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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8381645" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: blue">Madame Menagerie</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-9M4MKxF/0/133ce3ac/S/-014_795-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>From Cynthia Smith's early youth onward, it was clear that she had a special rapport with the animals of her family's ranch in Texas, made most dramatically clear when she calmed a panicking horse by simply whispering to it, at the age of thirteen. That was also when her father took her into his confidence and revealed that long ago, when her family had been aristocrats in Bavaria, many of her ancestors had possessed her talent <em>and</em> the ability to call on the powers of the animals. Cynthia had no idea what to make of this; it sounded like a fairy tale or a myth.</p><p></p><p>By 1957, as figures of fairy tales or myths had become widely known, the notion seemed much more plausible. But her 'power' remained frustratingly mundane -- she could understand animal motivations and help them to understand her own, but not much else. Her father's stories suggested that physical training might be the key to unlocking the more dramatic abilities, so she pushed her limits in search of that key. Finally, just a bit before her eighteenth birthday, Cynthia found her breakthrough, running among the horses and kept their pace.</p><p></p><p>Of the animal powers she could call upon, those of the tiger seemed most generally useful, and so she designed her costume to use tiger patterning when she made her debut as Madame Menagerie, the first female superhero. Soon after her debut, she had her first clash with the man who'd become her nemesis, a delusional hunter named Emil Larrimore who'd acquired a so-called magic helmet that granted him various powers, notably weather control, decided that he was the embodiment of the Norse god Ullr and so had to hunt all the wild beasts of the world, especially Madame Menagerie. While their conflicts were fierce, the Madame always prevailed, usually on her own but sometimes through the help of her allies.</p><p></p><p>In 1961, Madame Menagerie helped to fight off an Atlantean attack on Galveston, part of the civil war that was fought among the undersea people, with the assistance of the Futurian, in their first meeting. She was subsequently invited to join the Institute when it founded in the aftermath, and became quite friendly with the time-leaping speedster. It was frequently assumed that the two of them had a romantic connection, as they often worked and socialized together, but the truth was that Jason Conrad was still awkward and uncomfortable around women, and Cynthia was unwilling to make the first move in the relationship. Thus, they remained only friends, despite themselves.</p><p></p><p>Sadly, that relationship came to an end in 1968, during the Agents of Destruction's attack on the city of Detroit. She and the Futurian discovered the megabomb that Humpty Dumpty had set to destroy the city and both the Institute and the Agents. While attempting to disarm it, the Futurian was knocked out by a booby trap set to prevent anyone from doing so. With little time remaining on the countdown, Madame Menagerie exerted her powers to the utmost, drawing on the power of a <em>dragon</em> and flying the bomb out over Lake Michigan to minimize the damage. She was the only known fatality of this episode, and the first and only member of the Institute to die in action before 1971.</p><p></p><p>While almost certainly atomized by the explosion, Exelion has theorized that there is some connection between Madame Menagerie and the much later superpower known as Havfrue, though he has yet to determine the exact nature of that link ...