Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
Character Builds & Optimization
[Mutants & Masterminds] A World Less Magical But No Less Fantastic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Davies" data-source="post: 8535570" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: red">Eisenfaust</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-3hkQbpL/0/d1b6c2e3/M/eisenfaust-M.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>The first thing you need to know in order to understand Wilhelm Dietrich, "Saturn's" director for European operations, is that he is well-aware that the organization he helps to lead, devoted to the destruction of superpowers, is led by a superpower. Unlike some of the lesser lights of the organization who have realized this, the knowledge causes him no particular angst. While he does have a number of contingencies set aside to deal with Billie Zane should she, in his opinion, become too unstable for his liking, he otherwise considers her nature utterly irrelevant.</p><p></p><p>The purpose of Saturn is not to end the superpower oligarchy that currently exists; that will simply be a pleasant side-effect of their actual goals. The purpose of Saturn is to seize power for the leadership of Saturn, by any means necessary, and hold on to it, again by any means necessary. Dietrich is sometimes surprised at how few of his fellows are willing to accept this, fashioning elaborate fantasies about how, once they have won, everyone will see and understand (or at least <em>made</em> to see) how "right" they were all along.</p><p></p><p>Stuff and nonsense. For that to be the case, there would have to be a "right" in the first place, and there is neither right nor wrong, only power and the will to use it. His grandfather understood that when he worked for the Nazis. His father understood that when he worked for the Communists, and then with the Pythons. Ideology is ultimately irrelevant, something meant to appeal to those who are dominated by the emotions instead of the cold equations of power. Of course, Eisenfaust is not blind to the fact that the emotions can and do influence even himself, recognizing that he does have a temper. He will deliberately give in to it, at times, recognizing that such small blowups can prevent larger ones later.</p><p></p><p>His code name, in full Herr Eisenfaust, though he usually does not insist on the title, derives from his weapon, an energy projector shaped in the form of a gauntlet that projects a neuro-electric discharge which causes considerable pain in its targets. It is the sole surviving piece of a planned suit of powered armor that the Pythons in East Germany were building when a group of GSG-9 members, later dubbed the Illegal Army, attacked their headquarters, interrupting them. Eisenfaust suspects that the Illegal Army may have been informed of this situation by his father, playing both ends for his own goals. He thus wears the gauntlet as both a useful weapon and as a reminder to always keep his options open.</p><p></p><p><strong>Eisenfaust -- PL 8</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 2 | <strong>STA</strong> 3 | <strong>AGL</strong> 2 | <strong>DEX</strong> 3 | <strong>FGT</strong> 5 | <strong>INT</strong> 1 | <strong>AWE</strong> 2 | <strong>PRE</strong> 3</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Iron Gauntlet:</em></strong> Ranged Cumulative Affliction 8 (Resisted by Fortitude; Dazed and Vulnerable, Stunned and Defenseless), Extra Condition, Limited Degree; Removable (-4 points) - 20 points</p><p></p><p><strong>Advantages:</strong></p><p>All-out Attack, Assessment, Connected, Contacts, Defensive Roll, Equipment 6, Fearless, Improved Aim, Improved Critical 2 (agony gauntlet), Inspire 2, Leadership, Move-by Action, Precise Attack (Ranged/Cover), Prone Fighting, Ranged Attack 2.</p><p></p><p><strong>Equipment:</strong></p><p>Body armor (Protection 3) and 27 points of equipment as needed (typically headquarters.)</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 3 (+5), Athletics 5 (+7), Close Combat: Unarmed 1 (+6), Deception 8 (+11), Expertise: Current Events 8 (+9), Expertise: Military 8 (+9), Insight 8 (+10), Intimidation 9 (+12), Investigation 7 (+8), Perception 8 (+10), Persuasion 6 (+9), Ranged Combat: Iron Gauntlet 3 (+6), Technology 6 (+7).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +2</p><p>Unarmed +6 (Close Damage 2)</p><p>Iron Gauntlet +8 (Ranged Fortitude 8)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 8, Parry 6, Fortitude 5, Toughness 8/6/5/3, Will 9</p><p></p><p><strong>Totals:</strong></p><p>Abilities 42 + Powers 20 + Advantages 23 + Skills 41 + Defenses 16 = 142 points</p><p></p><p><strong>Offensive PL:</strong> 8</p><p><strong>Defensive PL:</strong> 8</p><p><strong>Resistance PL:</strong> 7</p><p><strong>Skill PL:</strong> 7</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Power--Motivation. Subject to Orders. Temper.</em></strong></p></blockquote><p></p>
