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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8450113" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: purple">Prince Charming</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-J3fRmjG/0/2c48db39/M/CeHNt4I-M.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>An Ascendant who achieves the summit of power within their Sphere, becoming its Hierarch, has two options for how they leave that position -- either to wait until someone unseats them, either by straightforward battle or by demonstrating their superiority in some other manner, or to walk the long road of reincarnation, becoming an infant mortal who <em>might</em> one day accomplish something to earn Ascension and from there <em>might</em> become a Hierarch once again. Supposedly, at the end of that road is a prize beyond imagination. However, no Ascendant really believes this to be possible, and all five of the current Hierarchs have been in their positions for thousands of years now.</p><p></p><p>Orsolya Callixius, oldest daughter of a Baron in the east of Palameros, does not know how she knows these facts. She cannot remember ever not knowing them, but suspects (correctly) that they are things that the Ascendants would rather that mortals not know. Most mortals treat stories about immortal beings who originate as mortals as fancies, tales fit only for children. The choices she has made in her life have been greatly influenced by her knowledge that they are anything but that.</p><p></p><p>A decade ago, when she was nineteen, Orsolya's father retired from his Baronial title after the death of his wife, intending to spend the rest of his life in a monastery and pass the rule of their tiny domain onto her. For reasons she could not fully explain, Orsolya hesitated to accept this seemingly ideal life, and followed old rumors into a marsh not far from their property, where three old witches supposedly gave wise counsel to those who would answer their riddles. When she finally arrived at their shack, she was a bit confused by the way that she could somehow tell that there was only a single presence within it, despite illusions of a trio. Nevertheless, she answered their first riddle, and then took a moment to consider the question she should ask in return. The simple thing to do would have been to ask whether she should accept the title or reject it, but she found herself asking a different question of broader import: "What question should I ask you?"</p><p></p><p>She got her answer to that question, and then left without asking anything else. Her life would be the answer to the question she should ask.</p><p></p><p>The next day, after receiving the title, she promptly abdicated it and passed the barony to her wicked uncle, who had been scheming to seize it for as long as she'd been alive. (He was pleasantly surprised this; somewhat less pleasantly a few years later, when he ended up hanged for treason.) With that out of the way and her red-gold hair dyed pink, she departed to walk the road to adventure with nothing more than her father's court sword and the clothes on her back, and a blessing she didn't fully believe. Despite that, her obviously aristocratic upbringing led to fellow adventurers dubbing her a Princess, but she soon became known as a Prince instead when it became clear that she was no fainting maiden but a brave and deadly fighter. The 'Charming' sobriquet just came naturally.</p><p></p><p>The Prince has adventured throughout the continent, from Troatis and Al'Aram to Tohrukin and the Great Desert to the west, from the Dread Sea to Newlund in the far north. She has seen things no other mortal has seen; one of the few outsiders to have visited the City of Stone and met the hobfolk within it, she even traveled alongside their great explorer Sellula. Throughout these legendary journeys, she has lived her life heroically, and lived it with style. Her exploits have not always been successful, and sometimes not even meritorious, but she never regrets the choice that she made, and greets everything that comes her way with a smile.</p><p></p><p>Most recently, she has spent quite a bit of time assisting Galantrian emigres in Tohrukin to settle in to their new lives, even sneaking into the land they fled in hopes of recoverng the treasures -- and occasionally people -- left behind in their flight. Very soon, she will be offered yet another job of that nature, to discover the fate of one Amagda Levent, which will get her involved in a fight alongside Ascendants and visitors from beyond, determining the fate of nations. A typical Midweek, basically.