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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8601701" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: orange">The House of Time Regained</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-BcFcSKG/0/a51ddbe5/M/450426_3d9b87c2-M.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>The first thing that most people experience when they stumble upon it -- or believe that they have done so -- is a moment of confusion, for the building almost never fits the architecture of the surrounding area. And if that area is one that is familiar to them, the confusion is doubled, for the building will not have been in this location until recently, despite not looking at all like a new construction. The more literary minded will immediately reach the conclusion that this is a little shop that was not there yesterday, straight out of weird fiction, and fully expect that if they do not enter, they are unlikely to ever find it again. And they are correct ... but their odds of doing so are not zero.</p><p></p><p>Within, some expectations go unmet, for it is <em>not</em> a shop in the usual sense of the word. At the door, new arrivals will be greeted by the manager of the building, seemingly a human female who introduces herself using the name Clara Saville. She will speak whatever language the guest uses, though with an unfamiliar accent and sometimes making slight mistakes that betray a lack of idiomatic familiarity. Clara will explain the bare facts of the House to the guests, but will politely ignore any questions about its origins or owners. Questions about herself will be answered with repeated statements that she is the manager of the House of Time Regained, nothing more and nothing less. On at least one occasion, however, Clara was heard to remark that she was the janitor of the House, though not in the modern sense of the word. (The handful who have met both individuals have noted that her facial features are somewhat similar to those of Exelion.)</p><p></p><p>Within the House are many rooms where guests are welcome to stay as long as they wish, and have food provided for them, without charge. The rooms lack most comforts, but it is possible to sleep on the couches provided, and each room has an en suite bathroom. The primary attraction, however, is a television display. Watching it will present what appears to be a recording of the memories of the watcher, from their point of view, but without any distortions or delusions. The display never reveals anything which the viewer did not know, but can provide clarity about certain things that have been forgotten, for whatever reason.</p><p></p><p>It should be noted that this is the form that the service provided by the House takes in the modern day, with the memories apparently being streamed directly to the display. A decade or so ago, the memories seemed to be recorded on discs that had to be inserted into a player; in eras before that, they appeared through videocassettes or reels of film. The earliest recorded description of this facility, within a letter written in 1870 but describing a visit to the House that took place in 1843, referred to an extraordinarily realistic-seeming magic lantern show.</p><p></p><p>The House will only ever display the memories of those within it. Clara has occasionally received requests to display the memories of others, especially those with whom the guests are intimate -- or imagine that they are -- but always politely refuses them as impossible. However, the individuals whose memories are displayed need not be fully or even partially conscious. On one noteworthy occasion, Clara facilitated the display of certain memories within the mind of an individual left comatose by a vicious assault, at the request of Blakestone, in order to identify their attacker.</p><p></p><p>Needless to say, the guests of the House of Time Regained are not always happy to have their memories exposed in this manner, and sometimes become hostile towards the manager. Clara is quite able to defend herself, but rarely counterattacks unless her attacker indicates a desire to damage the House itself. Even then, she will confine herself to incapacitating them and expelling their unconscious form from the building, which nearly always makes it impossible for them to find it again. More rarely, when dealing with those who express grief for what they have seen, she has sometimes expressed some compassion for their suffering. Generally, though, she will only say what she once said to one of her most famous guests: "These are the shadows of things that have been. That they are what they are, do not blame <em>me</em>." (He would later use this phase in a novel.)