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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8367758" data-attributes="member: 30538"><p><span style="font-size: 26px">Christine Dell</span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-6n5BNSV/0/4258d91f/S/cricke31-150x584-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>A long time ago -- or so she's been told by someone who seemed to know what he was talking about -- Christine Dell's ancestors had the power to literally smell valuable ores hidden within the ground, advising miners where to dig. Gradually, they lost that power as the wealth that it gained them drew them further and further away from their roots, with only rare members of the family demonstrating the talent. How and why it mutated, in Christine's own case, so that she can only smell metal that is specifically used in coinage, as well as ink and paper used as currency, is not something that Mr. Statia was able to explain to her.</p><p></p><p>Being able to exactly determine how much money a person has on them makes for a nice party trick, but it's becoming increasingly useless as time passes and people make more use of credit cards, debit cards, electronic transactions and cryptocurrencies, none of which trigger her sense of smell. Still, the talent caused her to have an interest in finance from her teenage years onward, which eventually led to becoming a CPA in her home state of New York, with her education underwritten by Argus. Christine went to work for the company, expecting to help keep their books in order, only to find herself assigned to the Financial Crimes division and investigating all sorts of weird scams. It was, she'll admit, exciting in retrospect.</p><p></p><p>After a year of this, she was given a different assignment, transferred from Financial Crimes to Extraterrestrial Contact in order to assist a visitor to Earth establish herself in Chicago. In the process, she ended up learning a fair bit about the current state of the cosmos, which was rather humbling. Still, the assignment seemed easy enough, and thing were going rather well ... and then Edeth wound up meeting some recent acquaintances and getting herself (and Christine) dragged into a huge <em>thing</em> with the Vagabonds, and some of the Powerhouse, and Jodie Crowley, and Fortuna Imperatrix, and probably some other scary people that Christine was lucky enough not to actually meet.</p><p></p><p>From her own perspective, the most important part of the whole fracas was the fact that Christine became a 'known quantity' to the Vagabonds, someone that they regarded as reasonably trustworthy, so that she could be assigned to work with them as their handler while they're learning about being superheroes or whatever it is that they're doing. They know that she works for Argus, as the company is being upfront with them as some other parties sometimes aren't, so that they'll be more inclined to give trust in return. Good relations with friendly extraterrestrial agencies are considered <em>absolutely essential</em> to Earth's security.</p><p></p><p>Of course, this is all a bit much for a simple girl from the Bronx. She works with a group of interstellar freedom fighters, one of whom is apparently an interdimensional starship. She has gone all over the world in their company, and faced things she never would have imagined -- and none of this is anything she ever trained to handle. And yet she keeps going, somehow, because she gets the distinct impression that if she ever slows down to think about any of this, she'll probably break under the strain.</p><p></p><p>And the weirdest part of it? It's nothing, really, but halfway through the first bit of this craziness, she realized that Darkwing's crazy girl sidekick, Dancer, was smiling at her for some reason. Before Christine could say anything, the woman spoke up and said, "You're going to do fine. Argus is lucky to have you." And she hadn't even mentioned who she worked for at that point! What the heck was that all about?</p><p></p><p><strong>Christine Dell - PL 4</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 0 | <strong>STA</strong> 1 | <strong>AGL</strong> 2 | <strong>DEX</strong> 2 | <strong>FGT</strong> 3 | <strong>INT</strong> 2 | <strong>AWE</strong> 3 | <strong>PRE</strong> 2</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Scent of Money:</em></strong> Senses 4 (acute analytical ranged detect money [olfactory]) - 4 points</p><p></p><p><strong>Advantages:</strong></p><p>Beginner's Luck, Contacts, Defensive Roll, Equipment 4, Ranged Attack.</p><p></p><p><em>Equipment:</em></p><p>Meta-taser (Ranged Affliction 5 [Fortitude; Dazed, Stunned, Incapacitated]), handcuffs, smartphone, 7 points of equipment as needed.</p><p></p><p><strong>Skills:</strong></p><p>Athletics 4 (+4), Deception 4 (+6), Expertise: Business 5 (+7), Expertise: Civics 4 (+6), Expertise: Current Events 4 (+6), Expertise: Galactic 3 (+5), Insight 3 (+6), Intimidation 3 (+5), Investigation 6 (+8), Perception 6 (+9), Persuasion 4 (+6), Stealth 2 (+4), Technology 3 (+5), Vehicles 3 (+5). </p><p></p><p><strong>Offense:</strong></p><p>Initiative +1</p><p>Unarmed +3 (Damage 1)</p><p>Meta-Taser +3 (Ranged Fortitude 5)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 5, Parry 4, Fortitude 3, Toughness 3/1, Will 5.</p><p></p><p><strong>Totals:</strong></p><p>Abilities 26 + Powers 4 + Advantages 8 + Skills 27 + Defenses 8 = 73 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Responsibility--Motivation. Secret</em></strong> (Argus agent.) <strong><em>Somewhat Overawed.</em></strong></p></blockquote><p></p>