</p><p></p><p><strong>Prince Charming -- PL 9</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 2 | <strong>STA</strong> 3 | <strong>AGL</strong> 4 | <strong>DEX</strong> 5 | <strong>FGT</strong> 8 | <strong>INT</strong> 1 | <strong>AWE</strong> 1 | <strong>PRE</strong> 7</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Beyond Destiny: </em></strong>Permanent Concealment 1 (precognition), Innate - 3 points</p><p><strong><em>Blessing of the Fates:</em></strong> Enhanced Advantage 4 (Luck); Luck Control 4 - 16 points</p><p><strong><em>Charmed Life:</em></strong> Enhanced Defenses 6 (Dodge 3, Parry 3), Subtle - 7 points</p><p><strong><em>Longevity: </em></strong>Immunity 1 (aging) - 1 point</p><p><strong><em>Sense Immortal: </em></strong>Senses 2 (ranged detect immortal) - 2 points</p><p></p><p><strong>Advantages:</strong></p><p>Accurate Attack, Agile Feint, All-out Attack, Attractive, Defensive Attack, Defensive Roll, Equipment, Evasion, Fascinate (Persuasion), Fearless 2, Improved Initiative, Languages 4 (many, [Troatian is native]), Power Attack, Precise Attack (Close/Concealment), Seize Initiative, Takedown, Uncanny Dodge</p><p></p><p><em>Equipment:</em></p><p>Sword (Strength-based Damage 3, Improved Critical).</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 9 (+13), Athletics 8 (+10), Close Combat: Sword 5 (+13), Deception 5 (+12), Expertise: High Society 9 (+10), Expertise: Magic 3 (+10), Intimidation 5 (+12), Perception 8 (+9), Persuasion 5 (+12), Sleight of Hand 4 (+9), Stealth 7 (+11).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +11</p><p>Unarmed +8 (Close Damage 2)</p><p>Sword +13 (Close Damage 5, Crit 19-20)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 11/8, Parry 13/10, Fortitude 6, Toughness 5/3, Will 8</p><p></p><p><strong>Totals:</strong></p><p>Abilities 62 + Powers 29 + Advantages 21 + Skills 34 + Defenses 16 = 158 points</p><p></p><p><strong>Offensive PL: </strong>9</p><p><strong>Defensive PL:</strong> 9</p><p><strong>Resistance PL:</strong> 7</p><p><strong>Skill PL:</strong> 8</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Thrills--Motivation. Fame. Impulsive and Carefree. Power Loss</em></strong> (Blessing of the Fates, if she ever behaves in a cautious and prudent manner.) <strong><em>Secret</em></strong> (knowledge she should not possess.)</p><p></p><p><em>Her battlecry: <strong>"I AM YOUTH! I AM JOY! I AM THE CHICK WHO BROKE OUT OF THE EGG!"</strong></em></p></blockquote><p></p>
[QUOTE="Davies, post: 8450113, member: 30538"] [size=150][color=purple]Prince Charming[/color][/size][color=purple][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-J3fRmjG/0/2c48db39/M/CeHNt4I-M.jpg[/img] An Ascendant who achieves the summit of power within their Sphere, becoming its Hierarch, has two options for how they leave that position -- either to wait until someone unseats them, either by straightforward battle or by demonstrating their superiority in some other manner, or to walk the long road of reincarnation, becoming an infant mortal who [i]might[/i] one day accomplish something to earn Ascension and from there [i]might[/i] become a Hierarch once again. Supposedly, at the end of that road is a prize beyond imagination. However, no Ascendant really believes this to be possible, and all five of the current Hierarchs have been in their positions for thousands of years now. Orsolya Callixius, oldest daughter of a Baron in the east of Palameros, does not know how she knows these facts. She cannot remember ever not knowing them, but suspects (correctly) that they are things that the Ascendants would rather that mortals not know. Most mortals treat stories about immortal beings who originate as mortals as fancies, tales fit only for children. The choices she has made in her life have been greatly influenced by her knowledge that they are anything but that. A decade ago, when she was nineteen, Orsolya's father retired from his Baronial title after the death of his wife, intending to spend the rest of his life in a monastery and pass the rule of their tiny domain onto her. For reasons she could not fully explain, Orsolya hesitated to accept this seemingly ideal life, and followed old rumors into a marsh not far from their property, where three old witches supposedly gave wise counsel to those who would answer their riddles. When she finally arrived at