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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8386995" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: red">Lord Kazen</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-qfKJBKw/0/10719e53/M/3277233-9352204314-Zod-R-M.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>With more than a century* remaining of his projected lifespan, Kazen Aos-re sometimes finds himself looking back over the course of that life to this point and marveling at the twists and swerves of fate that brought him to this point. Not frequently, of course; the sort of personality that is driven to master the capabilities of the Dhakimite physiology is not generally given to reflection, but rather focused on the immediate present. And that present has raised him up higher than he could ever have imagined.</p><p></p><p>He began his career as a simple soldier in Dhakimat's military whose physical examination indicated that he might be able to endure the training to become a super-soldier. Kazen bettered that evaluation by not merely enduring it, but excelling at it as one of the most talented recruits the Planetary Defense Force had trained in its history. He was also a skilled soldier and commander, and seemed -- then -- to be utterly loyal to Dhakimat and its government. (Kazen would claim that he still is.) </p><p></p><p>As such, he was a logical choice to be sent as a military adviser to the Imperium, which was then in the middle of its Galactor crisis. He offered the Senate the best advice he could, and yet the threat was ultimately overcome by other factors. Kazen believed that this caused the Senate to subsequently place a low value on his talents, such that he found himself (and the other Dhakimite advisers, who by then regarded him as their chief) to be marginalized. This shouldn't have annoyed him, but it did.</p><p></p><p>Time passed, and Kazen's dissatisfaction with the venality and folly of the Senate continued to grow. When the Crimson King rose to power, Kazen had the opportunity to stop it in its tracks. He chose instead a course of inaction, not because of any affection or regard for the Crimson King, but because he had reached the conclusion that any change to the way that the Imperium was ruled could only benefit Dhakimat. Either the interstellar government would completely collapse and his home world could take advantage of that, or it would continue to thrive and the productive alliance between their states would also continue.</p><p></p><p>The latter was what happened, and in addition the Crimson King seemed much more willing to listen to the Dhakimite military advisers, and Kazen in particular. For decades*, he helped to shape the military policies of the Crimson Imperium, while also keeping in fighting trim by leading small units of the Imperial Marines into battle -- something which was technically beyond the scope of his orders. The Crimson King rewarded his efforts by granting him a title within the new system of aristocracy he was creating, and arranged for Kazen to become an authority within the Dhakimite hierarchy as well, despite the fact that he has never even seen his home planet in decades.</p><p></p><p>Last year*, however, came the greatest twist. Summoned to a private meeting with the Crimson King, he was invited to examine a new suit of heavy armor manufactured by one of the ruler's secretly-owned corporations. Upon wearing it, he experienced the surge of power which told him that he was within an environment that facilitated the Dhakimite powers! For generations, the scientists of Dhakimat had struggled to create a method of artificially stimulating their species' abilities under those circumstances which inhibited their use, and now it was within his grasp. Kazen eagerly asked how soon Dhakimat could receive an order of these armored suits.</p><p></p><p>The Crimson King smiled, then, and informed him that manufacturing one suit of this type cost about as much Dhakimat's entire economy produced in a single year*. Buying even a few of them, to outfit the best super-soldiers of Kazen's homeworld, would beggar the planet. But ... perhaps an arrangement could be made. If Lord Kazen agreed to use his abilities, both military and inherent, in the personal service of the Crimson King, then eventually, a number of the suits would be made available to his people.