Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Character Builds & Optimization
[Mutants & Masterminds] A World Less Magical But No Less Fantastic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Davies" data-source="post: 8467240" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: blue">Quoll</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-bf2Mm9g/0/117bd5f3/M/a8dd8acb-108b-4d08-9cce-49041caf0c18-M.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><span style="font-size: 10px">Art by <a href="https://medibang.com/picture/3q2009230242541660001685071/" target="_blank">TimLake66</a></span></p><p></p><p>A quoll is a carnivorous marsupial native to Australia and New Guinea, similar to but smaller than the more notorious Tasmanian devil. It's not really clear why the mutated human who chose to identify with the former animal over the latter did so, but it was somewhat seriously suggested that his relatively short stature, not quite reaching five feet in height, might have figured into the decision to name himself after the smaller animal. On the other hand, he was also somewhat famous for his load roars, similar to the "horrific, droning roars that echo deep into the night" produced by the quolls, in the words of one noted zoologist.</p><p></p><p>Quoll's earliest memories were of awakening in great pain in a laboratory, in a year he would later learn to be 2002. He found himself under the care of one Dr. Charles MacCorkindale, not yet dubbed the Manimalist, then only beginning his experimentations in granting animal traits to humans. Indeed, Quoll may have been the first successful "beneficiary" of MacCorkindale's techniques, though he was told a very different story of his origins by the mad scientist, who claimed him to be a <em>dasyurini</em> whom he had transformed into a humanoid. Naturally, his creation would serve him as an assistant in further research, specifically in kidnapping other humans to be subjected to it.</p><p></p><p>Naturally nix! While Quoll had no reason to doubt the account he'd been given, something in him found the notion of kidnapping people for the sake of this sick science to be utterly repugnant. He trashed MacCorkindale's laboratory and beat up his so-called creator, then took his unconscious form with him as he left the ruins to try and find some higher authority. Quoll soon learned that they were just outside the city limits of Hobart, the capital of Tasmania, and unfortunately found himself hunted by those same authorities, who believed him to have assaulted an innocent human.</p><p></p><p>The Discovery Company was called in and soon discovered the truth of Quoll's origins, though they were unable to return Quoll to his human form or discover much of anything about his former identity. Tasmania's state government attempted to make up for their earlier view of Quoll as a threat by offering to sponsor his membership in the Discovery Company, as the latter group felt that they could certainly use a fifth member. While initially interested in the offer, Quoll decided after about a week that the organization was much more of a hassle than he wanted in his life. He parted with the other members as friends, and became something of a celebrity in Australia.</p><p></p><p>That paled after only a short time as well, and Quoll returned to Tasmania where he found a position that suited him, that of a superpower park ranger in Mount Field National Park. By all accounts he was quite happy there, though his private writings reveal that he actually suffered from lingering identity issues. He had never been able to identify his former life, and on some level still worried that he might as well be an evolved marsupial rather than a transformed human. While motivated to protect human life in the abstract, he felt alienated from every human and most superpowers that he had ever met, yet also yearned for companionship.</p><p></p><p>He still had not resolved any of these issues in 2006, when he was attacked by kill teams working for Billie Zane. Overcoming his attackers, he promptly attempted to go to the assistance of the Discovery Company, who were also under attack by a much larger group. Tragically, he was killed before reaching their headquarters, with his last act to give one last roar of defiance that echoed all the way to Gibraltar Peak.</p><p></p><p><strong>Quoll -- PL 9</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 6 | <strong>STA</strong> 7 | <strong>AGL</strong> 4 | <strong>DEX</strong> 2 | <strong>FGT</strong> 9 | <strong>INT</strong> 0 | <strong>AWE</strong> 2 | <strong>PRE</strong> 1</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Beastly Senses:</em></strong> Senses 6 (acute tracking Smell, danger sense, extended hearing, low-light vision, ultra-hearing) - 6 points</p><p><strong><em>Claws:</em></strong> Strength-based Damage 2 - 2 points</p><p><strong><em>Fur:</em></strong> Immunity 1 (cold) - 1 point</p><p><strong><em>Healing Factor:</em></strong> Immunity 2 (disease, poison); Regeneration 10 - 12 points</p><p><strong><em>Roar:</em></strong> Feature 1 (loud cry) - 1 point</p><p></p><p><strong>Advantages:</strong></p><p>Animal Affinity, All-out Attack, Diehard, Fast Grab, Favored Environment (forest), Great Endurance, Improved Hold, Instant Up, Move-by Action, Power Attack, Startle, Uncanny Dodge</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 6 (+10), Athletics 6 (+12), Expertise: Survival 8 (+8), Intimidation 8 (+9), Perception 7 (+9), Stealth 7 (+11).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +4</p><p>Unarmed +9 (Close Damage 6)</p><p>Claws +9 (Close Damage 8)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 9, Parry 11, Fortitude 11, Toughness 7, Will 7</p><p></p><p><strong>Totals:</strong></p><p>Abilities 62 + Powers 22 + Advantages 12 + Skills 21 + Defenses 16 = 133 points</p><p></p><p><strong>Offensive PL:</strong> 9</p><p><strong>Defensive PL: </strong>9</p><p><strong>Resistance PL:</strong> 9</p><p><strong>Skill PL:</strong> 7</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Thrills--Motivation. Brooding Loner. Inhuman Appearance.</em></strong></p></blockquote><p></p>