their shack, she was a bit confused by the way that she could somehow tell that there was only a single presence within it, despite illusions of a trio. Nevertheless, she answered their first riddle, and then took a moment to consider the question she should ask in return. The simple thing to do would have been to ask whether she should accept the title or reject it, but she found herself asking a different question of broader import: "What question should I ask you?" She got her answer to that question, and then left without asking anything else. Her life would be the answer to the question she should ask. The next day, after receiving the title, she promptly abdicated it and passed the barony to her wicked uncle, who had been scheming to seize it for as long as she'd been alive. (He was pleasantly surprised this; somewhat less pleasantly a few years later, when he ended up hanged for treason.) With that out of the way and her red-gold hair dyed pink, she departed to walk the road to adventure with nothing more than her father's court sword and the clothes on her back, and a blessing she didn't fully believe. Despite that, her obviously aristocratic upbringing led to fellow adventurers dubbing her a Princess, but she soon became known as a Prince instead when it became clear that she was no fainting maiden but a brave and deadly fighter. The 'Charming' sobriquet just came naturally. The Prince has adventured throughout the continent, from Troatis and Al'Aram to Tohrukin and the Great Desert to the west, from the Dread Sea to Newlund in the far north. She has seen things no other mortal has seen; one of the few outsiders to have visited the City of Stone and met the hobfolk within it, she even traveled alongside their great explorer Sellula. Throughout these legendary journeys, she has lived her life heroically, and lived it with style. Her exploits have not always been successful, and sometimes not even meritorious, but she never regrets the choice that she made, and greets everything that comes her way with a smile. Most recently, she has spent quite a bit of time assisting Galantrian emigres in Tohrukin to settle in to their new lives, even sneaking into the land they fled in hopes of recoverng the treasures -- and occasionally people -- left behind in their flight. Very soon, she will be offered yet another job of that nature, to discover the fate of one Amagda Levent, which will get her involved in a fight alongside Ascendants and visitors from beyond, determining the fate of nations. A typical Midweek, basically. [b]Prince Charming -- PL 9 Abilities: STR[/b] 2 | [b]STA[/b] 3 | [b]AGL[/b] 4 | [b]DEX[/b] 5 | [b]FGT[/b] 8 | [b]INT[/b] 1 | [b]AWE[/b] 1 | [b]PRE[/b] 7 [b]Powers: [i]Beyond Destiny: [/i][/b]Permanent Concealment 1 (precognition), Innate - 3 points [b][i]Blessing of the Fates:[/i][/b] Enhanced Advantage 4 (Luck); Luck Control 4 - 16 points [b][i]Charmed Life:[/i][/b] Enhanced Defenses 6 (Dodge 3, Parry 3), Subtle - 7 points [b][i]Longevity: [/i][/b]Immunity 1 (aging) - 1 point [b][i]Sense Immortal: [/i][/b]Senses 2 (ranged detect immortal) - 2 points [b]Advantages:[/b] Accurate Attack, Agile Feint, All-out Attack, Attractive, Defensive Attack, Defensive Roll, Equipment, Evasion, Fascinate (Persuasion), Fearless 2, Improved Initiative, Languages 4 (many, [Troatian is native]), Power Attack, Precise Attack (Close/Concealment), Seize Initiative, Takedown, Uncanny Dodge [i]Equipment:[/i] Sword (Strength-based Damage 3, Improved Critical). [b]Skills:[/b] Acrobatics 9 (+13), Athletics 8 (+10), Close Combat: Sword 5 (+13), Deception 5 (+12), Expertise: High Society 9 (+10), Expertise: Magic 3 (+10), Intimidation 5 (+12), Perception 8 (+9), Persuasion 5 (+12), Sleight of Hand 4 (+9), Stealth 7 (+11). [b]Offense:[/b] Initiative +11 Unarmed +8 (Close Damage 2) Sword +13 (Close Damage 5, Crit 19-20) [b]Defense:[/b] Dodge 11/8, Parry 13/10, Fortitude 6, Toughness 5/3, Will 8 [b]Totals:[/b] Abilities 62 + Powers 29 + Advantages 21 + Skills 34 + Defenses 16 = 158 points [b]Offensive PL: [/b]9 [b]Defensive PL:[/b] 9 [b]Resistance PL:[/b] 7 [b]Skill PL:[/b] 8 [b]Complications: [i]Thrills--Motivation. Fame. Impulsive and Carefree. Power Loss[/i][/b] (Blessing of the Fates, if she ever behaves in a cautious and prudent manner.) [b][i]Secret[/i][/b] (knowledge she should not possess.) [i]Her battlecry: [b]"I AM YOUTH! I AM JOY! I AM THE CHICK WHO BROKE OUT OF THE EGG!"[/b][/i] [/QUOTE]
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