</p><p></p><p><strong>Clara Saville -- PL 11 </strong></p><p><strong><img src="https://photos.smugmug.com/My-First-Gallery/i-DJktks4/0/ee7e0ac4/S/__margaret_persona_and_1_more_drawn_by_hika_amane222__076e7d3cd51434ff992d1c5948eafce6-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 4 | <strong>STA</strong> 5 | <strong>AGL</strong> 4 | <strong>DEX</strong> 3 | <strong>FGT</strong> 7 | <strong>INT</strong> 3 | <strong>AWE</strong> 7 | <strong>PRE</strong> 5</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Otherworldly Being:</em></strong> Immunity 31 (aging, life support, mental effects); Protection 8, Impervious 12 - 51 points</p><p><strong><em>Remembrance of Things Past:</em></strong> Linked Illusion 11 (auditory, visual), Independent, Limited to depicting memories; Linked Burst Area Continuous Mind Reading 11, Limited to memories, Subtle 2 - 68 points</p><p></p><p><strong>Advantages:</strong></p><p>Daze (Deception), Defensive Attack, Equipment 2, Fascinate (Deception), Improved Defense, Improved Initiative, Jack-of-all-trades, Multilingual, Startle.</p><p></p><p><em>Equipment:</em></p><p><strong><em>The House of Time Regained:</em></strong> <strong>Size</strong> Small, <strong>Toughness</strong> 10, <strong>Features</strong> Concealed, Dual Size (Medium), Effect (Remote Sensing 1 [mental, visual]), Effect (Affects Others Immunity 1 [need to eat & drink]), Living Space, Moveable, Security System, Self-repairing - 10 points</p><p></p><p><strong>Skills:</strong></p><p>Close Combat: Unarmed 2 (+9), Deception 6 (+11), Expertise: Magic 6 (+11), Insight 7 (+14), Intimidation 7 (+12), Perception 6 (+13), Stealth 6 (+10).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +8</p><p>Unarmed +9 (Close Damage 4)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 9, Parry 9, Fortitude 7, Toughness 13, Will 13</p><p></p><p><strong>Totals:</strong></p><p>Abilities 76 + Powers 119 + Advantages 10 + Skills 20 + Defenses 15 = 240 points</p><p></p><p><strong>Offensive PL:</strong> 11</p><p><strong>Defensive PL:</strong> 11</p><p><strong>Resistance PL:</strong> 10</p><p><strong>Skill PL:</strong> 9</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Duty--Motivation. Bound to the House</em></strong> (suffers damage when physically removed from it.) <strong><em>Flashes of Pity, Fits of Pique.</em></strong></p></blockquote><p></p>
[QUOTE="Davies, post: 8601701, member: 30538"] [size=150][color=orange]The House of Time Regained[/color][/size][color=orange][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-BcFcSKG/0/a51ddbe5/M/450426_3d9b87c2-M.jpg[/img] The first thing that most people experience when they stumble upon it -- or believe that they have done so -- is a moment of confusion, for the building almost never fits the architecture of the surrounding area. And if that area is one that is familiar to them, the confusion is doubled, for the building will not have been in this location until recently, despite not looking at all like a new construction. The more literary minded will immediately reach the conclusion that this is a little shop that was not there yesterday, straight out of weird fiction, and fully expect that if they do not enter, they are unlikely to ever find it again. And they are correct ... but their odds of doing so are not zero. Within, some expectations go unmet, for it is [i]not[/i] a shop in the usual sense of the word. At the door, new arrivals will be greeted by the manager of the building, seemingly a human female who introduces herself using the name Clara Saville. She will speak whatever language the guest uses, though with an unfamiliar accent and sometimes making slight mistakes that betray a lack of idiomatic familiarity. Clara will explain the bare facts of the House to the guests, but will politely ignore any questions about its origins or owners. Questions about herself will be answered with repeated statements that she is the manager of the House of Time Regained, nothing more and nothing less. On at least one occasion, however, Clara was heard to remark that she was the janitor of the House, though not in the modern sense of the word. (The handful who have met both individuals have noted that her facial features are somewhat similar to those of Exelion.) Within