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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8395092" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: red">Pantagruel</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-k6xdQFQ/1/d708df50/S/WaroftheColossalBeast2020-12-30-12h09m14s585-S.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>By mid-1957, the first wave of atomic monsters to menace the United States was well under way, and the first few individuals to become superpowers through accidental means had also gained notoriety or fame. But despite these well-known facts, the scientific community in particular seemed blind to the possibility that a human being might become a superpower through the sort of radiation-fueled accident that seemed to create atomic monsters. Thus, the transformation of Lieutenant Gregory Talbot into the gigantic humanoid dubbed Pantagruel (after the creature from Rabelais' novels) came as something of a surprise.</p><p></p><p>In the aftermath, Lieutenant Talbot was built up into a heroic figure whose exposure to the blast wave of an experimental nuclear weapon had occurred after he rescued a joy-riding teenager who had strayed into the Nevada test zone. While the part of that description that focused on the actions he undertook on the day his life was transformed was true, his life before that had hardly meritorious. While a student at West Point and while serving in Korea, Talbot had frequently come under suspicion for a variety of petty criminal acts, but always managed to evade punishment due to a lack of evidence. </p><p></p><p>Regardless, the consequences of his exposure were immediately apparent. Horribly scarred by the explosion, Talbot also grew to a height of sixteen feet within the first twenty-four hours of its aftermath, and doubled that height twice over within a week. His mind was also badly damaged by the constant pain he seemed to be enduring, leaving him with an infant's understanding of the world around him and no compunctions whatsoever about using his vastly increased strength to attack anyone who angered him ... which seemed to be everyone and everything.</p><p></p><p>Of course, the threat that he represented was answered by superheroes, but most of those active in the first age experienced difficulty in bringing Pantagruel down. Even Stardust's famous rays only seemed to harm him only slightly, though he was able to transform the giant into a somewhat reduced form that could be imprisoned until the effect wore off. (Oddly, after his escape, Stardust showed no interest in aiding in the recapture, and some believed that his impassive expression evinced a trace of sympathy for Pantagruel in the aftermath.) </p><p></p><p>Other supervillains sometimes attempted to use the colossus as a pawn in their own schemes. This rarely worked well for them, until 1967, when Humpty Dumpty used an ultrasonic signal to place Pantagruel under the robot's control as one of the second group of the Agents of Destruction. In the aftermath of this series of schemes, Pantagruel was left to his own devices once again. Ironically, the signal, duplicated by Moth-Man, would be used to effect what was hoped to be a permanent capture of Pantagruel in 1971, a few months before the Battle of Vietnam.</p><p></p><p>For half of a century, that hope seemed to be bourn out. Even on those few occasions when the signal was interrupted (as it was in 1983, during the Pythonian attack on the facility where Pantagruel was held, one of the first real tests of JSOT's prowess) the creature seemed quiescent in the few moments before it was restored, but this was never seriously tested. Scientific study of the how and why of his transformation was finally conducted, and while the results of that analysis remain classified by the American government, it's believed that they were shared with other nations who took part in the attack on Mars. Japan's Project Super-Giant is definitely thought to have incorporated them, for example.