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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8436644" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: blue">Chantress</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-k4zckgQ/0/750202c8/S/__amou_kanade_senki_zesshou_symphogear_drawn_by_murakami_hisashi__sample-82abb296bbb38c4ae67377244e965ad4-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>The <em>second</em> time Dana Griffith's life changed forever, she was just a few weeks past her twenty-third birthday and expecting that her current night would be pretty much a repeat of every other night for the last week. She'd do her show to a sold-out crowd, singing and dancing up a storm, and using her superpowers to enhance the performance. Sure, the tour's security chief had warned her that Missoula had been having a lot of problems with Saturn recently, but those jerks had bigger fish to fry than her, surely? Unfortunately, it seemed that they didn't, and now a bunch of heavily armed thugs were coming up out of the audience for her!</p><p></p><p>None of this had been what she wanted for her life. The first time her life changed forever was when she was fifteen and her cute talent of perfect pitch, refined through constant vocal practice, turned into something much more notable: a song that could shatter stone. Her parents immediately agreed to pack her off to Wales so that she could be a student at the Academy, where she learned to control sound in many different ways, whether drawing the vibrations into herself to strengthen the force field she could create, or making people faint from the sounds that she made.</p><p></p><p>But while she tagged along with the other kids while they were 'studying Practical Heroics', Dana's heart was never really in it. Fighting scared her, and while she could protect herself with her force field, it seemed really week by comparison to the defenses everyone else seemed to have. More often than not, she ended up the hostage who had to be rescued, which further soured her on all of this. Dana didn't want to be a hero, she wanted to be an entertainer. And so, once she graduated in 2017, she followed the example that fellow alumnus Warp Witch had blazed, two years earlier, using the stage name 'Chantress'. </p><p></p><p>Things went pretty well. From time to time, she'd help out in crisis situations and help to save lives, but avoided actual superpower combat. The closest she got to it was when she was one of a number of entertainers whom Jodie Crowley kidnapped to try and siphon their 'magnetic energies' or something like that, and she would up helping Blakestone drive the crazy old wizard off. In the aftermath, Blakestone noted that said crazy old wizard had not been completely wrong about the sort of energies that Chantress possessed; Dana might be able to learn to use magic. That wasn't anything that she was interested in doing, though, so she just filed it away.</p><p></p><p>And now here she was, watching a bunch of terrorists make short work of her security team, and knowing that she was next. She wasn't a fighter, she wasn't a magician, she was just a singer. So if this was how she was going to go out, she was going to go out singing. The tune she picked to sing, using her powers to create the accompaniment, was one she'd first heard as a child; it had been one of her mother's favorites. And as she started the second verse, she began to feel something building.</p><p></p><p><em>Somewhere after midnight, in my wildest fantasy</em></p><p><em>Somewhere just beyond my reach, there's someone reaching back for me</em></p><p><em>Racing on the thunder and rising with the heat --</em></p><p></p><p>Just before she delivered the verse's last line, she heard a voice not her own, saying unfamiliar words: "Somewhere, in the middle of our darkest night, we made up the story of a man who will never let us down." And, with a sensation of a vast series of wheels turning in her mind to somehow achieve a one-in-a-billion combination, Chantress all but shrieked the last words.