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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8370009" data-attributes="member: 30538"><p><span style="font-size: 26px">Pamela Maxwell</span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-HvCD5nG/1/d972c930/S/julie-bowen-2-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Some people just end up in the wrong place at the wrong time. Pamela Maxwell (not Pam, <em>never</em> Pammy) fully expected to graduate from Brown with a degree, maybe do some postgrad work, and then probably end up doing some sort of job that would never put her actual education, focused on history and sociology, to use. In 1996, however, she wound up stumbling on to a scheme by a group of mad scientist wannabes to open a portal to Dimension Q or something like that -- look, she wasn't interested in the details of what the crazy people wanted to do, only in the fact that it was probably going to destroy Rhode Island at minimum, and she felt obligated to prevent that since she was, you know, <em>on</em> Rhode Island.</p><p></p><p>As it turned out, the recently formed Argus Security had been tracking the purchases of one of the mad scientists involved in this little plot, and showed up to take control of the situation about ten minutes after the portal would have opened up if Pamela hadn't interfered. They arranged for the arrest of the crazy people and interviewed Pamela about what had happened, then thanked her for her courage and ingenuity. Pamela took this with good grace and appreciated that they gave her some cover to take a sick day after all this, but fully expected that this would be the only time that her life would involve such bizarre phenomena.</p><p></p><p>Surprise! Surprise! She was wrong about that, too. <em>Three more times</em> in the next year, she ended up discovering some sort of evil scheme and interfering with it before Argus got involved. In the interview about the last of this insane episodes, one Dr. van Vliet offered the hypothesis that Pamela had some sort of unconsciously-employed superpower that bent probability to attract these sorts of experiences, dubbing her a strange attractor. If this was the case, then it only made sense for her to come work for Argus, where her talents could be put to good use and she could receive training <em>and assistance</em> in dealing with these situations. </p><p></p><p>The 'and assistance' was what sold her. Courage and ingenuity are great, but she would pick backup over both.</p><p></p><p>Pamela ended up being given a cover job as a teacher, often inserted into various high schools across the nation where Argus suspected that young superheroes were being educated. (She regards her time in Newark, attempting to act as a mentor to Megawatt, as the worst failure of her entire career.) As she generally ended up teach social studies, she was actually getting to use her education, and that was nice. In 2017, while working at a certain public school in Philadelphia, she received notice that the True Believer was going to be working there shortly and that Pamela was now assigned as her new handler, as her previous one couldn't manage the relocation from San Francisco. So she befriended Janet Hinkley when she arrived, and has helped her out covertly ever since. She actually quite likes the star-spangled heroine, and has backed her to the hilt in disputes with Argus.</p><p></p><p>No one was expecting, when this began, for True Believer to end up mentoring a group of young superpowers. Pamela was initially a bit concerned at the prospect of acting as the handler for both True and the nascent Minor League, and was relieved when another agent was put in the latter position. This relief has turned to annoyance as she's gotten to know Martin Callahan, and become frustrated at what she sees as a bitter, sullen old man. Frankly, Pamela's looking forward to Callahan's retirement as much as he himself is, even if it does mean that she's going to get a lot more work added to her plate. She knows that she'll do better at it than him ...</p><p></p><p>... which may explain why Clarity is having some disturbing visions about her.</p><p></p><p><strong>Pamela Maxwell - PL 5</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 1 | <strong>STA</strong> 1 | <strong>AGL</strong> 3 | <strong>DEX</strong> 3 | <strong>FGT</strong> 4 | <strong>INT</strong> 1 | <strong>AWE</strong> 3 | <strong>PRE</strong> 1</p><p></p><p><strong>Advantages:</strong></p><p>Attractive, Beginner's Luck, Daze (Deception), Defensive Roll 2, Equipment 4, Evasion 2, Hide in Plain Sight, Improvised Tools, Luck 3, Ranged Attack, Taunt, Uncanny Dodge</p><p></p><p><em>Equipment:</em></p><p>Meta-Taser (Ranged Affliction 5 [Fortitude; Dazed, Stunned, Incapacitated]), smartphone, 8 points of equipment as needed.</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 2 (+5), Athletics 2 (+3), Deception 6 (+7), Expertise: Current Events 6 (+7), Expertise: History 5 (+6), Insight 5 (+8), Investigation 4 (+5), Perception 4 (+7), Persuasion 6 (+7), Sleight of Hand 3 (+6), Stealth 5 (+8), Technology 4 (+5), Vehicles 2 (+5).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +3</p><p>Unarmed +4 (Close Damage 1)</p><p>Meta-Taser +4 (Close Fortitude 5)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 4, Parry 4, Fortitude 3, Toughness 6/1, Will 7</p><p></p><p><strong>Totals:</strong></p><p>Abilities 38 + Advantages 19 + Skills 27 + Defenses 7 = 91 points </p><p></p><p><strong>Complications:</strong></p><p><strong><em>Responsibility--Motivation. Rivalry</em></strong> (Martin Callahan). <strong><em>Secret</em></strong> (Argus agent). <strong><em>Strange Attractor</em></strong> (if there's craziness in her vicinity, she <em>will</em> get dragged into it.)</p></blockquote><p></p>
