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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8485636" data-attributes="member: 30538"><p><span style="font-size: 26px">"Cog" Cosgrave</span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-ZqxJCHM/0/045a608c/M/hacker-M.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Born in 1961, Anthony Cosgrave has always faintly regretted having been just a bit too old for the people who were recruiting for the first Think Tanks in his area. He suspects his life could have gone down some very different paths. Well, that was the way it was, and things probably worked out for the best regardless. Instead of that life, he followed family tradition and enlisted in the army right after graduation, quickly demonstrating a talent for electronics. He wound up assigned to a unit testing a new generation of laser rifles, offering insights into how to improve their designs.</p><p></p><p>Those insights were probably what led to him being tapped for the Joint Special Operations Task Force when it was formed in 1982. Cosgrave was not quite as happy about that as he might have been; while patriotic, he was all too aware of all the potential risks that someone using the current version of the laser rifle was running, most notably the likelihood that a stray shot would damage its gas supply and kill the operator. Nevertheless, the operator codenamed Beam stolidly did his duty and kept his griping to a minimum.</p><p></p><p>However, as the laser rifle began to be replaced by the blaster rifle, which had fewer safety issues, Cosgrave let out a sigh of relief. He was also comforted when he was promoted to a more administrative role in the Task Force in 1987, training other operators and working to improve their equipment. Of course, that led to other sorrows, such as when his students came back injured or not at all. It also meant that he was not part of the Mars mission, which he profoundly regretted.</p><p></p><p>Eventually, the Insurgency came to its bloody end, and Cosgrave, having obtained his Engineering degree, was discharged from the army in 1995. He considered the job offer he received from the R&D department of Argus Security, but some gut instinct told him that it was a bad idea. Instead, he went into business for himself, establishing a small technology firm in his home town of Lodi. The business went through a lot of ups and downs over the next decade, but he was mostly happy, though "Cog" (a nickname he acquired from his interest in steampunk fashion in the late 90s, something that no longer really interests him) would never have admitted to that.</p><p></p><p>In 2008, he had his first real adventure (aside from his old job) when Duck Junior frantically sought out help from someone able to help repair his friend Hardhead, which naturally led to him fighting against the people who had inflicted the injuries in the first place. The experience was a thrilling one -- though of course he complained the whole time -- and it made Cog realize that his life had been pretty dull and boring for the last little while. While adventure and excitement was supposed to be the province of the young and immature, he decided that he wanted to be young at heart. Besides, old age and treachery <em>and</em> skill had to be a completely unbeatable combination.</p><p></p><p>So began his new career as a freelance tech specialist for hire, frequently employed by superhero groups who lacked a gearhead of his own. In the last few years, as Cosgrave has entered his sixties, he has started to slow down a bit, but has decided to keep going until he absolutely cannot. However, he accepts only those job offers that really interest him, such as the long-term contract to keep the Zero suit in working order, or his (secret and unwritten) agreement with the Argus agents in St. Louis to help disarm the bombs installed by the Combination when they have all been identified.