[QUOTE="Davies, post: 8367758, member: 30538"] [size=150]Christine Dell[/size] [img]https://photos.smugmug.com/My-First-Gallery/i-6n5BNSV/0/4258d91f/S/cricke31-150x584-S.jpg[/img] A long time ago -- or so she's been told by someone who seemed to know what he was talking about -- Christine Dell's ancestors had the power to literally smell valuable ores hidden within the ground, advising miners where to dig. Gradually, they lost that power as the wealth that it gained them drew them further and further away from their roots, with only rare members of the family demonstrating the talent. How and why it mutated, in Christine's own case, so that she can only smell metal that is specifically used in coinage, as well as ink and paper used as currency, is not something that Mr. Statia was able to explain to her. Being able to exactly determine how much money a person has on them makes for a nice party trick, but it's becoming increasingly useless as time passes and people make more use of credit cards, debit cards, electronic transactions and cryptocurrencies, none of which trigger her sense of smell. Still, the talent caused her to have an interest in finance from her teenage years onward, which eventually led to becoming a CPA in her home state of New York, with her education underwritten by Argus. Christine went to work for the company, expecting to help keep their books in order, only to find herself assigned to the Financial Crimes division and investigating all sorts of weird scams. It was, she'll admit, exciting in retrospect. After a year of this, she was given a different assignment, transferred from Financial Crimes to Extraterrestrial Contact in order to assist a visitor to Earth establish herself in Chicago. In the process, she ended up learning a fair bit about the current state of the cosmos, which was rather humbling. Still, the assignment seemed easy enough, and thing were going rather well ... and then Edeth wound up meeting some recent acquaintances and getting herself (and Christine) dragged into a huge [i]thing[/i] with the Vagabonds, and some of the Powerhouse, and Jodie Crowley, and Fortuna Imperatrix, and probably some other scary people that Christine was lucky enough not to actually meet. From her own perspective, the most important part of the whole fracas was the fact that Christine became a 'known quantity' to the Vagabonds, someone that they regarded as reasonably trustworthy, so that she could be assigned to work with them as their handler while they're learning about being superheroes or whatever it is that they're doing. They know that she works for Argus, as the company is being upfront with them as some other parties sometimes aren't, so that they'll be more inclined to give trust in return. Good relations with friendly extraterrestrial agencies are considered [i]absolutely essential[/i] to Earth's security. Of course, this is all a bit much for a simple girl from the Bronx. She works with a group of interstellar freedom fighters, one of whom is apparently an interdimensional starship. She has gone all over the world in their company, and faced things she never would have imagined -- and none of this is anything she ever trained to handle. And yet she keeps going, somehow, because she gets the distinct impression that if she ever slows down to think about any of this, she'll probably break under the strain. And the weirdest part of it? It's nothing, really, but halfway through the first bit of this craziness, she realized that Darkwing's crazy girl sidekick, Dancer, was smiling at her for some reason. Before Christine could say anything, the woman spoke up and said, "You're going to do fine. Argus is lucky to have you." And she hadn't even mentioned who she worked for at that point! What the heck was that all about? [b]Christine Dell - PL 4 Abilities: STR[/b] 0 | [b]STA[/b] 1 | [b]AGL[/b] 2 | [b]DEX[/b] 2 | [b]FGT[/b] 3 | [b]INT[/b] 2 | [b]AWE[/b] 3 | [b]PRE[/b] 2 [b]Powers: [i]Scent of Money:[/i][/b] Senses 4 (acute analytical ranged detect money [olfactory]) - 4 points [b]Advantages:[/b] Beginner's Luck, Contacts, Defensive Roll, Equipment 4, Ranged Attack. [i]Equipment:[/i] Meta-taser (Ranged Affliction 5 [Fortitude; Dazed, Stunned, Incapacitated]), handcuffs, smartphone, 7 points of equipment as needed. [b]Skills:[/b] Athletics 4 (+4), Deception 4 (+6), Expertise: Business 5 (+7), Expertise: Civics 4 (+6), Expertise: Current Events 4 (+6), Expertise: Galactic 3 (+5), Insight 3 (+6), Intimidation 3 (+5), Investigation 6 (+8), Perception 6 (+9), Persuasion 4 (+6), Stealth 2 (+4), Technology 3 (+5), Vehicles 3 (+5). [b]Offense:[/b] Initiative +1 Unarmed +3 (Damage 1) Meta-Taser +3 (Ranged Fortitude 5) [b]Defense:[/b] Dodge 5, Parry 4, Fortitude 3, Toughness 3/1, Will 5. [b]Totals:[/b] Abilities 26 + Powers 4 + Advantages 8 + Skills 27 + Defenses 8 = 73 points [b]Complications: [i]Responsibility--Motivation. Secret[/i][/b] (Argus agent.) [b][i]Somewhat Overawed.[/i][/b] [/QUOTE]
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