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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8481535" data-attributes="member: 30538"><p><span style="font-size: 26px">Parnyye Provoda/парные провода</span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-4qnRfFx/0/1c5fde4e/S/Vi_Warden_1_Render-S.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><em>Innessa Belsky</em></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-t6WMH5C/1/fcb4925b/S/Caitlyn_Warden_1_Render-S.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><em>Karina Ivanovna</em></p><p></p><p>One of the most accomplished and famous groups of cybernetic mercenary operatives active in contemporary Russia and its constituent republics, Parnyye Provoda ('the pair of wires', sometimes translated as 'the wired pair') are associated with a number of reputations. First and foremost, they are famous for getting jobs that they accept done. To a somewhat lesser degree, they are well-known for refusing jobs that would violate their ethics, while generally not acting as informants about them. Finally, and perhaps more notoriously than famously, their operations tend to cause extensive property damage (though not <em>usually</em> loss of life.)</p><p></p><p>As their name would suggest, the group consists of two main operatives backed up by a small support staff. (In the eight years that they've been active, they've occasionally tried working with additional operatives, but this has never worked out well for them.) The senior member of the team, neither of whom use aliases, is Karina Ivanovna, formerly of the FSB. She had only been with the agency for a few months when she was seriously injured during the 2009 coup attempt, and found herself dismissed in the aftermath. Just how she managed to obtain the funds with which to have her cybernetics implanted is not something she will voluntarily discuss. She generally acts as a sniper, providing covering fire for her partner, but is also a highly skilled crime scene investigator.</p><p></p><p>While Karina's cybernetics were obtained as a matter of necessity, having boosted reflexes and headware installed in her body seems to have been a life-long ambition of Innessa Belsky. She grew up hearing stories about her single mother's activities as a member of the SNM in the late eighties, and as she hadn't inherited the woman's trivial superpower, the cybernetics she'd also possessed back then seemed to be the key to living the same exciting life. Again, it's not clear how Innessa's brief career with the Russian army (2011-2013) allowed her to garner the funds to have her work done, and she reacts even more poorly to questions about the subject. In addition to her implants, Innessa employs a pair of exoskeletal gauntlets in her activities, getting much more up close and personal with targets than her partner usually does. (And while not as well-educated or informed as Karina, she's actually the better technician of the two.)</p><p></p><p>One of their more embarrassing failures has been the relatively easy defeat that they suffered, early in their team's history, at the hand of Zloba. Combined with their repeated inability to capture the anarchist, even if they succeed in thwarting her schemes, they have reached the point where they won't accept jobs if it seems likely that they'll end up opposing her. Ironically, this has led to them being on the same side as their adversary on a number of occasions, such as their current assignment. Having a number of outstanding favors owed to Remontnik, they have had their markers called in to join up with a small force including Zloba, Baba Yaga, Koschei and the Indian heroine called Trijata to travel to some alternate reality called the Sprawl and deal with a developing situation there. This is not the sort of thing that either of them world normally sign up for, but the old man was very persuasive. Well, it won't be boring.</p><p></p><p><strong>Innessa - PL 8</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 3 | <strong>STA</strong> 4 | <strong>AGL</strong> 4/2 | <strong>DEX</strong> 3 | <strong>FGT</strong> 8/5 | <strong>INT</strong> 1 | <strong>AWE</strong> 2 | <strong>PRE</strong> 1</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Cybernetic Implants:</em></strong> Enhanced Advantages 2 (Eidetic Memory, Improved Initiative); Enhanced Agility 2; Enhanced Fighting 3; Speed 3 (16 MPH) - 15 points </p><p><strong><em>Mega-Gauntlets:</em></strong> Enhanced Strength 5; Removable (-2 points) - 8 points</p><p></p><p><strong>Advantages:</strong></p><p>Agile Feint, All-out Attack, Defensive Roll, Equipment 2, Fearless 2, Improved Critical (gauntlet), Improved Defense, Languages 2 (Armenian, Azerbaijiani, Khazakh, Pashto, [Russian is native]), Power Attack, Takedown.