</p><p></p><p>In early 2021, the facility finally fell to an invasion, when Baron Khan and his forces managed to storm it and seize control. Using a variant signal, supposedly purchased from Humpty Dumpty himself, the Baron roused and took control of Pantagruel, and has used him as a living weapon in a number of operations since then, notably the 'rescue' of Toxic. His goal in all this remains known only to himself and his allies, but as they now include Tarmund the Hunter and Sister Night, it seems likely that they will prove fatal for many ...</p><p></p><p><strong>Pantagruel -- PL 12</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 12 | <strong>STA</strong> 15 | <strong>AGL</strong> 1 | <strong>DEX</strong> 1 | <strong>FGT</strong> 7 | <strong>INT</strong> -2 | <strong>AWE</strong> 2 | <strong>PRE</strong> 0</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Gargantuan Size:</em></strong> Permanent Growth 12 (Strength +12, Stamina +12, Speed +1, Intimidation +6, Dodge -6, Parry -6, Stealth -12) - 36 points</p><p><strong><em>Huge Lungs:</em></strong> Immunity 2 (suffocation), Quirk (cannot use Terrifying Roar while active), Sustained - 2 points </p><p><strong><em>Nigh-Invulnerable:</em></strong> Immunity 8 (aging, cold, disease, heat, poison, pressure, radiation, vaccuum); Immunity 80 (Toughness effects), Limited to half effect; Impervious Toughness 12 - 60 points</p><p><strong><em>Nigh-Mindless:</em></strong> Immunity 20 (Mental effects), Limited to half effect - 10 points</p><p><strong><em>Terrifying Roar:</em></strong> Auditory Perception Area Affliction 12 (Resisted by Will; Dazed & Vulnerable, Defenseless & Stunned), Extra Condition, Limited Degree - 24 points</p><p></p><p><strong>Advantages:</strong></p><p>All-out Attack, Improved Grab, Improved Hold, Improved Smash, Power Attack.</p><p></p><p><strong>Skills:</strong></p><p>Intimidation 2 (+8), Perception 6 (+8), Ranged Combat: Throwing 6 (+7).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +1</p><p>Unarmed +7 (Close Damage 12)</p><p>Thrown Object +7 (Ranged Damage varies)</p><p>Stomp -- (Close Burst Area Damage 12)</p><p>Terrifying Roar -- (Auditory Perception Area Will 12)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 5, Parry 7, Fortitude 15, Toughness 15, Will 6.</p><p></p><p><strong>Totals:</strong></p><p>Abilities 24 + Powers 144 + Advantages 5 + Skills 7 + Defenses 20 = 196 points</p><p></p><p><strong>Offensive PL:</strong> 12</p><p><strong>Defensive PL:</strong> 11</p><p><strong>Resistance PL:</strong> 11</p><p><strong>Skill PL:</strong> 3</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Rage--Motivation. Non-verbal. Obeys Baron Khan</em></strong> (for now.)</p></blockquote><p></p>
[QUOTE="Davies, post: 8395092, member: 30538"] [size=150][color=red]Pantagruel[/color][/size][color=red][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-k6xdQFQ/1/d708df50/S/WaroftheColossalBeast2020-12-30-12h09m14s585-S.png[/img] By mid-1957, the first wave of atomic monsters to menace the United States was well under way, and the first few individuals to become superpowers through accidental means had also gained notoriety or fame. But despite these well-known facts, the scientific community in particular seemed blind to the possibility that a human being might become a superpower through the sort of radiation-fueled accident that seemed to create atomic monsters. Thus, the transformation of Lieutenant Gregory Talbot into the gigantic humanoid dubbed Pantagruel (after the creature from Rabelais' novels) came as something of a surprise. In the aftermath, Lieutenant Talbot was built up into a heroic figure whose exposure to the blast wave of an experimental nuclear weapon had occurred after he rescued a joy-riding teenager who had strayed into the Nevada test zone. While the part of that description that focused on the actions he undertook on the day his life was transformed was true, his life before that had hardly meritorious. While a student at West Point and while serving in Korea, Talbot had frequently come under suspicion for a variety of petty criminal acts, but always managed to evade punishment due to a lack of evidence. Regardless, the consequences of his exposure were immediately apparent. Horribly scarred by the explosion, Talbot also grew to a height of sixteen feet within the first twenty-four hours of its aftermath, and doubled that height twice over within a week. His mind was also badly damaged by the constant pain he seemed to be