</p><p></p><p><em>It's gonna take a Superman to sweep me off my feet!</em></p><p></p><p>And. There. He. Was.</p><p></p><p>The man who thinks of himself as Clark Bradley wasn't sure what was going on. He remembered strolling off after one more adventure, and now he was suddenly standing on stage watching a bunch of palookas with guns trying to scare people. Well, no matter what was happening, he always knew what to do about that, and jumped in to start educating this miscreants in the error of their ways. Fortunately, they didn't need a lot of educating. Afterwards, when the police showed up -- or at least he guessed that these were the boys in blue, though they weren't wearing that anymore -- he finally got to ask the lady who'd been watching all this from the stage what the sam hill was going on.</p><p></p><p>"I needed a hero," she told him. "And you came."</p><p></p><p>"Well, all right then," he said, accepting this as an explanation right before he went back.</p><p></p><p>And so, despite everything, Chantress has found herself becoming a hero herself. Who had been helped must help others, or it was all meaningless, right? She still doesn't like fighting, and prefers to support her 'Superman' from behind. But she's found herself getting just a little bit braver. If she's to believe everything that Blakestone has told her, when she asked for her advice last week, 'Clark' is a part of her mind given form. So maybe there's something inside of her that's every bit as fearless as he seems to be.</p><p></p><p><strong>Chantress -- PL 9</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 1 | <strong>STA</strong> 2 | <strong>AGL</strong> 5 | <strong>DEX</strong> 3 | <strong>FGT</strong> 3 | <strong>INT</strong> 2 | <strong>AWE</strong> 3 | <strong>PRE</strong> 5</p><p></p><p><strong>Powers:</strong></p><p><strong><em>"I Need a Hero!":</em></strong> Heroic Summon 9, Activation (Move Action) - 26 points</p><p><strong><em>Sonic Absorption:</em></strong> Enhanced Sustained Protection 3, Fades, Limited rank of absorbed sonic effect; Immunity 10 (sonic effects) - 11 points</p><p><strong><em>Sonic Control:</em></strong> Array (27 points) <ul> <li data-xf-list-type="ul"> <strong><em>Deafening Shriek:</em></strong> Ranged Cumulative Affliction 13 (Resisted by Fortitude; Hearing Impaired, Hearing Disabled, Hearing Unaware), Limited to One Sense - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Hypnotic Song:</em></strong> Cumulative Hearing Area Affliction 9 (Resisted by Will; Entranced, Compelled, Controlled), Concentration Duration, Instant Recovery - 27 points</li> <li data-xf-list-type="ul"> <strong><em>Sonic Blast:</em></strong> Ranged Damage 13 - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Sonic Projection:</em></strong> Illusion 9 (hearing), Area 9 (15000 cft) - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Vertigo:</em></strong> Burst Area Progressive Affliction 9 (Resisted by Will; Dazed, Stunned, Incapacitated), Hearing Dependent - 1 point</li> </ul><p><strong><em>Sees Sound:</em></strong> Senses 2 (analytical tracking hearing) - 2 point</p><p><strong><em>Sonic Shield:</em></strong> Sustained Protection 5 - 5 points</p><p></p><p><strong><em>Advantages:</em></strong></p><p>Agile Feint, Attractive, Benefit 2 (independently wealthy), Defensive Attack, Evasion, Fascinate (Performance), Grabbing Finesse, Improved Trip, Inspire 2, Languages (Spanish), Redirect, Taunt. </p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 6 (+11), Athletics 5 (+6), Close Combat Unarmed 3 (+6), Deception 4 (+9), Expertise: Magic 1 (+6), Expertise: Performance 8 (+13), Insight 7 (+10), Perception 9 (+12), Persuasion 5 (+10), Ranged Combat: Sonic Powers 2 (+5) </p><p></p><p><strong>Offense:</strong></p><p>Initiative +5</p><p>Unarmed +6 (Close Damage 1)</p><p>Sonic Blast +5 (Ranged Damage 13)</p><p>Deafening Shriek +5 (Ranged Fortitude 13)</p><p>Hypnotic Song -- (Hearing Area Will 9)</p><p>Verigo -- (Burst Area Will 9)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 8, Parry 6, Fortitude 3, Toughness 10/7/2, Will 8.