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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8444797" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: purple">Ithas</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-CtzPjWz/0/b4e999c1/M/ithas-M.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Ithas is a traitor. This is one of the first things any Initiate learns when they arrive in Pandiomon -- Ithas cannot ever be trusted and will inevitably betray anyone foolish enough to think he can be. Eventually, most of the ones who survive learn the horrific truth, that Ithas cannot even be trusted to always be a traitor; sometimes, he will decide to keep his word as a way of betraying someone's preconceptions about him. It is also true that he has never aided the forces of Entropy in any way that didn't ultimately cause them more harm in the end, and for that reason, and the fact that he is almost certainly the best spy in Pandiomon, he has become his sphere's representative on the Council of Tauri.</p><p></p><p>Aged among their ranks, Ithas claims to have lived roughly one hundred thousand years ago, among a cave-dwelling human group who had just recently discovered fire, and were not good at making it. Through stealthy observation, he learned that the sleeth who lived higher up on the mountain were much better at making fire, and decided to steal their secrets from them. He found himself captured and enslaved fairly quickly, but his wits were recognized by his captors, who arrogantly allowed him to learn their secrets -- magic. Eventually, he learned enough to escape their capture and returned home to pass on what he had learned to his own people, having stolen the fire from heaven.</p><p></p><p>After many other tricks played on various peoples of that age, Ithas was granted Ascendance and quickly rose in the Sphere of Mind, becoming the Patron of Trickery. Necessarily, this meant a lot of manipulation of his fellows, and necessarily that meant <em>some</em> of his schemes would fail and be exposed. That doesn't really bother him. For every scheme that fails, more succeed and are never discovered; for every successful scheme exposed, more are too embarrassing for those who do discover them to ever be revealed. And for every pious denunciation of his followers by those who loudly assert their probity, many prayers are offered up in his name whenever those same pious frauds need to do something on the far side of ethical.</p><p></p><p>Ithas has spent more time among Gallantri's people than any other member of the Council, and is actually disturbed by what he's discovered. He supports the idea of a small band of heroes being found and guided to do something about this matter, and will likely be sent to appraise the candidates when the time comes. He hasn't yet worked out how he's going to betray his fellows, whether by action or inaction, and is waiting for what will be the perfect moment to decide. That need for the perfect moment is something even he recognizes as his greatest weakness, for sometimes the right moment just slips past. Nobody's perfect.</p><p></p><p>Ithas has no real friends outside of the Council, having burned his bridges with most potential allies through incessant treachery. The only peer with whom he has any sort of working relationship is Bori, an Eternal of the Sphere of Matter, who only considers him a useful scapegoat for some of his own schemes. While widely disliked, Ithas' most severe mutual emnity is that which he shares with Mardwyn, Patron of Wizardry, an Eternal of the Sphere of Power, whose coldly structured attitude towards spellcrafting clashes with Ithas' improvisational approach. While Mardwyn has won most of their conflicts in recent centuries, Ithas has often been able to compromise those successes in ways that end up making Mardwyn look ridiculous. Meanwhile, Ithas has an extremely uncomfortable relationship with his original sponsor, the reigning Hierarch of Mind, whom he neither understands nor has ever succeeded in tricking or fooling in any way. It is fair to say that Ithas fears the Watcher on the Threshold more than any other entity.</p><p></p><p><strong>Ithas -- PL 15</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 12 | <strong>STA</strong> 12 | <strong>AGL</strong> 8 | <strong>DEX</strong> 6 | <strong>FGT</strong> 10 | <strong>INT</strong> 11 | <strong>AWE</strong> 9 | <strong>PRE</strong> 4</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Ascendant:</em></strong> Immortality 5 (one day), Only When On Home Plane; Immunity 1 (aging); Movement 1 (dimensional travel to home plane), Reaction (death); Movement 2 (dimensional travel to planes of the Sphere of Thought), Standard Action - 10 points</p><p><strong><em>Dagger of the Mind:</em></strong> Alternate Resistance (Will) on Strength Damage 12; Strength-based Damage 1, Alternate Resistance (Will), Accurate 2, Affects Insubstantial 2; Easily Removable (-6 points) - 12 points</p><p><strong><em>Divine Body:</em></strong> Immunity 10 (life support); Impervious Toughness 10 - 20 points</p><p><strong><em>Divine Mind:</em></strong> Comprehend Languages 4; Impervious Will 12, Limited to Mental Effects; Senses 7 (vision