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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8543901" data-attributes="member: 30538"><p><span style="font-size: 26px">The Wayward Son</span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-h8k6S9j/0/0436c593/S/1c537a551c1011a57c0c7ec8bd789814-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Assuming that he was <em>not</em> the individual that many people assume that he was, the first well-documented activities of the individual usually known as the Wayward Son date from Kansas in 1885. While he used a number of aliases (a trait he shared with that individual), he claimed to be "just a wayward mother's son" when asked about himself, and the shortened name stuck. He had no fixed address and usually just used the earth as his bed, active throughout the American west in the last decades of the 19th century. However, while he never commented on it or offered any explanation, some of his associates noted that he deliberately avoided the state of New Mexico -- or anywhere else he might run into <a href="https://en.wikipedia.org/wiki/Pat_Garrett" target="_blank">a certain lawman</a> resident there. Whether he was there on February 29, 1908, is not clear.</p><p></p><p>He generally sought and obtained temporary work at a variety of ranches, supporting himself through gambling between bouts of employment. (Again, much like that individual.) However, he was also willing to put his skills to use for a variety of causes, preferring to support the underdog, whoever that seemed to be. His frequent impulse control problems sometimes resulted in his "help" causing more problems for his allies than it prevented, though he did seem to recognize and try to control these tendencies, having recognized that they could get him into trouble.</p><p></p><p>Owing to his reputation, the Wayward Son frequently encountered individuals who claimed to be time travelers from the future, wanting to know more about him. While skeptical about their claims and never confirming or denying any of their speculations about him, he learned more from them than they managed to learn from him. While misinformed about a number of topics (apparently believing that the Pythonian Insurgency would trigger a worldwide nuclear war, for example) he developed a reasonably good outline of the history of the next one hundred and fifty years from these encounters, sometimes using this to his own benefit or that of others.</p><p></p><p>As with many other noteworthy figures from this period, the exact fate of the Wayward Son is somewhat obscure. There are stories of him still being active in Kansas, where he had attempted to retire, in the 1920s. (Tales of these episodes are believed to have inspired the title of a song written more than half a century later.) Other accounts claim that he met his end in Mexico in 1913, or even earlier, in Nevada in 1901. Still others have him attending the funeral of one Brushy Bill Roberts in 1950 and being ejected for laughing during the solemn ceremony. The death of that last individual is at least well-attested; under the name Patrick Henry, Jr., he passed away in 1956 in a hospital in Silver City, New Mexico, and was buried in the graveyard there, not far from the resting place of one Catherine Antrim. Assuming that he was the individual many people believe him to have been, he would have been ninety-six years old at his death.</p><p></p><p>Not a bad run, all told.</p><p></p><p><strong>The Wayward Son -- PL 8</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 1 | <strong>STA</strong> 2 | <strong>AGL</strong> 3 | <strong>DEX</strong> 4 | <strong>FGT</strong> 3 | <strong>INT</strong> 1 | <strong>AWE</strong> 3 | <strong>PRE</strong> 2</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Trick Shots:</em></strong> Array (8 points); Easily Removable (-4 points) <ul> <li data-xf-list-type="ul"> <strong><em>Arm Shot: </em></strong>Linked Ranged Damage 2; Linked Ranged Affliction 4 (Resisted by Fortitude; Close Attack Impaired, Close Attack Disabled), Limited Degree - 8 