</p><p></p><p><strong>Totals:</strong></p><p>Abilities 48 + Powers 75 + Advantages 14 + Skills 25 + Defenses 12 = 174 points</p><p></p><p><strong>Offensive PL:</strong> 9</p><p><strong>Defensive PL:</strong> 9</p><p><strong>Resistance PL:</strong> 6</p><p><strong>Skill PL:</strong> 8</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Developing Sense of Responsibility--Motivation. Fame. Public Identity. Weakness</em></strong> (becomes Fatigued without regular exposure to loud noises or music.)</p><p></p><p><span style="color: blue"><strong>"Superman" -- PL 9</strong></span><strong></strong></p><p><strong><img src="https://photos.smugmug.com/My-First-Gallery/i-nnrKMXZ/0/64379c08/S/Slam-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 5 | <strong>STA</strong> 8 | <strong>AGL</strong> 3 | <strong>DEX</strong> 3 | <strong>FGT</strong> 8 | <strong>INT</strong> 1 | <strong>AWE</strong> 2 | <strong>PRE</strong> 3</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Fast Recovery:</em></strong> Regeneration 10 - 10 points</p><p><strong><em>Keen Senses:</em></strong> Senses 3 (extended hearing, extended low-light vision) - 3 points</p><p><strong><em>Just Plain Fast:</em></strong> Speed 3 (15 MPH); Leaping 4 (120 feet) - 7 points</p><p></p><p><strong>Advantages:</strong></p><p>All-out Attack, Attractive, Diehard, Extraordinary Effort, Fast Grab, Fearless 2, Improved Initiative, Improved Smash, Improvised Weapon, Interpose, Leadership, Move-by Action, Power Attack, Takedown.</p><p></p><p><strong>Skills:</strong></p><p>Athletics 4 (+9), Close Combat: Unarmed 3 (+11), Deception 6 (+9), Expertise: Streetwise Hercules 6 (+7), Intimidation 8 (+11), Investigation 6 (+7), Perception 8 (+10), Ranged Combat: Throwing 5 (+8).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +7</p><p>Unarmed +11 (Close Damage 5)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 8, Parry 10, Fortitude 8, Toughness 8, Will 8.</p><p></p><p><strong>Totals:</strong></p><p>Abilities 66 + Powers 20 + Advantages 15 + Skills 23 + Defenses 13 = 135 points</p><p></p><p><strong>Offensive PL:</strong> 8</p><p><strong>Defensive PL:</strong> 9</p><p><strong>Resistance PL:</strong> 8</p><p><strong>Skill PL:</strong> 6</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Justice--Motivation. Accident</em></strong> (sartorial damage.) <strong><em>No Legal Status. Vulnerable</em></strong> (magic.) <strong><em>Wisecracks. </em></strong></p></blockquote><p></p>
[QUOTE="Davies, post: 8436644, member: 30538"] [size=150][color=blue]Chantress[/color][/size] [img]https://photos.smugmug.com/My-First-Gallery/i-k4zckgQ/0/750202c8/S/__amou_kanade_senki_zesshou_symphogear_drawn_by_murakami_hisashi__sample-82abb296bbb38c4ae67377244e965ad4-S.jpg[/img] The [i]second[/i] time Dana Griffith's life changed forever, she was just a few weeks past her twenty-third birthday and expecting that her current night would be pretty much a repeat of every other night for the last week. She'd do her show to a sold-out crowd, singing and dancing up a storm, and using her superpowers to enhance the performance. Sure, the tour's security chief had warned her that Missoula had been having a lot of problems with Saturn recently, but those jerks had bigger fish to fry than her, surely? Unfortunately, it seemed that they didn't, and now a bunch of heavily armed thugs were coming up out of the audience for her! None of this had been what she wanted for her life. The first time her life changed forever was when she was fifteen and her cute talent of perfect pitch, refined through constant vocal practice, turned into something much more notable: a song that could shatter stone. Her parents immediately agreed to pack her off to Wales