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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8447496" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: purple">The Shadow Dragon</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-SpwmP99/0/dfe2429a/S/ilian-jojo-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><em>Humanoid form</em></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-gXDp6P3/0/fbb3b520/M/Fafnir1%20%281%29-M.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><em>Dragon form</em></p><p></p><p>By and large, the Entropics do not hate the lives that they are expected to destroy or corrupt. Doing so is simply their role in the unfolding of the cosmos, and it is considered immature to develop feelings of resentment for their opponents even if they do manage to triumph. There will always be other contests, and on those future days things might go very differently. Better, then, to act with patience and emotional detachment, for these make it easier to learn from one's mistakes, and the mistakes of one's opponents as well.</p><p></p><p>The Entropic known as the Shadow Dragon is an exception to this generality, taking matters much more personally and regarding those of her supposed peers who subscribe to that philosophy with nothing but contempt. Having achieved status within her sphere equivalent to that of the Eternals of the four spheres of despised Creation, she finds herself in a position where she might be able to overthrow the Dread Hierarch, Nyx, last of the Old Ones, and claim his throne for herself. That countless before her have believed that they might do so does not trouble her; she is greater than any of them ever were, and she has a plan.</p><p></p><p>The Shadow Dragon has set aside any memories of a mortal life. She vaguely remembers being small and weak and pathetic, and as she is no longer any of these things, there is no sense of dwelling what was once but will never be again. She demonstrated her talents many times in her rise within the ranks of Entropy, and took pride in never having been thwarted. Her victories were rarely as complete as she wished, for others sometimes managed to gain by them as well, despite her wish that her victories cause everyone else to lose.</p><p></p><p>And then, four centuries gone, she found herself vanquished. <em>Humbled,</em> even. And not even by one of the Ascendants, but by a pathetic mortal, some sorcerer-paladin called Alessandra Von Gallantri who managed to thwart her plans and leave her with nothing to show for them. That the mortal died in the doing meant nothing, it just ensured that she was forever beyond the Shadow Dragon's revenge. So the only thing to do was to take that revenge on those who honored her foe's memory, the nation named for her foe.</p><p></p><p>Her schemes have worked marvelously. An aristocrat, descended from Alessandra's kin, driven to madness. A child of enormous potential, turned to darkness and ruin. A dragon, bound to human service. A would-be heroine dead before she could do anything. Countless lives wrecked and shattered. And it's only just begun. So much wonderful entropy, all for her purposes -- all to open a doorway to the impossibly distant plane where the treasure of the Old Ones was hidden away, so that she can journey there, steal its might for her own, and with it claim Nyx's throne. Then she will lead Entropy as it should be lead, with none of this 'patience' and 'emotional detachment', but fury.</p><p></p><p>Nothing can possibly go wrong ...</p><p></p><p><strong>The Shadow Dragon -- PL 16</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 18/12 | <strong>STA</strong> 18/12 | <strong>AGL</strong> 6 | <strong>DEX</strong> 0 | <strong>FGT</strong> 12 | <strong>INT</strong> 8 | <strong>AWE</strong> 7 | <strong>PRE</strong> 10</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Ascendant:</em></strong> Immortality 5 (one day), Only When On Home Plane; Immunity 1 (aging); Movement 1 (dimensional travel to home plane), Reaction (death); Movement 2 (dimensional travel to planes of the Sphere of Entropy), Standard Action - 10 points</p><p><strong><em>Divine Body:</em></strong> Immunity 10 (life support); Impervious Toughness 12 - 22 points</p><p><strong><em>Divine Mind:</em></strong> Comprehend Languages 4; Impervious Will 14, Limited to Mental Effects; Senses 7 (vision counters all concealment, vision