</p><p></p><p><strong>Cog Cosgrave -- PL 7</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 0 | <strong>STA</strong> 1 | <strong>AGL</strong> 1 | <strong>DEX</strong> 3 | <strong>FGT</strong> 4 | <strong>INT</strong> 7 | <strong>AWE</strong> 4 | <strong>PRE</strong> 2</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Goggles:</em></strong> Immunity 2 (visual sensory afflictions); Senses 6 (direction sense, distance sense, tracking infravision, microscopic vision, time sense); Removable (-2 point) - 6 points</p><p><strong><em>Jolter:</em></strong> Array (10 points); Easily Removable (-4 points)</p><ul> <li data-xf-list-type="ul"><strong><em>Dazzling Jolt:</em></strong> Ranged Cumulative Affliction 5 (Resisted by Dodge, Overcome by Fortitude; Visually Impaired, Visually Disabled, Visually Unaware), Limited to One Sense - 10 point</li> <li data-xf-list-type="ul"><strong><em>Electric Jolt:</em></strong> Ranged Damage 5 - 10 points</li> <li data-xf-list-type="ul"><strong><em>Stunning Jolt: </em></strong>Ranged Affliction 5 (Resisted by Fortitude; Dazed, Stunned, Incapacitated) - 1 point</li> </ul><p><strong>Advantages:</strong></p><p>Benefit 2 (independently wealthy), Defensive Roll, Equipment 6, Improvised Tools, Inventor, Jack-of-all-Trades, Power Attack, Ranged Attack 3, Skill Mastery (Technology), Speed of Thought.</p><p></p><p><em>Equipment:</em></p><p>Smartphone, concealed body armor (Protection 2, Subtle), and 25 points of equipment as needed.</p><p></p><p><strong>Skills:</strong></p><p>Deception 7 (+9), Expertise: Pop Culture 4 (+11), Expertise: Science 5 (+12), Expertise: Streetwise 3 (+10), Insight 3 (+7), Intimidation 6 (+8), Perception 4 (+8), Ranged Attack: Jolter 3 (+6), Technology 5 (+12).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +7</p><p>Unarmed +4 (Close Damage 0)</p><p>Electric Jolt +9 (Ranged Damage 5)</p><p>Dazzling Jolt +9 (Ranged Affliction 5, Resisted by Dodge)</p><p>Stunning Jolt +9 (Ranged Fortitude 5)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 6, Parry 4, Fortitude 3, Toughness 5/3/1, Will 9.</p><p></p><p><strong>Totals:</strong></p><p>Abilities 44 + Powers 14 + Advantages 18 + Skills 20 + Defenses 12 = 108 points</p><p></p><p><strong>Offensive PL:</strong> 7</p><p><strong>Defensive PL:</strong> 6</p><p><strong>Resistance PL:</strong> 6</p><p><strong>Skill PL:</strong> 7</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Professionalism--Motivation. Curmudgeon. Elderly.</em></strong></p><p></p><p><span style="font-size: 10px">It's alright, it's okay,</span></p><p><span style="font-size: 10px">It doesn't really matter if you're old and grey.</span></p><p><span style="font-size: 10px">It's alright, I say, it's okay,</span></p><p><span style="font-size: 10px">Listen to what I say.</span></p></blockquote><p></p>
[QUOTE="Davies, post: 8485636, member: 30538"] [SIZE=7]"Cog" Cosgrave[/SIZE] [IMG]https://photos.smugmug.com/My-First-Gallery/i-ZqxJCHM/0/045a608c/M/hacker-M.png[/IMG] Born in 1961, Anthony Cosgrave has always faintly regretted having been just a bit too old for the people who were recruiting for the first Think Tanks in his area. He suspects his life could have gone down some very different paths. Well, that was the way it was, and things probably worked out for the best regardless. Instead of that life, he followed family tradition and enlisted in the army right after graduation, quickly demonstrating a talent for electronics. He wound up assigned to a unit testing a new generation of laser rifles, offering insights into how to improve their designs. Those insights were probably what led to him being tapped for the Joint Special Operations Task Force when it was formed in 1982. Cosgrave was not quite as happy about that as he might have been; while patriotic, he was all too aware of all the potential risks that someone using the current version of the laser rifle was running, most notably the likelihood that a stray shot would damage its gas supply and kill the operator. Nevertheless, the operator codenamed Beam stolidly did his duty and kept his griping to a minimum. However, as the laser rifle began to be replaced by the blaster rifle, which had fewer safety issues, Cosgrave let out a sigh of relief. He was also comforted when he was promoted to a more administrative role in the Task Force in 1987, training other operators and working to improve their equipment. Of course, that led to