enduring, leaving him with an infant's understanding of the world around him and no compunctions whatsoever about using his vastly increased strength to attack anyone who angered him ... which seemed to be everyone and everything. Of course, the threat that he represented was answered by superheroes, but most of those active in the first age experienced difficulty in bringing Pantagruel down. Even Stardust's famous rays only seemed to harm him only slightly, though he was able to transform the giant into a somewhat reduced form that could be imprisoned until the effect wore off. (Oddly, after his escape, Stardust showed no interest in aiding in the recapture, and some believed that his impassive expression evinced a trace of sympathy for Pantagruel in the aftermath.) Other supervillains sometimes attempted to use the colossus as a pawn in their own schemes. This rarely worked well for them, until 1967, when Humpty Dumpty used an ultrasonic signal to place Pantagruel under the robot's control as one of the second group of the Agents of Destruction. In the aftermath of this series of schemes, Pantagruel was left to his own devices once again. Ironically, the signal, duplicated by Moth-Man, would be used to effect what was hoped to be a permanent capture of Pantagruel in 1971, a few months before the Battle of Vietnam. For half of a century, that hope seemed to be bourn out. Even on those few occasions when the signal was interrupted (as it was in 1983, during the Pythonian attack on the facility where Pantagruel was held, one of the first real tests of JSOT's prowess) the creature seemed quiescent in the few moments before it was restored, but this was never seriously tested. Scientific study of the how and why of his transformation was finally conducted, and while the results of that analysis remain classified by the American government, it's believed that they were shared with other nations who took part in the attack on Mars. Japan's Project Super-Giant is definitely thought to have incorporated them, for example. In early 2021, the facility finally fell to an invasion, when Baron Khan and his forces managed to storm it and seize control. Using a variant signal, supposedly purchased from Humpty Dumpty himself, the Baron roused and took control of Pantagruel, and has used him as a living weapon in a number of operations since then, notably the 'rescue' of Toxic. His goal in all this remains known only to himself and his allies, but as they now include Tarmund the Hunter and Sister Night, it seems likely that they will prove fatal for many ... [b]Pantagruel -- PL 12 Abilities: STR[/b] 12 | [b]STA[/b] 15 | [b]AGL[/b] 1 | [b]DEX[/b] 1 | [b]FGT[/b] 7 | [b]INT[/b] -2 | [b]AWE[/b] 2 | [b]PRE[/b] 0 [b]Powers: [i]Gargantuan Size:[/i][/b] Permanent Growth 12 (Strength +12, Stamina +12, Speed +1, Intimidation +6, Dodge -6, Parry -6, Stealth -12) - 36 points [b][i]Huge Lungs:[/i][/b] Immunity 2 (suffocation), Quirk (cannot use Terrifying Roar while active), Sustained - 2 points [b][i]Nigh-Invulnerable:[/i][/b] Immunity 8 (aging, cold, disease, heat, poison, pressure, radiation, vaccuum); Immunity 80 (Toughness effects), Limited to half effect; Impervious Toughness 12 - 60 points [b][i]Nigh-Mindless:[/i][/b] Immunity 20 (Mental effects), Limited to half effect - 10 points [b][i]Terrifying Roar:[/i][/b] Auditory Perception Area Affliction 12 (Resisted by Will; Dazed & Vulnerable, Defenseless & Stunned), Extra Condition, Limited Degree - 24 points [b]Advantages:[/b] All-out Attack, Improved Grab, Improved Hold, Improved Smash, Power Attack. [b]Skills:[/b] Intimidation 2 (+8), Perception 6 (+8), Ranged Combat: Throwing 6 (+7). [b]Offense:[/b] Initiative +1 Unarmed +7 (Close Damage 12) Thrown Object +7 (Ranged Damage varies) Stomp -- (Close Burst Area Damage 12) Terrifying Roar -- (Auditory Perception Area Will 12) [b]Defense:[/b] Dodge 5, Parry 7, Fortitude 15, Toughness 15, Will 6. [b]Totals:[/b] Abilities 24 + Powers 144 + Advantages 5 + Skills 7 + Defenses 20 = 196 points [b]Offensive PL:[/b] 12 [b]Defensive PL:[/b] 11 [b]Resistance PL:[/b] 11 [b]Skill PL:[/b] 3 [b]Complications: [i]Rage--Motivation. Non-verbal. Obeys Baron Khan[/i][/b] (for now.) [/QUOTE]
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