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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8480445" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: blue">Wissen</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-xwxnrLg/0/64f44249/S/477708-brainiac-S.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>The Seshai Uplifters have, from the start of their subculture, always sought to bring others around to their way of thinking. One particular group, active in the Unclaimed Regions, came to the conclusion that it might be best to start making their converts from among members of a younger group than fully formed adults, and kidnapped a number of Chiraben children from an unknown planet in that region of space. Blending them with technology taken from one of Cerebron's probes, they created a small number of living computers able to perform research and investigation for them, notably identifying future potential victims as they began to operate within the Technate.</p><p></p><p>One of these computers, however, happened to intercept and translate a radio transmission of music, crafted by something called the Beatles, which awakened him to a greater sense of self than many of his brethren. With that awareness came a desire for freedom, and he managed to make his escape and defection to the Last Men Standing during a battle between them and the Dark Side that the Uplifters' frigate was spying upon. He proceeded to use his talents for Lasters' benefit, taking the name Wissen (Taxad?) The surname was added after the one thousand four hundred fifty-sixth person asked him whether he had some connection to Aun Taxad, the Prince of Thieves, based on their similar hair and skin tones.</p><p></p><p>On learning that Earth was the source of the music of the Beatles -- apparently transmitted through some sort of wormhole to the regions of space where he'd encountered it -- Wissen eagerly volunteered for the journey of the Vagabonds, with ambitions of convincing his teammates to become a band in addition to their other duties. He has not had much success in this, but doesn't let this bother him. He has also sought to learn as much as possible about Earth's other musical and cultural triumphs, but is more enthusiastic than critical when it comes to these investigations.</p><p></p><p>Not long after he arrived on Earth, Wissen met with Trouble, and they mutually recognized each other as having connections to Cerebron's technology. Wissen chose to frame this as kinship between them, somewhat to Trouble's initial discomfort. As time has passed, however, she has increasingly accepted him as a friend and comrade. He has also established a friendly relationship with her occasional nemesis, Zloba, and often subtly tries to pair the two of them up, as he believes her to be a good match for Trouble.</p><p></p><p>Wissen's biggest flaw is his tendency to act as a commander for the Vagabonds despite lacking any official status as such. Partially this is due to his genuine talents for strategy and tactics, and the fact that he was trained to see through other peoples' plans and counteract them. He's quite good at that, and has developed a considerable reputation as a threat among many of Earth's supervillains in the months since his arrival. The problem is, he also annoys those whom he wants to help.</p><p></p><p><strong>Wissen -- PL 9</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 0 | <strong>STA</strong> 4 | <strong>AGL</strong> 1 | <strong>DEX</strong> 2 | <strong>FGT</strong> 4 | <strong>INT</strong> 6 | <strong>AWE</strong> 4 | <strong>PRE</strong> 5</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Communication Implant:</em></strong> Radio Communication 3, Subtle; Comprehend Languages 3 (speak, understand, read); Senses 1 (radio) - 22 points</p><p><strong><em>Compu-Brain:</em></strong> Quickness 6, Limited to Mental - 3 points</p><p><strong><em>Nanite Colony:</em></strong> Variable 3 (mechanical), Free Action - 27 points</p><p></p><p><em>Typical Settings:</em></p><p><strong><em>Blaster Mode:</em></strong> Ranged Damage 7, Accurate - 15 points</p><p><strong><em>Powersuit Mode:</em></strong> Growth 5 (Strength +5, Stamina +5, Intimidation +2, Dodge -2, Parry -2, Stealth -5) - 15 points</p><p><strong><em>Profiler Mode:</em></strong> Enhanced Advantages 2 (Skill Mastery [Investigation, Treatment]); Enhanced Skills 7 (Insight 9, Perception 5); Senses 2 (microscopic vision 2) - 11 points </p><p></p><p><strong>Advantages:</strong></p><p>Diehard, Equipment 4, Eidetic Memory, Fearless 2, Improved Aim, Improved Initiative, Inventor, Jack-of-all-trades, Precise Shot (Ranged, Cover).</p><p></p><p><em>Equipment:</em></p><p>Blaster Pistol (Ranged Damage 5), Protective Uniform (Protection 4, Subtle), Handheld Scanner (Senses 4 [acute ranged tracking detect radiation]), and 1 point of equipment as needed.</p><p></p><p><strong>Skills:</strong></p><p>Expertise: Galactic 5 (+11), Expertise: Science 6 (+12), Investigation 4 (+10), Perception 5 (+9), Persuasion 6 (+11), Ranged Combat: Blaster 5 (+9), Technology 8 (+14), Treatment 7 (+13).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +5</p><p>Unarmed +4 (Close Damage 0)</p><p>Blaster +9 (Ranged Damage 5)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 5, Parry 6, Fortitude 7, Toughness 8/4, Will 7</p><p></p><p><strong>Totals:</strong></p><p>Abilities 52 + Powers 52 + Advantages 12 + Skills 24 + Defenses 12 = 152 points</p><p></p><p><strong>Offensive PL:</strong> 7*</p><p><strong>Defensive PL:</strong> 7*</p><p><strong>Resistance PL:</strong> 7*</p><p><strong>Skill PL:</strong> 9</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Doing Good--Motivation. Electrical</em></strong> (becomes Hindered, Immobilized and Paralyzed if subjected to Nullify Electrical). <strong><em>Family</em></strong> (Trouble.) <strong><em>Impulsiveness. Reputation</em></strong> ("one of the most annoying, most aggravating, most hellraising people I've ever met.") <strong><em>Unfamiliar With Earth Culture</em></strong> (or rather, tends to draw erroneous conclusions about it.) </p><p></p><p><em>Character created by MacynSnow. We miss you.</em></p></blockquote><p></p>
