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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8471834" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: red">Ullr</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-MBBW7Q8/0/919cc94c/M/elmer_fudd_viking_by_captainedwardteague_dbsp3ke-pre-M.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>In 1957, Emil Larrimore was thirty-five years old and the manager of a Baltimore-based brokerage firm, having inherited the position from his late father some years before. He led a singularly dull and uninteresting life that nonetheless suited him, for he privately considered the entire situation to be simply what he had to endure in order to pursue his true avocation -- hunting. He imagined himself to be an intrepid hunter who lived for the thrill of the chase, a perspective that was completely unrealistic. Truthfully, he had learned a bit of woodcraft in his pursuit, but he returned from his expeditions empty-handed more often than not.</p><p></p><p>That year, while hunting in the Patapsco Valley State Park, his hunt brought him to an aged, abandoned building that wasn't on any maps of the region. Investigating it, he found it deserted and desolate, empty save for the contents of a room in the basement that was sealed with a lock that broke quite easily. Within, he discovered a strange horned helmet resting atop a hat stand, with an old-fashioned spear set against it. For no apparent reason, Larrimore felt the urge to wear the helmet, and so doffed his cap to put it on. That was the last act of his mundane life.</p><p></p><p>As soon as the Artifact was on his head, Larrimore was filled with a sudden awareness that he was not just a man, but rather the mortal incarnation of Ullr, the Norse god of the hunt. (Again, his conception of this entity should not in any way have been confused for an accurate understanding of the historical basis for any legends about that figure.) Filled with power, he had a duty to use it to hunt the most dangerous game in the world, and for whatever reason chose to view the recently debuted heroine Madame Menagerie as that target.</p><p></p><p>Ullr had the first of numerous clashes with her for the first time a few days later. While arrested afterwards, his family's lawyers managed to keep him out of jail on that occasion. He would subsequently completely abandon his mundane life in order to pursue his newfound obsession. Attempts to separate him from whatever malevolent influence the helmet exerted on him were futile, as he would lie, steal and kill in order to regain it. Entirely focused on hunting Madame Menagerie, he ignored attempts to recruit him as a member of both assemblies of the Agents of Destruction, and regarded other villains with barely concealed disdain. He was, after all, a god in human form.</p><p></p><p>When reports that his nemesis had died saving Detroit from destruction began to circulate, Ullr knew them for the transparent falsehoods that they had to be. This was clearly some elaborate hoax intended to lure him into a trap, and he decided to respond in an appropriate manner. To wit, he interrupted the Madame's state funeral and attempted to throw open the coffin in order to reveal that she was lurking within. The coffin was empty, of course, since her body had been atomized. Confused by this, Ullr was easily overcome by the utterly outraged members of the Institute who were present for the funeral, who tore the helmet from his head and watched as he collapsed in a complete nervous breakdown.</p><p></p><p>Emil Larrimore never really recovered from that collapse, though he would live for another twenty-three years before he finally passed away from pneumonia while resident in a hospital in Massachusetts, having been completely unresponsive when the Pythonian Insurgency attempted to free him sometime before that. The helmet briefly came into the possession of Captain Mystic. While he normally preferred to donate the strange artifacts that he discovered to museums, something about this one unsettled him -- perhaps the fact that it seemed much like his own Artifact. Ultimately, he chose to cast it into a Philadelphia steel mill, hopefully destroying it. At the very least, it has not reformed itself since then ... as far as anyone knows.