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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8476687" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: blue">Yenova</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-7FzhMSn/0/d4719b23/S/alien_with_pink_hair_by_ira_pussycat_d5lw51m-fullview-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Pleusursal, a marginally habitable world on the coreward fringe of the Technate, was settled by colonizers some thirty-seven years* ago. The settlement consisted of a village built up around the primary research facility and more than a dozen agricultural projects surrounding it. Twenty-five* years ago, a mutant child was born out of a uterine replicator in the colony's medical facility, and destroyed the computer system that contained all records of her ancestry with her first cry. At least, that was the story that Yenova No-one's-child was told, later on, to explain why she was No-one's -child.</p><p></p><p>Yenova's mutations would have made it difficult to make friends on a Technate colony no matter how useful her powers were, and at the beginning they were only good for making machines malfunction. By the time she was in her early teens, she was being strongly encouraged to live apart from the main colony, and only visit it for supplies when strictly necessary. She mainly paid for these supplies by hunting and keeping dangerous wild animals away from the colony.</p><p></p><p>As she went through puberty, her powers continued to grow, making her stronger, tougher and faster, and allowing her to break down bodies as easily as she did machines. Yenova learned to present as harmless and nonthreatening a face as possible to the other settlers, deliberately seeming foolish and even vapid. Despite her best efforts, though, she was never welcomed within their community for any length of time. And ultimately, that saved her life when, seven years* ago, the armies of the Dark Side came down from the stars and turned the colony into a cinder.</p><p></p><p>Yenova was captured and brought before the commander of this particular army, who made her the same offer that he'd made someone else many years before -- join the Dark Side, rise in its ranks, and possibly one day overthrow him. Yenova, terrified and used to telling people what they wanted to hear, naturally agreed, and was taken to Daath for further training. It has only been recently that she spoke of what she saw there, and she still won't talk about what she did as a soldier.</p><p></p><p>However, her time with the Dark Side was relatively brief, and she started looking for an escape route at once. She finally found it when her unit clashed with the Last Men Standing two years* ago, and she switched sides almost at once. Again, she was brought before the army's commander, and Hallandar read her mind to determine her sincerity. He did not tell her that she'd been faced with the same choice he'd been, by the same enemy, but agreed to accept her as one of the Lasters. Many of its other leaders and much of the rankers distrusted her, and Yenova could not and did not blame them. Just as in her childhood, she continued to perpetrate a harmless façade in the hope that when and if the Dark Side tried to punish her for her desertion, she wouldn't have to face them alone.</p><p></p><p>When the decision was made to send a group of Lasters to Earth to learn from its superheroes, Yenova was an obvious choice, given her very broad power set. Since the arrival of the group that's come to be know as the Vagabonds, she's learned a great deal under the tutelage of Blakestone and others, adding the ability to break down <em>thoughts</em> as well. She was always thought of as a sort of witch, and now she's learning from those who actually are witches. However, she has chosen to keep one of her witchy talents a secret from everyone, even her allies -- she's heard about what the people on this planet think about people who can see the future.</p><p></p><p>Somewhat to her dismay, Yenova has discovered that there are agents of Daath present here on Earth who are able to recognize her for her time there, and who are usually quite hostile to her. That crazy Nightstalker being has tried to kill her more than once, and though the other Vagabonds helped her both times, she wants a more permanent solution to the problem. Underneath her sweetness and light, and even underneath the loneliness and desire for friendship that they cover, there's someone used to killing to keep herself fed, and that older, more primal self sometimes comes out when it's least expected. </p><p></p><p><strong>Yenova -- PL 9</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 9 | <strong>STA</strong> 9 | <strong>AGL</strong> 5 | <strong>DEX</strong> 2 | <strong>FGT</strong> 6 | <strong>INT</strong> 1 | <strong>AWE</strong> 9 | <strong>PRE</strong> 2</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Walking Disaster:</em></strong> Array (21 points) <ul> <li data-xf-list-type="ul"> <strong><em>Casualty Breakdown:</em></strong> Ranged Affliction 10 (Resisted by Will; Attack Impaired and Vulnerable, Attack Disabled and Defenseless), Limited Degree, Secondary Effect - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Language Breakdown:</em></strong> Ranged Affliction 10 (Resisted by Will; Interaction Impaired, Interaction Disabled, Transformed [aphasia]) - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Mechanical Breakdown:</em></strong> Nullify Technology 10, Broad - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Uncertain Location:</em></strong> Accurate Teleport 9, Change Direction, Change Velocity, Limited (not if original space or destination is observed with an accurate sense), Subtle - 21 points</li> <li data-xf-list-type="ul"> <strong><em>Vital Breakdown:</em></strong> Secondary Effect on Strength Damage 9, Alternate Resistance (Fortitude), Improved Critical 3 - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Widespread Chaos:</em></strong> Burst Area Cumulative Affliction 9 (Resisted by Will; Dazed, Stunned, Incapacitated), Tiring - 1 point</li> </ul><p><strong><em>Translator Implant:</em></strong> Comprehend Languages 2 (speak, understand) - 6 points</p><p><strong><em>Witchsight:</em></strong> Senses 4 (precognition), Unreliable - 2 points</p><p></p><p><strong>Advantages:</strong></p><p>Hide in Plain Sight, Improved Initiative, Ranged Attack 2, Taunt.</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 3 (+8), Close Combat: Unarmed 3 (+9), Deception 8 (+10), Expertise: Galactic 5 (+6), Expertise: Magic 3 (+5), Expertise: Military 5 (+6), Expertise: Survival 6 (+7), Perception 1 (+10), Ranged Combat: Disaster 4 (+6), Stealth 4 (+9).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +9</p><p>Unarmed +9 (Close Damage 9)</p><p>Vital Breakdown +9 (Close Fortitude 9, Crit 17-20)</p><p>Casualty Breakdown or Language Breakdown +8 (Ranged Will 10)</p><p>Widespread Chaos -- (Burst Area Will 9)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 8, Parry 9, Fortitude 9, Toughness 9, Will 9</p><p></p><p><strong>Totals:</strong></p><p>Abilities 86 + Powers 33 + Advantages 5 + Skills 21 + Defenses 6 = 151 points</p><p></p><p><strong>Offensive PL:</strong> 9</p><p><strong>Defensive PL:</strong> 9</p><p><strong>Resistance PL:</strong> 9</p><p><strong>Skill PL:</strong> 5</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Acceptance--Motivation. Acts Foolishly. Marked by Daath. Secret</em></strong> (precognition.) <strong><em>Temper. Unfamiliar With Earth Culture.</em></strong></p><p></p><p><em>Yenova created by RainOnTheSun.</em></p></blockquote><p></p>
[QUOTE="Davies, post: 8476687, member: 30538"] [size=150][color=blue]Yenova[/color][/size][color=blue][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-7FzhMSn/0/d4719b23/S/alien_with_pink_hair_by_ira_pussycat_d5lw51m-fullview-S.jpg[/img] Pleusursal, a marginally habitable world on the coreward fringe of the Technate, was settled by colonizers some thirty-seven years* ago. The settlement consisted of a village built up around the primary research facility and more than a dozen agricultural projects surrounding it. Twenty-five* years ago, a mutant child was born out of a uterine replicator in the colony's medical facility, and destroyed the computer system that contained all records of her ancestry with her first cry. At least, that was the story that Yenova No-one's-child was told, later on, to explain why she was No-one's -child. Yenova's mutations would have made it difficult to make friends on a Technate colony no matter how useful her powers were, and at the beginning they were only good for making machines malfunction. By the time she was in her early teens, she was being strongly encouraged to live apart from the main colony, and only visit it for supplies when strictly necessary. She mainly paid for these supplies by hunting and keeping dangerous wild animals away from the colony. As she went through puberty, her powers continued to grow, making her stronger, tougher and faster, and allowing her to break down bodies as easily as she did machines. Yenova learned to present as harmless and nonthreatening a face as possible to the other settlers, deliberately seeming foolish and even vapid. Despite her best efforts, though, she was never welcomed within their community for any length of time. And ultimately, that saved her life when, seven years* ago, the armies of the Dark Side came down from the stars and turned the colony into a cinder. Yenova was captured and brought before the commander of this particular army, who made her the same offer that he'd made someone else many