</p><p></p><p><em>Equipment:</em></p><p>Body Armor (Protection 2), goggles (+2 to resist visual afflictions) and 7 points of equipment as needed (normally pooled with Karina.)</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 5 (+9), Athletics 7 (+10), Expertise: Streetwise 6 (+7), Insight 4 (+6), Intimidation 8 (+9), Investigation 4 (+5), Perception 6 (+8), Stealth 2 (+6), Technology 6 (+7), Vehicles 4 (+7).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +8</p><p>Unarmed +8 (Close Damage 3)</p><p>Gauntlet +8 (Close Damage 8, Crit 19-20)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 6/4, Parry 8/5, Fortitude 7, Toughness 8/6/4, Will 5</p><p></p><p><strong>Totals:</strong></p><p>Abilities 42 + Powers 23 + Advantages 11 + Skills 26 + Defenses 8 = 110 points</p><p></p><p><strong>Offensive PL:</strong> 8</p><p><strong>Defensive PL:</strong> 8</p><p><strong>Resistance PL:</strong> 6</p><p><strong>Skill PL:</strong> 5</p><p></p><p><strong>Complication:</strong></p><p><strong><em>Thrills--Motivation. Frequent Property Damage. Temper. </em></strong></p><p><strong></strong></p><p><strong>Karina -- PL 8</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 1 | <strong>STA</strong> 1 | <strong>AGL</strong> 4 | <strong>DEX</strong> 5/4 | <strong>FGT</strong> 4 | <strong>INT</strong> 3 | <strong>AWE</strong> 2 | <strong>PRE</strong> 1</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Cybernetic Implants:</em></strong> Enhanced Dexterity 1; Enhanced Defenses 4 (Dodge 2, Parry 2); Senses 6 (accurate hearing, analytical and extended vision, tracking infravision) - 12 points</p><p></p><p><strong>Advantages:</strong></p><p>Assessment, Defensive Attack, Defensive Roll 2, Equipment 5, Improved Aim, Languages 2 (English, French, Japanese, Korean [Russian is native]), Improved Critical (rifle), Non-lethal Tactics, Power Attack, Precise Attack (Ranged/Cover), Teamwork, Ultimate Aim.</p><p></p><p><strong>Skills:</strong></p><p>Close Combat: Unarmed 2 (+6), Expertise: Streetwise 4 (+7), Insight 6 (+8), Intimidation 5 (+6), Investigation 8 (+11), Perception 8 (+10), Persuasion 6 (+7), Ranged Combat: Guns 6 (+11/+10), Stealth 5 (+9), Vehicles 4 (+9/+8).</p><p></p><p><em>Equipment:</em></p><p>Rifle (Ranged Damage 5, Improved Critical), and 14 points of equipment as needed (normally pooled with Innessa.)</p><p></p><p><strong>Offense:</strong></p><p>Initiative +8</p><p>Unarmed +6 (Close Damage 1)</p><p>Rifle +11/+10 (Ranged Damage 5, Crit 18-20)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 10, Parry 8, Fortitude 5, Toughness 6/1, Will 7</p><p></p><p><strong>Totals:</strong></p><p>Abilities 40 + Powers 12 + Skills 27 + Advantages 18 + Defenses 15 = 112 points</p><p></p><p><strong>Offensive PL:</strong> 8</p><p><strong>Defensive PL:</strong> 8</p><p><strong>Resistance PL:</strong> 6</p><p><strong>Skill PL:</strong> 6</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Justice--Motivation. Frequent Property Damage. Temper. </em></strong></p></blockquote><p></p>
[QUOTE="Davies, post: 8481535, member: 30538"] [size=150]Parnyye Provoda/парные провода[/size] [img]https://photos.smugmug.com/My-First-Gallery/i-4qnRfFx/0/1c5fde4e/S/Vi_Warden_1_Render-S.png[/img] [i]Innessa Belsky[/i] [img]https://photos.smugmug.com/My-First-Gallery/i-t6WMH5C/1/fcb4925b/S/Caitlyn_Warden_1_Render-S.png[/img] [i]Karina Ivanovna[/i] One of the most accomplished and famous groups of cybernetic mercenary operatives active in contemporary Russia and its constituent republics, Parnyye Provoda ('the pair of wires', sometimes translated as 'the wired pair') are associated with a number of reputations. First and foremost, they are famous for getting jobs that they accept done. To a somewhat lesser degree, they are well-known for refusing jobs that would violate their ethics, while generally not acting as informants about them. Finally, and perhaps more notoriously than famously, their operations tend to cause extensive property damage (though not [i]usually[/i] loss of life.) As their name would suggest, the group consists of two main operatives backed up by a small support staff. (In the eight years that they've been active, they've occasionally tried working with additional operatives, but this has never worked out well for them.) The senior member of the team, neither of whom use aliases, is Karina Ivanovna, formerly of the FSB. She had only been with the agency for a few months when she was seriously injured during the 2009 coup attempt, and found herself dismissed in the aftermath. Just how she managed to obtain the funds with which to have her cybernetics implanted is not something she will voluntarily discuss. She generally acts as a sniper, providing covering fire for her partner, but is also a highly skilled crime scene investigator. While Karina's cybernetics