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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8393392" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: red">Toxic</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-Fxm488M/1/9011ae38/S/170613-izombie-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Born in 1990 and growing up in the small town of Metropolis, Illinois, Clarissa Schulz's earliest memories were of watching her father stomping around their small house's living room and ranting about how he was meant for better things than this, how he should be rich and successful and how it was everyone else's fault that he wasn't. She thinks she was about six years old the first time he noticed her watching him, demanded to know what she thought was so funny -- the answer was nothing, she was scared -- and tried to beat the hell out of her.</p><p></p><p>It didn't work. Even back then, she'd already developed her first mutant power, leaving her impervious to his kicks and punches. However, Clarissa was too frightened to fight back, and didn't have any powers that would have let her do so effectively, in any event. For whatever reason, her old man didn't try using any improvised bludgeons to overcome her, but just moved on to an easier target in her mother. Eventually, social services did step in and tried to separate Clarissa and her mother from her father, but he always managed to convince her that he'd changed, and he never had.</p><p></p><p>At fifteen, the universe finally gave Clarissa a way to fight back. Trying to protect her mother from yet another rampage, her eyes went red and a green aura suffused her body as she struggled with her father -- and he promptly fell down and choked to death in his own vomit. It was horrifying, but Clarissa spent a few moments hoping that things were going to get better for both her and her mother after this. In those moments, her mother called the cops and told them that her psychotic daughter had deliberately murdered her husband for no reason.</p><p></p><p>While the prosecutors wanted to have her tried as an adult, Clarissa's public defender was able to convince the judge that the long history of her mother's hospital visits and social service interventions meant more than what she was saying right at the moment. Clarissa went off to juvie, and was released two years later, having been given a rudimentary education and some training that was supposed to get her a job. It didn't -- even though the worst of the anti-superpower rhetoric that had been thriving when she was tried was gone, now, there was enough remaining for her to be considered ... you guessed it ... 'toxic'.</p><p></p><p>So, she became a supervillain. Toxic figures that she doesn't really have any better options, as her one attempt to use her powers to help someone else got her in this mess. She doesn't <em>like</em> killing people, and would much rather use the threat of her powers to trick them into doing what she says, but she doesn't want to die, either -- no matter how much her life sucks, it's the only one that she has. She only works as a hired superpower rather than developing her own scams, since that shifts the detailed thinking onto someone else, and lets her blame everyone else but herself when things go wrong. Whenever that happens, though, she gets a funny feeling, like she's missed something important.</p><p></p><p>Most recently, Toxic was recruited to work for the Slough in his attempt to duplicate the Combination's success by taking over Phoenix. Surprise surprise, it didn't work, and for once she ended up arrested and being transported in power restraints. When this happens, she usually waits for the opportunity to escape, since she's tough enough to pull off things like that even without her powers. This time, though, the transport was intercepted, and a freaking <em>giant</em> tore open the door and ripped up the guards. Then a rather dapper looking gentleman walked in.</p><p></p><p>"Good afternoon," said Baron Khan. "I have a most interesting proposal for you, young lady. Have you ever wanted to be an astronaut?"</p><p></p><p><strong>Toxic -- PL 11</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 1 | <strong>STA</strong> 8 | <strong>AGL</strong> 2 | <strong>DEX</strong> 2 | <strong>FGT</strong> 4 | <strong>INT</strong> 2 | <strong>AWE</strong> 3 | <strong>PRE</strong> 2</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Poison:</em></strong> Array (48 points) <ul> <li data-xf-list-type="ul"> <strong><em>Poison Mist:</em></strong> Cloud Area 2 Damage 9, Alternate Resistance (Fortitude), Secondary Effect - 1 point </li> <li data-xf-list-type="ul"> <strong><em>Poison Touch:</em></strong> Damage 16, Alternate Resistance (Fortitude), Secondary Effect - 48 points</li> </ul><p><strong><em>Unbreakable:</em></strong> Immunity 3 (disease, own powers, poison); Impervious Protection 6 - 16 points</p><p></p><p><strong>Advantages:</strong></p><p>Assessment, Diehard, Improved Defense, Improved Initiative, Jack-of-all-trades, Taunt, Uncanny Dodge.</p><p></p><p><strong>Skills:</strong></p><p>Close Combat: Poison Touch 2 (+6), Deception 5 (+7), Expertise: Streetwise 6 (+8), Insight 4 (+7), Perception 5 (+8), Stealth 4 (+6).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +6</p><p>Unarmed +4 (Close Damage 1)</p><p>Poison Touch +6 (Close Damage 16, Resisted by Fortitude)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 6, Parry 8, Fortitude 12, Toughness 14, Will 8.</p><p></p><p><strong>Totals:</strong></p><p>Abilities 48 + Powers 64 + Advantages 7 + Skills 13 + Defenses 17 = 149 points</p><p></p><p><strong>Offensive PL:</strong> 11</p><p><strong>Defensive PL:</strong> 11</p><p><strong>Resistance PL:</strong> 10</p><p><strong>Skill PL:</strong> 3</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Survival--Motivation. Temper. Uncontrolled Power</em></strong> (Poison Touch sometimes activates without conscious control.)</p></blockquote><p></p>