</p><p></p><p>It might have been wiser to refuse. Once again, Kazen was in a position to destroy the Crimson King's ambitions, and the man himself. But this time he had a better understanding of the trap in which he was placed. If he were to kill the Crimson King now, the secret of the suit's manufacture would almost certainly be lost in the chaos that would surely follow. And the mastermind that had brought him to this pass doubtless had contingencies that would ensure that Kazen would not personally profit from that deed. This time, he could not reasonably choose inaction. This time, he agreed to become the Crimson King's personal agent.</p><p></p><p>In the months since then, Lord Kazen has been installed as the commander of the Scarlet Knights, a new order within the Imperial military, composed of beings with unusual powers who, like him, have agreed to be the agents of the Crimson King. He has grave doubts about the reliability and overall sanity of many of his fellows, but is certain of his own ability to marshal them to his will. He is even more uncertain about what he has learned of their first major mission, to be embarked upon shortly. All this, to attack some nowhere system in the Unclaimed Regions, when they could be eliminating the insurgency or dealing with the insanity on Kapech? Well, regardless of the situation he'll put up with this until the Crimson King delivers those suits to Dhakimat.</p><p></p><p>Owing to the fact that the Dhakimites never tamed any of the animals of their world, they do not have a fable equivalent to 'the carrot and the stick.'</p><p></p><p><strong>Lord Kazen -- PL 13</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 15/9 | <strong>STA</strong> 9 | <strong>AGL</strong> 2 | <strong>DEX</strong> 3 | <strong>FGT</strong> 7 | <strong>INT</strong> 3 | <strong>AWE</strong> 4 | <strong>PRE</strong> 3</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Battle Armor:</em></strong> Removable (-7 points) </p><ul> <li data-xf-list-type="ul"><strong><em>Communications Suite:</em></strong> Radio Communication 4; Senses 1 (radio) - 21 points</li> <li data-xf-list-type="ul"><strong><em>Environmental Systems:</em></strong> Feature (Dhakimat-like environment) - 1 point</li> <li data-xf-list-type="ul"><strong><em>Psychic Defenses:</em></strong> Impervious Will 12, Limited to mental effects - 6 points</li> <li data-xf-list-type="ul"><strong><em>Serenium Shell:</em></strong> Impervious Protection 4 - 8 points</li> </ul><p><strong><em>Dhakimite Powers:</em></strong> Array (21 points) <ul> <li data-xf-list-type="ul"> <strong><em>Blast Vision:</em></strong> Ranged Damage 10, Precise - 21 points</li> <li data-xf-list-type="ul"> <strong><em>Hyper-Senses:</em></strong> Remote Sensing 9 (Visual), Subtle 2 - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Hyper-Shout:</em></strong> Cone Area Damage 10 - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Hyper-Speed:</em></strong> Enhanced Flight 8 (125,000 MPH); Movement 2 (space travel 2) - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Hyper-Strength:</em></strong> Enhanced Strength 6; Enhanced Strength 9 (400 kilotons), Limited to Lifting - 1 points</li> </ul><p><strong><em>Great Speed:</em></strong> Enhanced Advantages 8 (Close Attack 2, Improved Initiative 3, Interpose, Move-by Action), Quirk (Close Attack is only enhanced against targets with a lower Initiative total); Enhanced Defense 12 (Dodge 6, Parry 6); Flight 8 (500 MPH), Aquatic; Quickness 8 - 44 points</p><p><strong><em>Great Toughness:</em></strong> Immunity 10 (life support); Impervious Toughness 9; Regeneration 5 - 24 points</p><p><strong><em>Translator Circuit:</em></strong> Comprehend Languages 2 - 6 points</p><p></p><p><strong>Advantages:</strong></p><p>All-out Attack, <em>Close Attack 2,</em> Defensive Attack, Improved Initiative <em>4, Interpose</em>, Langugage (Imperium Standard, [Dhakimat is native]) Leadership, Move-by Action, Power Attack, Ranged Attack 4, Startle, Takedown 2.</p><p></p><p><strong>Skills:</strong></p><p>Close Combat: Unarmed 2 (+9), Deception 6 (+9), Expertise: Galactic 9 (+12), Expertise: Military 8 (+11), Intimidation 8 (+11), Perception 6 (+10), Ranged Combat: Blast Vision 7 (+10), Stealth 6 (+8), Technology 5 (+8), Vehicles 5 (+8).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +18</p><p>Unarmed +11/+9 (Close Damage 9)</p><p>Hyper-Strength +11/+9 (Close Damage 15)</p><p>Blast Vision +14 (Close Damage 10)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 11/5, Parry 13/7, Fortitude 10, Toughness 13/9, Will 12.</p><p></p><p><strong>Totals:</strong></p><p>Abilities 80 + Powers 128 + Advantages 14 + Skills 31 + Defenses 12 = 265 points</p><p></p><p><strong>Offensive PL:</strong> 13</p><p><strong>Defensive PL:</strong> 13</p><p><strong>Resistance PL:</strong> 11</p><p><strong>Skill PL:</strong> 7</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Ambition--Motivation. Power Loss/Weakness</em></strong> (loses all powers and becomes Strength and Stamina Disabled outside of Dhakimat-like environments). <strong><em>Power Loss/Weakness</em></strong> (as above, when exposed to theonite.)</p></blockquote><p></p>