counters all concealment, vision counters illusions) - 25 points</p><p><strong><em>Sense Immortal:</em></strong> Senses 2 (ranged detect immortal) - 2 points</p><p><strong><em>Tricks:</em></strong> Array (75 points)</p><ul> <li data-xf-list-type="ul"><strong><em>Illusionist:</em></strong> Illusion 15 (all senses) - 75 points</li> <li data-xf-list-type="ul"><strong><em>Seer:</em></strong> Cumulative Mind Reading 15; Remote Sensing 9 (visual, mental), Dimensional 3 - 1 point</li> <li data-xf-list-type="ul"><strong><em>Shapeshifter:</em></strong> Linked Morph 4 (anything); Linked Variable 6 (traits associated with shape), Free Action - 1 point</li> </ul><p><strong>Advantages:</strong></p><p>Assessment, Contacts, Daze (Deception), Equipment 4, Fascinate (Persuasion), Jack-of-all-Trades, Seize Initiative, Skill Mastery (Deception), Taunt, Well-informed.</p><p></p><p><em>Equipment:</em></p><p><strong><em>Home Plane:</em></strong> <strong>Size</strong> Huge; <strong>Toughness</strong> 12; <strong>Features</strong> Communications, Dimensional Portal (Pandiomon), Concealed, Grounds, Isolated, Library, Living Space, Power System, Personnel, Security System (DC 30), Workshop - 19 points.</p><p></p><p><strong>Skills:</strong></p><p>Close Combat: Dagger 3 (+13), Deception 12 (+16), Expertise: Magic 11 (+15), Insight 6 (+15), Investigation 2 (+13), Perception 5 (+14), Persuasion 8 (+12), Sleight of Hand 6 (+12), Stealth 7 (+15).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +8</p><p>Unarmed +10 (Close Damage 12)</p><p>Dagger of the Mind +17 (Close Damage 13, Resisted by Will)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 14, Parry 12, Fortitude 12, Toughness 12, Will 15</p><p></p><p><strong>Totals:</strong></p><p>Abilities 144 + Powers 143 + Advantages 14 + Skills 30 + Defenses 19 = 350 points</p><p></p><p><strong>Offensive PL:</strong> 15</p><p><strong>Defensive PL:</strong> 13</p><p><strong>Resistance PL:</strong> 14</p><p><strong>Skill PL:</strong> 11</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Thrills--Motivation. Callous. Delusion</em></strong> (I am much smarter and more charming than anyone else.) <strong><em>Values Excitement Over Safety.</em></strong></p><p></p><p><em>Note: Should Ithas ever travel to the World Less Magical, all his abilities drop by 2 ranks each, he suffers Power Loss on his Ascendant powers, and his Tricks array drops to 69 points (with the Illusion and Mind Reading effects dropping to 13 ranks and the Variable dropping to 5); he will also be Disabled on Expertise: Magic checks. He becomes PL 13.</em></p><p><em></em></p><p><em><span style="font-size: 9px">They are doomed to disaster, though they think they are invulnerable. I’m almost ashamed to have anything to do with them. Changing back to flickering flame is a tempting prospect indeed. Consuming those who tamed me instead of stupidly sharing their fate, however divine they may be. That might be the wisest course. I’ll think it over. Who knows what I’ll do?</span></em></p></blockquote><p></p>
[QUOTE="Davies, post: 8444797, member: 30538"] [SIZE=7][COLOR=purple]Ithas[/COLOR][/SIZE] [IMG]https://photos.smugmug.com/My-First-Gallery/i-CtzPjWz/0/b4e999c1/M/ithas-M.png[/IMG] Ithas is a traitor. This is one of the first things any Initiate learns when they arrive in Pandiomon -- Ithas cannot ever be trusted and will inevitably betray anyone foolish enough to think he can be. Eventually, most of the ones who survive learn the horrific truth, that Ithas cannot even be trusted to always be a traitor; sometimes, he will decide to keep his word as a way of betraying someone's preconceptions about him. It is also true that he has never aided the forces of Entropy in any way that didn't ultimately cause them more harm in the end, and for that reason, and the fact that he is almost certainly the best spy in Pandiomon, he has become his sphere's representative on the Council of Tauri. Aged among their ranks, Ithas claims to have lived roughly one hundred thousand years ago, among a cave-dwelling human group who had just recently discovered fire, and were not good at making it. Through stealthy observation, he learned that the sleeth who lived higher up on the mountain were much better at making fire, and decided to steal their secrets from them. He found himself captured and enslaved fairly quickly, but his wits were recognized by his captors, who arrogantly allowed him to learn their secrets -- magic. Eventually, he learned enough to escape their capture and returned home to pass on what he had learned to his own people, having stolen the fire from heaven. After many other tricks played on various peoples of that age, Ithas was granted Ascendance and quickly rose in the Sphere of Mind, becoming the Patron of Trickery. Necessarily, this meant a lot of manipulation of his fellows, and necessarily that meant [I]some[/I] of his schemes would fail and be exposed. That doesn't really bother him. For every scheme that fails, more succeed and are never discovered; for every successful scheme exposed, more are too embarrassing for those who do discover them to ever be revealed. And for every pious denunciation of his followers by those who loudly assert their probity, many prayers