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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8374538" data-attributes="member: 30538"><p><span style="font-size: 26px">Haupoe of Dread Island</span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-LGLhTwD/0/823f7281/S/bfaad07e64f3f0f52a2561ba0a2ba5766c6c4bfb_hq-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>The Mahani people have lived on one small corner of Dread Island for thousands of years. Their ancestors likely came here as part of the great diaspora of the Polynesian peoples, sailing across the ocean in boats much like those that the Mahani still use for fishing, though they lose them (and their crews) too often to rely on such things. They also practice a small amount of agriculture and animal husbandry, but a good part of their food supply comes from hunting in the most dangerous natural environment on Earth. So they've gotten pretty good at this. </p><p></p><p>Haupoe is recognized and acknowledged as one of the best hunters of her generation, and the elders will privately admit that she is in the running to be the finest hunter that their people have ever produced. Unfortunately, she is also considered to be completely insane, and likely to spread her insanity to others. (Modern notions of mental health have not yet come to the Mahani, unfortunately.) So she lives somewhat apart from the rest of her people, although they are grateful when she brings back bounty from the rest of the island.</p><p></p><p>It's not the fact that she is a hunter and a woman that causes them to think her unbalanced; the Mahani do not associate the various professions with specific genders, as they can't afford that sort of stratification under their circumstances. Nor is it the fact that she has tamed -- or, she will insist, <em>befriended</em> -- a dreadwolf she has named Hakela, binding him to her with part of her own name, who accompanies her on her hunts. That's certainly odd, as it's something that no other Mahani has ever <em>succeeded</em> in doing, but there are stories of others trying and failing to do this in the past, told as cautionary tales.</p><p></p><p>What makes other Mahani consider Haupoe to be insane is the way that she is fascinated by the Ayole -- the outsiders who occasionally come among the people and do dumb things. The Mahani are not hostile towards the Ayole, as it's understood that it's not their fault that they have no understanding of the realities of the island. (If a group of Ayole were ever to engage in hostile actions towards the Mahani, though, any and all who are associated with that group would swiftly come under attack, with the goal being to drive them into the regions where monsters dwell and let <em>them</em> settle the issue.) The Ayole have nothing to teach the Mahani, their ways and the places that they come from are not at all important, and it's best to just let them do the dumb things that will inevitably get them killed and stay out of their way.</p><p></p><p>Haupoe, because she's crazy, doesn't agree with any of that. She wants to know about the Ayole, and would be interested in possibly leaving the island and seeing the places that these dumb people come from. Consequently, she is more than happy to act as a potential ally and information source about the island and the creatures who live there. She frequently associates with the Ayole who are part of the Morrison Institute, answering their questions to the best of her ability and acting as a guide and protector. (She might find the dumb things they do to be funny, at times, but she won't just stand back and let them get themselves killed.)</p><p></p><p>She's also interested in tying to make friends with the Forgotten Woman, who's not considered an Ayole because she actually listens to what she's told, though she hasn't had as much success there.</p><p></p><p><strong>Haupoe -- PL 8</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 3 | <strong>STA</strong> 3 | <strong>AGL</strong> 3 | <strong>DEX</strong> 3 | <strong>FGT</strong> 6 | <strong>INT</strong> 1 | <strong>AWE</strong> 5 | <strong>PRE</strong> 3</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Swift Movement:</em></strong> Leaping 3 (60 feet); Movement 1 (wall-crawling); Speed 2 (8 MPH); Swimming 2 (4 MPH) - 9 points</p><p></p><p><strong>Advantages:</strong></p><p>Animal Empathy, Assessment, Close Attack, Defensive Attack, Defensive Roll 2, Equipment 5, Evasion, Hide in Plain Sight, Improved Initiative, Move-by Action, Power Attack, Set Up, Sidekick 20, Skill Mastery (Perception), Tracking, Uncanny Dodge.</p><p></p><p><em>Equipment:</em></p><p>Spear (Strength-based Damage 3, Improved Critical), Knife (Strength-based Damage 1, Improved Critical)</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 5 (+9), Athletics 6 (+8), Close Attack: Spear 3 (+9), Expertise: Survival 10 (+11), Insight 4 (+9), Perception 6 (+11), Stealth 8 (+11).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +7</p><p>Unarmed +7 (Close Damage 3)</p><p>Spear +10 (Close Damage 6)</p><p>Knife +7 (Close Damage 4)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 6, Parry 8, Fortitude 5, Toughness 8/3, Will 7</p><p></p><p><strong>Totals:</strong></p><p>Abilities 54 + Powers Advantages 40 + Skills 21 + Defenses 9 = 133 points</p><p></p><p><strong>Offensive PL:</strong> 8</p><p><strong>Defensive PL:</strong> 8</p><p><strong>Resistance PL:</strong> 6</p><p><strong>Skill PL:</strong> 6</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Survival--Motivation. Interested in Life Beyond the Island. Reputation</em></strong> (thought crazy by other Mahani.)</p><p></p><p><em>Note:</em> Hakela is a dreadwolf, exactly as described in an earlier entry.</p></blockquote><p></p>