years before -- join the Dark Side, rise in its ranks, and possibly one day overthrow him. Yenova, terrified and used to telling people what they wanted to hear, naturally agreed, and was taken to Daath for further training. It has only been recently that she spoke of what she saw there, and she still won't talk about what she did as a soldier. However, her time with the Dark Side was relatively brief, and she started looking for an escape route at once. She finally found it when her unit clashed with the Last Men Standing two years* ago, and she switched sides almost at once. Again, she was brought before the army's commander, and Hallandar read her mind to determine her sincerity. He did not tell her that she'd been faced with the same choice he'd been, by the same enemy, but agreed to accept her as one of the Lasters. Many of its other leaders and much of the rankers distrusted her, and Yenova could not and did not blame them. Just as in her childhood, she continued to perpetrate a harmless façade in the hope that when and if the Dark Side tried to punish her for her desertion, she wouldn't have to face them alone. When the decision was made to send a group of Lasters to Earth to learn from its superheroes, Yenova was an obvious choice, given her very broad power set. Since the arrival of the group that's come to be know as the Vagabonds, she's learned a great deal under the tutelage of Blakestone and others, adding the ability to break down [i]thoughts[/i] as well. She was always thought of as a sort of witch, and now she's learning from those who actually are witches. However, she has chosen to keep one of her witchy talents a secret from everyone, even her allies -- she's heard about what the people on this planet think about people who can see the future. Somewhat to her dismay, Yenova has discovered that there are agents of Daath present here on Earth who are able to recognize her for her time there, and who are usually quite hostile to her. That crazy Nightstalker being has tried to kill her more than once, and though the other Vagabonds helped her both times, she wants a more permanent solution to the problem. Underneath her sweetness and light, and even underneath the loneliness and desire for friendship that they cover, there's someone used to killing to keep herself fed, and that older, more primal self sometimes comes out when it's least expected. [b]Yenova -- PL 9 Abilities: STR[/b] 9 | [b]STA[/b] 9 | [b]AGL[/b] 5 | [b]DEX[/b] 2 | [b]FGT[/b] 6 | [b]INT[/b] 1 | [b]AWE[/b] 9 | [b]PRE[/b] 2 [b]Powers: [i]Walking Disaster:[/i][/b] Array (21 points)[list] [*] [b][i]Casualty Breakdown:[/i][/b] Ranged Affliction 10 (Resisted by Will; Attack Impaired and Vulnerable, Attack Disabled and Defenseless), Limited Degree, Secondary Effect - 1 point [*] [b][i]Language Breakdown:[/i][/b] Ranged Affliction 10 (Resisted by Will; Interaction Impaired, Interaction Disabled, Transformed [aphasia]) - 1 point [*] [b][i]Mechanical Breakdown:[/i][/b] Nullify Technology 10, Broad - 1 point [*] [b][i]Uncertain Location:[/i][/b] Accurate Teleport 9, Change Direction, Change Velocity, Limited (not if original space or destination is observed with an accurate sense), Subtle - 21 points [*] [b][i]Vital Breakdown:[/i][/b] Secondary Effect on Strength Damage 9, Alternate Resistance (Fortitude), Improved Critical 3 - 1 point [*] [b][i]Widespread Chaos:[/i][/b] Burst Area Cumulative Affliction 9 (Resisted by Will; Dazed, Stunned, Incapacitated), Tiring - 1 point[/list] [b][i]Translator Implant:[/i][/b] Comprehend Languages 2 (speak, understand) - 6 points [b][i]Witchsight:[/i][/b] Senses 4 (precognition), Unreliable - 2 points [b]Advantages:[/b] Hide in Plain Sight, Improved Initiative, Ranged Attack 2, Taunt. [b]Skills:[/b] Acrobatics 3 (+8), Close Combat: Unarmed 3 (+9), Deception 8 (+10), Expertise: Galactic 5 (+6), Expertise: Magic 3 (+5), Expertise: Military 5 (+6), Expertise: Survival 6 (+7), Perception 1 (+10), Ranged Combat: Disaster 4 (+6), Stealth 4 (+9). [b]Offense:[/b] Initiative +9 Unarmed +9 (Close Damage 9) Vital Breakdown +9 (Close Fortitude 9, Crit 17-20) Casualty Breakdown or Language Breakdown +8 (Ranged Will 10) Widespread Chaos -- (Burst Area Will 9) [b]Defense:[/b] Dodge 8, Parry 9, Fortitude 9, Toughness 9, Will 9 [b]Totals:[/b] Abilities 86 + Powers 33 + Advantages 5 + Skills 21 + Defenses 6 = 151 points [b]Offensive PL:[/b] 9 [b]Defensive PL:[/b] 9 [b]Resistance PL:[/b] 9 [b]Skill PL:[/b] 5 [b]Complications: [i]Acceptance--Motivation. Acts Foolishly. Marked by Daath. Secret[/i][/b] (precognition.) [b][i]Temper. Unfamiliar With Earth Culture.[/i][/b] [i]Yenova created by RainOnTheSun.[/i] [/QUOTE]
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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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