so that she could be a student at the Academy, where she learned to control sound in many different ways, whether drawing the vibrations into herself to strengthen the force field she could create, or making people faint from the sounds that she made. But while she tagged along with the other kids while they were 'studying Practical Heroics', Dana's heart was never really in it. Fighting scared her, and while she could protect herself with her force field, it seemed really week by comparison to the defenses everyone else seemed to have. More often than not, she ended up the hostage who had to be rescued, which further soured her on all of this. Dana didn't want to be a hero, she wanted to be an entertainer. And so, once she graduated in 2017, she followed the example that fellow alumnus Warp Witch had blazed, two years earlier, using the stage name 'Chantress'. Things went pretty well. From time to time, she'd help out in crisis situations and help to save lives, but avoided actual superpower combat. The closest she got to it was when she was one of a number of entertainers whom Jodie Crowley kidnapped to try and siphon their 'magnetic energies' or something like that, and she would up helping Blakestone drive the crazy old wizard off. In the aftermath, Blakestone noted that said crazy old wizard had not been completely wrong about the sort of energies that Chantress possessed; Dana might be able to learn to use magic. That wasn't anything that she was interested in doing, though, so she just filed it away. And now here she was, watching a bunch of terrorists make short work of her security team, and knowing that she was next. She wasn't a fighter, she wasn't a magician, she was just a singer. So if this was how she was going to go out, she was going to go out singing. The tune she picked to sing, using her powers to create the accompaniment, was one she'd first heard as a child; it had been one of her mother's favorites. And as she started the second verse, she began to feel something building. [i]Somewhere after midnight, in my wildest fantasy Somewhere just beyond my reach, there's someone reaching back for me Racing on the thunder and rising with the heat --[/i] Just before she delivered the verse's last line, she heard a voice not her own, saying unfamiliar words: "Somewhere, in the middle of our darkest night, we made up the story of a man who will never let us down." And, with a sensation of a vast series of wheels turning in her mind to somehow achieve a one-in-a-billion combination, Chantress all but shrieked the last words. [i]It's gonna take a Superman to sweep me off my feet![/i] And. There. He. Was. The man who thinks of himself as Clark Bradley wasn't sure what was going on. He remembered strolling off after one more adventure, and now he was suddenly standing on stage watching a bunch of palookas with guns trying to scare people. Well, no matter what was happening, he always knew what to do about that, and jumped in to start educating this miscreants in the error of their ways. Fortunately, they didn't need a lot of educating. Afterwards, when the police showed up -- or at least he guessed that these were the boys in blue, though they weren't wearing that anymore -- he finally got to ask the lady who'd been watching all this from the stage what the sam hill was going on. "I needed a hero," she told him. "And you came." "Well, all right then," he said, accepting this as an explanation right before he went back. And so, despite everything, Chantress has found herself becoming a hero herself. Who had been helped must help others, or it was all meaningless, right? She still doesn't like fighting, and prefers to support her 'Superman' from behind. But she's found herself getting just a little bit braver. If she's to believe everything that Blakestone has told her, when she asked for her advice last week, 'Clark' is a part of her mind given form. So maybe there's something inside of