[QUOTE="Davies, post: 8374538, member: 30538"] [size=150]Haupoe of Dread Island[/size] [img]https://photos.smugmug.com/My-First-Gallery/i-LGLhTwD/0/823f7281/S/bfaad07e64f3f0f52a2561ba0a2ba5766c6c4bfb_hq-S.jpg[/img] The Mahani people have lived on one small corner of Dread Island for thousands of years. Their ancestors likely came here as part of the great diaspora of the Polynesian peoples, sailing across the ocean in boats much like those that the Mahani still use for fishing, though they lose them (and their crews) too often to rely on such things. They also practice a small amount of agriculture and animal husbandry, but a good part of their food supply comes from hunting in the most dangerous natural environment on Earth. So they've gotten pretty good at this. Haupoe is recognized and acknowledged as one of the best hunters of her generation, and the elders will privately admit that she is in the running to be the finest hunter that their people have ever produced. Unfortunately, she is also considered to be completely insane, and likely to spread her insanity to others. (Modern notions of mental health have not yet come to the Mahani, unfortunately.) So she lives somewhat apart from the rest of her people, although they are grateful when she brings back bounty from the rest of the island. It's not the fact that she is a hunter and a woman that causes them to think her unbalanced; the Mahani do not associate the various professions with specific genders, as they can't afford that sort of stratification under their circumstances. Nor is it the fact that she has tamed -- or, she will insist, [i]befriended[/i] -- a dreadwolf she has named Hakela, binding him to her with part of her own name, who accompanies her on her hunts. That's certainly odd, as it's something that no other Mahani has ever [i]succeeded[/i] in doing, but there are stories of others trying and failing to do this in the past, told as cautionary tales. What makes other Mahani consider Haupoe to be insane is the way that she is fascinated by the Ayole -- the outsiders who occasionally come among the people and do dumb things. The Mahani are not hostile towards the Ayole, as it's understood that it's not their fault that they have no understanding of the realities of the island. (If a group of Ayole were ever to engage in hostile actions towards the Mahani, though, any and all who are associated with that group would swiftly come under attack, with the goal being to drive them into the regions where monsters dwell and let [i]them[/i] settle the issue.) The Ayole have nothing to teach the Mahani, their ways and the places that they come from are not at all important, and it's best to just let them do the dumb things that will inevitably get them killed and stay out of their way. Haupoe, because she's crazy, doesn't agree with any of that. She wants to know about the Ayole, and would be interested in possibly leaving the island and seeing the places that these dumb people come from. Consequently, she is more than happy to act as a potential ally and information source about the island and the creatures who live there. She frequently associates with the Ayole who are part of the Morrison Institute, answering their questions to the best of her ability and acting as a guide and protector. (She might find the dumb things they do to be funny, at times, but she won't just stand back and let them get themselves killed.) She's also interested in tying to make friends with the Forgotten Woman, who's not considered an Ayole because she actually listens to what she's told, though she hasn't had as much success there. [b]Haupoe -- PL 8 Abilities: STR[/b] 3 | [b]STA[/b] 3 | [b]AGL[/b] 3 | [b]DEX[/b] 3 | [b]FGT[/b] 6 | [b]INT[/b] 1 | [b]AWE[/b] 5 | [b]PRE[/b] 3 [b]Powers: [i]Swift Movement:[/i][/b] Leaping 3 (60 feet); Movement 1 (wall-crawling); Speed 2 (8 MPH); Swimming 2 (4 MPH) - 9 points [b]Advantages:[/b] Animal Empathy, Assessment, Close Attack, Defensive Attack, Defensive Roll 2, Equipment 5, Evasion, Hide in Plain Sight, Improved Initiative, Move-by Action, Power Attack, Set Up, Sidekick 20, Skill Mastery (Perception), Tracking, Uncanny Dodge. [i]Equipment:[/i] Spear (Strength-based Damage 3, Improved Critical), Knife (Strength-based Damage 1, Improved Critical) [b]Skills:[/b] Acrobatics 5 (+9), Athletics 6 (+8), Close Attack: Spear 3 (+9), Expertise: Survival 10 (+11), Insight 4 (+9), Perception 6 (+11), Stealth 8 (+11). [b]Offense:[/b] Initiative +7 Unarmed +7 (Close Damage 3) Spear +10 (Close Damage 6) Knife +7 (Close Damage 4) [b]Defense:[/b] Dodge 6, Parry 8, Fortitude 5, Toughness 8/3, Will 7 [b]Totals:[/b] Abilities 54 + Powers Advantages 40 + Skills 21 + Defenses 9 = 133 points [b]Offensive PL:[/b] 8 [b]Defensive PL:[/b] 8 [b]Resistance PL:[/b] 6 [b]Skill PL:[/b] 6 [b]Complications: [i]Survival--Motivation. Interested in Life Beyond the Island. Reputation[/i][/b] (thought crazy by other Mahani.) [i]Note:[/i] Hakela is a dreadwolf, exactly as described in an earlier entry. [/QUOTE]
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