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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8437471" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: blue">Kamāngīr</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-C7K3jNm/0/0d636225/S/130159zdzlw05mnlxknwln-528x668-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>According to legend, in Iran's heroic age, the heroic Iranian general Manuchehr reached an agreement with his Turanian opponent, Afrasiab, under which such territory as fell within the range of a bowshot would be returned to the Iranians, with all their other former territories being surrendered to their foes. Guided by divine inspiration, however, Manuchehr had a special bow and a golden arrow crafted, and bade his greatest archer, Arash, to fire the shot that would determine their fate. Most versions of the myth claim that Arash destroyed himself firing that bow, but that the shot travelled a thousand leagues or more. This tale of Āraš-e Kamāngīr, Arash the Archer, has remained a popular one in Iran right up until the present.</p><p></p><p>Ironically, the current heir to that particular legend never really intended to be known as an archer. When Nader Tabasi trained with the military and later with SAVAM -- the successor to the notorious SAVAK, installed by the current Shah after his succession to the throne in 1986 -- he was taught to use rifles and pistols in conjunction with the superpowers of coordination and clairvoyance that he'd developed. Tabasi first used a bow almost by accident; his gun having jammed, he seized a museum piece to shoot one of the terrorists who seized the National Museum during an incident in 2006 that was never adequately explained to him.</p><p></p><p>While commended for his role in that episode, his superiors and colleagues largely viewed Tabasi as a liability. They perceived him, accurately or not, as unacceptably soft, preferring to go for incapacitating shots rather than kills. His political opinions were also considered suspect, though here it would be more accurate to say that he was overly <em>apolitical</em>; while outwardly loyal to the Shah, Tabasi nursed what he believed to be private concerns about the direction of the Shah's government. Ultimately, this led to an attempt to eliminate him during a mission undercover in Turkey in 2011.</p><p></p><p>Tabasi survived but managed to keep that a secret, and was left uncertain about his next actions. He still wanted to protect the Iranian people from those who would harm them, whether those foes were external or internal. But if he used his black market connections to supply himself with firearms, he'd be strengthening those very same forces, or at least further contributing to the corruption of the state. But if he used a bow and arrows, civilian weapons, things could be very different. So it was that, a year after Nader Tabasi 'died', an individual using the name Arash Azari found employment with one of Teheran's leading newspapers, and a bowman, dubbed Kamāngīr by the press, began fighting a quiet war on crime in the city's nights.</p><p></p><p>Kamāngīr cannot match the legendary shot of Arash, but has been able to use his clairvoyance to fire an arching shot that struck a target hundreds of miles away. He also enjoys a very limited precognitive talent that lets him see a few seconds into the future, allowing him to dodge bullets and explosions. Aside from such considerations, Nader Tabasi is a highly trained commando with a keen eye for detail, and has learned the skills of criminal investigation though hard practice. He still prefers to avoid killing when possible, but has no illusions that he will always be able to do so, and those who deal out death to the innocent can expect to receive it in kind. He does not consider himself innocent.</p><p></p><p>During his few missions that have taken him out of his homeland, Kamāngīr found himself working rather well with Egypt's Medjay, and has considerable respect for her talents and determination. He also briefly crossed paths with the Ghost Hunter, but hasn't really formed an opinion about him. Aside from these, he has not had any contacts with other superheroes, though he was familiar with Mossad's team of psychic operatives from his time with SAVAM, and he is similarly all but unknown outside of Iran. At least, for now.