Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Character Builds & Optimization
[Mutants & Masterminds] A World Less Magical But No Less Fantastic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Davies" data-source="post: 8565627" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: blue">Kusunoki Izuku/楠木出久</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-3DRkJmM/0/61782a49/Th/Hiro_Okamura_BTBATB_01-Th.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>The members of the Ghost Sweepers can be roughly divided between those who believe that the entities from which they draw their powers are independent entities, and those who believe that they are manifestations of parts of their own consciousnesses. Kusonoki Izuku, who draws a power that enhances his intellect from what may be the ghost of 16th century magician/inventor Kashin Koji, is right in the middle of this divide. On the one hand, as a scientist, he is not inclined to accept spiritual explanations for the phenomena he experiences; on the other, it has been observed that there is no member of the team who is as scrupulous about maintaining the taboos that the spirit demands of him.</p><p></p><p>But that principle does not arise from faith, but rather fear. Early on in his time with the Ghost Sweepers -- he joined the team in 2017, after being discovered building robots in his high school mechanic shop -- Izuku was exposed to a weapon that temporarily severed his connection to the spirit. While still able to use the devices that he had already built, he found it difficult to repair them, and experienced a unique terror when he attempted to consult his notes on the subject and found that he could not understand them, despite recognizing his own writing. That experience, and the understanding of just how much could have potentially gone wrong if he had opened up any of his devices, is what inspires him to be very careful about keeping the ghost happy, regardless of whether it is really a ghost.</p><p></p><p>Aside from that concern, Izuku is a well-adjusted individual, who enjoys the simple pleasures of the world he wants to help protect. He is a huge fan of special effects movies, and has dreams of one day working to make them if he should ever lose his powers. He also has built friendships with all of his teammates, especially Tetsu, for whom he performs routine maintenance. This has occasionally caused difficulties, as Izuku has to fight the tendency to treat Tetsu as a machine instead of a mechanical person.</p><p></p><p>While often not thrilled to have to join the Ghost Sweepers in the field -- his offensive capabilities are useful only in specialized circumstances, and his defensive ones are not that impressive -- he understands that his skills are vital when they are needed. He is the only one with the capacity to enter the subspace dimensions ("kekkai") that their opponents sometimes create, and the only one who can help the team to beat a hasty retreat from such broken worlds when necessary. He also sometimes acts as the wheelman for the team, and enjoys such episodes a lot. Besides which, given that Sayo often acts independently, there would only be four field operatives if he stayed back -- and that would be terribly bad luck.</p><p></p><p><strong>Kusunoki Izuku -- PL 8</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 0 | <strong>STA</strong> 2 | <strong>AGL</strong> 2 | <strong>DEX</strong> 3 | <strong>FGT</strong> 3 | <strong>INT</strong> 7/3 | <strong>AWE</strong> 3 | <strong>PRE</strong> 2</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Ghost Traps:</em></strong> Array (25 points); Removable (-5 points) <ul> <li data-xf-list-type="ul"> <strong><em>Anti-Incorporeal Ordinance:</em></strong> Burst Area Cumulative Affliction 8 (Resisted by Will; Hindered, Immobile, Paralyzed), Concentration, Limited to incorporeal targets, Triggered - 28 points</li> <li data-xf-list-type="ul"> <strong><em>Possession Neutralizing Ordinance:</em></strong> Burst Area Nullify Mind Control 8, Simultaneous, Triggered - 1 point</li> </ul><p><strong><em>Gate Crasher:</em></strong> Movement 2 (dimensional travel [kekkai]); Easily Removable (-0 points) - 4 points</p><p><strong><em>Sensor Gear:</em></strong> Variable 1 (sensors); Easily Removable (-2 points) - 5 points</p><p><strong><em>Spirit of Invention:</em></strong> Enhanced Advantages 3 (Improvised Tools, Inventor, Jack-of-all Trades); Enhanced Intellect 4 - 11 points</p><p></p><p><em>Typical Variable Sets:</em></p><p><em><strong>Default:</strong> Senses 5 (acute extended mystical awareness, direction sense, time sense) - 5 points</em></p><p></p><p><strong>Advantages:</strong></p><p>Defensive Roll, Equipment 3, Evasion, <em>Improvised Tools, Inventor, Jack-of-all-Trades</em>, Languages 2 (English, French, Spanish, Vietnamese [Japanese is native]). </p><p></p><p><em>Equipment:</em></p><p>Body Armor (Protection 2), Smartphone and 10 points of equipment as needed.</p><p></p><p><strong>Skills:</strong></p><p>Athletics 6 (+6), Close Combat: Unarmed 3 (+6), Deception 4 (+6), Expertise: Magic 4 (+11/+7), Expertise: Popular Culture 6 (+13/+9), Expertise: Science 4 (+11/+7), Insight 4 (+7), Investigation 5 (+12/+8), Perception 5 (+8), Stealth 6 (+8), Technology 6 (+13/+9), Vehicles 7 (+10).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +2</p><p>Unarmed +6 (Close Damage 0)</p><p>Anti-Incorporeal Ordinance -- (Burst Area Will 9)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 8, Parry 6, Fortitude 4, Toughness 6/4/2, Will 9</p><p></p><p><strong>Totals:</strong></p><p>Abilities 36 + Powers 41 + Advantages 7 + Skills 30 + Defenses 17 = 131 points</p><p></p><p><strong>Offensive PL:</strong> 8</p><p><strong>Defensive PL:</strong> 7</p><p><strong>Resistance PL:</strong> 7</p><p><strong>Skill PL:</strong> 8</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Responsibility--Motivation. Power Loss</em></strong> (Spirit of Invention, if Kashin is offended.) <strong><em>Secret</em></strong> (government agent.)</p></blockquote><p></p>
