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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8572635" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: red">Jacky Frost</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-pc6CqFQ/0/589f8aba/M/34615-M.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Considering that she has been active in the shadows of Denver for more than forty years, without any time "away", one would think that the woman who calls herself Jacky Frost would get a bit more respect. Two factors get in the way of that, however. The first is her relative lack of ambition. While she expects, and generally gets, a piece out of any deals that are made in her nightclub, she always settles for a comparatively small piece and has never tried to expand her operations beyond Inferno. The second, more significant reason is the rumors which claim that she acts as an informant for the police and superheroes.</p><p></p><p>Sixteen years old when Denver received its "bath" of mutagens, Janet Whitney was left with the ability to absorb heat and a complete lack of any ability to turn that absorption off. The best that she could manage was the ability to reign it in so that she only drew the heat from objects or people she touched, which generally hurt them quite a bit. (Her aging process was also greatly slowed, but that would not be apparent for years to come.) There are tales that suggest she initially tried to use this gift as a vigilante, but found crime more appealing in the long run. By the time that the Mile High Marauders were founded, she had already established herself as a club owner and backer for various heists and other schemes.</p><p></p><p>Throughout her long life, however, she has never really been motivated by a desire for profit. She <em>likes</em> money, of course, but her primary goal in life has always been to add excitement to a life that seemed cold and dull even before she found out that she would be around for decades. Thus, Jackie has shown willingness to take more chances than other criminals, up to and including burning (pun intended) associates if she thinks doing so would result in something interesting. These chances have a habit of paying off.</p><p></p><p>While her personal morality can be described as "interesting=good/boring=bad", some of the acts she considers boring have a coincidental relationship to acts that conventional morality might describe as appalling. She regards human trafficking with disgust and contempt, for example, and has been known to interfere with those who bring such business into her club. (Actually seeking them out is not something she would ever do, though.) She also finds the goals of the metasupremacist movement to be pointless and inane, and has no problem ratting them out when they come to her attention.</p><p></p><p>When she passes on information to superheroes -- never to the police, despite the rumors -- it is always on her own terms. Trying to get her to give up information when she does not want to do so is futile. On the other hand, she never asks for any exchange of favors for information, either, believing that this will help to communicate the seriousness of the situation when she does make her reveals. She has cultivated relationships with both the Blur and Polymorph this way, though she associates more with the latter than the former, these days. She avoids dealing with heroes who have ice or cold-related powers as much as possible.</p><p></p><p>Jackie can usually be found observing the activity of Inferno -- dubbed that because she runs the place to be rather warm -- from a private lounge that overlooks the dance floor. She does go down among the crowd from time to time, less out of a desire to socialize than because she wants to remind everyone who owns the place. When she does so, she has security around her to ensure that no one gets too close, as much for their benefit as her own. During the hours that Inferno is closed to the public, she runs the heater at an even higher level, enough to be uncomfortable for most humans. To her, these temperatures are blissful, and she congratulates herself for putting most of her money into the private generator that powers them ...</p><p></p><p><strong>Jacky Frost -- PL 7</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 1 | <strong>STA</strong> 1 | <strong>AGL</strong> 3 | <strong>DEX</strong> 3 | <strong>FGT</strong> 4 | <strong>INT</strong> 2 | <strong>AWE</strong> 3 | <strong>PRE</strong> 4</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Icy Cold:</em></strong> Reaction Damage 6, Permanent; Environment 1 (intense cold); Immunity 11 (aging, fire effects) - 36 points</p><p></p><p><strong>Advantages:</strong></p><p>Attractive, Benefit 2 (independently wealthy), Connected, Contacts, Defensive Roll 2, Equipment 2, Fast Grab, Well-Informed.</p><p></p><p><em>Equipment:</em></p><p><strong><em>Inferno:</em></strong> <strong>Size</strong> Medium; <strong>Toughness</strong> 10; <strong>Features</strong> Communications, Living Space, Power (Environment 2 [intense heat]), Power Supply, Secret, Secure Feature (living space), Security System - 10 points</p><p></p><p><strong>Skills:</strong></p><p>Close Combat: Unarmed 4 (+8), Deception 6 (+10), Expertise: Business 6 (+8), Expertise: Crime 8 (+10), Expertise: Streetwise 9 (+11), Insight 7 (+10), Investigation 6 (+8), Intimidation 6 (+10), Perception 6 (+9), Persuasion 8 (+12).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +3</p><p>Unarmed +8 (Close Damage 1 and Damage 6)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 6, Parry 8, Fortitude 3, Toughness 6/1, Will 7</p><p></p><p><strong>Totals:</strong></p><p>Abilities 42 + Powers 36 + Advantages 11 + Skills 33 + Defenses 13 = 135 points</p><p></p><p><strong>Offensive PL:</strong> 7</p><p><strong>Defensive PL:</strong> 7</p><p><strong>Resistance PL:</strong> 5</p><p><strong>Skill PL:</strong> 7</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Thrills--Motivation. Flashes of Conscience. Reputation</em></strong> (informer.) <strong><em>Weakness</em></strong> (other sources of cold.)</p></blockquote><p></p>