her that's every bit as fearless as he seems to be. [b]Chantress -- PL 9 Abilities: STR[/b] 1 | [b]STA[/b] 2 | [b]AGL[/b] 5 | [b]DEX[/b] 3 | [b]FGT[/b] 3 | [b]INT[/b] 2 | [b]AWE[/b] 3 | [b]PRE[/b] 5 [b]Powers: [i]"I Need a Hero!":[/i][/b] Heroic Summon 9, Activation (Move Action) - 26 points [b][i]Sonic Absorption:[/i][/b] Enhanced Sustained Protection 3, Fades, Limited rank of absorbed sonic effect; Immunity 10 (sonic effects) - 11 points [b][i]Sonic Control:[/i][/b] Array (27 points)[list] [*] [b][i]Deafening Shriek:[/i][/b] Ranged Cumulative Affliction 13 (Resisted by Fortitude; Hearing Impaired, Hearing Disabled, Hearing Unaware), Limited to One Sense - 1 point [*] [b][i]Hypnotic Song:[/i][/b] Cumulative Hearing Area Affliction 9 (Resisted by Will; Entranced, Compelled, Controlled), Concentration Duration, Instant Recovery - 27 points [*] [b][i]Sonic Blast:[/i][/b] Ranged Damage 13 - 1 point [*] [b][i]Sonic Projection:[/i][/b] Illusion 9 (hearing), Area 9 (15000 cft) - 1 point [*] [b][i]Vertigo:[/i][/b] Burst Area Progressive Affliction 9 (Resisted by Will; Dazed, Stunned, Incapacitated), Hearing Dependent - 1 point[/list] [b][i]Sees Sound:[/i][/b] Senses 2 (analytical tracking hearing) - 2 point [b][i]Sonic Shield:[/i][/b] Sustained Protection 5 - 5 points [b][i]Advantages:[/i][/b] Agile Feint, Attractive, Benefit 2 (independently wealthy), Defensive Attack, Evasion, Fascinate (Performance), Grabbing Finesse, Improved Trip, Inspire 2, Languages (Spanish), Redirect, Taunt. [b]Skills:[/b] Acrobatics 6 (+11), Athletics 5 (+6), Close Combat Unarmed 3 (+6), Deception 4 (+9), Expertise: Magic 1 (+6), Expertise: Performance 8 (+13), Insight 7 (+10), Perception 9 (+12), Persuasion 5 (+10), Ranged Combat: Sonic Powers 2 (+5) [b]Offense:[/b] Initiative +5 Unarmed +6 (Close Damage 1) Sonic Blast +5 (Ranged Damage 13) Deafening Shriek +5 (Ranged Fortitude 13) Hypnotic Song -- (Hearing Area Will 9) Verigo -- (Burst Area Will 9) [b]Defense:[/b] Dodge 8, Parry 6, Fortitude 3, Toughness 10/7/2, Will 8. [b]Totals:[/b] Abilities 48 + Powers 75 + Advantages 14 + Skills 25 + Defenses 12 = 174 points [b]Offensive PL:[/b] 9 [b]Defensive PL:[/b] 9 [b]Resistance PL:[/b] 6 [b]Skill PL:[/b] 8 [b]Complications: [i]Developing Sense of Responsibility--Motivation. Fame. Public Identity. Weakness[/i][/b] (becomes Fatigued without regular exposure to loud noises or music.) [color=blue][b]"Superman" -- PL 9[/b][/color][b] [img]https://photos.smugmug.com/My-First-Gallery/i-nnrKMXZ/0/64379c08/S/Slam-S.jpg[/img] Abilities: STR[/b] 5 | [b]STA[/b] 8 | [b]AGL[/b] 3 | [b]DEX[/b] 3 | [b]FGT[/b] 8 | [b]INT[/b] 1 | [b]AWE[/b] 2 | [b]PRE[/b] 3 [b]Powers: [i]Fast Recovery:[/i][/b] Regeneration 10 - 10 points [b][i]Keen Senses:[/i][/b] Senses 3 (extended hearing, extended low-light vision) - 3 points [b][i]Just Plain Fast:[/i][/b] Speed 3 (15 MPH); Leaping 4 (120 feet) - 7 points [b]Advantages:[/b] All-out Attack, Attractive, Diehard, Extraordinary Effort, Fast Grab, Fearless 2, Improved Initiative, Improved Smash, Improvised Weapon, Interpose, Leadership, Move-by Action, Power Attack, Takedown. [b]Skills:[/b] Athletics 4 (+9), Close Combat: Unarmed 3 (+11), Deception 6 (+9), Expertise: Streetwise Hercules 6 (+7), Intimidation 8 (+11), Investigation 6 (+7), Perception 8 (+10), Ranged Combat: Throwing 5 (+8). [b]Offense:[/b] Initiative +7 Unarmed +11 (Close Damage 5) [b]Defense:[/b] Dodge 8, Parry 10, Fortitude 8, Toughness 8, Will 8. [b]Totals:[/b] Abilities 66 + Powers 20 + Advantages 15 + Skills 23 + Defenses 13 = 135 points [b]Offensive PL:[/b] 8 [b]Defensive PL:[/b] 9 [b]Resistance PL:[/b] 8 [b]Skill PL:[/b] 6 [b]Complications: [i]Justice--Motivation. Accident[/i][/b] (sartorial damage.) [b][i]No Legal Status. Vulnerable[/i][/b] (magic.) [b][i]Wisecracks. [/i][/b] [/QUOTE]
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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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