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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8387853" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: red">The Dominator</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-4QBw9vL/0/5af32af9/S/Tessek_bg-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Often, on those occasions when a wealthy subject of the Crimson Imperium seeks to be elevated into the ranks of the nobility, the Crimson King asks for more than just a demonstration of financial loyalty. In the case of members of the criminal underworld seeking legitimacy, he will often request that they betray certain of their subordinates to the legal system -- generally their most effective and competent subordinates, so as to reduce their organizations' overall effectiveness and ability to defend themselves from their rivals. Of course, the betrayed are not always imprisoned or killed. That would be an incredible waste of talent and ingenuity, though a sadly unavoidable one in some cases. Many of them are given new lives and put to work for the Inquisition, or the more subtle branches of the Imperium's military. One such individual, 'recruited' by the Crimson King from among the crew of a certain former pirate chieftain shortly after the disaster at Gelesh, has instead become one of the lynchpins of the newly formed Scarlet Knights.</p><p></p><p>No one is quite sure where the being known as the Dominator comes from. They do not match the profile of any of the known species of the Imperium, but there are countless worlds within its borders (and still more in the Unclaimed Regions) that have only ever been added to the databases as existing and bearing life, without any study of what that life might entail. One rather unlikely theory, based on some vague resemblance and certain similarities of diet, is that they are a mutant example of the species known as the Isakari. The Dominator hasn't answered any questions about their background, and psychic probing has failed to yield results owing to their own talents in this area.</p><p></p><p>The Dominator is an extremely powerful telepath, able to place even very strong wills under their psychic command or manipulate a target's memories so as to render an enemy completely helpless. During their career as a pirate, they frequently rendered raiding parties that they accompanied invisible, as well as tearing enemy psyches apart to reveal strategies. While physically fragile compared to some of their current associates, a force field belt has allowed them to stand among them. All this power is fortunately yoked to a mentality that cares only for short-term financial gain, rather than having any long-term ambitions of ascending to power in the Crimson King's place. They might have had vague notions of being a behind the scenes ruler, but a few hours in the Crimson King's presence convinced them of the folly of such ideas. Or so they are pretending.</p><p></p><p>They are also limited by their diet. While largely subsisting on nutrient paste, once per week they must consume the brain of a formerly sapient being. As a pirate, they preyed on the victims of their vessel's predations, and occasionally on disobedient or ineffective members of the crew. Since being taken into the Imperium's service, they have subsisted on a supply of clones, which supplies what they need but does not really <em>satisfy.</em> Consequently, they are looking forward to the mission the Knights are preparing to undertake, where they'll be able to feed to their heart's content as long as they produce the intelligence that they're supposed to gather ...</p><p></p><p><strong>The Dominator -- PL 12</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 3 | <strong>STA</strong> 5 | <strong>AGL</strong> 5 | <strong>DEX</strong> 3 | <strong>FGT</strong> 7 | <strong>INT</strong> 7 | <strong>AWE</strong> 6 | <strong>PRE</strong> 5</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Basic Telepathy:</em></strong> Selective Area Communication 3; Comprehend Languages 3 - 27 points</p><p><strong><em>Force Field Belt:</em></strong> Sustained Impervious Protection 8; Removable (-3 points) - 13 points</p><p><strong><em>Telepathic Disciplines:</em></strong> Array (48 points) <ul> <li data-xf-list-type="ul"> <strong><em>Cloaking:</em></strong> Selective Burst Area Affects Others and Self Concealment 8 (all but mental) - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Domination:</em></strong> Perception Range Cumulative Affliction 12 (Resisted by Will; Dazed, Compelled, Controlled) - 48 points</li> <li data-xf-list-type="ul"> <strong><em>Memory Modification:</em></strong> Perception Range Cumulative Affliction 12 (Resisted by Will; Dazed, Entranced, Transformed) - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Mind Blast:</em></strong> Selective Cone Area Damage 12, Resisted By Will - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Mind Probe:</em></strong> Cumulative Effortless Mind Reading 12 - 1 point</li> </ul><p><strong><em>Shielded Mind:</em></strong> Impervious Will 12, Limited to Mental effects - 6 points</p><p></p><p><strong>Advantages:</strong></p><p>Eidetic Memory, Equipment 4, Evasion, Fascinate (Intimidation), Fearless, Improved Initiative, Set-up 3, Skill Mastery (Intimidation), Speed of Thought, Startle.</p><p></p><p><em>Equipment:</em> </p><p>Jetpack (Flight 5), Space Suit (Immunity 10 [life support]). </p><p></p><p><strong>Skills:</strong></p><p>Deception 7 (+12), Expertise: Criminal 6 (+13), Expertise: Galactic 6 (+13), Insight 6 (+12), Intimidation 7 (+12), Perception 6 (+12), Stealth 8 (+13).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +11</p><p>Unarmed +7 (Close Damage 3)</p><p>Domination & Memory Modification -- (Perception Range Will 9)</p><p>Mind Blast -- (Selective Cone Area Damage 12, Resisted by Will)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 9, Parry 9, Fortitude 6, Toughness 13/5, Will 14</p><p></p><p><strong>Totals:</strong></p><p>Abilities 82 + Powers 85 + Advantages 15 + Skills 23 + Defenses 15 = 232 points</p><p></p><p><strong>Offensive PL:</strong> 12</p><p><strong>Defensive PL:</strong> 11</p><p><strong>Resistance PL:</strong> 10</p><p><strong>Skill PL:</strong> 8</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Greed--Motivation. Dependency</em></strong> (must eat sapient creature's brain once per week.) <strong><em>Strange Appearance.</em></strong></p></blockquote><p></p>