counters illusions) - 26 points </p><p><strong><em>Human Form:</em></strong> Morph 1 (humanoid form), Quirk (only at minimum size) - 4 points </p><p><strong><em>Sense Immortal:</em></strong> Senses 2 (ranged detect immortal) - 2 points</p><p><strong><em>Umbral Flames:</em></strong> Cone Area 2 Damage 16 - 48 points</p><p><strong><em>Umbral Flight:</em></strong> Flight 8 (500 MPH) - 16 points</p><p><em><strong>Umbral Form:</strong></em> Growth 6 (15 feet; Strength +6, Stamina +6, Dodge -3, Parry -3, Intimidation +3, Stealth -6); Enhanced Growth 8 (90 feet; Dodge -4, Parry -4, Intimidation +4, Stealth -8, Speed +1), No Strength or Stamina; Protection 8, Quirk (1 rank per rank of Enhanced Growth active) - 33 points</p><p></p><p><strong>Advantages:</strong></p><p>All-out Attack, Daze (Intimidation), Defensive Attack, Fascinate (Deception), Equipment 5, Fearless 2, Improved Critical 2 (Unarmed), Move-by Attack, Power Attack, Ritualist, Skill Mastery (Expertise: Magic), Startle, Takedown 2.</p><p></p><p><em>Equipment: </em></p><p><strong><em>Home Plane: </em>Size</strong> Gargantuan; <strong>Toughness</strong> 16; <strong>Features</strong> Combat Simulator, Communications, Concealed, Defense System, Grounds, Holding Cells, Isolated, Library, Living Space, Power System, Personnel, Security System (DC 35), Workshop - 24 points.</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 8 (+14), Deception 6 (+16), Expertise: Magic 6 (+16), Insight 8 (+15), Intimidation 6 (+16), Perception 8 (+15), Persuasion 4 (+14), Stealth 10 (+16/+10/+2).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +0</p><p>Unarmed +12 (Close Damage 18/12, Crit 18-20)</p><p>Umbral Flames -- (Cone Area Damage 16)</p><p></p><p><strong>Defense: </strong></p><p>Dodge 5/9/12, Parry 5/9/12, Fortitude 18/12, Toughness 26/18/12, Will 14.</p><p></p><p><strong>Totals:</strong></p><p>Abilities 138 + Powers 145 + Advantages 21 + Skills 28 + Defenses 13 = 345 points</p><p></p><p><strong>Offensive PL:</strong> 16</p><p><strong>Defensive PL:</strong> 16</p><p><strong>Resistance PL:</strong> 16</p><p><strong>Skill PL:</strong> 11</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Destruction and Corruption--Motivation. Power Loss</em></strong> (all Umbral powers, in direct sunlight).<strong><em> Power Loss</em></strong> (Umbral Form, must feed regularly.) <strong><em>Sadism.</em></strong></p><p></p><p><em>Note: The Shadow Dragon, like any Entropic, cannot under any circumstances travel to the World Less Magical, and will be immediately and irrevocably destroyed if she does. <strong>She does not know this.</strong></em></p></blockquote><p></p>
[QUOTE="Davies, post: 8447496, member: 30538"] [size=150][color=purple]The Shadow Dragon[/color][/size][color=purple][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-SpwmP99/0/dfe2429a/S/ilian-jojo-S.jpg[/img] [i]Humanoid form[/i] [img]https://photos.smugmug.com/My-First-Gallery/i-gXDp6P3/0/fbb3b520/M/Fafnir1%20%281%29-M.png[/img] [i]Dragon form[/i] By and large, the Entropics do not hate the lives that they are expected to destroy or corrupt. Doing so is simply their role in the unfolding of the cosmos, and it is considered immature to develop feelings of resentment for their opponents even if they do manage to triumph. There will always be other contests, and on those future days things might go very differently. Better, then, to act with patience and emotional detachment, for these make it easier to learn from one's mistakes, and the mistakes of one's opponents as well. The Entropic known as the Shadow Dragon is an exception to this generality, taking matters much more personally and regarding those of her supposed peers who subscribe to that philosophy with nothing but contempt. Having achieved status within her sphere equivalent to that of the Eternals of the four spheres of despised Creation, she finds herself in a position where she might be able to overthrow the Dread Hierarch, Nyx, last of the Old Ones, and claim his throne for herself. That countless before her have believed that they might do so does not trouble her; she is greater than any of them ever were, and she has a plan. The Shadow Dragon has set aside any memories of a mortal life. She vaguely remembers being small and weak and pathetic, and as she is no longer any of these things, there is no sense of dwelling what was once but will never be again. She demonstrated