points</li> <li data-xf-list-type="ul"> <strong><em>Crease the Skull:</em></strong> Linked Ranged Damage 2; Linked Ranged Affliction 4 (Resisted by Fortitude; Dazed, Stunned), Limited Degree - 1 point </li> <li data-xf-list-type="ul"> <strong><em>Leg Shot:</em></strong> Linked Ranged Damage 2; Ranged Affliction 4 (Resisted by Fortitude; Hindered, Immobile), Limited Degree - 1 point</li> <li data-xf-list-type="ul"> <strong><em>Shoot The Wings Off a Fly:</em></strong> Linked Ranged Damage 2; Ranged Affliction 4 (Resisted by Fortitude; Hindered and Vulnerable, Defenseless & Immobile), Extra Condition, Limited Degree, Limited to targets with winged flight - 1 point</li> </ul><p><strong><em>Ultimate Fast Draw:</em></strong> Enhanced Advantages 3 (Improved Initiative 2, Seize Initiative) - 3 points</p><p></p><p><strong>Advantages:</strong></p><p>Accurate Attack, Assessment, Benefit (paired guns), Defensive Roll 2, Equipment 4, Evasion, Hide in Plain Sight, Improved Initiative <em>3</em>, Language (Spanish), Non-Lethal Tactics, Move-by Action, Power Attack, Precise Attack 2 (Ranged/Cover AND Concealment), Quick Draw.</p><p></p><p><em>Equipment:</em></p><p>Six Shooter (Ranged Damage 3), Six Shooter (Ranged Damage 3).</p><p></p><p><strong>Skills:</strong></p><p>Athletics 4 (+5), Close Combat: Unarmed 2 (+5), Deception 6 (+8), Expertise: Gambling 6 (+7), Expertise: Survival 5 (+6), Insight 5 (+8), Intimidation 7 (+9), Perception 5 (+8), Ranged Combat: Guns 6 (+10), Stealth 8 (+11).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +15</p><p>Unarmed +5 (Close Damage 1)</p><p>Guns +10 (Ranged Damage 3 or 6)</p><p>Trick Shot +10 (Ranged Damage 2 and Fortitude 4)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 7, Parry 5, Fortitude 5, Toughness 7/2, Will 7</p><p></p><p><strong>Totals:</strong></p><p>Abilities 38 + Powers 10 + Advantages 18 + Skills 27 + Defenses 13 = 106 points</p><p></p><p><strong>Offensive PL:</strong> 8</p><p><strong>Defensive PL:</strong> 7</p><p><strong>Resistance PL:</strong> 6</p><p><strong>Skill PL:</strong> 4</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Survival--Motivation. Impulsive. Secret</em></strong> (is he or isn't he?)</p><p></p><p><em>Note: When I decided to create this character, I was unaware that Emilio Estevez is apparently making a second sequel to <strong>Young Guns</strong>, though appropriately dropping the "Young" from the title. It's an interesting coincidence.</em></p></blockquote><p></p>
[QUOTE="Davies, post: 8543901, member: 30538"] [size=150]The Wayward Son[/size] [img]https://photos.smugmug.com/My-First-Gallery/i-h8k6S9j/0/0436c593/S/1c537a551c1011a57c0c7ec8bd789814-S.jpg[/img] Assuming that he was [i]not[/i] the individual that many people assume that he was, the first well-documented activities of the individual usually known as the Wayward Son date from Kansas in 1885. While he used a number of aliases (a trait he shared with that individual), he claimed to be "just a wayward mother's son" when asked about himself, and the shortened name stuck. He had no fixed address and usually just used the earth as his bed, active throughout the American west in the last decades of the 19th century. However, while he never commented on it or offered any explanation, some of his associates noted that he deliberately avoided the state of New Mexico -- or anywhere else he might run into [url=https://en.wikipedia.org/wiki/Pat_Garrett]a certain lawman[/url] resident there. Whether he was there on February 29, 1908, is not clear. He generally sought and obtained temporary work at a variety of ranches, supporting himself through gambling between bouts of employment. (Again, much like that individual.) However, he was also willing to put his skills to use for a variety of causes, preferring to support the underdog, whoever that seemed to be. His frequent impulse control problems sometimes resulted in his "help" causing more problems for his allies than it prevented, though he did seem to recognize and try to control these tendencies, having recognized that they could get him into