][/size][color=blue][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-76Q8sbg/0/72a4dbe3/M/Misc_SF_Yazirian-M.jpg[/img] Chazzikz, the home world of the Wazoshen people, was claimed as the territory of one of the Hazlan nations roughly one hundred and sixty years* ago, when the Wazoshen were an Iron Age culture. Fortunately, this particular Hazlan nation wasn't interested in subjugating or annihilating the sapient life of worlds in their sway, unlike others that existed at the time, but only in hunting the local wildlife. However, their lack of regard for the Wazoshen resulted in a low-level insurgency against their planet's new masters, which only ended when the Hazlan nation in question fell to the Technate. As the Technate had no interest in colonizing or exploiting Chazzikz, being solely interested in the system from a strategic perspective, they were quick to assure the Wazoshen that they could return to their former lives. While many were content to do just that, other Wazoshen felt that they needed to continue to fight against their former conquerors and learn from their new 'allies', and offered their services to the Technate as irregulars and scouts. This began a tradition that has continued right up to the present day. Myr Hlnsky is one of the current generation of Wazoshe scouts in the Technate service, expected to learn all that is possible from the starfolk and then bring it back to Chazzikz so that what is useful can be put to use building up their own culture; if the Technate one day falls, the Wazoshen intend to be able to stand on their own. While he was initially working with the Frontier Patrol, Hlnsky's talents in this area quickly found use by the Cosmic Intelligence Agency, and it was there that he first crossed paths with Captain Mystic on one of the rare occasions that the Agency and the Bureau were forced to work together. Yuriko Tyler quickly realized that her new associate wasn't all that happy in his current posting, and worked out why. Psychic talents are not uncommon among the Wazoshen, but those who possess them typically wind up as counsellors and sages rather than risking their lives as scouts. Hlnsky had somehow managed to conceal his empathic abilities from everyone up until the present, using them sparingly, but now they were making him miserable as they exposed him to the -- shall we say -- somewhat amoral personalities of his superiors. Impressed with his discipline, the Captain offered to help him, and impressed with her integrity, Hlnsky agreed. Consequently, Hlnsky ended up transferred to the Bureau and became one of the Captain's favored students, receiving an Artifact dubbed [i]the Cloak of Sh'Halla[/i]. It enhanced his already formidable talents for infiltration, practically making him into one of the 'ninja' that Yuriko told him about. Consequently, he has put a lot of effort into developing his abilities as an unarmed combatant, leading to his rivalry with his teammate Haiyu, who approaches the martial arts from an entirely opposite perspective. Hlnsky sometimes finds her unceasingly competitive behavior annoying and would generally prefer to focus on getting the mission done rather than who does so. Still, he has her back, and would admit that it's a rather broad back that has lots of potential uses and -- in combat, combat, not what you're thinking! [b]Myr Hlnsky - PL 9 Abilities: STR[/b] 3 | [b]STA[/b] 4 | [b]AGL[/b] 5 | [b]DEX[/b] 5 | [b]FGT[/b] 8 | [b]INT[/b] 4 | [b]AWE[/b] 2 | [b]PRE[/b] 3 [b]Powers:[/b] Cloak of Sh'Halla: Array (20 points); Removable (-4 points)[list] [*] [b][i]Cloaking Field:[/i][/b] Concealment 10, Affects Others, Passive - 20 points [*] [b][i]Defense Field:[/i][/b] Reaction Damage 5 (when touched) - 1 point [*] [b][i]Disguise Field:[/i][/b] Morph 4 - 1 point[/list] [b][i]Empathy:[/i][/b] Mind Reading 9, Limited to Emotions - 9 points [b][i]Gliding:[/i][/b] Flight 3 (16 MPH), Gliding - 3 points [b][i]Keen Senses:[/i][/b] Senses 3 (low-light vision, scent) - 3 points [b][i]Striking Strength:[/i][/b] Strength-based Damage 2 - 2 points [b]Advantages:[/b] Assessment, Benefit (Bureau agent), Defensive Attack, Defensive Roll, Equipment 4, Hide in Plain Sight, Improved Aim, Improved Initiative, Languages 3 (Technate Standard, others, [native language]), Move-by Action, Power Attack, Skill Mastery (Stealth), Tracking [i]Equipment:[/i] Blaster Pistol (Ranged Damage 5, Subtle, ALT: Ranged Affliction 5 [Fortitude; Dazed, Stunned, Incapacitated], Subtle), Goggles (+2 to resist visual afflictions) and 7 points of equipment as needed. [b]Skills:[/b] Acrobatics 4 (+9), Athletics 6 (+9), Close Combat: Unarmed 2 (+10), Deception 6 (+9), Expertise: Survival 6 (+10), Insight 7 (+9), Investigation 8 (+12), Perception 9 (+11), Ranged Combat: Blaster 6 (+11), Sleight of Hand 6 (+11), Stealth 8 (+13). [b]Offense:[/b] Initiative +9 Unarmed +10 (Close Damage 5) Blaster +11 (Ranged Damage 5) Defense Field -- (Close Damage 5) [b]Defenses:[/b] Dodge 12, Parry 10, Fortitude 7, Toughness 6/4, Will 7 [b]Totals:[/b] Abilities 68 + Powers 35 + Advantages 18 + Skills 34 + Defenses 17 = 172 points [b]Complications: [i]Responsibility--Motivation. Favors Low-Tech Solutions. Rivalry (?)[/i][/b] (Haiyu.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
[Mutants & Masterminds] A World Less Magical But No Less Fantastic
Top