</p><p></p><p><strong>Madame Menagerie -- PL 10</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 2 | <strong>STA</strong> 2 | <strong>AGL</strong> 2 | <strong>DEX</strong> 2 | <strong>FGT</strong> 2 | <strong>INT</strong> 2 | <strong>AWE</strong> 3 | <strong>PRE</strong> 2</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Animal Mimicry:</em></strong> Variable 9 (animal traits), Continuous, Subtle - 73 points</p><p></p><p><em>Typical Settings:</em></p><p><em><strong>Eagle:</strong> Strength-based Damage 3, Accurate 2; Enhanced Advantages 10 (Close Attack 4, Evasion 2, Improved Initiative 3); Enhanced Defenses 16 (Dodge 8, Parry 8); Flight 6 (120 MPH); Senses 3 (extended 2 rapid vision) - 45 points</em></p><p><em><strong>Gorilla:</strong> Enhanced Advantages 2 (Close Attack, Improved Hold); Enhanced Stamina 6; Enhanced Strength 10; Impervious Toughness 6; Movement 2 (swinging, wall-crawling) - 44 points</em></p><p><em><strong>Tiger</strong> (Default): Strength-based Damage 3; Enhanced Agility 8; Enhanced Fighting 8; Leaping 6 (250 feet); Speed 4 (30 MPH) - 45 points</em></p><p><em><strong>Whale:</strong> Enhanced Stamina 6; Enhanced Strength 8; Immunity 3 (cold, drowning, pressure); Movement 1 (environmental adaptation [aquatic]); Senses 5 (accurate extended ultrasonic hearing, low-light vision); Swimming 7 (120 MPH) - 45 points</em></p><p></p><p><strong>Advantages:</strong></p><p>Animal Empathy, Attractive, Benefit 1 (well-off), Defensive Roll, Fast Grab, Improved Initiative, Skill Mastery (Insight), Uncanny Dodge.</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 5 (+15/+7), Athletics 3 (+5), Close Combat: Unarmed 5 (+15/+7), Deception 6 (+8), Expertise: Science 4 (+6), Insight 6 (+9), Perception 6 (+9), Persuasion 4 (+6), Stealth 5 (+15/+7).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +14/+6</p><p>Unarmed +7 (Close Damage 2)</p><p>Tiger Claw +15 (Close Damage 5)</p><p></p><p><strong>Defenses:</strong></p><p>Dodge 14/6, Parry 16/8, Fortitude 7, Toughness 4/2, Will 7</p><p></p><p><strong>Totals:</strong></p><p>Abilities 34 + Powers 73 + Advantages 8 + Skills 22 + Defenses 20 = 156 points</p><p></p><p><strong>Offensive PL:</strong> 10*</p><p><strong>Defensive PL:</strong> 10*</p><p><strong>Resistance PL:</strong> 7*</p><p><strong>Skill PL:</strong> 10*</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Doing Good--Motivation. Friendship</em></strong> (the Futurian.) <strong><em>Nemesis</em></strong> (Ullr.) <strong><em>Secret Identity.</em></strong></p><p></p><p><em>Note: Character concept by Voltron64.</em></p></blockquote><p></p>
[QUOTE="Davies, post: 8381645, member: 30538"] [size=150][color=blue]Madame Menagerie[/color][/size][color=blue][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-9M4MKxF/0/133ce3ac/S/-014_795-S.jpg[/img] From Cynthia Smith's early youth onward, it was clear that she had a special rapport with the animals of her family's ranch in Texas, made most dramatically clear when she calmed a panicking horse by simply whispering to it, at the age of thirteen. That was also when her father took her into his confidence and revealed that long ago, when her family had been aristocrats in Bavaria, many of her ancestors had possessed her talent [i]and[/i] the ability to call on the powers of the animals. Cynthia had no idea what to make of this; it sounded like a fairy tale or a myth. By 1957, as figures of fairy tales or myths had become widely known, the notion seemed much more plausible. But her 'power' remained frustratingly mundane -- she could understand animal motivations and help them to understand her own, but not much else. Her father's stories suggested that physical training might be the key to unlocking the more dramatic abilities, so she pushed her limits in search of that key. Finally, just a bit before her eighteenth birthday, Cynthia found her breakthrough, running among the horses and kept their pace. Of the animal powers she could call upon, those of the tiger seemed most generally useful, and so she designed her costume to use tiger patterning when she made her debut as Madame Menagerie, the first female superhero. Soon after her debut, she had her first clash with the man who'd become her nemesis, a delusional hunter