trouble. Owing to his reputation, the Wayward Son frequently encountered individuals who claimed to be time travelers from the future, wanting to know more about him. While skeptical about their claims and never confirming or denying any of their speculations about him, he learned more from them than they managed to learn from him. While misinformed about a number of topics (apparently believing that the Pythonian Insurgency would trigger a worldwide nuclear war, for example) he developed a reasonably good outline of the history of the next one hundred and fifty years from these encounters, sometimes using this to his own benefit or that of others. As with many other noteworthy figures from this period, the exact fate of the Wayward Son is somewhat obscure. There are stories of him still being active in Kansas, where he had attempted to retire, in the 1920s. (Tales of these episodes are believed to have inspired the title of a song written more than half a century later.) Other accounts claim that he met his end in Mexico in 1913, or even earlier, in Nevada in 1901. Still others have him attending the funeral of one Brushy Bill Roberts in 1950 and being ejected for laughing during the solemn ceremony. The death of that last individual is at least well-attested; under the name Patrick Henry, Jr., he passed away in 1956 in a hospital in Silver City, New Mexico, and was buried in the graveyard there, not far from the resting place of one Catherine Antrim. Assuming that he was the individual many people believe him to have been, he would have been ninety-six years old at his death. Not a bad run, all told. [b]The Wayward Son -- PL 8 Abilities: STR[/b] 1 | [b]STA[/b] 2 | [b]AGL[/b] 3 | [b]DEX[/b] 4 | [b]FGT[/b] 3 | [b]INT[/b] 1 | [b]AWE[/b] 3 | [b]PRE[/b] 2 [b]Powers: [i]Trick Shots:[/i][/b] Array (8 points); Easily Removable (-4 points)[list] [*] [b][i]Arm Shot: [/i][/b]Linked Ranged Damage 2; Linked Ranged Affliction 4 (Resisted by Fortitude; Close Attack Impaired, Close Attack Disabled), Limited Degree - 8 points [*] [b][i]Crease the Skull:[/i][/b] Linked Ranged Damage 2; Linked Ranged Affliction 4 (Resisted by Fortitude; Dazed, Stunned), Limited Degree - 1 point [*] [b][i]Leg Shot:[/i][/b] Linked Ranged Damage 2; Ranged Affliction 4 (Resisted by Fortitude; Hindered, Immobile), Limited Degree - 1 point [*] [b][i]Shoot The Wings Off a Fly:[/i][/b] Linked Ranged Damage 2; Ranged Affliction 4 (Resisted by Fortitude; Hindered and Vulnerable, Defenseless & Immobile), Extra Condition, Limited Degree, Limited to targets with winged flight - 1 point[/list] [b][i]Ultimate Fast Draw:[/i][/b] Enhanced Advantages 3 (Improved Initiative 2, Seize Initiative) - 3 points [b]Advantages:[/b] Accurate Attack, Assessment, Benefit (paired guns), Defensive Roll 2, Equipment 4, Evasion, Hide in Plain Sight, Improved Initiative [i]3[/i], Language (Spanish), Non-Lethal Tactics, Move-by Action, Power Attack, Precise Attack 2 (Ranged/Cover AND Concealment), Quick Draw. [i]Equipment:[/i] Six Shooter (Ranged Damage 3), Six Shooter (Ranged Damage 3). [b]Skills:[/b] Athletics 4 (+5), Close Combat: Unarmed 2 (+5), Deception 6 (+8), Expertise: Gambling 6 (+7), Expertise: Survival 5 (+6), Insight 5 (+8), Intimidation 7 (+9), Perception 5 (+8), Ranged Combat: Guns 6 (+10), Stealth 8 (+11). [b]Offense:[/b] Initiative +15 Unarmed +5 (Close Damage 1) Guns +10 (Ranged Damage 3 or 6) Trick Shot +10 (Ranged Damage 2 and Fortitude 4) [b]Defense:[/b] Dodge 7, Parry 5, Fortitude 5, Toughness 7/2, Will 7 [b]Totals:[/b] Abilities 38 + Powers 10 + Advantages 18 + Skills 27 + Defenses 13 = 106 points [b]Offensive PL:[/b] 8 [b]Defensive PL:[/b] 7 [b]Resistance PL:[/b] 6 [b]Skill PL:[/b] 4 [b]Complications: [i]Survival--Motivation. Impulsive. Secret[/i][/b] (is he or isn't he?) [i]Note: When I decided to create this character, I was unaware that Emilio Estevez is apparently making a second sequel to [b]Young Guns[/b], though appropriately dropping the "Young" from the title. It's an interesting coincidence.[/i] [/QUOTE]
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