[QUOTE="Davies, post: 8572635, member: 30538"] [size=150][color=red]Jacky Frost[/color][/size][color=red][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-pc6CqFQ/0/589f8aba/M/34615-M.jpg[/img] Considering that she has been active in the shadows of Denver for more than forty years, without any time "away", one would think that the woman who calls herself Jacky Frost would get a bit more respect. Two factors get in the way of that, however. The first is her relative lack of ambition. While she expects, and generally gets, a piece out of any deals that are made in her nightclub, she always settles for a comparatively small piece and has never tried to expand her operations beyond Inferno. The second, more significant reason is the rumors which claim that she acts as an informant for the police and superheroes. Sixteen years old when Denver received its "bath" of mutagens, Janet Whitney was left with the ability to absorb heat and a complete lack of any ability to turn that absorption off. The best that she could manage was the ability to reign it in so that she only drew the heat from objects or people she touched, which generally hurt them quite a bit. (Her aging process was also greatly slowed, but that would not be apparent for years to come.) There are tales that suggest she initially tried to use this gift as a vigilante, but found crime more appealing in the long run. By the time that the Mile High Marauders were founded, she had already established herself as a club owner and backer for various heists and other schemes. Throughout her long life, however, she has never really been motivated by a desire for profit. She [i]likes[/i] money, of course, but her primary goal in life has always been to add excitement to a life that seemed cold and dull even before she found out that she would be around for decades. Thus, Jackie has shown willingness to take more chances than other criminals, up to and including burning (pun intended) associates if she thinks doing so would result in something interesting. These chances have a habit of paying off. While her personal morality can be described as "interesting=good/boring=bad", some of the acts she considers boring have a coincidental relationship to acts that conventional morality might describe as appalling. She regards human trafficking with disgust and contempt, for example, and has been known to interfere with those who bring such business into her club. (Actually seeking them out is not something she would ever do, though.) She also finds the goals of the metasupremacist movement to be pointless and inane, and has no problem ratting them out when they come to her attention. When she passes on information to superheroes -- never to the police, despite the rumors -- it is always on her own terms. Trying to get her to give up information when she does not want to do so is futile. On the other hand, she never asks for any exchange of favors for information, either, believing that this will help to communicate the seriousness of the situation when she does make her reveals. She has cultivated relationships with both the Blur and Polymorph this way, though she associates more with the latter than the former, these days. She avoids dealing with heroes who have ice or cold-related powers as much as possible. Jackie can usually be found observing the activity of Inferno -- dubbed that because she runs the place to be rather warm -- from a private lounge that overlooks the dance floor. She does go down among the crowd from time to time, less out of a desire to socialize than because she wants to remind everyone who owns the place. When she does so, she has security around her to ensure that no one gets too close, as much for their benefit as her own. During the hours that Inferno is closed to the public, she runs the heater at an even higher level, enough to be uncomfortable for most humans. To her, these temperatures are blissful, and she congratulates herself for putting most of her money into the private generator that powers them ... [b]Jacky Frost -- PL 7 Abilities: STR[/b] 1 | [b]STA[/b] 1 | [b]AGL[/b] 3 | [b]DEX[/b] 3 | [b]FGT[/b] 4 | [b]INT[/b] 2 | [b]AWE[/b] 3 | [b]PRE[/b] 4 [b]Powers: [i]Icy Cold:[/i][/b] Reaction Damage 6, Permanent; Environment 1 (intense cold); Immunity 11 (aging, fire effects) - 36 points [b]Advantages:[/b] Attractive, Benefit 2 (independently wealthy), Connected, Contacts, Defensive Roll 2, Equipment 2, Fast Grab, Well-Informed. [i]Equipment:[/i] [b][i]Inferno:[/i][/b] [b]Size[/b] Medium; [b]Toughness[/b] 10; [b]Features[/b] Communications, Living Space, Power (Environment 2 [intense heat]), Power Supply, Secret, Secure Feature (living space), Security System - 10 points [b]Skills:[/b] Close Combat: Unarmed 4 (+8), Deception 6 (+10), Expertise: Business 6 (+8), Expertise: Crime 8 (+10), Expertise: Streetwise 9 (+11), Insight 7 (+10), Investigation 6 (+8), Intimidation 6 (+10), Perception 6 (+9), Persuasion 8 (+12). [b]Offense:[/b] Initiative +3 Unarmed +8 (Close Damage 1 and Damage 6) [b]Defense:[/b] Dodge 6, Parry 8, Fortitude 3, Toughness 6/1, Will 7 [b]Totals:[/b] Abilities 42 + Powers 36 + Advantages 11 + Skills 33 + Defenses 13 = 135 points [b]Offensive PL:[/b] 7 [b]Defensive PL:[/b] 7 [b]Resistance PL:[/b] 5 [b]Skill PL:[/b] 7 [b]Complications: [i]Thrills--Motivation. Flashes of Conscience. Reputation[/i][/b] (informer.) [b][i]Weakness[/i][/b] (other sources of cold.) [/QUOTE]
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