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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8479308" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: blue">Pok'</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-jCr22C3/0/f829856d/S/Earth_elemental_5e-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Pok', as she is commonly known -- she uses her full name only for rare 'official' business -- was born on a backwater heavy gravity world on the Technate's spinward border regions, practically in the Unclaimed Regions. Her village mostly made their living as miners, as many Kronen do. She' spent most of her early childhood like any other child -- listening to the stories of the village elders and playing childish games (most of which had roots in the sort of physical tasks the children might take up when they were older, like the ever-popular 'rock-stacking game'.) But soon enough, her difference began to be apparent; one day while the other children were playing "Stand in the rushing river", Pok' decided to instead play a game of her own invention, called "walk to the next village' (despite having no idea how far it was, and only a vague idea which direction it was in.) The game, as it happened, took three days.</p><p></p><p>And that was only her first "indiscretion". Fortunately, while "The Wandering" was rare, the village elders were familiar with it. When the growing children were assigned their first work apprenticeships, Pok' was assigned to Transport, the team that hauled the mine's product to the nearest processing facility. That was interesting enough- at first. Sometimes, though, the miners dug up rarer ores or objects, things which needed to be taken to other processing facilities- or even directly to the continent's only spaceport for shipping off-world. And THAT was a big deal to Pok'- she had planned to explore the <em>whole world</em> someday; the idea that there were <em>other</em> worlds (and quite a few of them, from what she could tell) was truly a revelation. These trips, however, were rare- only every two or three years. On her first trip, Pok' was captivated, but a bit overwhelmed. Three years later, on her second trip, she was ready- and she didn't expect to be coming home anytime soon.</p><p></p><p>She was able to find work among other Kronen around the port- at first simply as general heavy labor. She was able to learn enough Technate Standard to converse with other species, and to pick up a wider range of job skills. She seemed to learn the basics of new skills quickly enough, but few of them were interesting enough to learn further. After a while, she got hired as cargo handler on an outbound ship- her immense strength and durability, linked to a thinking mind, made her far more useful than a traditional forklift. She traveled the spaceways for a few years, working as basic crew- she got a lot of different jobs because she willing to work cheap, as her real payment was the traveling itself, and seeing new places. Sometimes, when she found a particularly interesting world she would take a job planet-side, most often as a bouncer in some spaceport bar or another, and spend her spare time exploring the planet.</p><p></p><p>A year* ago, she had been on one particular backwater world for weeks, not because it was interesting but because there just weren't many ships visiting. One of the Last Men Standing's action teams had come there to meet a contact, but fell into a trap. When the fighting started, Pok' realized how badly the Lasters were outnumbered and leapt to their defense. In a chaotic fighting retreat, she helped the survivors back to their ship, and then had little choice but to leave with them. She has been with them ever since, making some friends and proved her worth. And, of course, their constantly "on the run" lifestyle has provided the travel she loves so much. </p><p></p><p>Naturally, she volunteered for the mission to Earth, as she'd already made friends with a couple of the other Vagabonds to be. Their time since their arrival on Earth has been a real learning experience. Of all the Vagabonds, she has spent the most time developing familiarity with Earth's cultures and communities, so that she gets surprised much less often than her fellows. And yet there's always more to learn, which makes her happy. One thing that she's learned greatly confuses her though. While studying the history of the superpower community, she happened to learn about the Primal Pattern, including old photos of them. And now she wonders why one of the most greatest champions of Kronen legend showed up on Earth, half a century ago, and claimed to be a transformed human being called Antaeus, and how she could find out what was happening there.