[QUOTE="Davies, post: 8393392, member: 30538"] [size=150][color=red]Toxic[/color][/size][color=red][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-Fxm488M/1/9011ae38/S/170613-izombie-S.jpg[/img] Born in 1990 and growing up in the small town of Metropolis, Illinois, Clarissa Schulz's earliest memories were of watching her father stomping around their small house's living room and ranting about how he was meant for better things than this, how he should be rich and successful and how it was everyone else's fault that he wasn't. She thinks she was about six years old the first time he noticed her watching him, demanded to know what she thought was so funny -- the answer was nothing, she was scared -- and tried to beat the hell out of her. It didn't work. Even back then, she'd already developed her first mutant power, leaving her impervious to his kicks and punches. However, Clarissa was too frightened to fight back, and didn't have any powers that would have let her do so effectively, in any event. For whatever reason, her old man didn't try using any improvised bludgeons to overcome her, but just moved on to an easier target in her mother. Eventually, social services did step in and tried to separate Clarissa and her mother from her father, but he always managed to convince her that he'd changed, and he never had. At fifteen, the universe finally gave Clarissa a way to fight back. Trying to protect her mother from yet another rampage, her eyes went red and a green aura suffused her body as she struggled with her father -- and he promptly fell down and choked to death in his own vomit. It was horrifying, but Clarissa spent a few moments hoping that things were going to get better for both her and her mother after this. In those moments, her mother called the cops and told them that her psychotic daughter had deliberately murdered her husband for no reason. While the prosecutors wanted to have her tried as an adult, Clarissa's public defender was able to convince the judge that the long history of her mother's hospital visits and social service interventions meant more than what she was saying right at the moment. Clarissa went off to juvie, and was released two years later, having been given a rudimentary education and some training that was supposed to get her a job. It didn't -- even though the worst of the anti-superpower rhetoric that had been thriving when she was tried was gone, now, there was enough remaining for her to be considered ... you guessed it ... 'toxic'. So, she became a supervillain. Toxic figures that she doesn't really have any better options, as her one attempt to use her powers to help someone else got her in this mess. She doesn't [i]like[/i] killing people, and would much rather use the threat of her powers to trick them into doing what she says, but she doesn't want to die, either -- no matter how much her life sucks, it's the only one that she has. She only works as a hired superpower rather than developing her own scams, since that shifts the detailed thinking onto someone else, and lets her blame everyone else but herself when things go wrong. Whenever that happens, though, she gets a funny feeling, like she's missed something important. Most recently, Toxic was recruited to work for the Slough in his attempt to duplicate the Combination's success by taking over Phoenix. Surprise surprise, it didn't work, and for once she ended up arrested and being transported in power restraints. When this happens, she usually waits for the opportunity to escape, since she's tough enough to pull off things like that even without her powers. This time, though, the transport was intercepted, and a freaking [i]giant[/i] tore open the door and ripped up the guards. Then a rather dapper looking gentleman walked in. "Good afternoon," said Baron Khan. "I have a most interesting proposal for you, young lady. Have you ever wanted to be an astronaut?" [b]Toxic -- PL 11 Abilities: STR[/b] 1 | [b]STA[/b] 8 | [b]AGL[/b] 2 | [b]DEX[/b] 2 | [b]FGT[/b] 4 | [b]INT[/b] 2 | [b]AWE[/b] 3 | [b]PRE[/b] 2 [b]Powers: [i]Poison:[/i][/b] Array (48 points)[list] [*] [b][i]Poison Mist:[/i][/b] Cloud Area 2 Damage 9, Alternate Resistance (Fortitude), Secondary Effect - 1 point [*] [b][i]Poison Touch:[/i][/b] Damage 16, Alternate Resistance (Fortitude), Secondary Effect - 48 points[/list] [b][i]Unbreakable:[/i][/b] Immunity 3 (disease, own powers, poison); Impervious Protection 6 - 16 points [b]Advantages:[/b] Assessment, Diehard, Improved Defense, Improved Initiative, Jack-of-all-trades, Taunt, Uncanny Dodge. [b]Skills:[/b] Close Combat: Poison Touch 2 (+6), Deception 5 (+7), Expertise: Streetwise 6 (+8), Insight 4 (+7), Perception 5 (+8), Stealth 4 (+6). [b]Offense:[/b] Initiative +6 Unarmed +4 (Close Damage 1) Poison Touch +6 (Close Damage 16, Resisted by Fortitude) [b]Defense:[/b] Dodge 6, Parry 8, Fortitude 12, Toughness 14, Will 8. [b]Totals:[/b] Abilities 48 + Powers 64 + Advantages 7 + Skills 13 + Defenses 17 = 149 points [b]Offensive PL:[/b] 11 [b]Defensive PL:[/b] 11 [b]Resistance PL:[/b] 10 [b]Skill PL:[/b] 3 [b]Complications: [i]Survival--Motivation. Temper. Uncontrolled Power[/i][/b] (Poison Touch sometimes activates without conscious control.) [/QUOTE]
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