Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Character Builds & Optimization
[Mutants & Masterminds] A World Less Magical But No Less Fantastic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Davies" data-source="post: 8464382" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: blue">Miss</span> Glass*</span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-zJWgdqH/0/8cfaa6a1/M/1f096378096a20cb458cf779631afb4a-M.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Before she appeared at the first meeting of what became the Mile High Marauders in 1983, the superpower known as Miss Glass had never been seen in public as far as her new colleagues could determine. She refused to discuss her past or even any name that she might have used other than the one that she gave when she arrived on the scene. To a degree, it could be said that she set the tenor of the group that began to emerge from Denver's superpower community in the early 80s, rejecting any pretensions towards a mundane identity or lifestyle. "I'm hear, I'm clear, get used to it," she said on one occasion.</p><p></p><p>After her death in 2006, investigators untangling her network of financial dealings worked out some of the backstory. She was born Johanna Josephine Miller, daughter to an Oklahoma oil baron and a Louisiana beauty queen in 1955. She was returning home from a trip to Japan in 1975 when her flight was forced to make an unscheduled emergency landing at Denver International, owing to a fight between superpowers. It was her misfortune to be outside when the final explosion of that battle took place, and she ended up mutated by the forces unleashed.</p><p></p><p>Over the course of the next few days, her body transformed from organic flesh and bone to an inorganic, glass-like substance, with her hair becoming a substance similar to fiberglass. If damaged, her body would heal itself, but at a much slower rate than living tissue. It wouldn't be long before she learned that she could alter the substance of her body so that she would be either completely transparent, or polarized and bulletproof. Johanna could not, however, resume a mundane human appearance, and so her parents -- horrified by what their daughter had become -- paid her a substantial allowance to stay in Denver and talk to no one.</p><p></p><p>When her father passed away around the start of the Pythonian Insurgency -- not for the reason you'd expect, he just had a heart attack at the news -- she came into her inheritance and was no longer had to hide herself. Still, Miss Glass waited a year to see whether the insurrection would succeed, and only emerged when it seemed to be successfully opposed. That coincided with the formation of the Mile High Marauders, and she wove herself into the fabric of this new organization, becoming its financial backer, accompanying the team, and frequently insinuating that she could do a better job of leading it than El Gato and Enigma.</p><p></p><p>Her motivations in this were entirely selfish, as she genuinely feared the possibility of coming under attack by the Pythons (or of being conscripted into fighting them) and sought to have as much backup as possible when and if that happened. Or <em>almost</em> entirely selfish, because more than one of her teammates came to realize that there was a lonely lady hiding behind that supposedly impervious façade, who was unfortunately too proud to admit it. For someone who'd often seemed quite willing to tear the team apart in power struggles, when the Marauders' end came she was the one who was trying to hold it together the most.</p><p></p><p>She remained in Denver after the group broke up, and maintained a -- admit it -- catty relationship with El Gato until the latter's death, which nevertheless devastated her. In the aftermath, she started to make fewer and fewer public appearances, though she hadn't aged at all since her transformation. In the end, what she'd always feared came to pass; Miss Glass was murdered during Billie Zane's coup attempt, shattered by the successors to the Pythonian Insurgency. By the terms of her will, the pieces of her body were pulverized to a fine dust and poured on the graves of her parents in Oklahoma.</p><p></p><p><strong>Miss Glass -- PL 9</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 0 | <strong>STA</strong> 5 | <strong>AGL</strong> 3 | <strong>DEX</strong> 2 | <strong>FGT</strong> 3 | <strong>INT</strong> 4 | <strong>AWE</strong> 3 | <strong>PRE</strong> 5</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Glass Body:</em></strong> Immunity 21 (aging, electrical effects, life support); Permanent Concealment 2 (olfactory) - 25 points</p><p><strong><em>Metamorphosis:</em></strong> Array (18 points)</p><ul> <li data-xf-list-type="ul"><strong><em>Polarization:</em></strong> Environment 1 (light); Strength-based Damage 2; Sustained Impervious Protection 6 - 1 point</li> <li data-xf-list-type="ul"><strong><em>Transparency:</em></strong> Continuous Concealment 6 (radio, visual) - 18 points</li> </ul><p><strong>Advantages:</strong></p><p>Attractive, Benefit 2 (independently wealthy), Contacts, Daze (Deception), Fascinate (Deception), Eidetic Memory, Languages 2(French, Spanish, possibly others), Teamwork, Uncanny Dodge.</p><p></p><p><strong>Skills:</strong></p><p>Close Combat: Unarmed 4 (+7), Deception 7 (+12), Expertise: Business 4 (+8), Expertise: Streetwise 6 (+10), Insight 6 (+9), Intimidation 6 (+11), Investigation 6 (+10), Perception 6 (+9), Stealth 5 (+8).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +3</p><p>Unarmed +7 (Close Damage 2/0)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 5, Parry 7, Fortitude 9, Toughness 11/5, Will 9</p><p></p><p><strong>Totals:</strong></p><p>Abilities 50 + Powers 44 + Advantages 10 + Skills 25 + Defenses 16 = 145 points</p><p></p><p><strong>Offensive PL:</strong> 5</p><p><strong>Defensive PL: </strong>9</p><p><strong>Resistance PL: </strong>9</p><p><strong>Skill PL:</strong> 7</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Survival--Motivation. Jaded and Cynical. Slow Healer. Strange Appearance.</em></strong></p><p></p><p>* She was complicated, okay?</p></blockquote><p></p>