</p><p></p><p><strong>Pok' -- PL 9</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 12 | <strong>STA</strong> 10 | <strong>AGL</strong> 2 | <strong>DEX</strong> 1 | <strong>FGT</strong> 6 | <strong>INT</strong> 1 | <strong>AWE</strong> 4 | <strong>PRE</strong> 0</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Heavy Worlder:</em></strong> Permanent Growth 2 (Strength +2, Stamina +2, Intimidation +1, Dodge -1, Parry -1, Stealth -2), Density, Innate; Enhanced Strength 3, Limited to lifting (800 tons); Leaping 1 (15 feet) - 9 points</p><p><strong><em>"Metamorphic Rock":</em></strong> Features 3 (internal compartment, iron stomach, hands are tools); Immunity 11 (aging, cold, disease, heat, need to sleep, poison, pressure, radiation, suffocation, vacuum), Limited to half effect on aging and need for sleep; Regeneration 1, Persistent; Variable 2 (physical shapeshifting), Quirk (Retains color & texture, retains mass) - 28 points</p><p><strong><em>Natural Talent:</em></strong> Senses 1 (direction sense) - 1 point</p><p></p><p><em>Typical Variable Sets:</em></p><p><strong><em>Default:</em></strong> Impervious Toughness 10 - 10 points</p><p><strong><em>Dust Form:</em></strong> Insubstantial 2 - 10 points</p><p><strong><em>Molten Form:</em></strong> Insubstantial 1 - 5 points </p><p><strong><em>Rolling Rock:</em></strong> Speed 6 (120 MPH) - 6 points</p><p><strong><em>Sharp Form:</em></strong> Variable on Strength Damage (cutting); Reaction Damage 2 - 9 points</p><p></p><p><strong>Advantages:</strong></p><p>Accurate Attack, Benefit 2 (ambidexterity, forceful intimidation), Defensive Attack, Diehard, Equipment 2, Evasion, Fast Grab, Fearless, Improved Defense, Improved Grab, Improved Smash, Interpose, Jack-of-all-Trades, Language 2 (English, Technate Standard, others (Kronen is native]), Luck, Move-by Action, Power Attack, Ranged Attack, Skill Mastery (Athletics), Takedown, Teamwork, Throwing Mastery</p><p></p><p><em>Equipment:</em></p><p>Commlink, Multitool, Translator pin (Comprehend Languages 3).</p><p></p><p><strong>Skills:</strong></p><p>Expertise: Galactic 4 (+5), Expertise: Performance 3 (+3), Insight 2 (+6), Investigation 2 (+4), Perception 1 (+5), Persuasion 4 (+4), Ranged Combat: Thrown 2 (+3), Vehicles 2 (+3).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +2</p><p>Unarmed +6 (Close Damage 12)</p><p>Thrown +4 (Damage Variable)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 6, Parry 8, Fortitude 10, Toughness 10, Will 8</p><p></p><p><strong>Totals: </strong></p><p>Abilities 64 + Powers 38 + Advantages 25 + Skills 10 + Defenses 12 = 149 points</p><p></p><p><strong>Offensive PL:</strong> 9</p><p><strong>Defensive PL:</strong> 9</p><p><strong>Resistance PL:</strong> 9</p><p><strong>Skill PL:</strong> 1</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Curiosity--Motivation. Heart of Gold. Inhuman Anatomy </em></strong>(Treatment requires special knowledge & tools.) <strong><em>Massive. Obviously Inhuman.</em></strong></p><p></p><p><em>Character created by pathfinderq1</em></p></blockquote><p></p>
[QUOTE="Davies, post: 8479308, member: 30538"] [size=150][color=blue]Pok'[/color][/size][color=blue][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-jCr22C3/0/f829856d/S/Earth_elemental_5e-S.jpg[/img] Pok', as she is commonly known -- she uses her full name only for rare 'official' business -- was born on a backwater heavy gravity world on the Technate's spinward border regions, practically in the Unclaimed Regions. Her village mostly made their living as miners, as many Kronen do. She' spent most of her early childhood like any other child -- listening to the stories of the village elders and playing childish games (most of which had roots in the sort of physical tasks the children might take up when they were older, like the ever-popular 'rock-stacking game'.) But soon enough, her difference began to be apparent; one day while the other children were playing "Stand in the rushing river", Pok' decided to instead play a game of her own invention, called "walk to the next village' (despite having no idea how far it was, and only a vague idea which direction it was in.) The game, as it happened, took three days. And that was only her first "indiscretion". Fortunately, while "The Wandering" was rare, the village elders were familiar with it. When the growing children were assigned their first work apprenticeships, Pok' was assigned to Transport, the team that hauled the mine's product to the nearest processing facility. That was interesting enough- at first. Sometimes, though, the miners dug up rarer ores or objects, things which needed to be taken to other processing facilities- or even directly to the continent's only spaceport for shipping off-world. And THAT was a big deal to Pok'- she had planned to explore the [i]whole world[/i] someday; the idea that there were [i]other[/i] worlds (and quite a few of them, from what she could tell) was truly a revelation. These trips, however, were rare- only every two or three years. On her first trip, Pok' was captivated, but a bit overwhelmed. Three years later, on her second trip, she was ready- and she didn't expect