[QUOTE="Davies, post: 8370009, member: 30538"] [size=150]Pamela Maxwell[/size] [img]https://photos.smugmug.com/My-First-Gallery/i-HvCD5nG/1/d972c930/S/julie-bowen-2-S.jpg[/img] Some people just end up in the wrong place at the wrong time. Pamela Maxwell (not Pam, [i]never[/i] Pammy) fully expected to graduate from Brown with a degree, maybe do some postgrad work, and then probably end up doing some sort of job that would never put her actual education, focused on history and sociology, to use. In 1996, however, she wound up stumbling on to a scheme by a group of mad scientist wannabes to open a portal to Dimension Q or something like that -- look, she wasn't interested in the details of what the crazy people wanted to do, only in the fact that it was probably going to destroy Rhode Island at minimum, and she felt obligated to prevent that since she was, you know, [i]on[/i] Rhode Island. As it turned out, the recently formed Argus Security had been tracking the purchases of one of the mad scientists involved in this little plot, and showed up to take control of the situation about ten minutes after the portal would have opened up if Pamela hadn't interfered. They arranged for the arrest of the crazy people and interviewed Pamela about what had happened, then thanked her for her courage and ingenuity. Pamela took this with good grace and appreciated that they gave her some cover to take a sick day after all this, but fully expected that this would be the only time that her life would involve such bizarre phenomena. Surprise! Surprise! She was wrong about that, too. [i]Three more times[/i] in the next year, she ended up discovering some sort of evil scheme and interfering with it before Argus got involved. In the interview about the last of this insane episodes, one Dr. van Vliet offered the hypothesis that Pamela had some sort of unconsciously-employed superpower that bent probability to attract these sorts of experiences, dubbing her a strange attractor. If this was the case, then it only made sense for her to come work for Argus, where her talents could be put to good use and she could receive training [i]and assistance[/i] in dealing with these situations. The 'and assistance' was what sold her. Courage and ingenuity are great, but she would pick backup over both. Pamela ended up being given a cover job as a teacher, often inserted into various high schools across the nation where Argus suspected that young superheroes were being educated. (She regards her time in Newark, attempting to act as a mentor to Megawatt, as the worst failure of her entire career.) As she generally ended up teach social studies, she was actually getting to use her education, and that was nice. In 2017, while working at a certain public school in Philadelphia, she received notice that the True Believer was going to be working there shortly and that Pamela was now assigned as her new handler, as her previous one couldn't manage the relocation from San Francisco. So she befriended Janet Hinkley when she arrived, and has helped her out covertly ever since. She actually quite likes the star-spangled heroine, and has backed her to the hilt in disputes with Argus. No one was expecting, when this began, for True Believer to end up mentoring a group of young superpowers. Pamela was initially a bit concerned at the prospect of acting as the handler for both True and the nascent Minor League, and was relieved when another agent was put in the latter position. This relief has turned to annoyance as she's gotten to know Martin Callahan, and become frustrated at what she sees as a bitter, sullen old man. Frankly, Pamela's looking forward to Callahan's retirement as much as he himself is, even if it does mean that she's going to get a lot more work added to her plate. She knows that she'll do better at it than him ... ... which may explain why Clarity is having some disturbing visions about her. [b]Pamela Maxwell - PL 5 Abilities: STR[/b] 1 | [b]STA[/b] 1 | [b]AGL[/b] 3 | [b]DEX[/b] 3 | [b]FGT[/b] 4 | [b]INT[/b] 1 | [b]AWE[/b] 3 | [b]PRE[/b] 1 [b]Advantages:[/b] Attractive, Beginner's Luck, Daze (Deception), Defensive Roll 2, Equipment 4, Evasion 2, Hide in Plain Sight, Improvised Tools, Luck 3, Ranged Attack, Taunt, Uncanny Dodge [i]Equipment:[/i] Meta-Taser (Ranged Affliction 5 [Fortitude; Dazed, Stunned, Incapacitated]), smartphone, 8 points of equipment as needed. [b]Skills:[/b] Acrobatics 2 (+5), Athletics 2 (+3), Deception 6 (+7), Expertise: Current Events 6 (+7), Expertise: History 5 (+6), Insight 5 (+8), Investigation 4 (+5), Perception 4 (+7), Persuasion 6 (+7), Sleight of Hand 3 (+6), Stealth 5 (+8), Technology 4 (+5), Vehicles 2 (+5). [b]Offense:[/b] Initiative +3 Unarmed +4 (Close Damage 1) Meta-Taser +4 (Close Fortitude 5) [b]Defense:[/b] Dodge 4, Parry 4, Fortitude 3, Toughness 6/1, Will 7 [b]Totals:[/b] Abilities 38 + Advantages 19 + Skills 27 + Defenses 7 = 91 points [b]Complications: [i]Responsibility--Motivation. Rivalry[/i][/b] (Martin Callahan). [b][i]Secret[/i][/b] (Argus agent). [b][i]Strange Attractor[/i][/b] (if there's craziness in her vicinity, she [i]will[/i] get dragged into it.) [/QUOTE]
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