[QUOTE="Davies, post: 8467240, member: 30538"] [SIZE=7][COLOR=blue]Quoll[/COLOR][/SIZE] [IMG]https://photos.smugmug.com/My-First-Gallery/i-bf2Mm9g/0/117bd5f3/M/a8dd8acb-108b-4d08-9cce-49041caf0c18-M.jpg[/IMG] [SIZE=2]Art by [URL='https://medibang.com/picture/3q2009230242541660001685071/']TimLake66[/URL][/SIZE] A quoll is a carnivorous marsupial native to Australia and New Guinea, similar to but smaller than the more notorious Tasmanian devil. It's not really clear why the mutated human who chose to identify with the former animal over the latter did so, but it was somewhat seriously suggested that his relatively short stature, not quite reaching five feet in height, might have figured into the decision to name himself after the smaller animal. On the other hand, he was also somewhat famous for his load roars, similar to the "horrific, droning roars that echo deep into the night" produced by the quolls, in the words of one noted zoologist. Quoll's earliest memories were of awakening in great pain in a laboratory, in a year he would later learn to be 2002. He found himself under the care of one Dr. Charles MacCorkindale, not yet dubbed the Manimalist, then only beginning his experimentations in granting animal traits to humans. Indeed, Quoll may have been the first successful "beneficiary" of MacCorkindale's techniques, though he was told a very different story of his origins by the mad scientist, who claimed him to be a [I]dasyurini[/I] whom he had transformed into a humanoid. Naturally, his creation would serve him as an assistant in further research, specifically in kidnapping other humans to be subjected to it. Naturally nix! While Quoll had no reason to doubt the account he'd been given, something in him found the notion of kidnapping people for the sake of this sick science to be utterly repugnant. He trashed MacCorkindale's laboratory and beat up his so-called creator, then took his unconscious form with him as he left the ruins to try and find some higher authority. Quoll soon learned that they were just outside the city limits of Hobart, the capital of Tasmania, and unfortunately found himself hunted by those same authorities, who believed him to have assaulted an innocent human. The Discovery Company was called in and soon discovered the truth of Quoll's origins, though they were unable to return Quoll to his human form or discover much of anything about his former identity. Tasmania's state government attempted to make up for their earlier view of Quoll as a threat by offering to sponsor his membership in the Discovery Company, as the latter group felt that they could certainly use a fifth member. While initially interested in the offer, Quoll decided after about a week that the organization was much more of a hassle than he wanted in his life. He parted with the other members as friends, and became something of a celebrity in Australia. That paled after only a short time as well, and Quoll returned to Tasmania where he found a position that suited him, that of a superpower park ranger in Mount Field National Park. By all accounts he was quite happy there, though his private writings reveal that he actually suffered from lingering identity issues. He had never been able to identify his former life, and on some level still worried that he might as well be an evolved marsupial rather than a transformed human. While motivated to protect human life in the abstract, he felt alienated from every human and most superpowers that he had ever met, yet also yearned for companionship. He still had not resolved any of these issues in 2006, when he was attacked by kill teams working for Billie Zane. Overcoming his attackers, he promptly attempted to go to the assistance of the Discovery Company, who were also under attack by a much larger group. Tragically, he was killed before reaching their headquarters, with his last act to give one last roar of defiance that echoed all the way to Gibraltar Peak. [B]Quoll -- PL 9 Abilities: STR[/B] 6 | [B]STA[/B] 7 | [B]AGL[/B] 4 | [B]DEX[/B] 2 | [B]FGT[/B] 9 | [B]INT[/B] 0 | [B]AWE[/B] 2 | [B]PRE[/B] 1 [B]Powers: [I]Beastly Senses:[/I][/B] Senses 6 (acute tracking Smell, danger sense, extended hearing, low-light vision, ultra-hearing) - 6 points [B][I]Claws:[/I][/B] Strength-based Damage 2 - 2 points [B][I]Fur:[/I][/B] Immunity 1 (cold) - 1 point [B][I]Healing Factor:[/I][/B] Immunity 2 (disease, poison); Regeneration 10 - 12 points [B][I]Roar:[/I][/B] Feature 1 (loud cry) - 1 point [B]Advantages:[/B] Animal Affinity, All-out Attack, Diehard, Fast Grab, Favored Environment (forest), Great Endurance, Improved Hold, Instant Up, Move-by Action, Power Attack, Startle, Uncanny Dodge [B]Skills:[/B] Acrobatics 6 (+10), Athletics 6 (+12), Expertise: Survival 8 (+8), Intimidation 8 (+9), Perception 7 (+9), Stealth 7 (+11). [B]Offense:[/B] Initiative +4 Unarmed +9 (Close Damage 6) Claws +9 (Close Damage 8) [B]Defense:[/B] Dodge 9, Parry 11, Fortitude 11, Toughness 7, Will 7 [B]Totals:[/B] Abilities 62 + Powers 22 + Advantages 12 + Skills 21 + Defenses 16 = 133 points [B]Offensive PL:[/B] 9 [B]Defensive PL: [/B]9 [B]Resistance PL:[/B] 9 [B]Skill PL:[/B] 7 [B]Complications: [I]Thrills--Motivation. Brooding Loner. Inhuman Appearance.[/I][/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
[Mutants & Masterminds] A World Less Magical But No Less Fantastic
Top