[QUOTE="Davies, post: 8387853, member: 30538"] [size=150][color=red]The Dominator[/color][/size][color=red][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-4QBw9vL/0/5af32af9/S/Tessek_bg-S.jpg[/img] Often, on those occasions when a wealthy subject of the Crimson Imperium seeks to be elevated into the ranks of the nobility, the Crimson King asks for more than just a demonstration of financial loyalty. In the case of members of the criminal underworld seeking legitimacy, he will often request that they betray certain of their subordinates to the legal system -- generally their most effective and competent subordinates, so as to reduce their organizations' overall effectiveness and ability to defend themselves from their rivals. Of course, the betrayed are not always imprisoned or killed. That would be an incredible waste of talent and ingenuity, though a sadly unavoidable one in some cases. Many of them are given new lives and put to work for the Inquisition, or the more subtle branches of the Imperium's military. One such individual, 'recruited' by the Crimson King from among the crew of a certain former pirate chieftain shortly after the disaster at Gelesh, has instead become one of the lynchpins of the newly formed Scarlet Knights. No one is quite sure where the being known as the Dominator comes from. They do not match the profile of any of the known species of the Imperium, but there are countless worlds within its borders (and still more in the Unclaimed Regions) that have only ever been added to the databases as existing and bearing life, without any study of what that life might entail. One rather unlikely theory, based on some vague resemblance and certain similarities of diet, is that they are a mutant example of the species known as the Isakari. The Dominator hasn't answered any questions about their background, and psychic probing has failed to yield results owing to their own talents in this area. The Dominator is an extremely powerful telepath, able to place even very strong wills under their psychic command or manipulate a target's memories so as to render an enemy completely helpless. During their career as a pirate, they frequently rendered raiding parties that they accompanied invisible, as well as tearing enemy psyches apart to reveal strategies. While physically fragile compared to some of their current associates, a force field belt has allowed them to stand among them. All this power is fortunately yoked to a mentality that cares only for short-term financial gain, rather than having any long-term ambitions of ascending to power in the Crimson King's place. They might have had vague notions of being a behind the scenes ruler, but a few hours in the Crimson King's presence convinced them of the folly of such ideas. Or so they are pretending. They are also limited by their diet. While largely subsisting on nutrient paste, once per week they must consume the brain of a formerly sapient being. As a pirate, they preyed on the victims of their vessel's predations, and occasionally on disobedient or ineffective members of the crew. Since being taken into the Imperium's service, they have subsisted on a supply of clones, which supplies what they need but does not really [i]satisfy.[/i] Consequently, they are looking forward to the mission the Knights are preparing to undertake, where they'll be able to feed to their heart's content as long as they produce the intelligence that they're supposed to gather ... [b]The Dominator -- PL 12 Abilities: STR[/b] 3 | [b]STA[/b] 5 | [b]AGL[/b] 5 | [b]DEX[/b] 3 | [b]FGT[/b] 7 | [b]INT[/b] 7 | [b]AWE[/b] 6 | [b]PRE[/b] 5 [b]Powers: [i]Basic Telepathy:[/i][/b] Selective Area Communication 3; Comprehend Languages 3 - 27 points [b][i]Force Field Belt:[/i][/b] Sustained Impervious Protection 8; Removable (-3 points) - 13 points [b][i]Telepathic Disciplines:[/i][/b] Array (48 points)[list] [*] [b][i]Cloaking:[/i][/b] Selective Burst Area Affects Others and Self Concealment 8 (all but mental) - 1 point [*] [b][i]Domination:[/i][/b] Perception Range Cumulative Affliction 12 (Resisted by Will; Dazed, Compelled, Controlled) - 48 points [*] [b][i]Memory Modification:[/i][/b] Perception Range Cumulative Affliction 12 (Resisted by Will; Dazed, Entranced, Transformed) - 1 point [*] [b][i]Mind Blast:[/i][/b] Selective Cone Area Damage 12, Resisted By Will - 1 point [*] [b][i]Mind Probe:[/i][/b] Cumulative Effortless Mind Reading 12 - 1 point[/list] [b][i]Shielded Mind:[/i][/b] Impervious Will 12, Limited to Mental effects - 6 points [b]Advantages:[/b] Eidetic Memory, Equipment 4, Evasion, Fascinate (Intimidation), Fearless, Improved Initiative, Set-up 3, Skill Mastery (Intimidation), Speed of Thought, Startle. [i]Equipment:[/i] Jetpack (Flight 5), Space Suit (Immunity 10 [life support]). [b]Skills:[/b] Deception 7 (+12), Expertise: Criminal 6 (+13), Expertise: Galactic 6 (+13), Insight 6 (+12), Intimidation 7 (+12), Perception 6 (+12), Stealth 8 (+13). [b]Offense:[/b] Initiative +11 Unarmed +7 (Close Damage 3) Domination & Memory Modification -- (Perception Range Will 9) Mind Blast -- (Selective Cone Area Damage 12, Resisted by Will) [b]Defense:[/b] Dodge 9, Parry 9, Fortitude 6, Toughness 13/5, Will 14 [b]Totals:[/b] Abilities 82 + Powers 85 + Advantages 15 + Skills 23 + Defenses 15 = 232 points [b]Offensive PL:[/b] 12 [b]Defensive PL:[/b] 11 [b]Resistance PL:[/b] 10 [b]Skill PL:[/b] 8 [b]Complications: [i]Greed--Motivation. Dependency[/i][/b] (must eat sapient creature's brain once per week.) [b][i]Strange Appearance.[/i][/b] [/QUOTE]
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