</p><p></p><p><strong>Ullr -- PL 10</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 0 | <strong>STA</strong> 0 | <strong>AGL</strong> 1 | <strong>DEX</strong> 1 | <strong>FGT</strong> 0 | <strong>INT</strong> 1 | <strong>AWE</strong> 0 | <strong>PRE</strong> 0</p><p></p><p><strong>Powers:</strong></p><p><strong><em>"Magic Helllllmet":</em></strong> Removable (-23 points)</p><ul> <li data-xf-list-type="ul"><strong><em>Amazing Confidence:</em></strong> Enhanced Advantages 7 (Beginner's Luck, Ranged Attack 6); Enhanced Defenses 18 (Dodge 6, Parry 6, Fortitude 6) - 25 points</li> <li data-xf-list-type="ul"><strong><em>Invulnerability:</em></strong> Immunity 10 (life support); Impervious Protection 12 - 34 points</li> <li data-xf-list-type="ul"><strong><em>Shielded Mind:</em></strong> Enhanced Will 12, Impervious - 24 points</li> <li data-xf-list-type="ul"><strong><em>Weather Control:</em></strong>Array (26 points)<ul> <li data-xf-list-type="ul"><strong><em>Bolt From The Blue:</em></strong> Ranged Damage 12, Indirect 2 - 26 points</li> <li data-xf-list-type="ul"><strong><em>Gust of Wind:</em></strong> Cone Area Damaging Move Object 8, Indirect 2, Limited to Pushing Away - 1 point</li> <li data-xf-list-type="ul"><strong><em>SMOOOOOOOG!:</em></strong> Environment 3 (disabled visibility); Burst Area 3 Affliction 5 (Resisted by Fortitude; Dazed & Fatigued, Stunned & Exhausted), Extra Condition, Limited Degree - 1 point</li> </ul></li> <li data-xf-list-type="ul"><strong><em>Wind Riding:</em></strong> Flight 7, Concentration, Platform - 4 points</li> </ul><p><strong>Advantages:</strong></p><p>All-out Attack, <em>Beginner's Luck,</em> Equipment, <em>Ranged Attack 6,</em> Tracking.</p><p></p><p><em>Equipment:</em></p><p>Spear (Ranged Damage 3, Extended Reach, Improved Critical).</p><p></p><p><strong>Skills:</strong></p><p>Close Combat: Spear 5 (+5), Expertise: History 6 (+7), Expertise: Survival 6 (+7), Insight 6 (+6), Perception 8 (+8), Stealth 5 (+6).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +1</p><p>Unarmed +0 (Close Damage 0)</p><p>Spear +5 (Close Damage 3, Crit 19-20)</p><p>Bolt from the Blue +6 (Ranged Damage 12)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 8/2, Parry 6/0, Fortitude 6/0, Toughness 12/0, Will 12/0</p><p></p><p><strong>Totals:</strong></p><p>Abilities 6 + Powers 92 + Advantages 3 + Skills 18 + Defenses 2 = 121 points</p><p></p><p><strong>Offensive PL:</strong> 9</p><p><strong>Defensive PL:</strong> 10</p><p><strong>Resistance PL:</strong> 9</p><p><strong>Skill PL:</strong> 3</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Obsession--Motivation. Delusional. Honor</em></strong> (will not use firearms or other modern weaponry.)</p><p></p><p><em>Note: Early in his career as a supervillain, Ullr retained enough wealth to qualify for Benefit 3 (millionaire.) He was stripped of access to that fortune after his second arrest, and never regained it.</em></p></blockquote><p></p>
[QUOTE="Davies, post: 8471834, member: 30538"] [SIZE=7][COLOR=red]Ullr[/COLOR][/SIZE] [IMG]https://photos.smugmug.com/My-First-Gallery/i-MBBW7Q8/0/919cc94c/M/elmer_fudd_viking_by_captainedwardteague_dbsp3ke-pre-M.jpg[/IMG] In 1957, Emil Larrimore was thirty-five years old and the manager of a Baltimore-based brokerage firm, having inherited the position from his late father some years before. He led a singularly dull and uninteresting life that nonetheless suited him, for he privately considered the entire situation to be simply what he had to endure in order to pursue his true avocation -- hunting. He imagined himself to be an intrepid hunter who lived for the thrill of the chase, a perspective that was completely unrealistic. Truthfully, he had learned a bit of woodcraft in his pursuit, but he returned from his expeditions empty-handed more often than not. That year, while hunting in the Patapsco Valley State Park, his hunt brought him to an aged, abandoned building that wasn't on any maps of the region. Investigating it, he found it deserted and desolate, empty save for the contents of a room in the basement that was sealed with a lock that broke quite easily. Within, he discovered a strange horned helmet resting atop a hat stand, with an old-fashioned spear set against it. For no apparent reason, Larrimore felt the urge to wear the helmet, and so doffed his cap to put it on. That was the last act of his mundane life. As soon as the Artifact was on his head, Larrimore was filled with a sudden awareness that he was not just a man, but rather the mortal incarnation of Ullr, the Norse god of the hunt. (Again, his conception of this entity should not in any way have been confused for an accurate understanding of the historical basis for any legends about