[QUOTE="Davies, post: 8386995, member: 30538"] [size=150][color=red]Lord Kazen[/color][/size][color=red][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-qfKJBKw/0/10719e53/M/3277233-9352204314-Zod-R-M.jpg[/img] With more than a century* remaining of his projected lifespan, Kazen Aos-re sometimes finds himself looking back over the course of that life to this point and marveling at the twists and swerves of fate that brought him to this point. Not frequently, of course; the sort of personality that is driven to master the capabilities of the Dhakimite physiology is not generally given to reflection, but rather focused on the immediate present. And that present has raised him up higher than he could ever have imagined. He began his career as a simple soldier in Dhakimat's military whose physical examination indicated that he might be able to endure the training to become a super-soldier. Kazen bettered that evaluation by not merely enduring it, but excelling at it as one of the most talented recruits the Planetary Defense Force had trained in its history. He was also a skilled soldier and commander, and seemed -- then -- to be utterly loyal to Dhakimat and its government. (Kazen would claim that he still is.) As such, he was a logical choice to be sent as a military adviser to the Imperium, which was then in the middle of its Galactor crisis. He offered the Senate the best advice he could, and yet the threat was ultimately overcome by other factors. Kazen believed that this caused the Senate to subsequently place a low value on his talents, such that he found himself (and the other Dhakimite advisers, who by then regarded him as their chief) to be marginalized. This shouldn't have annoyed him, but it did. Time passed, and Kazen's dissatisfaction with the venality and folly of the Senate continued to grow. When the Crimson King rose to power, Kazen had the opportunity to stop it in its tracks. He chose instead a course of inaction, not because of any affection or regard for the Crimson King, but because he had reached the conclusion that any change to the way that the Imperium was ruled could only benefit Dhakimat. Either the interstellar government would completely collapse and his home world could take advantage of that, or it would continue to thrive and the productive alliance between their states would also continue. The latter was what happened, and in addition the Crimson King seemed much more willing to listen to the Dhakimite military advisers, and Kazen in particular. For decades*, he helped to shape the military policies of the Crimson Imperium, while also keeping in fighting trim by leading small units of the Imperial Marines into battle -- something which was technically beyond the scope of his orders. The Crimson King rewarded his efforts by granting him a title within the new system of aristocracy he was creating, and arranged for Kazen to become an authority within the Dhakimite hierarchy as well, despite the fact that he has never even seen his home planet in decades. Last year*, however, came the greatest twist. Summoned to a private meeting with the Crimson King, he was invited to examine a new suit of heavy armor manufactured by one of the ruler's secretly-owned corporations. Upon wearing it, he experienced the surge of power which told him that he was within an environment that facilitated the Dhakimite powers! For generations, the scientists of Dhakimat had struggled to create a method of artificially stimulating their species' abilities under those circumstances which inhibited their use, and now it was within his grasp. Kazen eagerly asked how soon Dhakimat could receive an order of these armored suits. The Crimson King smiled, then, and informed him that manufacturing one suit of this type cost about as much Dhakimat's entire economy produced in a single year*. Buying even a few of them, to outfit the best super-soldiers of Kazen's homeworld, would beggar the planet. But ... perhaps