[QUOTE="Davies, post: 8535570, member: 30538"] [SIZE=7][COLOR=red]Eisenfaust[/COLOR][/SIZE] [IMG]https://photos.smugmug.com/My-First-Gallery/i-3hkQbpL/0/d1b6c2e3/M/eisenfaust-M.png[/IMG] The first thing you need to know in order to understand Wilhelm Dietrich, "Saturn's" director for European operations, is that he is well-aware that the organization he helps to lead, devoted to the destruction of superpowers, is led by a superpower. Unlike some of the lesser lights of the organization who have realized this, the knowledge causes him no particular angst. While he does have a number of contingencies set aside to deal with Billie Zane should she, in his opinion, become too unstable for his liking, he otherwise considers her nature utterly irrelevant. The purpose of Saturn is not to end the superpower oligarchy that currently exists; that will simply be a pleasant side-effect of their actual goals. The purpose of Saturn is to seize power for the leadership of Saturn, by any means necessary, and hold on to it, again by any means necessary. Dietrich is sometimes surprised at how few of his fellows are willing to accept this, fashioning elaborate fantasies about how, once they have won, everyone will see and understand (or at least [I]made[/I] to see) how "right" they were all along. Stuff and nonsense. For that to be the case, there would have to be a "right" in the first place, and there is neither right nor wrong, only power and the will to use it. His grandfather understood that when he worked for the Nazis. His father understood that when he worked for the Communists, and then with the Pythons. Ideology is ultimately irrelevant, something meant to appeal to those who are dominated by the emotions instead of the cold equations of power. Of course, Eisenfaust is not blind to the fact that the emotions can and do influence even himself, recognizing that he does have a temper. He will deliberately give in to it, at times, recognizing that such small blowups can prevent larger ones later. His code name, in full Herr Eisenfaust, though he usually does not insist on the title, derives from his weapon, an energy projector shaped in the form of a gauntlet that projects a neuro-electric discharge which causes considerable pain in its targets. It is the sole surviving piece of a planned suit of powered armor that the Pythons in East Germany were building when a group of GSG-9 members, later dubbed the Illegal Army, attacked their headquarters, interrupting them. Eisenfaust suspects that the Illegal Army may have been informed of this situation by his father, playing both ends for his own goals. He thus wears the gauntlet as both a useful weapon and as a reminder to always keep his options open. [B]Eisenfaust -- PL 8 Abilities: STR[/B] 2 | [B]STA[/B] 3 | [B]AGL[/B] 2 | [B]DEX[/B] 3 | [B]FGT[/B] 5 | [B]INT[/B] 1 | [B]AWE[/B] 2 | [B]PRE[/B] 3 [B]Powers: [I]Iron Gauntlet:[/I][/B] Ranged Cumulative Affliction 8 (Resisted by Fortitude; Dazed and Vulnerable, Stunned and Defenseless), Extra Condition, Limited Degree; Removable (-4 points) - 20 points [B]Advantages:[/B] All-out Attack, Assessment, Connected, Contacts, Defensive Roll, Equipment 6, Fearless, Improved Aim, Improved Critical 2 (agony gauntlet), Inspire 2, Leadership, Move-by Action, Precise Attack (Ranged/Cover), Prone Fighting, Ranged Attack 2. [B]Equipment:[/B] Body armor (Protection 3) and 27 points of equipment as needed (typically headquarters.) [B]Skills:[/B] Acrobatics 3 (+5), Athletics 5 (+7), Close Combat: Unarmed 1 (+6), Deception 8 (+11), Expertise: Current Events 8 (+9), Expertise: Military 8 (+9), Insight 8 (+10), Intimidation 9 (+12), Investigation 7 (+8), Perception 8 (+10), Persuasion 6 (+9), Ranged Combat: Iron Gauntlet 3 (+6), Technology 6 (+7). [B]Offense:[/B] Initiative +2 Unarmed +6 (Close Damage 2) Iron Gauntlet +8 (Ranged Fortitude 8) [B]Defense:[/B] Dodge 8, Parry 6, Fortitude 5, Toughness 8/6/5/3, Will 9 [B]Totals:[/B] Abilities 42 + Powers 20 + Advantages 23 + Skills 41 + Defenses 16 = 142 points [B]Offensive PL:[/B] 8 [B]Defensive PL:[/B] 8 [B]Resistance PL:[/B] 7 [B]Skill PL:[/B] 7 [B]Complications: [I]Power--Motivation. Subject to Orders. Temper.[/I][/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
[Mutants & Masterminds] A World Less Magical But No Less Fantastic
Top