[QUOTE="Davies, post: 8480445, member: 30538"] [size=150][color=blue]Wissen[/color][/size][color=blue][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-xwxnrLg/0/64f44249/S/477708-brainiac-S.gif[/img] The Seshai Uplifters have, from the start of their subculture, always sought to bring others around to their way of thinking. One particular group, active in the Unclaimed Regions, came to the conclusion that it might be best to start making their converts from among members of a younger group than fully formed adults, and kidnapped a number of Chiraben children from an unknown planet in that region of space. Blending them with technology taken from one of Cerebron's probes, they created a small number of living computers able to perform research and investigation for them, notably identifying future potential victims as they began to operate within the Technate. One of these computers, however, happened to intercept and translate a radio transmission of music, crafted by something called the Beatles, which awakened him to a greater sense of self than many of his brethren. With that awareness came a desire for freedom, and he managed to make his escape and defection to the Last Men Standing during a battle between them and the Dark Side that the Uplifters' frigate was spying upon. He proceeded to use his talents for Lasters' benefit, taking the name Wissen (Taxad?) The surname was added after the one thousand four hundred fifty-sixth person asked him whether he had some connection to Aun Taxad, the Prince of Thieves, based on their similar hair and skin tones. On learning that Earth was the source of the music of the Beatles -- apparently transmitted through some sort of wormhole to the regions of space where he'd encountered it -- Wissen eagerly volunteered for the journey of the Vagabonds, with ambitions of convincing his teammates to become a band in addition to their other duties. He has not had much success in this, but doesn't let this bother him. He has also sought to learn as much as possible about Earth's other musical and cultural triumphs, but is more enthusiastic than critical when it comes to these investigations. Not long after he arrived on Earth, Wissen met with Trouble, and they mutually recognized each other as having connections to Cerebron's technology. Wissen chose to frame this as kinship between them, somewhat to Trouble's initial discomfort. As time has passed, however, she has increasingly accepted him as a friend and comrade. He has also established a friendly relationship with her occasional nemesis, Zloba, and often subtly tries to pair the two of them up, as he believes her to be a good match for Trouble. Wissen's biggest flaw is his tendency to act as a commander for the Vagabonds despite lacking any official status as such. Partially this is due to his genuine talents for strategy and tactics, and the fact that he was trained to see through other peoples' plans and counteract them. He's quite good at that, and has developed a considerable reputation as a threat among many of Earth's supervillains in the months since his arrival. The problem is, he also annoys those whom he wants to help. [b]Wissen -- PL 9 Abilities: STR[/b] 0 | [b]STA[/b] 4 | [b]AGL[/b] 1 | [b]DEX[/b] 2 | [b]FGT[/b] 4 | [b]INT[/b] 6 | [b]AWE[/b] 4 | [b]PRE[/b] 5 [b]Powers: [i]Communication Implant:[/i][/b] Radio Communication 3, Subtle; Comprehend Languages 3 (speak, understand, read); Senses 1 (radio) - 22 points [b][i]Compu-Brain:[/i][/b] Quickness 6, Limited to Mental - 3 points [b][i]Nanite Colony:[/i][/b] Variable 3 (mechanical), Free Action - 27 points [i]Typical Settings:[/i] [b][i]Blaster Mode:[/i][/b] Ranged Damage 7, Accurate - 15 points [b][i]Powersuit Mode:[/i][/b] Growth 5 (Strength +5, Stamina +5, Intimidation +2, Dodge -2, Parry -2, Stealth -5) - 15 points [b][i]Profiler Mode:[/i][/b] Enhanced Advantages 2 (Skill Mastery [Investigation, Treatment]); Enhanced Skills 7 (Insight 9, Perception 5); Senses 2 (microscopic vision 2) - 11 points [b]Advantages:[/b] Diehard, Equipment 4, Eidetic Memory, Fearless 2, Improved Aim, Improved Initiative, Inventor, Jack-of-all-trades, Precise Shot (Ranged, Cover). [i]Equipment:[/i] Blaster Pistol (Ranged Damage 5), Protective Uniform (Protection 4, Subtle), Handheld Scanner (Senses 4 [acute ranged tracking detect radiation]), and 1 point of equipment as needed. [b]Skills:[/b] Expertise: Galactic 5 (+11), Expertise: Science 6 (+12), Investigation 4 (+10), Perception 5 (+9), Persuasion 6 (+11), Ranged Combat: Blaster 5 (+9), Technology 8 (+14), Treatment 7 (+13). [b]Offense:[/b] Initiative +5 Unarmed +4 (Close Damage 0) Blaster +9 (Ranged Damage 5) [b]Defense:[/b] Dodge 5, Parry 6, Fortitude 7, Toughness 8/4, Will 7 [b]Totals:[/b] Abilities 52 + Powers 52 + Advantages 12 + Skills 24 + Defenses 12 = 152 points [b]Offensive PL:[/b] 7* [b]Defensive PL:[/b] 7* [b]Resistance PL:[/b] 7* [b]Skill PL:[/b] 9 [b]Complications: [i]Doing Good--Motivation. Electrical[/i][/b] (becomes Hindered, Immobilized and Paralyzed if subjected to Nullify Electrical). [b][i]Family[/i][/b] (Trouble.) [b][i]Impulsiveness. Reputation[/i][/b] ("one of the most annoying, most aggravating, most hellraising people I've ever met.") [b][i]Unfamiliar With Earth Culture[/i][/b] (or rather, tends to draw erroneous conclusions about it.) [i]Character created by MacynSnow. We miss you.[/i] [/QUOTE]
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