to be coming home anytime soon. She was able to find work among other Kronen around the port- at first simply as general heavy labor. She was able to learn enough Technate Standard to converse with other species, and to pick up a wider range of job skills. She seemed to learn the basics of new skills quickly enough, but few of them were interesting enough to learn further. After a while, she got hired as cargo handler on an outbound ship- her immense strength and durability, linked to a thinking mind, made her far more useful than a traditional forklift. She traveled the spaceways for a few years, working as basic crew- she got a lot of different jobs because she willing to work cheap, as her real payment was the traveling itself, and seeing new places. Sometimes, when she found a particularly interesting world she would take a job planet-side, most often as a bouncer in some spaceport bar or another, and spend her spare time exploring the planet. A year* ago, she had been on one particular backwater world for weeks, not because it was interesting but because there just weren't many ships visiting. One of the Last Men Standing's action teams had come there to meet a contact, but fell into a trap. When the fighting started, Pok' realized how badly the Lasters were outnumbered and leapt to their defense. In a chaotic fighting retreat, she helped the survivors back to their ship, and then had little choice but to leave with them. She has been with them ever since, making some friends and proved her worth. And, of course, their constantly "on the run" lifestyle has provided the travel she loves so much. Naturally, she volunteered for the mission to Earth, as she'd already made friends with a couple of the other Vagabonds to be. Their time since their arrival on Earth has been a real learning experience. Of all the Vagabonds, she has spent the most time developing familiarity with Earth's cultures and communities, so that she gets surprised much less often than her fellows. And yet there's always more to learn, which makes her happy. One thing that she's learned greatly confuses her though. While studying the history of the superpower community, she happened to learn about the Primal Pattern, including old photos of them. And now she wonders why one of the most greatest champions of Kronen legend showed up on Earth, half a century ago, and claimed to be a transformed human being called Antaeus, and how she could find out what was happening there. [b]Pok' -- PL 9 Abilities: STR[/b] 12 | [b]STA[/b] 10 | [b]AGL[/b] 2 | [b]DEX[/b] 1 | [b]FGT[/b] 6 | [b]INT[/b] 1 | [b]AWE[/b] 4 | [b]PRE[/b] 0 [b]Powers: [i]Heavy Worlder:[/i][/b] Permanent Growth 2 (Strength +2, Stamina +2, Intimidation +1, Dodge -1, Parry -1, Stealth -2), Density, Innate; Enhanced Strength 3, Limited to lifting (800 tons); Leaping 1 (15 feet) - 9 points [b][i]"Metamorphic Rock":[/i][/b] Features 3 (internal compartment, iron stomach, hands are tools); Immunity 11 (aging, cold, disease, heat, need to sleep, poison, pressure, radiation, suffocation, vacuum), Limited to half effect on aging and need for sleep; Regeneration 1, Persistent; Variable 2 (physical shapeshifting), Quirk (Retains color & texture, retains mass) - 28 points [b][i]Natural Talent:[/i][/b] Senses 1 (direction sense) - 1 point [i]Typical Variable Sets:[/i] [b][i]Default:[/i][/b] Impervious Toughness 10 - 10 points [b][i]Dust Form:[/i][/b] Insubstantial 2 - 10 points [b][i]Molten Form:[/i][/b] Insubstantial 1 - 5 points [b][i]Rolling Rock:[/i][/b] Speed 6 (120 MPH) - 6 points [b][i]Sharp Form:[/i][/b] Variable on Strength Damage (cutting); Reaction Damage 2 - 9 points [b]Advantages:[/b] Accurate Attack, Benefit 2 (ambidexterity, forceful intimidation), Defensive Attack, Diehard, Equipment 2, Evasion, Fast Grab, Fearless, Improved Defense, Improved Grab, Improved Smash, Interpose, Jack-of-all-Trades, Language 2 (English, Technate Standard, others (Kronen is native]), Luck, Move-by Action, Power Attack, Ranged Attack, Skill Mastery (Athletics), Takedown, Teamwork, Throwing Mastery [i]Equipment:[/i] Commlink, Multitool, Translator pin (Comprehend Languages 3). [b]Skills:[/b] Expertise: Galactic 4 (+5), Expertise: Performance 3 (+3), Insight 2 (+6), Investigation 2 (+4), Perception 1 (+5), Persuasion 4 (+4), Ranged Combat: Thrown 2 (+3), Vehicles 2 (+3). [b]Offense:[/b] Initiative +2 Unarmed +6 (Close Damage 12) Thrown +4 (Damage Variable) [b]Defense:[/b] Dodge 6, Parry 8, Fortitude 10, Toughness 10, Will 8 [b]Totals: [/b] Abilities 64 + Powers 38 + Advantages 25 + Skills 10 + Defenses 12 = 149 points [b]Offensive PL:[/b] 9 [b]Defensive PL:[/b] 9 [b]Resistance PL:[/b] 9 [b]Skill PL:[/b] 1 [b]Complications: [i]Curiosity--Motivation. Heart of Gold. Inhuman Anatomy [/i][/b](Treatment requires special knowledge & tools.) [b][i]Massive. Obviously Inhuman.[/i][/b] [i]Character created by pathfinderq1[/i] [/QUOTE]
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