that figure.) Filled with power, he had a duty to use it to hunt the most dangerous game in the world, and for whatever reason chose to view the recently debuted heroine Madame Menagerie as that target. Ullr had the first of numerous clashes with her for the first time a few days later. While arrested afterwards, his family's lawyers managed to keep him out of jail on that occasion. He would subsequently completely abandon his mundane life in order to pursue his newfound obsession. Attempts to separate him from whatever malevolent influence the helmet exerted on him were futile, as he would lie, steal and kill in order to regain it. Entirely focused on hunting Madame Menagerie, he ignored attempts to recruit him as a member of both assemblies of the Agents of Destruction, and regarded other villains with barely concealed disdain. He was, after all, a god in human form. When reports that his nemesis had died saving Detroit from destruction began to circulate, Ullr knew them for the transparent falsehoods that they had to be. This was clearly some elaborate hoax intended to lure him into a trap, and he decided to respond in an appropriate manner. To wit, he interrupted the Madame's state funeral and attempted to throw open the coffin in order to reveal that she was lurking within. The coffin was empty, of course, since her body had been atomized. Confused by this, Ullr was easily overcome by the utterly outraged members of the Institute who were present for the funeral, who tore the helmet from his head and watched as he collapsed in a complete nervous breakdown. Emil Larrimore never really recovered from that collapse, though he would live for another twenty-three years before he finally passed away from pneumonia while resident in a hospital in Massachusetts, having been completely unresponsive when the Pythonian Insurgency attempted to free him sometime before that. The helmet briefly came into the possession of Captain Mystic. While he normally preferred to donate the strange artifacts that he discovered to museums, something about this one unsettled him -- perhaps the fact that it seemed much like his own Artifact. Ultimately, he chose to cast it into a Philadelphia steel mill, hopefully destroying it. At the very least, it has not reformed itself since then ... as far as anyone knows. [B]Ullr -- PL 10 Abilities: STR[/B] 0 | [B]STA[/B] 0 | [B]AGL[/B] 1 | [B]DEX[/B] 1 | [B]FGT[/B] 0 | [B]INT[/B] 1 | [B]AWE[/B] 0 | [B]PRE[/B] 0 [B]Powers: [I]"Magic Helllllmet":[/I][/B] Removable (-23 points) [LIST] [*][B][I]Amazing Confidence:[/I][/B] Enhanced Advantages 7 (Beginner's Luck, Ranged Attack 6); Enhanced Defenses 18 (Dodge 6, Parry 6, Fortitude 6) - 25 points [*][B][I]Invulnerability:[/I][/B] Immunity 10 (life support); Impervious Protection 12 - 34 points [*][B][I]Shielded Mind:[/I][/B] Enhanced Will 12, Impervious - 24 points [*][B][I]Weather Control:[/I][/B]Array (26 points) [LIST] [*][B][I]Bolt From The Blue:[/I][/B] Ranged Damage 12, Indirect 2 - 26 points [*][B][I]Gust of Wind:[/I][/B] Cone Area Damaging Move Object 8, Indirect 2, Limited to Pushing Away - 1 point [*][B][I]SMOOOOOOOG!:[/I][/B] Environment 3 (disabled visibility); Burst Area 3 Affliction 5 (Resisted by Fortitude; Dazed & Fatigued, Stunned & Exhausted), Extra Condition, Limited Degree - 1 point [/LIST] [*][B][I]Wind Riding:[/I][/B] Flight 7, Concentration, Platform - 4 points [/LIST] [B]Advantages:[/B] All-out Attack, [I]Beginner's Luck,[/I] Equipment, [I]Ranged Attack 6,[/I] Tracking. [I]Equipment:[/I] Spear (Ranged Damage 3, Extended Reach, Improved Critical). [B]Skills:[/B] Close Combat: Spear 5 (+5), Expertise: History 6 (+7), Expertise: Survival 6 (+7), Insight 6 (+6), Perception 8 (+8), Stealth 5 (+6). [B]Offense:[/B] Initiative +1 Unarmed +0 (Close Damage 0) Spear +5 (Close Damage 3, Crit 19-20) Bolt from the Blue +6 (Ranged Damage 12) [B]Defense:[/B] Dodge 8/2, Parry 6/0, Fortitude 6/0, Toughness 12/0, Will 12/0 [B]Totals:[/B] Abilities 6 + Powers 92 + Advantages 3 + Skills 18 + Defenses 2 = 121 points [B]Offensive PL:[/B] 9 [B]Defensive PL:[/B] 10 [B]Resistance PL:[/B] 9 [B]Skill PL:[/B] 3 [B]Complications: [I]Obsession--Motivation. Delusional. Honor[/I][/B] (will not use firearms or other modern weaponry.) [I]Note: Early in his career as a supervillain, Ullr retained enough wealth to qualify for Benefit 3 (millionaire.) He was stripped of access to that fortune after his second arrest, and never regained it.[/I] [/QUOTE]
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