an arrangement could be made. If Lord Kazen agreed to use his abilities, both military and inherent, in the personal service of the Crimson King, then eventually, a number of the suits would be made available to his people. It might have been wiser to refuse. Once again, Kazen was in a position to destroy the Crimson King's ambitions, and the man himself. But this time he had a better understanding of the trap in which he was placed. If he were to kill the Crimson King now, the secret of the suit's manufacture would almost certainly be lost in the chaos that would surely follow. And the mastermind that had brought him to this pass doubtless had contingencies that would ensure that Kazen would not personally profit from that deed. This time, he could not reasonably choose inaction. This time, he agreed to become the Crimson King's personal agent. In the months since then, Lord Kazen has been installed as the commander of the Scarlet Knights, a new order within the Imperial military, composed of beings with unusual powers who, like him, have agreed to be the agents of the Crimson King. He has grave doubts about the reliability and overall sanity of many of his fellows, but is certain of his own ability to marshal them to his will. He is even more uncertain about what he has learned of their first major mission, to be embarked upon shortly. All this, to attack some nowhere system in the Unclaimed Regions, when they could be eliminating the insurgency or dealing with the insanity on Kapech? Well, regardless of the situation he'll put up with this until the Crimson King delivers those suits to Dhakimat. Owing to the fact that the Dhakimites never tamed any of the animals of their world, they do not have a fable equivalent to 'the carrot and the stick.' [b]Lord Kazen -- PL 13 Abilities: STR[/b] 15/9 | [b]STA[/b] 9 | [b]AGL[/b] 2 | [b]DEX[/b] 3 | [b]FGT[/b] 7 | [b]INT[/b] 3 | [b]AWE[/b] 4 | [b]PRE[/b] 3 [b]Powers: [i]Battle Armor:[/i][/b] Removable (-7 points) [LIST] [*][b][i]Communications Suite:[/i][/b] Radio Communication 4; Senses 1 (radio) - 21 points [*][b][i]Environmental Systems:[/i][/b] Feature (Dhakimat-like environment) - 1 point [*][b][i]Psychic Defenses:[/i][/b] Impervious Will 12, Limited to mental effects - 6 points [*][b][i]Serenium Shell:[/i][/b] Impervious Protection 4 - 8 points [/LIST] [b][i]Dhakimite Powers:[/i][/b] Array (21 points)[list] [*] [b][i]Blast Vision:[/i][/b] Ranged Damage 10, Precise - 21 points [*] [b][i]Hyper-Senses:[/i][/b] Remote Sensing 9 (Visual), Subtle 2 - 1 point [*] [b][i]Hyper-Shout:[/i][/b] Cone Area Damage 10 - 1 point [*] [b][i]Hyper-Speed:[/i][/b] Enhanced Flight 8 (125,000 MPH); Movement 2 (space travel 2) - 1 point [*] [b][i]Hyper-Strength:[/i][/b] Enhanced Strength 6; Enhanced Strength 9 (400 kilotons), Limited to Lifting - 1 points[/list] [b][i]Great Speed:[/i][/b] Enhanced Advantages 8 (Close Attack 2, Improved Initiative 3, Interpose, Move-by Action), Quirk (Close Attack is only enhanced against targets with a lower Initiative total); Enhanced Defense 12 (Dodge 6, Parry 6); Flight 8 (500 MPH), Aquatic; Quickness 8 - 44 points [b][i]Great Toughness:[/i][/b] Immunity 10 (life support); Impervious Toughness 9; Regeneration 5 - 24 points [b][i]Translator Circuit:[/i][/b] Comprehend Languages 2 - 6 points [b]Advantages:[/b] All-out Attack, [i]Close Attack 2,[/i] Defensive Attack, Improved Initiative [i]4, Interpose[/i], Langugage (Imperium Standard, [Dhakimat is native]) Leadership, Move-by Action, Power Attack, Ranged Attack 4, Startle, Takedown 2. [b]Skills:[/b] Close Combat: Unarmed 2 (+9), Deception 6 (+9), Expertise: Galactic 9 (+12), Expertise: Military 8 (+11), Intimidation 8 (+11), Perception 6 (+10), Ranged Combat: Blast Vision 7 (+10), Stealth 6 (+8), Technology 5 (+8), Vehicles 5 (+8). [b]Offense:[/b] Initiative +18 Unarmed +11/+9 (Close Damage 9) Hyper-Strength +11/+9 (Close Damage 15) Blast Vision +14 (Close Damage 10) [b]Defense:[/b] Dodge 11/5, Parry 13/7, Fortitude 10, Toughness 13/9, Will 12. [b]Totals:[/b] Abilities 80 + Powers 128 + Advantages 14 + Skills 31 + Defenses 12 = 265 points [b]Offensive PL:[/b] 13 [b]Defensive PL:[/b] 13 [b]Resistance PL:[/b] 11 [b]Skill PL:[/b] 7 [b]Complications: [i]Ambition--Motivation. Power Loss/Weakness[/i][/b] (loses all powers and becomes Strength and Stamina Disabled outside of Dhakimat-like environments). [b][i]Power Loss/Weakness[/i][/b] (as above, when exposed to theonite.) [/QUOTE]
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