</p><p></p><p><strong>Kamāngīr -- PL 9</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 3 | <strong>STA</strong> 3 | <strong>AGL</strong> 6 | <strong>DEX</strong> 6 | <strong>FGT</strong> 6 | <strong>INT</strong> 1 | <strong>AWE</strong> 2 | <strong>PRE</strong> 1</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Bow and Arrows:</em></strong> Array (10 points); Removable (-4 points) <ul> <li data-xf-list-type="ul"> <strong><em>Long Shot:</em></strong> Perception Range Damage 5, Tiring - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Rapid Fire:</em></strong> Ranged Multiattack Damage 3 - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Standard Shot:</em></strong> Ranged Damage 5 - 10 points</li> </ul><p><strong><em>Clairvoyance:</em></strong> Enhanced Advantages 3 (Evasion 2, Improved Initiative); Enhanced Defenses 8 (Dodge 4, Parry 4); Remote Sensing 8 (250 miles; hearing, visual); Senses 1 (danger sense) - 36 points</p><p></p><p><strong>Advantages:</strong></p><p>Accurate Attack, Assessment, Defensive Attack, Defensive Roll, <em>Evasion 2</em>, Extraordinary Effort, Fearless, Improved Aim, Improved Critical 4 (bow), <em>Improved Initiative 2</em>, Power Attack, Ranged Attack 4, Skill Mastery (Perception), Takedown, Teamwork, Ultimate Effort (Aim).</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 5 (+11), Athletics 8 (+11), Close Combat: Unarmed 6 (+12), Deception 10 (+11), Expertise: Military 8 (+9), Expertise: Streetwise 8 (+9), Insight 8 (+10), Investigation 8 (+9), Perception 10 (+12), Ranged Combat: Bow 3 (+9), Stealth 6 (+12).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +14</p><p>Unarmed +12 (Close Damage 3)</p><p>Rapid Fire +13 (Ranged Multiattack Damage 3)</p><p>Standard Shot +13 (Ranged Damage 5, Crit 16-20)</p><p>Long Shot -- (Perception Range Damage 5)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 13/9, Parry 12/8, Fortitude 6, Toughness 5/2, Will 8</p><p></p><p><strong>Totals:</strong></p><p>Abilities 56 + Powers 42 + Advantages 21 + Skills 38 + Defense 14 = 173 points</p><p></p><p><strong>Offensive PL:</strong> 9</p><p><strong>Defensive PL:</strong> 9</p><p><strong>Resistance PL:</strong> 7</p><p><strong>Skill PL:</strong> 7</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Justice--Motivation. Hunted by the Authorities. Secret Identity.</em></strong></p></blockquote><p></p>
[QUOTE="Davies, post: 8437471, member: 30538"] [size=150][color=blue]Kamāngīr[/color][/size][color=blue][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-C7K3jNm/0/0d636225/S/130159zdzlw05mnlxknwln-528x668-S.jpg[/img] According to legend, in Iran's heroic age, the heroic Iranian general Manuchehr reached an agreement with his Turanian opponent, Afrasiab, under which such territory as fell within the range of a bowshot would be returned to the Iranians, with all their other former territories being surrendered to their foes. Guided by divine inspiration, however, Manuchehr had a special bow and a golden arrow crafted, and bade his greatest archer, Arash, to fire the shot that would determine their fate. Most versions of the myth claim that Arash destroyed himself firing that bow, but that the shot travelled a thousand leagues or more. This tale of Āraš-e Kamāngīr, Arash the Archer, has remained a popular one in Iran right up until the present. Ironically, the current heir to that particular legend never really intended to be known as an archer. When Nader Tabasi trained with the military and later with SAVAM -- the successor to the notorious SAVAK, installed by the current Shah after his succession to the throne in 1986 -- he was taught to use rifles and pistols in conjunction with the superpowers of coordination and clairvoyance that he'd developed. Tabasi first used a bow almost by accident; his gun having jammed, he seized a museum piece to shoot one of the terrorists who seized the National Museum during an incident in 2006 that was never adequately explained to him. While commended for his role in that episode, his superiors and colleagues largely viewed Tabasi as a liability. They perceived him, accurately or not, as