the House are many rooms where guests are welcome to stay as long as they wish, and have food provided for them, without charge. The rooms lack most comforts, but it is possible to sleep on the couches provided, and each room has an en suite bathroom. The primary attraction, however, is a television display. Watching it will present what appears to be a recording of the memories of the watcher, from their point of view, but without any distortions or delusions. The display never reveals anything which the viewer did not know, but can provide clarity about certain things that have been forgotten, for whatever reason. It should be noted that this is the form that the service provided by the House takes in the modern day, with the memories apparently being streamed directly to the display. A decade or so ago, the memories seemed to be recorded on discs that had to be inserted into a player; in eras before that, they appeared through videocassettes or reels of film. The earliest recorded description of this facility, within a letter written in 1870 but describing a visit to the House that took place in 1843, referred to an extraordinarily realistic-seeming magic lantern show. The House will only ever display the memories of those within it. Clara has occasionally received requests to display the memories of others, especially those with whom the guests are intimate -- or imagine that they are -- but always politely refuses them as impossible. However, the individuals whose memories are displayed need not be fully or even partially conscious. On one noteworthy occasion, Clara facilitated the display of certain memories within the mind of an individual left comatose by a vicious assault, at the request of Blakestone, in order to identify their attacker. Needless to say, the guests of the House of Time Regained are not always happy to have their memories exposed in this manner, and sometimes become hostile towards the manager. Clara is quite able to defend herself, but rarely counterattacks unless her attacker indicates a desire to damage the House itself. Even then, she will confine herself to incapacitating them and expelling their unconscious form from the building, which nearly always makes it impossible for them to find it again. More rarely, when dealing with those who express grief for what they have seen, she has sometimes expressed some compassion for their suffering. Generally, though, she will only say what she once said to one of her most famous guests: "These are the shadows of things that have been. That they are what they are, do not blame [i]me[/i]." (He would later use this phase in a novel.) [b]Clara Saville -- PL 11 [img]https://photos.smugmug.com/My-First-Gallery/i-DJktks4/0/ee7e0ac4/S/__margaret_persona_and_1_more_drawn_by_hika_amane222__076e7d3cd51434ff992d1c5948eafce6-S.jpg[/img] Abilities: STR[/b] 4 | [b]STA[/b] 5 | [b]AGL[/b] 4 | [b]DEX[/b] 3 | [b]FGT[/b] 7 | [b]INT[/b] 3 | [b]AWE[/b] 7 | [b]PRE[/b] 5 [b]Powers: [i]Otherworldly Being:[/i][/b] Immunity 31 (aging, life support, mental effects); Protection 8, Impervious 12 - 51 points [b][i]Remembrance of Things Past:[/i][/b] Linked Illusion 11 (auditory, visual), Independent, Limited to depicting memories; Linked Burst Area Continuous Mind Reading 11, Limited to memories, Subtle 2 - 68 points [b]Advantages:[/b] Daze (Deception), Defensive Attack, Equipment 2, Fascinate (Deception), Improved Defense, Improved Initiative, Jack-of-all-trades, Multilingual, Startle. [i]Equipment:[/i] [b][i]The House of Time Regained:[/i][/b] [b]Size[/b] Small, [b]Toughness[/b] 10, [b]Features[/b] Concealed, Dual Size (Medium), Effect (Remote Sensing 1 [mental, visual]), Effect (Affects Others Immunity 1 [need to eat & drink]), Living Space, Moveable, Security System, Self-repairing - 10 points [b]Skills:[/b] Close Combat: Unarmed 2 (+9), Deception 6 (+11), Expertise: Magic 6 (+11), Insight 7 (+14), Intimidation 7 (+12), Perception 6 (+13), Stealth 6 (+10). [b]Offense:[/b] Initiative +8 Unarmed +9 (Close Damage 4) [b]Defense:[/b] Dodge 9, Parry 9, Fortitude 7, Toughness 13, Will 13 [b]Totals:[/b] Abilities 76 + Powers 119 + Advantages 10 + Skills 20 + Defenses 15 = 240 points [b]Offensive PL:[/b] 11 [b]Defensive PL:[/b] 11 [b]Resistance PL:[/b] 10 [b]Skill PL:[/b] 9 [b]Complications: [i]Duty--Motivation. Bound to the House[/i][/b] (suffers damage when physically removed from it.) [b][i]Flashes of Pity, Fits of Pique.[/i][/b] [/QUOTE]
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