named Emil Larrimore who'd acquired a so-called magic helmet that granted him various powers, notably weather control, decided that he was the embodiment of the Norse god Ullr and so had to hunt all the wild beasts of the world, especially Madame Menagerie. While their conflicts were fierce, the Madame always prevailed, usually on her own but sometimes through the help of her allies. In 1961, Madame Menagerie helped to fight off an Atlantean attack on Galveston, part of the civil war that was fought among the undersea people, with the assistance of the Futurian, in their first meeting. She was subsequently invited to join the Institute when it founded in the aftermath, and became quite friendly with the time-leaping speedster. It was frequently assumed that the two of them had a romantic connection, as they often worked and socialized together, but the truth was that Jason Conrad was still awkward and uncomfortable around women, and Cynthia was unwilling to make the first move in the relationship. Thus, they remained only friends, despite themselves. Sadly, that relationship came to an end in 1968, during the Agents of Destruction's attack on the city of Detroit. She and the Futurian discovered the megabomb that Humpty Dumpty had set to destroy the city and both the Institute and the Agents. While attempting to disarm it, the Futurian was knocked out by a booby trap set to prevent anyone from doing so. With little time remaining on the countdown, Madame Menagerie exerted her powers to the utmost, drawing on the power of a [i]dragon[/i] and flying the bomb out over Lake Michigan to minimize the damage. She was the only known fatality of this episode, and the first and only member of the Institute to die in action before 1971. While almost certainly atomized by the explosion, Exelion has theorized that there is some connection between Madame Menagerie and the much later superpower known as Havfrue, though he has yet to determine the exact nature of that link ... [b]Madame Menagerie -- PL 10 Abilities: STR[/b] 2 | [b]STA[/b] 2 | [b]AGL[/b] 2 | [b]DEX[/b] 2 | [b]FGT[/b] 2 | [b]INT[/b] 2 | [b]AWE[/b] 3 | [b]PRE[/b] 2 [b]Powers: [i]Animal Mimicry:[/i][/b] Variable 9 (animal traits), Continuous, Subtle - 73 points [i]Typical Settings: [b]Eagle:[/b] Strength-based Damage 3, Accurate 2; Enhanced Advantages 10 (Close Attack 4, Evasion 2, Improved Initiative 3); Enhanced Defenses 16 (Dodge 8, Parry 8); Flight 6 (120 MPH); Senses 3 (extended 2 rapid vision) - 45 points [b]Gorilla:[/b] Enhanced Advantages 2 (Close Attack, Improved Hold); Enhanced Stamina 6; Enhanced Strength 10; Impervious Toughness 6; Movement 2 (swinging, wall-crawling) - 44 points [b]Tiger[/b] (Default): Strength-based Damage 3; Enhanced Agility 8; Enhanced Fighting 8; Leaping 6 (250 feet); Speed 4 (30 MPH) - 45 points [b]Whale:[/b] Enhanced Stamina 6; Enhanced Strength 8; Immunity 3 (cold, drowning, pressure); Movement 1 (environmental adaptation [aquatic]); Senses 5 (accurate extended ultrasonic hearing, low-light vision); Swimming 7 (120 MPH) - 45 points[/i] [b]Advantages:[/b] Animal Empathy, Attractive, Benefit 1 (well-off), Defensive Roll, Fast Grab, Improved Initiative, Skill Mastery (Insight), Uncanny Dodge. [b]Skills:[/b] Acrobatics 5 (+15/+7), Athletics 3 (+5), Close Combat: Unarmed 5 (+15/+7), Deception 6 (+8), Expertise: Science 4 (+6), Insight 6 (+9), Perception 6 (+9), Persuasion 4 (+6), Stealth 5 (+15/+7). [b]Offense:[/b] Initiative +14/+6 Unarmed +7 (Close Damage 2) Tiger Claw +15 (Close Damage 5) [b]Defenses:[/b] Dodge 14/6, Parry 16/8, Fortitude 7, Toughness 4/2, Will 7 [b]Totals:[/b] Abilities 34 + Powers 73 + Advantages 8 + Skills 22 + Defenses 20 = 156 points [b]Offensive PL:[/b] 10* [b]Defensive PL:[/b] 10* [b]Resistance PL:[/b] 7* [b]Skill PL:[/b] 10* [b]Complications: [i]Doing Good--Motivation. Friendship[/i][/b] (the Futurian.) [b][i]Nemesis[/i][/b] (Ullr.) [b][i]Secret Identity.[/i][/b] [i]Note: Character concept by Voltron64.[/i] [/QUOTE]
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