[QUOTE="Davies, post: 8565627, member: 30538"] [size=150][color=blue]Kusunoki Izuku/楠木出久[/color][/size][color=blue][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-3DRkJmM/0/61782a49/Th/Hiro_Okamura_BTBATB_01-Th.png[/img] The members of the Ghost Sweepers can be roughly divided between those who believe that the entities from which they draw their powers are independent entities, and those who believe that they are manifestations of parts of their own consciousnesses. Kusonoki Izuku, who draws a power that enhances his intellect from what may be the ghost of 16th century magician/inventor Kashin Koji, is right in the middle of this divide. On the one hand, as a scientist, he is not inclined to accept spiritual explanations for the phenomena he experiences; on the other, it has been observed that there is no member of the team who is as scrupulous about maintaining the taboos that the spirit demands of him. But that principle does not arise from faith, but rather fear. Early on in his time with the Ghost Sweepers -- he joined the team in 2017, after being discovered building robots in his high school mechanic shop -- Izuku was exposed to a weapon that temporarily severed his connection to the spirit. While still able to use the devices that he had already built, he found it difficult to repair them, and experienced a unique terror when he attempted to consult his notes on the subject and found that he could not understand them, despite recognizing his own writing. That experience, and the understanding of just how much could have potentially gone wrong if he had opened up any of his devices, is what inspires him to be very careful about keeping the ghost happy, regardless of whether it is really a ghost. Aside from that concern, Izuku is a well-adjusted individual, who enjoys the simple pleasures of the world he wants to help protect. He is a huge fan of special effects movies, and has dreams of one day working to make them if he should ever lose his powers. He also has built friendships with all of his teammates, especially Tetsu, for whom he performs routine maintenance. This has occasionally caused difficulties, as Izuku has to fight the tendency to treat Tetsu as a machine instead of a mechanical person. While often not thrilled to have to join the Ghost Sweepers in the field -- his offensive capabilities are useful only in specialized circumstances, and his defensive ones are not that impressive -- he understands that his skills are vital when they are needed. He is the only one with the capacity to enter the subspace dimensions ("kekkai") that their opponents sometimes create, and the only one who can help the team to beat a hasty retreat from such broken worlds when necessary. He also sometimes acts as the wheelman for the team, and enjoys such episodes a lot. Besides which, given that Sayo often acts independently, there would only be four field operatives if he stayed back -- and that would be terribly bad luck. [b]Kusunoki Izuku -- PL 8 Abilities: STR[/b] 0 | [b]STA[/b] 2 | [b]AGL[/b] 2 | [b]DEX[/b] 3 | [b]FGT[/b] 3 | [b]INT[/b] 7/3 | [b]AWE[/b] 3 | [b]PRE[/b] 2 [b]Powers: [i]Ghost Traps:[/i][/b] Array (25 points); Removable (-5 points)[list] [*] [b][i]Anti-Incorporeal Ordinance:[/i][/b] Burst Area Cumulative Affliction 8 (Resisted by Will; Hindered, Immobile, Paralyzed), Concentration, Limited to incorporeal targets, Triggered - 28 points [*] [b][i]Possession Neutralizing Ordinance:[/i][/b] Burst Area Nullify Mind Control 8, Simultaneous, Triggered - 1 point[/list] [b][i]Gate Crasher:[/i][/b] Movement 2 (dimensional travel [kekkai]); Easily Removable (-0 points) - 4 points [b][i]Sensor Gear:[/i][/b] Variable 1 (sensors); Easily Removable (-2 points) - 5 points [b][i]Spirit of Invention:[/i][/b] Enhanced Advantages 3 (Improvised Tools, Inventor, Jack-of-all Trades); Enhanced Intellect 4 - 11 points [i]Typical Variable Sets: [b]Default:[/b] Senses 5 (acute extended mystical awareness, direction sense, time sense) - 5 points[/i] [b]Advantages:[/b] Defensive Roll, Equipment 3, Evasion, [i]Improvised Tools, Inventor, Jack-of-all-Trades[/i], Languages 2 (English, French, Spanish, Vietnamese [Japanese is native]). [i]Equipment:[/i] Body Armor (Protection 2), Smartphone and 10 points of equipment as needed. [b]Skills:[/b] Athletics 6 (+6), Close Combat: Unarmed 3 (+6), Deception 4 (+6), Expertise: Magic 4 (+11/+7), Expertise: Popular Culture 6 (+13/+9), Expertise: Science 4 (+11/+7), Insight 4 (+7), Investigation 5 (+12/+8), Perception 5 (+8), Stealth 6 (+8), Technology 6 (+13/+9), Vehicles 7 (+10). [b]Offense:[/b] Initiative +2 Unarmed +6 (Close Damage 0) Anti-Incorporeal Ordinance -- (Burst Area Will 9) [b]Defense:[/b] Dodge 8, Parry 6, Fortitude 4, Toughness 6/4/2, Will 9 [b]Totals:[/b] Abilities 36 + Powers 41 + Advantages 7 + Skills 30 + Defenses 17 = 131 points [b]Offensive PL:[/b] 8 [b]Defensive PL:[/b] 7 [b]Resistance PL:[/b] 7 [b]Skill PL:[/b] 8 [b]Complications: [i]Responsibility--Motivation. Power Loss[/i][/b] (Spirit of Invention, if Kashin is offended.) [b][i]Secret[/i][/b] (government agent.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
[Mutants & Masterminds] A World Less Magical But No Less Fantastic
Top