are offered up in his name whenever those same pious frauds need to do something on the far side of ethical. Ithas has spent more time among Gallantri's people than any other member of the Council, and is actually disturbed by what he's discovered. He supports the idea of a small band of heroes being found and guided to do something about this matter, and will likely be sent to appraise the candidates when the time comes. He hasn't yet worked out how he's going to betray his fellows, whether by action or inaction, and is waiting for what will be the perfect moment to decide. That need for the perfect moment is something even he recognizes as his greatest weakness, for sometimes the right moment just slips past. Nobody's perfect. Ithas has no real friends outside of the Council, having burned his bridges with most potential allies through incessant treachery. The only peer with whom he has any sort of working relationship is Bori, an Eternal of the Sphere of Matter, who only considers him a useful scapegoat for some of his own schemes. While widely disliked, Ithas' most severe mutual emnity is that which he shares with Mardwyn, Patron of Wizardry, an Eternal of the Sphere of Power, whose coldly structured attitude towards spellcrafting clashes with Ithas' improvisational approach. While Mardwyn has won most of their conflicts in recent centuries, Ithas has often been able to compromise those successes in ways that end up making Mardwyn look ridiculous. Meanwhile, Ithas has an extremely uncomfortable relationship with his original sponsor, the reigning Hierarch of Mind, whom he neither understands nor has ever succeeded in tricking or fooling in any way. It is fair to say that Ithas fears the Watcher on the Threshold more than any other entity. [B]Ithas -- PL 15 Abilities: STR[/B] 12 | [B]STA[/B] 12 | [B]AGL[/B] 8 | [B]DEX[/B] 6 | [B]FGT[/B] 10 | [B]INT[/B] 11 | [B]AWE[/B] 9 | [B]PRE[/B] 4 [B]Powers: [I]Ascendant:[/I][/B] Immortality 5 (one day), Only When On Home Plane; Immunity 1 (aging); Movement 1 (dimensional travel to home plane), Reaction (death); Movement 2 (dimensional travel to planes of the Sphere of Thought), Standard Action - 10 points [B][I]Dagger of the Mind:[/I][/B] Alternate Resistance (Will) on Strength Damage 12; Strength-based Damage 1, Alternate Resistance (Will), Accurate 2, Affects Insubstantial 2; Easily Removable (-6 points) - 12 points [B][I]Divine Body:[/I][/B] Immunity 10 (life support); Impervious Toughness 10 - 20 points [B][I]Divine Mind:[/I][/B] Comprehend Languages 4; Impervious Will 12, Limited to Mental Effects; Senses 7 (vision counters all concealment, vision counters illusions) - 25 points [B][I]Sense Immortal:[/I][/B] Senses 2 (ranged detect immortal) - 2 points [B][I]Tricks:[/I][/B] Array (75 points) [LIST] [*][B][I]Illusionist:[/I][/B] Illusion 15 (all senses) - 75 points [*][B][I]Seer:[/I][/B] Cumulative Mind Reading 15; Remote Sensing 9 (visual, mental), Dimensional 3 - 1 point [*][B][I]Shapeshifter:[/I][/B] Linked Morph 4 (anything); Linked Variable 6 (traits associated with shape), Free Action - 1 point [/LIST] [B]Advantages:[/B] Assessment, Contacts, Daze (Deception), Equipment 4, Fascinate (Persuasion), Jack-of-all-Trades, Seize Initiative, Skill Mastery (Deception), Taunt, Well-informed. [I]Equipment:[/I] [B][I]Home Plane:[/I][/B] [B]Size[/B] Huge; [B]Toughness[/B] 12; [B]Features[/B] Communications, Dimensional Portal (Pandiomon), Concealed, Grounds, Isolated, Library, Living Space, Power System, Personnel, Security System (DC 30), Workshop - 19 points. [B]Skills:[/B] Close Combat: Dagger 3 (+13), Deception 12 (+16), Expertise: Magic 11 (+15), Insight 6 (+15), Investigation 2 (+13), Perception 5 (+14), Persuasion 8 (+12), Sleight of Hand 6 (+12), Stealth 7 (+15). [B]Offense:[/B] Initiative +8 Unarmed +10 (Close Damage 12) Dagger of the Mind +17 (Close Damage 13, Resisted by Will) [B]Defense:[/B] Dodge 14, Parry 12, Fortitude 12, Toughness 12, Will 15 [B]Totals:[/B] Abilities 144 + Powers 143 + Advantages 14 + Skills 30 + Defenses 19 = 350 points [B]Offensive PL:[/B] 15 [B]Defensive PL:[/B] 13 [B]Resistance PL:[/B] 14 [B]Skill PL:[/B] 11 [B]Complications: [I]Thrills--Motivation. Callous. Delusion[/I][/B] (I am much smarter and more charming than anyone else.) [B][I]Values Excitement Over Safety.[/I][/B] [I]Note: Should Ithas ever travel to the World Less Magical, all his abilities drop by 2 ranks each, he suffers Power Loss on his Ascendant powers, and his Tricks array drops to 69 points (with the Illusion and Mind Reading effects dropping to 13 ranks and the Variable dropping to 5); he will also be Disabled on Expertise: Magic checks. He becomes PL 13. [SIZE=1]They are doomed to disaster, though they think they are invulnerable. I’m almost ashamed to have anything to do with them. Changing back to flickering flame is a tempting prospect indeed. Consuming those who tamed me instead of stupidly sharing their fate, however divine they may be. That might be the wisest course. I’ll think it over. Who knows what I’ll do?[/SIZE][/I] [/QUOTE]
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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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