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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8524246" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: blue">Susan Goldilocks</span></span></p><p><img src="https://photos.smugmug.com/Mya-First-Gallery/i-jsB8jtn/0/61a56540/M/Screen_Shot_2017-03-01_at_11.00.19_AM-M.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>At fourteen, Susan Boulé is the oldest and (by standard chronology) first recruited of the superpower students who will be studying at the Bethany Ryan School. She's aware that what this really means is that she will be there only for a short time before she (hopefully) graduates and moves on to study at the Academy with 'the big kids', and intends to learn and do as much as she can before that happens. This gives her something of a manic demeanor and leaves her constantly on the go, but that is something of a façade that covers a calculating and well-organized personality.</p><p></p><p>Her powers are passive ones; she has one of the most well-developed natural psychic defenses ever encountered, making her utterly resistant to any sort of telepathic intrusion, and is able to see through illusions to the point where she sometimes fails to notice that they are even present. (It seems likely that the latter is partially due to the former, but she has demonstrably ignored illusions with no psychic content.) Susan also possesses considerable charisma and social skills that is only developing as she matures. While her presence is not yet a superpower, that will likely come in time.</p><p></p><p>That talent has been put to service in her career as a teenage detective in Bangor, Maine. In the course of the past three years, she has arranged to meet and help a wide variety of her fellow citizens, all of whom are happy to pay back the favor by giving her help in return. While she has and uses a smartphone, her web of contacts and favors exists mostly in her mind. She expects that she will spend a lot of time doing the same thing in Columbus, and later in Cardiff as well.</p><p></p><p>Her most obvious weakness is her lack of any offensive or (physically) defensive powers. In consideration of this, in their second meeting (from his perspective; first as far as she knows from her own) Exelion gave her a force field-generating ring that should protect her -- not the weakest example that he had to hand, which would be useless, nor the most powerful one, which might make her too careless, but one that was just right for her needs. It has saved her life at least once so far, and she only takes it off to bathe.</p><p></p><p>Her actual greatest weakness is her history. Susan was born in Montreal (though she enjoys dual citizenship as her mother is of American origin) to a small-time gangster who worked for someone called l'Évêque. She has not been able to find out many details, for obvious reasons, but eight years ago, when she was only six years old, her father incurred the ire of his employer and died soon after. Her mother fled Quebec to take shelter in Maine, and raised Susan there as a single mother.</p><p></p><p>Susan has not yet worked out how she feels about all this. On the one hand, she thinks that her father probably suffered a richly-deserved fate, since he was a criminal, and likely responsible for causing many more broken families than the one he left behind. On the other hand, he was her father, and she should probably <em>do</em> something about the person responsible for his death on general principles. So that has become her long-term goal, to get through all her schooling, learn how to use all her talents, and then return to Montreal and dismantle the criminal empire of l'Évêque.</p><p></p><p>There are just two problems with this plan, one of which she knows and one she does not. Sometimes, when she thinks about doing that, a treacherous voice whispers that she could also take charge of that kingdom, since living well is the best revenge. The other is that potent psychic defenses and inhuman charisma are two attributes that the man called l'Évêque also possesses ...</p><p></p><p><strong>Susan Goldilocks -- PL 6 </strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> -1 | <strong>STA</strong> 0 | <strong>AGL</strong> 1 | <strong>DEX</strong> 1 | <strong>FGT</strong> 0 | <strong>INT</strong> 2 | <strong>AWE</strong> 3 | <strong>PRE</strong> 5</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Armored Mind:</em></strong> Immunity 20 (mental effects) - 20 points</p><p><strong><em>Force Field Ring:</em></strong> Enhanced Defenses 6 (Dodge 3, Parry 3), Permanent; Impervious Protection 8; Removable (-4 points) - 18 points</p><p><strong><em>True Sight:</em></strong> Senses 2 (vision counters illusion) - 2 points</p><p></p><p><strong>Advantages:</strong></p><p>Beginner's Luck, Benefit 2 (independently wealthy), Connected, Equipment, Evasion, Grabbing Finesse, Hide in Plain Sight, Improved Defense, Improved Initiative, Improved Trip, Language (French), Uncanny Dodge, Well-Informed.</p><p></p><p><em>Equipment:</em></p><p>Smartphone and 3 points of equipment as needed.</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 2 (+3), Close Combat: Grab 4 (+4), Deception 1 (+6), Expertise: Streetwise 3 (+5), Insight 4 (+7), Investigation 3 (+5), Perception 2 (+5), Persuasion 3 (+8), Stealth 4 (+5).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +5</p><p>Unarmed +0 (Close Damage -1)</p><p>Grab +4 (Close Grab 1)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 4/1, Parry 4/1, Fortitude 2, Toughness 8/0, Will 6</p><p></p><p><strong>Totals:</strong></p><p>Abilities 22 + Powers 40 + Advantages 14 + Skills 13 + Defenses 6 = 95 points</p><p></p><p><strong>Offensive PL:</strong> 3</p><p><strong>Defensive PL:</strong> 6</p><p><strong>Resistance PL:</strong> 4</p><p><strong>Skill PL:</strong> 3</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Justice--Motivation. Family</em></strong> (mother.) <strong><em>Minor. Secret. Temptation of Power.</em></strong></p></blockquote><p></p>