other sorrows, such as when his students came back injured or not at all. It also meant that he was not part of the Mars mission, which he profoundly regretted. Eventually, the Insurgency came to its bloody end, and Cosgrave, having obtained his Engineering degree, was discharged from the army in 1995. He considered the job offer he received from the R&D department of Argus Security, but some gut instinct told him that it was a bad idea. Instead, he went into business for himself, establishing a small technology firm in his home town of Lodi. The business went through a lot of ups and downs over the next decade, but he was mostly happy, though "Cog" (a nickname he acquired from his interest in steampunk fashion in the late 90s, something that no longer really interests him) would never have admitted to that. In 2008, he had his first real adventure (aside from his old job) when Duck Junior frantically sought out help from someone able to help repair his friend Hardhead, which naturally led to him fighting against the people who had inflicted the injuries in the first place. The experience was a thrilling one -- though of course he complained the whole time -- and it made Cog realize that his life had been pretty dull and boring for the last little while. While adventure and excitement was supposed to be the province of the young and immature, he decided that he wanted to be young at heart. Besides, old age and treachery [I]and[/I] skill had to be a completely unbeatable combination. So began his new career as a freelance tech specialist for hire, frequently employed by superhero groups who lacked a gearhead of his own. In the last few years, as Cosgrave has entered his sixties, he has started to slow down a bit, but has decided to keep going until he absolutely cannot. However, he accepts only those job offers that really interest him, such as the long-term contract to keep the Zero suit in working order, or his (secret and unwritten) agreement with the Argus agents in St. Louis to help disarm the bombs installed by the Combination when they have all been identified. [B]Cog Cosgrave -- PL 7 Abilities: STR[/B] 0 | [B]STA[/B] 1 | [B]AGL[/B] 1 | [B]DEX[/B] 3 | [B]FGT[/B] 4 | [B]INT[/B] 7 | [B]AWE[/B] 4 | [B]PRE[/B] 2 [B]Powers: [I]Goggles:[/I][/B] Immunity 2 (visual sensory afflictions); Senses 6 (direction sense, distance sense, tracking infravision, microscopic vision, time sense); Removable (-2 point) - 6 points [B][I]Jolter:[/I][/B] Array (10 points); Easily Removable (-4 points) [LIST] [*][B][I]Dazzling Jolt:[/I][/B] Ranged Cumulative Affliction 5 (Resisted by Dodge, Overcome by Fortitude; Visually Impaired, Visually Disabled, Visually Unaware), Limited to One Sense - 10 point [*][B][I]Electric Jolt:[/I][/B] Ranged Damage 5 - 10 points [*][B][I]Stunning Jolt: [/I][/B]Ranged Affliction 5 (Resisted by Fortitude; Dazed, Stunned, Incapacitated) - 1 point [/LIST] [B]Advantages:[/B] Benefit 2 (independently wealthy), Defensive Roll, Equipment 6, Improvised Tools, Inventor, Jack-of-all-Trades, Power Attack, Ranged Attack 3, Skill Mastery (Technology), Speed of Thought. [I]Equipment:[/I] Smartphone, concealed body armor (Protection 2, Subtle), and 25 points of equipment as needed. [B]Skills:[/B] Deception 7 (+9), Expertise: Pop Culture 4 (+11), Expertise: Science 5 (+12), Expertise: Streetwise 3 (+10), Insight 3 (+7), Intimidation 6 (+8), Perception 4 (+8), Ranged Attack: Jolter 3 (+6), Technology 5 (+12). [B]Offense:[/B] Initiative +7 Unarmed +4 (Close Damage 0) Electric Jolt +9 (Ranged Damage 5) Dazzling Jolt +9 (Ranged Affliction 5, Resisted by Dodge) Stunning Jolt +9 (Ranged Fortitude 5) [B]Defense:[/B] Dodge 6, Parry 4, Fortitude 3, Toughness 5/3/1, Will 9. [B]Totals:[/B] Abilities 44 + Powers 14 + Advantages 18 + Skills 20 + Defenses 12 = 108 points [B]Offensive PL:[/B] 7 [B]Defensive PL:[/B] 6 [B]Resistance PL:[/B] 6 [B]Skill PL:[/B] 7 [B]Complications: [I]Professionalism--Motivation. Curmudgeon. Elderly.[/I][/B] [SIZE=2]It's alright, it's okay, It doesn't really matter if you're old and grey. It's alright, I say, it's okay, Listen to what I say.[/SIZE] [/QUOTE]
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