were obtained as a matter of necessity, having boosted reflexes and headware installed in her body seems to have been a life-long ambition of Innessa Belsky. She grew up hearing stories about her single mother's activities as a member of the SNM in the late eighties, and as she hadn't inherited the woman's trivial superpower, the cybernetics she'd also possessed back then seemed to be the key to living the same exciting life. Again, it's not clear how Innessa's brief career with the Russian army (2011-2013) allowed her to garner the funds to have her work done, and she reacts even more poorly to questions about the subject. In addition to her implants, Innessa employs a pair of exoskeletal gauntlets in her activities, getting much more up close and personal with targets than her partner usually does. (And while not as well-educated or informed as Karina, she's actually the better technician of the two.) One of their more embarrassing failures has been the relatively easy defeat that they suffered, early in their team's history, at the hand of Zloba. Combined with their repeated inability to capture the anarchist, even if they succeed in thwarting her schemes, they have reached the point where they won't accept jobs if it seems likely that they'll end up opposing her. Ironically, this has led to them being on the same side as their adversary on a number of occasions, such as their current assignment. Having a number of outstanding favors owed to Remontnik, they have had their markers called in to join up with a small force including Zloba, Baba Yaga, Koschei and the Indian heroine called Trijata to travel to some alternate reality called the Sprawl and deal with a developing situation there. This is not the sort of thing that either of them world normally sign up for, but the old man was very persuasive. Well, it won't be boring. [b]Innessa - PL 8 Abilities: STR[/b] 3 | [b]STA[/b] 4 | [b]AGL[/b] 4/2 | [b]DEX[/b] 3 | [b]FGT[/b] 8/5 | [b]INT[/b] 1 | [b]AWE[/b] 2 | [b]PRE[/b] 1 [b]Powers: [i]Cybernetic Implants:[/i][/b] Enhanced Advantages 2 (Eidetic Memory, Improved Initiative); Enhanced Agility 2; Enhanced Fighting 3; Speed 3 (16 MPH) - 15 points [b][i]Mega-Gauntlets:[/i][/b] Enhanced Strength 5; Removable (-2 points) - 8 points [b]Advantages:[/b] Agile Feint, All-out Attack, Defensive Roll, Equipment 2, Fearless 2, Improved Critical (gauntlet), Improved Defense, Languages 2 (Armenian, Azerbaijiani, Khazakh, Pashto, [Russian is native]), Power Attack, Takedown. [i]Equipment:[/i] Body Armor (Protection 2), goggles (+2 to resist visual afflictions) and 7 points of equipment as needed (normally pooled with Karina.) [b]Skills:[/b] Acrobatics 5 (+9), Athletics 7 (+10), Expertise: Streetwise 6 (+7), Insight 4 (+6), Intimidation 8 (+9), Investigation 4 (+5), Perception 6 (+8), Stealth 2 (+6), Technology 6 (+7), Vehicles 4 (+7). [b]Offense:[/b] Initiative +8 Unarmed +8 (Close Damage 3) Gauntlet +8 (Close Damage 8, Crit 19-20) [b]Defense:[/b] Dodge 6/4, Parry 8/5, Fortitude 7, Toughness 8/6/4, Will 5 [b]Totals:[/b] Abilities 42 + Powers 23 + Advantages 11 + Skills 26 + Defenses 8 = 110 points [b]Offensive PL:[/b] 8 [b]Defensive PL:[/b] 8 [b]Resistance PL:[/b] 6 [b]Skill PL:[/b] 5 [b]Complication: [i]Thrills--Motivation. Frequent Property Damage. Temper. [/i] Karina -- PL 8 Abilities: STR[/b] 1 | [b]STA[/b] 1 | [b]AGL[/b] 4 | [b]DEX[/b] 5/4 | [b]FGT[/b] 4 | [b]INT[/b] 3 | [b]AWE[/b] 2 | [b]PRE[/b] 1 [b]Powers: [i]Cybernetic Implants:[/i][/b] Enhanced Dexterity 1; Enhanced Defenses 4 (Dodge 2, Parry 2); Senses 6 (accurate hearing, analytical and extended vision, tracking infravision) - 12 points [b]Advantages:[/b] Assessment, Defensive Attack, Defensive Roll 2, Equipment 5, Improved Aim, Languages 2 (English, French, Japanese, Korean [Russian is native]), Improved Critical (rifle), Non-lethal Tactics, Power Attack, Precise Attack (Ranged/Cover), Teamwork, Ultimate Aim. [b]Skills:[/b] Close Combat: Unarmed 2 (+6), Expertise: Streetwise 4 (+7), Insight 6 (+8), Intimidation 5 (+6), Investigation 8 (+11), Perception 8 (+10), Persuasion 6 (+7), Ranged Combat: Guns 6 (+11/+10), Stealth 5 (+9), Vehicles 4 (+9/+8). [i]Equipment:[/i] Rifle (Ranged Damage 5, Improved Critical), and 14 points of equipment as needed (normally pooled with Innessa.) [b]Offense:[/b] Initiative +8 Unarmed +6 (Close Damage 1) Rifle +11/+10 (Ranged Damage 5, Crit 18-20) [b]Defense:[/b] Dodge 10, Parry 8, Fortitude 5, Toughness 6/1, Will 7 [b]Totals:[/b] Abilities 40 + Powers 12 + Skills 27 + Advantages 18 + Defenses 15 = 112 points [b]Offensive PL:[/b] 8 [b]Defensive PL:[/b] 8 [b]Resistance PL:[/b] 6 [b]Skill PL:[/b] 6 [b]Complications: [i]Justice--Motivation. Frequent Property Damage. Temper. [/i][/b] [/QUOTE]
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