[QUOTE="Davies, post: 8524246, member: 30538"] [size=150][color=blue]Susan Goldilocks[/color][/size][color=blue][/color] [img]https://photos.smugmug.com/Mya-First-Gallery/i-jsB8jtn/0/61a56540/M/Screen_Shot_2017-03-01_at_11.00.19_AM-M.png[/img] At fourteen, Susan Boulé is the oldest and (by standard chronology) first recruited of the superpower students who will be studying at the Bethany Ryan School. She's aware that what this really means is that she will be there only for a short time before she (hopefully) graduates and moves on to study at the Academy with 'the big kids', and intends to learn and do as much as she can before that happens. This gives her something of a manic demeanor and leaves her constantly on the go, but that is something of a façade that covers a calculating and well-organized personality. Her powers are passive ones; she has one of the most well-developed natural psychic defenses ever encountered, making her utterly resistant to any sort of telepathic intrusion, and is able to see through illusions to the point where she sometimes fails to notice that they are even present. (It seems likely that the latter is partially due to the former, but she has demonstrably ignored illusions with no psychic content.) Susan also possesses considerable charisma and social skills that is only developing as she matures. While her presence is not yet a superpower, that will likely come in time. That talent has been put to service in her career as a teenage detective in Bangor, Maine. In the course of the past three years, she has arranged to meet and help a wide variety of her fellow citizens, all of whom are happy to pay back the favor by giving her help in return. While she has and uses a smartphone, her web of contacts and favors exists mostly in her mind. She expects that she will spend a lot of time doing the same thing in Columbus, and later in Cardiff as well. Her most obvious weakness is her lack of any offensive or (physically) defensive powers. In consideration of this, in their second meeting (from his perspective; first as far as she knows from her own) Exelion gave her a force field-generating ring that should protect her -- not the weakest example that he had to hand, which would be useless, nor the most powerful one, which might make her too careless, but one that was just right for her needs. It has saved her life at least once so far, and she only takes it off to bathe. Her actual greatest weakness is her history. Susan was born in Montreal (though she enjoys dual citizenship as her mother is of American origin) to a small-time gangster who worked for someone called l'Évêque. She has not been able to find out many details, for obvious reasons, but eight years ago, when she was only six years old, her father incurred the ire of his employer and died soon after. Her mother fled Quebec to take shelter in Maine, and raised Susan there as a single mother. Susan has not yet worked out how she feels about all this. On the one hand, she thinks that her father probably suffered a richly-deserved fate, since he was a criminal, and likely responsible for causing many more broken families than the one he left behind. On the other hand, he was her father, and she should probably [i]do[/i] something about the person responsible for his death on general principles. So that has become her long-term goal, to get through all her schooling, learn how to use all her talents, and then return to Montreal and dismantle the criminal empire of l'Évêque. There are just two problems with this plan, one of which she knows and one she does not. Sometimes, when she thinks about doing that, a treacherous voice whispers that she could also take charge of that kingdom, since living well is the best revenge. The other is that potent psychic defenses and inhuman charisma are two attributes that the man called l'Évêque also possesses ... [b]Susan Goldilocks -- PL 6 Abilities: STR[/b] -1 | [b]STA[/b] 0 | [b]AGL[/b] 1 | [b]DEX[/b] 1 | [b]FGT[/b] 0 | [b]INT[/b] 2 | [b]AWE[/b] 3 | [b]PRE[/b] 5 [b]Powers: [i]Armored Mind:[/i][/b] Immunity 20 (mental effects) - 20 points [b][i]Force Field Ring:[/i][/b] Enhanced Defenses 6 (Dodge 3, Parry 3), Permanent; Impervious Protection 8; Removable (-4 points) - 18 points [b][i]True Sight:[/i][/b] Senses 2 (vision counters illusion) - 2 points [b]Advantages:[/b] Beginner's Luck, Benefit 2 (independently wealthy), Connected, Equipment, Evasion, Grabbing Finesse, Hide in Plain Sight, Improved Defense, Improved Initiative, Improved Trip, Language (French), Uncanny Dodge, Well-Informed. [i]Equipment:[/i] Smartphone and 3 points of equipment as needed. [b]Skills:[/b] Acrobatics 2 (+3), Close Combat: Grab 4 (+4), Deception 1 (+6), Expertise: Streetwise 3 (+5), Insight 4 (+7), Investigation 3 (+5), Perception 2 (+5), Persuasion 3 (+8), Stealth 4 (+5). [b]Offense:[/b] Initiative +5 Unarmed +0 (Close Damage -1) Grab +4 (Close Grab 1) [b]Defense:[/b] Dodge 4/1, Parry 4/1, Fortitude 2, Toughness 8/0, Will 6 [b]Totals:[/b] Abilities 22 + Powers 40 + Advantages 14 + Skills 13 + Defenses 6 = 95 points [b]Offensive PL:[/b] 3 [b]Defensive PL:[/b] 6 [b]Resistance PL:[/b] 4 [b]Skill PL:[/b] 3 [b]Complications: [i]Justice--Motivation. Family[/i][/b][i][/i] (mother.) [b][i]Minor. Secret. Temptation of Power.[/i][/b][i][/i] [/QUOTE]
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