her talents many times in her rise within the ranks of Entropy, and took pride in never having been thwarted. Her victories were rarely as complete as she wished, for others sometimes managed to gain by them as well, despite her wish that her victories cause everyone else to lose. And then, four centuries gone, she found herself vanquished. [i]Humbled,[/i] even. And not even by one of the Ascendants, but by a pathetic mortal, some sorcerer-paladin called Alessandra Von Gallantri who managed to thwart her plans and leave her with nothing to show for them. That the mortal died in the doing meant nothing, it just ensured that she was forever beyond the Shadow Dragon's revenge. So the only thing to do was to take that revenge on those who honored her foe's memory, the nation named for her foe. Her schemes have worked marvelously. An aristocrat, descended from Alessandra's kin, driven to madness. A child of enormous potential, turned to darkness and ruin. A dragon, bound to human service. A would-be heroine dead before she could do anything. Countless lives wrecked and shattered. And it's only just begun. So much wonderful entropy, all for her purposes -- all to open a doorway to the impossibly distant plane where the treasure of the Old Ones was hidden away, so that she can journey there, steal its might for her own, and with it claim Nyx's throne. Then she will lead Entropy as it should be lead, with none of this 'patience' and 'emotional detachment', but fury. Nothing can possibly go wrong ... [b]The Shadow Dragon -- PL 16 Abilities: STR[/b] 18/12 | [b]STA[/b] 18/12 | [b]AGL[/b] 6 | [b]DEX[/b] 0 | [b]FGT[/b] 12 | [b]INT[/b] 8 | [b]AWE[/b] 7 | [b]PRE[/b] 10 [b]Powers: [i]Ascendant:[/i][/b] Immortality 5 (one day), Only When On Home Plane; Immunity 1 (aging); Movement 1 (dimensional travel to home plane), Reaction (death); Movement 2 (dimensional travel to planes of the Sphere of Entropy), Standard Action - 10 points [b][i]Divine Body:[/i][/b] Immunity 10 (life support); Impervious Toughness 12 - 22 points [b][i]Divine Mind:[/i][/b] Comprehend Languages 4; Impervious Will 14, Limited to Mental Effects; Senses 7 (vision counters all concealment, vision counters illusions) - 26 points [b][i]Human Form:[/i][/b] Morph 1 (humanoid form), Quirk (only at minimum size) - 4 points [b][i]Sense Immortal:[/i][/b] Senses 2 (ranged detect immortal) - 2 points [b][i]Umbral Flames:[/i][/b] Cone Area 2 Damage 16 - 48 points [b][i]Umbral Flight:[/i][/b] Flight 8 (500 MPH) - 16 points [i][b]Umbral Form:[/b][/i] Growth 6 (15 feet; Strength +6, Stamina +6, Dodge -3, Parry -3, Intimidation +3, Stealth -6); Enhanced Growth 8 (90 feet; Dodge -4, Parry -4, Intimidation +4, Stealth -8, Speed +1), No Strength or Stamina; Protection 8, Quirk (1 rank per rank of Enhanced Growth active) - 33 points [b]Advantages:[/b] All-out Attack, Daze (Intimidation), Defensive Attack, Fascinate (Deception), Equipment 5, Fearless 2, Improved Critical 2 (Unarmed), Move-by Attack, Power Attack, Ritualist, Skill Mastery (Expertise: Magic), Startle, Takedown 2. [i]Equipment: [/i] [b][i]Home Plane: [/i]Size[/b] Gargantuan; [b]Toughness[/b] 16; [b]Features[/b] Combat Simulator, Communications, Concealed, Defense System, Grounds, Holding Cells, Isolated, Library, Living Space, Power System, Personnel, Security System (DC 35), Workshop - 24 points. [b]Skills:[/b] Acrobatics 8 (+14), Deception 6 (+16), Expertise: Magic 6 (+16), Insight 8 (+15), Intimidation 6 (+16), Perception 8 (+15), Persuasion 4 (+14), Stealth 10 (+16/+10/+2). [b]Offense:[/b] Initiative +0 Unarmed +12 (Close Damage 18/12, Crit 18-20) Umbral Flames -- (Cone Area Damage 16) [b]Defense: [/b] Dodge 5/9/12, Parry 5/9/12, Fortitude 18/12, Toughness 26/18/12, Will 14. [b]Totals:[/b] Abilities 138 + Powers 145 + Advantages 21 + Skills 28 + Defenses 13 = 345 points [b]Offensive PL:[/b] 16 [b]Defensive PL:[/b] 16 [b]Resistance PL:[/b] 16 [b]Skill PL:[/b] 11 [b]Complications: [i]Destruction and Corruption--Motivation. Power Loss[/i][/b] (all Umbral powers, in direct sunlight).[b][i] Power Loss[/i][/b] (Umbral Form, must feed regularly.) [b][i]Sadism.[/i][/b] [i]Note: The Shadow Dragon, like any Entropic, cannot under any circumstances travel to the World Less Magical, and will be immediately and irrevocably destroyed if she does. [b]She does not know this.[/b][/i] [/QUOTE]
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