unacceptably soft, preferring to go for incapacitating shots rather than kills. His political opinions were also considered suspect, though here it would be more accurate to say that he was overly [i]apolitical[/i]; while outwardly loyal to the Shah, Tabasi nursed what he believed to be private concerns about the direction of the Shah's government. Ultimately, this led to an attempt to eliminate him during a mission undercover in Turkey in 2011. Tabasi survived but managed to keep that a secret, and was left uncertain about his next actions. He still wanted to protect the Iranian people from those who would harm them, whether those foes were external or internal. But if he used his black market connections to supply himself with firearms, he'd be strengthening those very same forces, or at least further contributing to the corruption of the state. But if he used a bow and arrows, civilian weapons, things could be very different. So it was that, a year after Nader Tabasi 'died', an individual using the name Arash Azari found employment with one of Teheran's leading newspapers, and a bowman, dubbed Kamāngīr by the press, began fighting a quiet war on crime in the city's nights. Kamāngīr cannot match the legendary shot of Arash, but has been able to use his clairvoyance to fire an arching shot that struck a target hundreds of miles away. He also enjoys a very limited precognitive talent that lets him see a few seconds into the future, allowing him to dodge bullets and explosions. Aside from such considerations, Nader Tabasi is a highly trained commando with a keen eye for detail, and has learned the skills of criminal investigation though hard practice. He still prefers to avoid killing when possible, but has no illusions that he will always be able to do so, and those who deal out death to the innocent can expect to receive it in kind. He does not consider himself innocent. During his few missions that have taken him out of his homeland, Kamāngīr found himself working rather well with Egypt's Medjay, and has considerable respect for her talents and determination. He also briefly crossed paths with the Ghost Hunter, but hasn't really formed an opinion about him. Aside from these, he has not had any contacts with other superheroes, though he was familiar with Mossad's team of psychic operatives from his time with SAVAM, and he is similarly all but unknown outside of Iran. At least, for now. [b]Kamāngīr -- PL 9 Abilities: STR[/b] 3 | [b]STA[/b] 3 | [b]AGL[/b] 6 | [b]DEX[/b] 6 | [b]FGT[/b] 6 | [b]INT[/b] 1 | [b]AWE[/b] 2 | [b]PRE[/b] 1 [b]Powers: [i]Bow and Arrows:[/i][/b] Array (10 points); Removable (-4 points)[list=] [*] [b][i]Long Shot:[/i][/b] Perception Range Damage 5, Tiring - 1 point [*] [b][i]Rapid Fire:[/i][/b] Ranged Multiattack Damage 3 - 1 point [*] [b][i]Standard Shot:[/i][/b] Ranged Damage 5 - 10 points[/list] [b][i]Clairvoyance:[/i][/b] Enhanced Advantages 3 (Evasion 2, Improved Initiative); Enhanced Defenses 8 (Dodge 4, Parry 4); Remote Sensing 8 (250 miles; hearing, visual); Senses 1 (danger sense) - 36 points [b]Advantages:[/b] Accurate Attack, Assessment, Defensive Attack, Defensive Roll, [i]Evasion 2[/i], Extraordinary Effort, Fearless, Improved Aim, Improved Critical 4 (bow), [i]Improved Initiative 2[/i], Power Attack, Ranged Attack 4, Skill Mastery (Perception), Takedown, Teamwork, Ultimate Effort (Aim). [b]Skills:[/b] Acrobatics 5 (+11), Athletics 8 (+11), Close Combat: Unarmed 6 (+12), Deception 10 (+11), Expertise: Military 8 (+9), Expertise: Streetwise 8 (+9), Insight 8 (+10), Investigation 8 (+9), Perception 10 (+12), Ranged Combat: Bow 3 (+9), Stealth 6 (+12). [b]Offense:[/b] Initiative +14 Unarmed +12 (Close Damage 3) Rapid Fire +13 (Ranged Multiattack Damage 3) Standard Shot +13 (Ranged Damage 5, Crit 16-20) Long Shot -- (Perception Range Damage 5) [b]Defense:[/b] Dodge 13/9, Parry 12/8, Fortitude 6, Toughness 5/2, Will 8 [b]Totals:[/b] Abilities 56 + Powers 42 + Advantages 21 + Skills 38 + Defense 14 = 173 points [b]Offensive PL:[/b] 9 [b]Defensive PL:[/b] 9 [b]Resistance PL:[/b] 7 [b]Skill PL:[/b] 7 [b]Complications: [i]Justice--Motivation. Hunted by the Authorities. Secret Identity.[/i][/b] [/QUOTE]
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