[QUOTE="Davies, post: 8464382, member: 30538"] [SIZE=7][COLOR=blue]Miss[/COLOR] Glass*[/SIZE] [IMG]https://photos.smugmug.com/My-First-Gallery/i-zJWgdqH/0/8cfaa6a1/M/1f096378096a20cb458cf779631afb4a-M.jpg[/IMG] Before she appeared at the first meeting of what became the Mile High Marauders in 1983, the superpower known as Miss Glass had never been seen in public as far as her new colleagues could determine. She refused to discuss her past or even any name that she might have used other than the one that she gave when she arrived on the scene. To a degree, it could be said that she set the tenor of the group that began to emerge from Denver's superpower community in the early 80s, rejecting any pretensions towards a mundane identity or lifestyle. "I'm hear, I'm clear, get used to it," she said on one occasion. After her death in 2006, investigators untangling her network of financial dealings worked out some of the backstory. She was born Johanna Josephine Miller, daughter to an Oklahoma oil baron and a Louisiana beauty queen in 1955. She was returning home from a trip to Japan in 1975 when her flight was forced to make an unscheduled emergency landing at Denver International, owing to a fight between superpowers. It was her misfortune to be outside when the final explosion of that battle took place, and she ended up mutated by the forces unleashed. Over the course of the next few days, her body transformed from organic flesh and bone to an inorganic, glass-like substance, with her hair becoming a substance similar to fiberglass. If damaged, her body would heal itself, but at a much slower rate than living tissue. It wouldn't be long before she learned that she could alter the substance of her body so that she would be either completely transparent, or polarized and bulletproof. Johanna could not, however, resume a mundane human appearance, and so her parents -- horrified by what their daughter had become -- paid her a substantial allowance to stay in Denver and talk to no one. When her father passed away around the start of the Pythonian Insurgency -- not for the reason you'd expect, he just had a heart attack at the news -- she came into her inheritance and was no longer had to hide herself. Still, Miss Glass waited a year to see whether the insurrection would succeed, and only emerged when it seemed to be successfully opposed. That coincided with the formation of the Mile High Marauders, and she wove herself into the fabric of this new organization, becoming its financial backer, accompanying the team, and frequently insinuating that she could do a better job of leading it than El Gato and Enigma. Her motivations in this were entirely selfish, as she genuinely feared the possibility of coming under attack by the Pythons (or of being conscripted into fighting them) and sought to have as much backup as possible when and if that happened. Or [I]almost[/I] entirely selfish, because more than one of her teammates came to realize that there was a lonely lady hiding behind that supposedly impervious façade, who was unfortunately too proud to admit it. For someone who'd often seemed quite willing to tear the team apart in power struggles, when the Marauders' end came she was the one who was trying to hold it together the most. She remained in Denver after the group broke up, and maintained a -- admit it -- catty relationship with El Gato until the latter's death, which nevertheless devastated her. In the aftermath, she started to make fewer and fewer public appearances, though she hadn't aged at all since her transformation. In the end, what she'd always feared came to pass; Miss Glass was murdered during Billie Zane's coup attempt, shattered by the successors to the Pythonian Insurgency. By the terms of her will, the pieces of her body were pulverized to a fine dust and poured on the graves of her parents in Oklahoma. [B]Miss Glass -- PL 9 Abilities: STR[/B] 0 | [B]STA[/B] 5 | [B]AGL[/B] 3 | [B]DEX[/B] 2 | [B]FGT[/B] 3 | [B]INT[/B] 4 | [B]AWE[/B] 3 | [B]PRE[/B] 5 [B]Powers: [I]Glass Body:[/I][/B] Immunity 21 (aging, electrical effects, life support); Permanent Concealment 2 (olfactory) - 25 points [B][I]Metamorphosis:[/I][/B] Array (18 points) [LIST] [*][B][I]Polarization:[/I][/B] Environment 1 (light); Strength-based Damage 2; Sustained Impervious Protection 6 - 1 point [*][B][I]Transparency:[/I][/B] Continuous Concealment 6 (radio, visual) - 18 points [/LIST] [B]Advantages:[/B] Attractive, Benefit 2 (independently wealthy), Contacts, Daze (Deception), Fascinate (Deception), Eidetic Memory, Languages 2(French, Spanish, possibly others), Teamwork, Uncanny Dodge. [B]Skills:[/B] Close Combat: Unarmed 4 (+7), Deception 7 (+12), Expertise: Business 4 (+8), Expertise: Streetwise 6 (+10), Insight 6 (+9), Intimidation 6 (+11), Investigation 6 (+10), Perception 6 (+9), Stealth 5 (+8). [B]Offense:[/B] Initiative +3 Unarmed +7 (Close Damage 2/0) [B]Defense:[/B] Dodge 5, Parry 7, Fortitude 9, Toughness 11/5, Will 9 [B]Totals:[/B] Abilities 50 + Powers 44 + Advantages 10 + Skills 25 + Defenses 16 = 145 points [B]Offensive PL:[/B] 5 [B]Defensive PL: [/B]9 [B]Resistance PL: [/B]9 [B]Skill PL:[/B] 7 [B]Complications: [I]Survival--Motivation. Jaded and Cynical. Slow Healer. Strange Appearance.[/I][/B] * She was complicated, okay? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
[Mutants & Masterminds] A World Less Magical But No Less Fantastic
Top